OU Utility Tinkaton

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Maia

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[SET]
Tinkaton @ Air Balloon
Ability: Pickpocket / Mold Breaker
EVs: 252 HP / 24 Atk / 232 Spe
Tera Type: Water / Ghost
Jolly Nature
- Stealth Rock
- Gigaton Hammer
- Encore
- Thunder Wave / Knock Off

[SET COMMENTS]
Tinkaton is a good support option thanks to its access to a number of utility moves and solid defensive typing. Early in the game, Tinkaton makes for a good anti-lead, matching up well into other entry hazard setters like Clefable, Deoxys-S, and Ribombee and disrupting them with Encore while setting its own entry hazards. Encore also works well with Gigaton Hammer, allowing Tinkaton to punish foes that would take advantage of the passivity after the latter move is used to set up or recover HP. Thunder Wave can be run to punish Pokemon like Iron Moth and Ogerpon-W switching into Tinkaton, while Knock Off can be used instead to cripple foes like Moltres, Galarian Slowking, and Dragapult by removing their Heavy-Duty Boots. Pickpocket also allows Tinkaton to disrupt foes by stealing their item once its Air Balloon is popped, notably against U-turn users that can pop Tinkaton's Air Balloon and lose their own item in the same turn. Mold Breaker can be used instead to let Tinkaton paralyze Gholdengo and Garganacl with Thunder Wave and set Stealth Rock against Hatterene. Tinkaton can utilize Tera Water to get rid of its Fire weakness, standing up to the likes of Cinderace and Iron Moth. Tinkaton can use the turn it Terastallizes to lock them into newly resisted Fire-type attacks or threaten back with Thunder Wave or Knock Off. Tera Ghost can instead block Rapid Spin from Great Tusk and Iron Treads. 232 Speed EVs allow Tinkaton to outspeed Landorus-T.

Tinkaton fits well on balance and bulky offense teams that appreciate its ability to disrupt opposing Pokemon and set entry hazards, as well as its ability to switch into moves from Pokemon like Darkrai and Dragapult. It can form a hazard stacking core with Spikes setters like Gliscor and Hisuian Samurott while also benefitting from their ability to handle Ground-types and use Knock Off. Tinkaton struggles to do damage in spite of Gigaton Hammer's Base Power due to its middling Attack stat, so it needs offensive partners like Dragonite and Kyurem, which, in return, appreciate Tinkaton being able to check Weavile and Deoxys-S. Tinkaton also won't keep its Air Balloon forever, so it needs Ground-immune teammates like Moltres and Zapdos that can handle the likes of Great Tusk and Landorus-T. Great Tusk is also an excellent teammate for Tinkaton, providing entry hazard removal, since Tinkaton lacks recovery unless it steals another Pokemon's Leftovers, and taking care Fire-types like Cinderace and certain Ground-types like Ting-Lu. Gholdengo is notably annoying for Tinkaton, as it resists Gigaton Hammer and is immune to both Thunder Wave and Encore if Tinkaton is not running Mold Breaker, so teammates like Darkrai and Roaring Moon that can remove it are a big help.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/maia.439018/
Quality checked by:
https://www.smogon.com/forums/members/tpp.260369/
https://www.smogon.com/forums/members/duck-chris.144640/
Grammar checked by:
https://www.smogon.com/forums/members/tbolt.555379/
 
Last edited:
Tinkaton can utilize Tera Water to get rid of its Ground and Fire weaknesses and better stand up to Pokemon like Landorus-T and Cinderace
I think Earthquake post-tera would still hurt too much and you're not doing much back, but the Cinderace point is good because you can Encore them into Pyro Ball, which lets you "wall" them post-tera. Pyro Ball still does 30-35 so it would hurt after a few rounds, but you can threaten with Thunder Wave or Knock Off. Iron Moth could work over Lando and then it could be something like:

Tinkaton can utilize Tera Water to get rid of its Fire weakness and stand up to Fire-types like Cinderace and Iron Moth. Tinkaton can use the Tera turn to Encore them into newly resisted Fire attacks, or it can threaten back with Thunder Wave or Knock Off.
Knock Off can be used instead to cripple foes like Blissey and Dragapult by removing their Heavy-Duty Boots.
Moltres can work over Blissey since that one would normally wall Tinkaton otherwise.
Tinkaton fits well on balance teams that appreciate its ability to disrupt opposing Pokemon and set entry hazards, as well as its ability to switch into moves from Pokemon like Kyurem and Dragapult
I think Darkrai is a better example over Kyurem since Kyurem might just outspeed after popping Air Balloon and then Earth Power for a lot, and Tinkaton is a rare Darkrai switch in since it resists Dark Pulse + Sludge Bomb + Ice Beam.

Great Tusk is also an excellent teammate for Tinkaton, providing entry hazard removal since it lacks recovery unless it steals another Pokemon's Leftovers and taking care of Pokemon like Iron Moth and Heatran that otherwise threaten it.
I think you can remove the last half since Iron Moth beats Tusk and then Heatran is pretty rare. If you want to keep it, you can rewrite it to say that Great Tusk can help with Ground-type and Fire-types like Lando-T and Cinderace.

QC 1/2 after this

1061761829212278924.png
 
I think Earthquake post-tera would still hurt too much and you're not doing much back, but the Cinderace point is good because you can Encore them into Pyro Ball, which lets you "wall" them post-tera. Pyro Ball still does 30-35 so it would hurt after a few rounds, but you can threaten with Thunder Wave or Knock Off. Iron Moth could work over Lando and then it could be something like:

Tinkaton can utilize Tera Water to get rid of its Fire weakness and stand up to Fire-types like Cinderace and Iron Moth. Tinkaton can use the Tera turn to Encore them into newly resisted Fire attacks, or it can threaten back with Thunder Wave or Knock Off.

Moltres can work over Blissey since that one would normally wall Tinkaton otherwise.

I think Darkrai is a better example over Kyurem since Kyurem might just outspeed after popping Air Balloon and then Earth Power for a lot, and Tinkaton is a rare Darkrai switch in since it resists Dark Pulse + Sludge Bomb + Ice Beam.


I think you can remove the last half since Iron Moth beats Tusk and then Heatran is pretty rare. If you want to keep it, you can rewrite it to say that Great Tusk can help with Ground-type and Fire-types like Lando-T and Cinderace.

QC 1/2 after this

1061761829212278924.png
Implemented, thank you!

Inspired.png
 
Add Remove Comments
[SET COMMENTS]
Tinkaton makes a good support option thanks to its access to a number of utility moves and solid defensive typing. that allows it to match In the early game, Tinkaton makes a good anti-lead, matching up well into other entry hazard setters like Clefable, Deoxys-S, and Ribombee and disrupting them with Encore while setting its own entry hazards. Gigaton hammer is the main stab option, but makes Tinkaton more passive the turn after use, so Encore is a must to punish opposing setup or recovery attempts. Can reword this however you like, but good to mention how the two moves work together. Can also put examples of those moves like sub protect roost. Pickpocket also allows Tinkaton to disrupt foes by stealing their item once its Air Balloon is popped. Move this sentence to after knock off mention since they have similar effects. Thunder Wave can be run to help punish Pokemon like Iron Moth and Ogerpon-W switching into Tinkaton, while Knock Off can be used instead to cripple foes like Moltres Slowking-Galar and Dragapult by removing their Heavy-Duty Boots rephrase to include Slowking is a major target for knock since it resists hammer. Pickpocket also allows Tinkaton to disrupt foes by stealing their item once its Air Balloon is popped. Maybe mention U-turn somehow as the break balloon + steal item in one turn interaction is important. Mold Breaker has been added as a slash to the onsite set so mention its usefulness for Gholdengo + Garganacl + Sticky Hold + Magic Bounce. Tinkaton can use the Tera turn to Encore them into newly resisted Fire attacks, or it can threaten back with Thunder Wave or Knock Off. Tera Ghost can instead block Rapid Spin from Great Tusk and Iron Treads. 232 Speed EVs allows Tinkaton to outspeed Landorus-T. Any specific purpose for attack EVs? If not disregard.

Tinkaton fits well on balance and bulky offence no recovery makes it lean more offensive than balanced imo teams that appreciate its ability to disrupt opposing Pokemon and set entry hazards, as well as its ability to switch into moves from Pokemon like Darkrai and Dragapult. It can form a hazard stacking core with Spikes Gliscor, while also benefitting from Gliscor's immunity to Ground-type moves and ability to run Knock Off maybe add another example here like Ting-Lu or Samurott-Hisui. Tinkaton struggles to do damage in spite of Gigaton Hammer's Base Power due to its middling Attack stat, so it needs teammates that can actually do damage, like Dragonite and Kyurem. Expand on attacking partners to mention what defensive pokemon Tinkaton handles well. Tinkaton also won't keep its Air Balloon forever, so it needs Ground-immune teammates like Moltres and Zapdos that can handle the likes of Great Tusk and Landorus-T. Great Tusk is also an excellent teammate for Tinkaton, providing entry hazard removal since it lacks recovery unless it steals another Pokemon's Leftovers and taking care of Ground- and Fire-types like Landorus-T and Cinderace. Mention Gholdengo weakness and some potential helpers.

Will wait for team to confirm this is 2/2 when implemented
 
Add Remove Comments
[SET COMMENTS]
Tinkaton makes a good support option thanks to its access to a number of utility moves and solid defensive typing. that allows it to match In the early game, Tinkaton makes a good anti-lead, matching up well into other entry hazard setters like Clefable, Deoxys-S, and Ribombee and disrupting them with Encore while setting its own entry hazards. Gigaton hammer is the main stab option, but makes Tinkaton more passive the turn after use, so Encore is a must to punish opposing setup or recovery attempts. Can reword this however you like, but good to mention how the two moves work together. Can also put examples of those moves like sub protect roost. Pickpocket also allows Tinkaton to disrupt foes by stealing their item once its Air Balloon is popped. Move this sentence to after knock off mention since they have similar effects. Thunder Wave can be run to help punish Pokemon like Iron Moth and Ogerpon-W switching into Tinkaton, while Knock Off can be used instead to cripple foes like Moltres Slowking-Galar and Dragapult by removing their Heavy-Duty Boots rephrase to include Slowking is a major target for knock since it resists hammer. Pickpocket also allows Tinkaton to disrupt foes by stealing their item once its Air Balloon is popped. Maybe mention U-turn somehow as the break balloon + steal item in one turn interaction is important. Mold Breaker has been added as a slash to the onsite set so mention its usefulness for Gholdengo + Garganacl + Sticky Hold + Magic Bounce. Tinkaton can use the Tera turn to Encore them into newly resisted Fire attacks, or it can threaten back with Thunder Wave or Knock Off. Tera Ghost can instead block Rapid Spin from Great Tusk and Iron Treads. 232 Speed EVs allows Tinkaton to outspeed Landorus-T. Any specific purpose for attack EVs? If not disregard.

Tinkaton fits well on balance and bulky offence no recovery makes it lean more offensive than balanced imo teams that appreciate its ability to disrupt opposing Pokemon and set entry hazards, as well as its ability to switch into moves from Pokemon like Darkrai and Dragapult. It can form a hazard stacking core with Spikes Gliscor, while also benefitting from Gliscor's immunity to Ground-type moves and ability to run Knock Off maybe add another example here like Ting-Lu or Samurott-Hisui. Tinkaton struggles to do damage in spite of Gigaton Hammer's Base Power due to its middling Attack stat, so it needs teammates that can actually do damage, like Dragonite and Kyurem. Expand on attacking partners to mention what defensive pokemon Tinkaton handles well. Tinkaton also won't keep its Air Balloon forever, so it needs Ground-immune teammates like Moltres and Zapdos that can handle the likes of Great Tusk and Landorus-T. Great Tusk is also an excellent teammate for Tinkaton, providing entry hazard removal since it lacks recovery unless it steals another Pokemon's Leftovers and taking care of Ground- and Fire-types like Landorus-T and Cinderace. Mention Gholdengo weakness and some potential helpers.
Will wait for team to confirm this is 2/2 when implemented
Implemented and ready for recheck, thank you!
 
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Reactions: TPP
Tinkaton fits well on balance and bulky offense teams that appreciate its ability to disrupt opposing Pokemon and set entry hazards, as well as its ability to switch into moves from Pokemon like Darkrai and Dragapult. It can form a hazard stacking core with Spikes setters like Gliscor and Hisuian-Samurott, while also benefitting from them handling Ground-types and being able to run Knock Off. Tinkaton struggles to do damage in spite of Gigaton Hammer's Base Power due to its middling Attack stat, so it needs teammates that can actually do damage slightly awkward phrasing, maybe something like "offensive partners", like Dragonite and Kyurem, which in turn appreciate Tinkaton being able to check Weavile and Deoxys-S. Tinkaton also won't keep its Air Balloon forever, so it needs Ground-immune teammates like Moltres and Zapdos that can handle the likes of Great Tusk and Landorus-T. Great Tusk is also an excellent teammate for Tinkaton, providing entry hazard removal since it lacks recovery unless it steals another Pokemon's Leftovers and taking care of Ground- and Fire-types like Landorus-T and Cinderace rephrase here, Tusk doesn't exactly like switching in on opposing Landorus. Gholdengo is notably annoying for Tinkaton, as it resists Gigaton Hammer and is immune to both Thunder Wave and Encore if Tinkaton is not running Mold Breaker, so teammates like Darkrai and Roaring Moon that can remove it are a big help.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/maia.439018/
Quality checked by:
https://www.smogon.com/forums/members/tpp.260369/
https://www.smogon.com/forums/members/duck-chris.144640/
Grammar checked by:
Last adjustments and we are QC 2 :porygon2:
 
Tinkaton fits well on balance and bulky offense teams that appreciate its ability to disrupt opposing Pokemon and set entry hazards, as well as its ability to switch into moves from Pokemon like Darkrai and Dragapult. It can form a hazard stacking core with Spikes setters like Gliscor and Hisuian-Samurott, while also benefitting from them handling Ground-types and being able to run Knock Off. Tinkaton struggles to do damage in spite of Gigaton Hammer's Base Power due to its middling Attack stat, so it needs teammates that can actually do damage slightly awkward phrasing, maybe something like "offensive partners", like Dragonite and Kyurem, which in turn appreciate Tinkaton being able to check Weavile and Deoxys-S. Tinkaton also won't keep its Air Balloon forever, so it needs Ground-immune teammates like Moltres and Zapdos that can handle the likes of Great Tusk and Landorus-T. Great Tusk is also an excellent teammate for Tinkaton, providing entry hazard removal since it lacks recovery unless it steals another Pokemon's Leftovers and taking care of Ground- and Fire-types like Landorus-T and Cinderace rephrase here, Tusk doesn't exactly like switching in on opposing Landorus. Gholdengo is notably annoying for Tinkaton, as it resists Gigaton Hammer and is immune to both Thunder Wave and Encore if Tinkaton is not running Mold Breaker, so teammates like Darkrai and Roaring Moon that can remove it are a big help.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/maia.439018/
Quality checked by:
https://www.smogon.com/forums/members/tpp.260369/
https://www.smogon.com/forums/members/duck-chris.144640/
Grammar checked by:
Last adjustments and we are QC 2 :porygon2:
Implemented, thank you!

Joyous.png


Good morning GP Team!
 
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Reactions: TPP
:pmd/tinkaton:

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[SET]
Tinkaton @ Air Balloon
Ability: Pickpocket / Mold Breaker
EVs: 252 HP / 24 Atk / 232 Spe
Tera Type: Water / Ghost
Jolly Nature
- Stealth Rock
- Gigaton Hammer
- Encore
- Thunder Wave / Knock Off

[SET COMMENTS]
Tinkaton makes is a good support option thanks to its access to a number of utility moves and solid defensive typing/ In. (AP) Early in the earlu game, Tinkaton makes for a good anti-lead, matching up well into other entry hazard setters like Clefable, Deoxys-S, and Ribombee and disrupting them with Encore while setting its own entry hazards. Encore also works in conjunction well with Gigaton Hammer, allowing Tinkaton to punish foes that would take advantage of the passivity after the latter move is used to set up or recover HP. Thunder Wave can be run to help punish Pokemon like Iron Moth and Ogerpon-W switching into Tinkaton, while Knock Off can be used instead to cripple foes like Moltres, Slowking-Galar Galarian Slowking, and Dragapult by removing their Heavy-Duty Boots. Pickpocket also allows Tinkaton to disrupt foes by stealing their item once its Air Balloon is popped, notably against U-turn users that can pop Tinkaton's Air Balloon and lose their own item in the same turn. Mold Breaker can be used instead to let Tinkaton paralyze Gholdengo and Garganacl with Thunder Wave and set Stealth Rock against Hatterene. Tinkaton can utilize Tera Water to get rid of its Fire weakness, (AC) standing and stand up to Fire-types like the likes of Cinderace and Iron Moth. (Reworded to make it less redundant) Tinkaton can use the Tera turn it Terastallizes to Encore lock them into newly resisted Fire Fire-type attacks (RC) or it can threaten back with Thunder Wave or Knock Off. Tera Ghost can instead block Rapid Spin from Great Tusk and Iron Treads. 232 Speed EVs allows allow Tinkaton to outspeed Landorus-T.

Tinkaton fits well on balance and bulky offense teams that appreciate its ability to disrupt opposing Pokemon and set entry hazards, as well as its ability to switch into moves from Pokemon like Darkrai and Dragapult. It can form a hazard stacking core with Spikes setters like Gliscor and Hisuian-Samurott (RC) Hisuian Samurott while also benefitting from them handling their ability to handle Ground-types and being able to run use Knock Off. Tinkaton struggles to do damage in spite of Gigaton Hammer's Base Power due to its middling Attack stat, so it needs offensive partners like Dragonite and Kyurem, which, (AC) in turn return, (AC) appreciate Tinkaton being able to check Weavile and Deoxys-S. Tinkaton also won't keep its Air Balloon forever, so it needs Ground-immune teammates like Moltres and Zapdos that can handle the likes of Great Tusk and Landorus-T. Great Tusk is also an excellent teammate for Tinkaton, providing entry hazard removal, (AC) since it Tinkaton lacks recovery unless it steals another Pokemon's Leftovers, (AC) and taking care Fire-types like Cinderace and certain Ground-types (RC) like Ting-Lu. Gholdengo is notably annoying for Tinkaton, as it resists Gigaton Hammer and is immune to both Thunder Wave and Encore if Tinkaton is not running Mold Breaker, so teammates like Darkrai and Roaring Moon that can remove it are a big help.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/maia.439018/
Quality checked by:
https://www.smogon.com/forums/members/tpp.260369/
https://www.smogon.com/forums/members/duck-chris.144640/
Grammar checked by:
https://www.smogon.com/forums/members/tbolt.555379/

GP Team done
 
:pmd/tinkaton:

add remove comment

[SET]
Tinkaton @ Air Balloon
Ability: Pickpocket / Mold Breaker
EVs: 252 HP / 24 Atk / 232 Spe
Tera Type: Water / Ghost
Jolly Nature
- Stealth Rock
- Gigaton Hammer
- Encore
- Thunder Wave / Knock Off

[SET COMMENTS]
Tinkaton makes is a good support option thanks to its access to a number of utility moves and solid defensive typing/ In. (AP) Early in the earlu game, Tinkaton makes for a good anti-lead, matching up well into other entry hazard setters like Clefable, Deoxys-S, and Ribombee and disrupting them with Encore while setting its own entry hazards. Encore also works in conjunction well with Gigaton Hammer, allowing Tinkaton to punish foes that would take advantage of the passivity after the latter move is used to set up or recover HP. Thunder Wave can be run to help punish Pokemon like Iron Moth and Ogerpon-W switching into Tinkaton, while Knock Off can be used instead to cripple foes like Moltres, Slowking-Galar Galarian Slowking, and Dragapult by removing their Heavy-Duty Boots. Pickpocket also allows Tinkaton to disrupt foes by stealing their item once its Air Balloon is popped, notably against U-turn users that can pop Tinkaton's Air Balloon and lose their own item in the same turn. Mold Breaker can be used instead to let Tinkaton paralyze Gholdengo and Garganacl with Thunder Wave and set Stealth Rock against Hatterene. Tinkaton can utilize Tera Water to get rid of its Fire weakness, (AC) standing and stand up to Fire-types like the likes of Cinderace and Iron Moth. (Reworded to make it less redundant) Tinkaton can use the Tera turn it Terastallizes to Encore lock them into newly resisted Fire Fire-type attacks (RC) or it can threaten back with Thunder Wave or Knock Off. Tera Ghost can instead block Rapid Spin from Great Tusk and Iron Treads. 232 Speed EVs allows allow Tinkaton to outspeed Landorus-T.

Tinkaton fits well on balance and bulky offense teams that appreciate its ability to disrupt opposing Pokemon and set entry hazards, as well as its ability to switch into moves from Pokemon like Darkrai and Dragapult. It can form a hazard stacking core with Spikes setters like Gliscor and Hisuian-Samurott (RC) Hisuian Samurott while also benefitting from them handling their ability to handle Ground-types and being able to run use Knock Off. Tinkaton struggles to do damage in spite of Gigaton Hammer's Base Power due to its middling Attack stat, so it needs offensive partners like Dragonite and Kyurem, which, (AC) in turn return, (AC) appreciate Tinkaton being able to check Weavile and Deoxys-S. Tinkaton also won't keep its Air Balloon forever, so it needs Ground-immune teammates like Moltres and Zapdos that can handle the likes of Great Tusk and Landorus-T. Great Tusk is also an excellent teammate for Tinkaton, providing entry hazard removal, (AC) since it Tinkaton lacks recovery unless it steals another Pokemon's Leftovers, (AC) and taking care Fire-types like Cinderace and certain Ground-types (RC) like Ting-Lu. Gholdengo is notably annoying for Tinkaton, as it resists Gigaton Hammer and is immune to both Thunder Wave and Encore if Tinkaton is not running Mold Breaker, so teammates like Darkrai and Roaring Moon that can remove it are a big help.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/maia.439018/
Quality checked by:
https://www.smogon.com/forums/members/tpp.260369/
https://www.smogon.com/forums/members/duck-chris.144640/
Grammar checked by:
https://www.smogon.com/forums/members/tbolt.555379/

GP Team done
Implemented, thank you!
 
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