ORAS UU UU - Mega Beedrill Team

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Swat Me (Beedrill-Mega) @ Beedrillite
Ability: Adaptability
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- U-turn
- Poison Jab
- Protect
- Knock Off

The team's Mega and main physical attacker. U-turn and Poison Jab work well with Adaptability, Protect lets it safely Mega Evolve, and Knock off is, well, knock off.



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Bigphan (Donphan) @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Rapid Spin
- Stealth Rock
- Ice Shard

Donphan is the team's physical wall and hazard setter. Earthquake for STAB, Rapid Spin & Stealth Rock combination, and Ice Shard for priority.



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Serpent (Hydreigon) @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Dark Pulse
- Flamethrower
- Flash Cannon

Hyrdeigon is our hard-hitting special attacker that can target those who Mega Beedrill can't. Draco Meteor and Dark Pulse for STAB, Flash Cannon for Fairy coverage, and Flamethrower for coverage, mainly on pokemon like Aggron-Mega, Forretress, and the Pokemon below.



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Blitzkreig (Galvantula) @ Life Orb
Ability: Compound Eyes
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Sticky Web
- Thunder
- Bug Buzz
- Energy Ball

Galvantula with Sticky Web up and max Speed can outspeed just about anything in UU. Thunder with Compound Eyes has a 91% accuracy, Bug Buzz for STAB, and Energy Ball for coverage.



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Arcanine @ Leftovers
Ability: Intimidate
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Morning Sun
- Will-O-Wisp
- Flare Blitz
- Extreme Speed

I used Arcanine as more of a tank than an all-out attacker. Morning Sun restores 50% of health in normal conditions, and Will-O-Wisp is to ensure that the opponent can't hit too hard with physical attacks and put them on a timer. Flare Blitz is for strong STAB, and Extreme Speed for priority. Works Well with Rocky Helmet also.



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Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 112 Def / 144 Spe
Bold Nature
- Substitute
- Calm Mind
- Scald
- Roar

Suicine is a very specialized Pokemon; A great scenario for Suicune is to bring it in after a kill, predict a switch, set up a substitute, and Roar/Calm Mind. Scald is a strong STAB move that can possibly burn, and the rest of the moves work together well to make Suicune a total threat to switch out against.


If you have any tips, I would love to hear them! I know a problem seems to be that every Pokemon has either Life Orb or Leftovers other than Mega Beedrill, so I was wondering what other items might be effective. Also, if you can think of any switches that would help, that would be greatly appreciated!
 
Hello there nice team,
I´d like to suggest some changes in order to help you to improve it. Oh and by the way I´m not as good as many of the players on here when it comes to building hope I can still help :]

First of all I´d go with Swampert>Suicune. Swampert does the job you want suicune to do, just better. It also provides the team with an electric immunity as we will get rid of donphan next. You keep your phazer and stealth rock that way.


Swampert @ Leftovers
Ability: Damp
EVs: 240 HP / 16 Atk / 252 Def
Relaxed Nature
- Scald
- Earthquake
- Roar
- Stealth Rock

Second, I´d like to suggest running Forretress>Donphan. While donphan is a fun pokemon forry is a better partner for pert as it can take care of perts grass weakness and back it up on the tons of physical attackers running around. On top of that it can bring in hard hitters on a slow volt switch. Spd to handle sylveon better.

Forretress @ Leftovers
Ability: Sturdy
EVs: 252 HP / 240 Spd / 16 Def
Careful Nature
IVs: 0 Spe
- Rapid Spin
- Spikes
- Volt Switch
- Heavy Slam


Next off, run Drill run> Knock off on Mega Bee as you can hit stuff like the nidos for more dmg that way.

You should probably also go for Fire Blast> Flamethrower on Hydreigon (the increased power is really necessary) and U-turn> Flash Cannon (you got a fairy answer already) while switching it to a choice scarf set cause it is a nice addittion in the speed department and it adds to the volt turn core.

And last but not least Sylveon>Arcanice. Seeing as you have all physical attackers checked now you dont need RK9 anymore and can switch it out for a dragon resist that also is your cleric and wish passer along the way.

Sylveon @ Leftovers
Ability: Pixilate
EVs: 252 HP / 240 Def / 16 SpD
Calm Nature
IVs: 0 Atk
- Wish
- Protect
- Hyper Voice
- Heal Bell

Optional:

Go for Focus sash> Life orb on galvantula so you get your webs up for sure or can stop a problematic pokemon.

Switch Conkeldurr>Galvantula cause you still have a decent water check but can handle steel types and blissey better

Conkeldurr@ Assault Vest
Ability: Guts
EVs: 248 HP / 252 Atk/ 8 SpD
-Drain Punch
-Knock off
-Thunder Punch
-Mach Punch

I hope I could help you out :]
 
Holy crap, thanks so much for the tips. I'm definitely going to try the team out with your edits, you had really good ideas like Focus Sash to ensure Sticky Web goes up and Pokemon swap suggestions. Again, thanks! :)
 
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