I'm a beginner to UU, but I'm really liking the tier so far - after trying to make my way up the OU ladder and faltering badly, I found myself a lot more comfortable with the UU playstyle. I originally built this team around Hydreigon, but I was underwhelmed with him in the few battles that I played. Mega Absol seemed to have great sweeping potential (plus Absol is one my my favorite Pokemon), so I swapped Hydreigon out for her, and I was suddenly winning a lot more. But I still haven't won as many matches as I'd like to - which is the purpose of this RMT, to potentially give this team the tweaks that it needs to really shine. The original team had 4 purple Pokemon on it, hence the name. :P


Absol (F) @ Absolite
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Knock Off
- Sucker Punch
- Superpower
Mega Absol has frightening potential - with once swords dance under her belt, she sweeps like nobody's business. Sucker Punch is a godsend for this Pokemon - an 80 power STAB priority move is hard to beat by anybody's standards, and Mega Absol wouldn't be able to function in UU without it. Superpower helps Absol take on steel types that would otherwise wall and quite possibly K.O her, and Knock Off is mainly used when I predict that an opponent is going to use a boosting move that would nullify Sucker Punch (plus, the added bonus of removing the opponents item never hurts). This moveset has been very successful for me, but I might consider swapping out Knock Off for something that might offer Absol a little more type coverage. As for normal Absol, the objective is to evolve as soon as she enters the battle, although I have been able to take advantage of Justified on a couple of occasions.

Lucario (F) @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Close Combat
- Ice Punch
- Extreme Speed
Lucario has the same awesome sweeping potential as Mega Absol, but she offers different type coverage that has good synergy with my other physical sweeper. If one of these guys goes down, I can usually rely on the other to clean up for me. Extreme Speed is great for late game cleaning, and Close Combat will annihilate pretty much anything that doesn't resist it after a Swords Dance. I originally had Crunch in place of Ice Punch, but it seemed redundant with Absol's dark type moves.

Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Thunderbolt
- Psychic
- Rapid Spin
Frail sweepers like Lucario and Absol need Rapid Spin support, and hence, Starmie found it's way onto the team. I like Starmie for it's speed and high SP Atk, since Absol and Lucario are purely physical attackers. However, because of it's frailty, I often find switching into Starmie difficult - the starfish gets knocked out a lot before it gets a chance to perform it's basic function of spinning hazards away. Still, I feel like I might just not be playing this Pokemon right yet - though I am open to the idea of a different spinner if there is a better one out there for this team. Not interested in Defog users though - I rely on hazards too much to risk sweeping my own away.

Chandelure (F) @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Shadow Ball
- Trick
- Memento
The main special attacker on this team. Fire Blast packs an incredible amount of power (damn it's shoddy accuracy, though), and Shadow Ball offers good type coverage. Chandy also functions as a spin blocker, which is handy for this team. Trick and Memento both help force switches and generally mess with the opponents strategy, which never hurts.

Crobat (F) @ Black Sludge
Ability: Infiltrator
EVs: 248 HP / 120 Atk / 4 SpD / 136 Spe
Jolly Nature
- Brave Bird
- U-turn
- Toxic
- Cross Poison
Crobat is my safeguard against Fairies, who can (and do, occasionally) give this team a hard time. I used to run Roost instead of Cross Poison, but I found myself rarely using it, and I needed an offensive move that would hit Faeries harder and scare more of them away.

Shuckle (F) @ Mental Herb
Ability: Sturdy
Shiny: Yes
EVs: 252 HP / 8 Def / 248 SpD
Calm Nature
IVs: 0 Atk
- Sticky Web
- Stealth Rock
- Encore
- Toxic
Shuckle is the bomb. His longevity as a hazard setter is incredible - with the help of Mental Herb, he almost always gets Sticky Web and Stealth Rock set up, and a lot of the time, he poisons one (or two) of the opponents Pokemon for good measure. Encore occasionally gives me a chance to set up one of my sweepers or get a free switch in, but Shuckies' main role on the team is to make sure that Sticky Web and Stealth Rock are set up, and he does it beautifully. Once the opponents team is slowed down and damaged by rocks, it makes my sweepers job that much easier.