Metagame USUM Doubles Discussion (Necrozma Dawn Wings and Dusk Mane Forms Banned)

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ultra-sun-ultra-moon-logo.jpg

With the launch of Pokemon Ultra Sun and Ultra Moon (USUM), the influx of new Move Tutor moves, Egg Moves, Ultra Beasts, and Pokemon is bound to have metagame-changing implications on the Doubles OU metagame. This thread is intended to be your go-to resource if you aren't caught up with the metagame shifts, as well as your chance to contribute to the cutting edge of this brave new world!

The OP of this thread will be regularly updated as new trends and information become available. Everything you need to know to stay in the loop is below. If you think there's anything missing, please comment!

Ultra Sun & Ultra Moon Datamine Thread:
http://www.smogon.com/forums/threads/ultra-sun-ultra-moon-datamine-thread.3620028/

New Ultra Beasts and Pokemon
CgL8.jpg


Naganadel
73 HP / 73 Atk / 73 Def / 127 SpA / 73 SpD / 121 Spe
Poison/Dragon
Beast Boost

Naganadel
73 HP / 73 Atk / 73 Def / 127 SpA / 73 SpD / 121 Spe
Poison/Dragon
Beast Boost
Genderless
150.0kg (100)
Evolved Air Cutter
- Air Cutter
- Dragon Pulse
- Peck
- Growl
- Helping Hand
- Acid
7 Fury Attack
13 Venoshock
19 Charm
23 Venom Drench
31 Nasty Plot
37 Poison Jab
41 Toxic
47 Fell Stinger
53 Air Slash
61 Dragon Pulse
TM02 Dragon Claw
TM06 Toxic
TM09 Venoshock
TM10 Hidden Power
TM15 Hyper Beam
TM17 Protect
TM21 Frustration
TM24 Thunderbolt
TM27 Return
TM28 Leech Life
TM32 Double Team
TM34 Sludge Wave
TM35 Flamethrower
TM36 Sludge Bomb
TM38 Fire Blast
TM40 Aerial Ace
TM42 Facade
TM44 Rest
TM46 Thief
TM48 Round
TM49 Echoed Voice
TM58 Sky Drop
TM62 Acrobatics
TM65 Shadow Claw
TM67 Smart Strike
TM76 Fly
TM81 X-Scissor
TM82 Dragon Tail
TM84 Poison Jab
TM88 Sleep Talk
TM89 U-turn
TM90 Substitute
TM95 Snarl
TM97 Dark Pulse
TM100 Confide
Tutor Draco Meteor
Tutor Signal Beam
Tutor Gunk Shot
Tutor Uproar
Tutor Dragon Pulse
Tutor Iron Tail
Tutor Snore
Tutor Heat Wave
Tutor Tailwind
Tutor Sky Attack
Tutor Shock Wave
Tutor Gastro Acid
Tutor Helping Hand
Tutor Outrage
Tutor Snatch
Tutor Ally Switch
Tutor Throat Chop
Tutor Laser Focus
This could end up being a decent Life Orb attacker and offensive Tailwind setter (akin to what Hydreigon was in XY). Life Orb Naganadel OHKOs Tapu Koko, Tapu Lele and Tapu Bulu with Sludge Bomb. It doesn't quite get the OHKO on Tapu Fini, but it comes awfully close:
  • 252 SpA Life Orb Naganadel Sludge Bomb vs. 252 HP / 28 SpD Tapu Fini: 296-351 (86 - 102%) -- 12.5% chance to OHKO
In return, none of the Tapus (bar Choice Scarf Lele) win the matchup against Naganadel. A base Speed of 121 allows it to outspeed Mega Salamence for the Draco Meteor / Dragon Pulse snipe, and with access to Flamethrower/Fire Blast/Heat Wave, it has techs against Steel-types like Ferrothorn. Alternatively, it can probably forego Dragon coverage for Tailwind as a speed control tech.

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Stakataka
61 HP / 131 Atk / 211 Def / 53 SpA / 101 SpD / 13 Spe
Rock/Steel
Beast Boost

Stakataka
61 HP / 131 Atk / 211 Def / 53 SpA / 101 SpD / 13 Spe
Rock/Steel
Beast Boost
Genderless
820.0kg (120)
- Protect
- Tackle
5 Rock Slide
11 Stealth Rock
17 Bide
19 Take Down
23 Rock Throw
31 Autotomize
37 Iron Defense
43 Iron Head
47 Rock Blast
53 Wide Guard
61 Double-Edge
TM06 Toxic
TM10 Hidden Power
TM16 Light Screen
TM17 Protect
TM20 Safeguard
TM21 Frustration
TM23 Smack Down
TM26 Earthquake
TM27 Return
TM33 Reflect
TM37 Sandstorm
TM39 Rock Tomb
TM42 Facade
TM44 Rest
TM48 Round
TM59 Brutal Swing
TM68 Giga Impact
TM69 Rock Polish
TM71 Stone Edge
TM74 Gyro Ball
TM78 Bulldoze
TM80 Rock Slide
TM83 Infestation
TM88 Sleep Talk
TM90 Substitute
TM91 Flash Cannon
TM92 Trick Room
Tutor Iron Head
Tutor Magic Coat
Tutor Block
Tutor Gravity
Tutor Magnet Rise
Tutor Iron Defense
Tutor Superpower
Tutor Zen Headbutt
Tutor Bind
Tutor Snore
Tutor Role Play
Tutor Magic Room
Tutor Wonder Room
Tutor Recycle
Tutor Stealth Rock
Tutor Skill Swap
Tutor Telekinesis
Tutor Ally Switch
Tutor Stomping Tantrum
In a nutshell, Stakataka is basically like an Aggron that can set Trick Room and has an absolutely rock bottom Speed stat. It also has a very efficient stat distribution. With a base Attack of 131 and a base Speed of 13, Stakataka hits most targets extremely hard with Gyro Ball. Rock/Steel is pretty terrible defensive typing, but a base 211 Defense stat helps patch that up a bit. At this point, its main niche seems to be as an offensive Trick Room setter with an offensive presence comparable to Hoopa-U.

Alternatively, a set running Choice Band would make for a deadly Trick Room sweeper, notably being able to OHKO Tapu Fini with Gyro Ball, as well as _possibly_ a usable "fake Tyranitar" on semi-room teams. Stakataka also gets a relatively diverse movepool, with options like Superpower, Stomping Tantrum and Zen Headbutt to consider.

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Blacephalon
53 HP / 127 Atk / 53 Def / 151 SpA / 79 SpD / 107 Spe
Fire/Ghost
Beast Boost

Blacephalon
53 HP / 127 Atk / 53 Def / 151 SpA / 79 SpD / 107 Spe
Fire/Ghost
Beast Boost
Genderless
13.0kg (40)
- Ember
- Astonish
7 Magic Coat
13 Stored Power
17 Flame Burst
23 Night Shade
29 Light Screen
31 Calm Mind
37 Fire Blast
41 Shadow Ball
47 Trick
59 Mind Blown
TM03 Psyshock
TM04 Calm Mind
TM06 Toxic
TM10 Hidden Power
TM11 Sunny Day
TM12 Taunt
TM15 Hyper Beam
TM16 Light Screen
TM17 Protect
TM21 Frustration
TM23 Smack Down
TM27 Return
TM29 Psychic
TM30 Shadow Ball
TM32 Double Team
TM35 Flamethrower
TM38 Fire Blast
TM41 Torment
TM42 Facade
TM43 Flame Charge
TM44 Rest
TM46 Thief
TM48 Round
TM50 Overheat
TM56 Fling
TM60 Quash
TM61 Will-O-Wisp
TM64 Explosion
TM65 Shadow Claw
TM66 Payback
TM87 Swagger
TM88 Sleep Talk
TM90 Substitute
TM97 Dark Pulse
TM100 Confide
Tutor Uproar
Tutor Foul Play
Tutor Last Resort
Tutor Snore
Tutor Knock Off
Tutor Heat Wave
Tutor Pain Split
Tutor Spite
Tutor After You
Tutor Trick
Tutor Recycle
This could've had potential if it hit a better speed tier. Alas, it's basically a frailer, faster Chandelure that still isn't quite fast enough. I'll edit this OP if someone figures out a good niche for this mon, but at first glance it looks really, really bad.

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Zeraora
88 HP / 112 Atk /75 Def / 102 SpA / 80 SpD / 143 Spe
Electric
Volt Absorb

Zeraora
88/112/75/102/80/143
Electric
Volt Absorb
Genderless
44.5kg (60)
Undiscovered
30720 Steps
Slow
3 Spe
- Scratch
- Spark
5 Hone Claws
8 Quick Attack
12 Fury Swipes
15 Volt Switch
19 Snarl
22 Fake Out
26 Charge
29 Thunder Punch
33 Slash
36 Wild Charge
40 Quick Guard
43 Plasma Fists
47 Close Combat
50 Discharge
TM01 Work Up
TM04 Calm Mind
TM06 Toxic
TM08 Bulk Up
TM10 Hidden Power
TM12 Taunt
TM17 Protect
TM21 Frustration
TM24 Thunderbolt
TM25 Thunder
TM27 Return
TM31 Brick Break
TM32 Double Team
TM40 Aerial Ace
TM42 Facade
TM44 Rest
TM47 Low Sweep
TM48 Round
TM49 Echoed Voice
TM52 Focus Blast
TM54 False Swipe
TM56 Fling
TM59 Brutal Swing
TM62 Acrobatics
TM68 Giga Impact
TM72 Volt Switch
TM73 Thunder Wave
TM86 Grass Knot
TM88 Sleep Talk
TM90 Substitute
TM93 Wild Charge
TM95 Snarl
TM100 Confide
Tutor Dual Chop
Tutor Bounce
Tutor Low Kick
Tutor Thunder Punch
Tutor Fire Punch
Tutor Superpower
Tutor Electroweb
Tutor Iron Tail
Tutor Snore
Tutor Knock Off
Tutor Drain Punch
Tutor Focus Punch
Tutor Shock Wave
Tutor Endeavor
Tutor Outrage
Tutor Snatch
Tutor Throat Chop
Tutor Laser Focus
At first glance it seems like a worse Tapu Koko that doesn't get Electric Terrain, but it does have a neat movepool including a 100 BP STAB Electric-type attack (Plasma Fists) that also acts like Ion Deluge, as well as Superpower, Fire Punch, Knock Off and Fake Out. It might be okay with Life Orb or Assault Vest?

e: not released yet



Noteworthy changes to VR-ranked Pokemon

788.png
Tapu Fini learns Icy Wind and Knock Off

Thanks to Move Tutors, Tapu Fini gains access to Icy Wind and Knock Off - two utility moves that give Tapu Fini yet more flexibility as a bulky utility Pokemon. It also gains access to some more obscure moves like Gravity and Trick.

798.png
Kartana learns Tailwind, allowing for guaranteed critical hits

Kartana gains access to Tailwind and Knock Off, among other moves. Flynium Z-boosted Tailwind raises Kartana's critical hit ratio to a point where Leaf Blade and Night Slash are guaranteed to land a critical hit 100% of the time. The speed boost intrinsic to Tailwind also (potentially) means that Kartana can now afford to run an Adamant Nature, or sacrifice some Speed EVs for a bit more Special Defense.

785.png
Tapu Koko gains Electroweb and an expanded physical movepool

Electroweb
Electric.png
Special.png

Power 55 | Accuracy 95% | PP 24
100% chance to lower the foe(s) Speed by 1.

Priority: 0 |  Gen: 5 |  ✓ Secondary effect |  Z-Power: 100 |  Target: All Adjacent Opponents

Tapu Koko didn't get as much of a buff as Tapu Fini, but it did gain access to Electroweb which might be neat on Assault Vest sets, as well as an expanded Physical movepool that includes Thunder Punch and Iron Head.

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Numerous Pokemon learn Stomping Tantrum

Stomping Tantrum
Ground.png
Physical.png

Power 75 | Accuracy 100% | PP 16
Power doubles if the user's last move failed.

Priority: 0 |  Gen: 7 |  ✓ Contact |  Z-Power: 140 |  Target: One Adjacent Pokémon

At first glance this move seems bad. But, if you think about it, it's essentially equivalent to a Ground-type elemental punch, and this move has been distributed quite broadly, including to Pokemon like Mega Metagross, Tyranitar, and Mega Swampert. A 75 Base Power single-target Ground move has the equivalent power of a spread-reduced Earthquake, and Stomping Tantrum is not nerfed by Grassy Terrain. Among a few other Pokemon, I can see this move being really useful for Mega Metagross as a means of hitting Steel-types and Fire-types in one slot, patching up its 4MSS a bit. I haven't confirmed if Stomping Tantrum gets a Tough Claws boost, but in theory it should considering it's a contact move.

645-s.png
Pokemon you wouldn't expect to learn Defog, learn Defog

Defog
Flying.png
Status.png

-1 evasion; clears user and target side's hazards.


OU players are probably shook by this lol. This probably matters more in OU than DOU, but the distribution of Defog extended to Pokemon like Landorus-T, Tapu Koko, Rotom-W, etc. which could make Stealth Rock a bit easier to counter on DOU teams, given a lot of these Pokemon can actually spare a moveslot to run Defog.

786.png
Numerous Pokemon, including Tapu Lele, learn Ally Switch

Ally Switch
Psychic.png
Status.png

The user swaps positions with its ally.
Priority: 2 |  Gen: 5 |  Z-Effect: Speed +2 |  Target: User

Like Stomping Tantrum, this isn't a remarkable move in itself but it was widely distributed to a number of viable Pokemon, including several that can exploit the Z-Move effect to doubles the user's speed. Among the currently ranked DOU mons that can access this move, we have: Mega Gengar, Tapu Lele, Genesect, Mega Metagross, Bronzong, Cresselia, Gothitelle, Porygon2, Porygon Z, and Rotom-W. Tapu Lele in particular seems like a great candidate for this move - it's an easy move to run on Psychium Z Lele sets because the third moveslot is flexible and if you don't need the speed boost you can just nuke the opponent with a Z attack. In a pinch, even just having Ally Switch in the back might make it easier for Lele to dance around Pokemon like Marshadow and Salamence by creating a 50/50 situation between Ally Switch and Protect while Lele's partner tries to take them down.

797.png
Celesteela's already broad movepool now includes Superpower

Celesteela gained access to a number of new moves you wouldn't think a bamboo rocket should have, but the one that stood out to me was Superpower. Celesteela was already a decent check to sand teams, but being able to OHKO Tyranitar makes it an even better sand check.
TIER 1
--------
Landorus-T
Added
Tutor Block
Tutor Earth Power
Tutor Gravity
Tutor Superpower
Tutor Iron Tail
Tutor Snore
Tutor Knock Off
Tutor Role Play
Tutor Outrage
Tutor Stealth Rock
Tutor Defog

Marshadow
Added
Tutor Iron Head
Tutor Bounce
Tutor Low Kick
Tutor Thunder Punch
Tutor Fire Punch
Tutor Ice Punch
Tutor Foul Play
Tutor Last Resort
Tutor Superpower
Tutor Zen Headbutt
Tutor Snore
Tutor Knock Off
Tutor Role Play
Tutor Drain Punch
Tutor Focus Punch
Tutor Endeavor
Tutor Outrage
Tutor Snatch
Tutor Throat Chop
Tutor Laser Focus

Mega Salamence
Added
Tutor Aqua Tail
Tutor Zen Headbutt
Tutor Dragon Pulse
Tutor Hyper Voice
Tutor Iron Tail
Tutor Snore
Tutor Heat Wave
Tutor Tailwind
Tutor Outrage
Tutor Defog
Tutor Laser Focus

Tapu Fini
Added
Tutor Ice Punch
Tutor Magic Coat
Tutor Gravity
Tutor Iron Defense
Tutor Icy Wind
Tutor Snore
Tutor Knock Off
Tutor Water Pulse
Tutor Trick
Tutor Magic Room
Tutor Wonder Room
Tutor Telekinesis
Tutor Defog

TIER 2
--------
Aegislash
Added
Tutor Iron Head
Tutor Block
Tutor Magnet Rise
Tutor Iron Defense
Tutor Snore
Tutor Shock Wave
Tutor Spite
Tutor After You
Tutor Laser Focus

Amoonguss
Added
Tutor Seed Bomb
Tutor Foul Play
Tutor Snore
Tutor Synthesis
Tutor Giga Drain
Tutor Gastro Acid
Tutor Worry Seed
Tutor After You
Tutor Stomping Tantrum

Celesteela
Added
Tutor Iron Head
Tutor Seed Bomb
Tutor Block
Tutor Gravity
Tutor Magnet Rise
Tutor Iron Defense
Tutor Superpower
Tutor Zen Headbutt
Tutor Snore
Tutor Giga Drain
Tutor Shock Wave
Tutor Stomping Tantrum

Deoxys-A
Added
Tutor Signal Beam
Tutor Low Kick
Tutor Thunder Punch
Tutor Fire Punch
Tutor Ice Punch
Tutor Magic Coat
Tutor Gravity
Tutor Icy Wind
Tutor Zen Headbutt
Tutor Bind
Tutor Snore
Tutor Knock Off
Tutor Role Play
Tutor Drain Punch
Tutor Focus Punch
Tutor Shock Wave
Tutor Water Pulse
Tutor Trick
Tutor Wonder Room
Tutor Recycle
Tutor Snatch
Tutor Stealth Rock
Tutor Skill Swap
Tutor Telekinesis
Tutor Ally Switch
Tutor Stomping Tantrum
Tutor Throat Chop
Tutor Laser Focus

Mega Diancie
Added
Tutor Covet
Tutor Earth Power
Tutor Gravity
Tutor Magnet Rise
Tutor Iron Defense
Tutor Last Resort
Tutor Snore
Tutor Heal Bell
Tutor After You
Tutor Helping Hand
Tutor Wonder Room
Tutor Endeavor
Tutor Stealth Rock
Tutor Skill Swap
Tutor Telekinesis

Gengar
Added
Tutor Uproar
Tutor Thunder Punch
Tutor Fire Punch
Tutor Ice Punch
Tutor Foul Play
Tutor Icy Wind
Tutor Snore
Tutor Knock Off
Tutor Role Play
Tutor Pain Split
Tutor Giga Drain
Tutor Drain Punch
Tutor Focus Punch
Tutor Spite
Tutor Trick
Tutor Wonder Room
Tutor Snatch
Tutor Skill Swap
Tutor Telekinesis
Tutor Ally Switch
Tutor Laser Focus

Hoopa-U
Added
Tutor Covet
Tutor Dual Chop
Tutor Signal Beam
Tutor Gunk Shot
Tutor Uproar
Tutor Thunder Punch
Tutor Fire Punch
Tutor Ice Punch
Tutor Magic Coat
Tutor Block
Tutor Foul Play
Tutor Gravity
Tutor Last Resort
Tutor Zen Headbutt
Tutor Snore
Tutor Knock Off
Tutor Role Play
Tutor Drain Punch
Tutor Focus Punch
Tutor Shock Wave
Tutor Trick
Tutor Magic Room
Tutor Wonder Room
Tutor Recycle
Tutor Snatch
Tutor Skill Swap
Tutor Telekinesis
Tutor Ally Switch
Tutor Throat Chop
Tutor Laser Focus

Kyurem-B
Removed
64 Imprison
Added
64 Noble Roar
Tutor Signal Beam
Tutor Iron Head
Tutor Earth Power
Tutor Icy Wind
Tutor Zen Headbutt
Tutor Dragon Pulse
Tutor Hyper Voice
Tutor Snore
Tutor Endeavor
Tutor Outrage
Tutor Laser Focus

Snorlax
Added
Egg Power-Up Punch
Tutor Covet
Tutor Iron Head
Tutor Seed Bomb
Tutor Gunk Shot
Tutor Thunder Punch
Tutor Fire Punch
Tutor Ice Punch
Tutor Block
Tutor Last Resort
Tutor Superpower
Tutor Icy Wind
Tutor Zen Headbutt
Tutor Hyper Voice
Tutor Snore
Tutor Focus Punch
Tutor Shock Wave
Tutor Water Pulse
Tutor After You
Tutor Outrage
Tutor Recycle
Tutor Snatch
Tutor Stomping Tantrum

Tapu Koko
Added
Tutor Iron Head
Tutor Thunder Punch
Tutor Iron Defense
Tutor Electroweb
Tutor Hyper Voice
Tutor Snore
Tutor Sky Attack
Tutor Shock Wave
Tutor Telekinesis
Tutor Defog

Tapu Lele
Added
Tutor Magic Coat
Tutor Gravity
Tutor Iron Defense
Tutor Snore
Tutor Magic Room
Tutor Wonder Room
Tutor Skill Swap
Tutor Telekinesis
Tutor Ally Switch

Tyranitar
Added
Tutor Iron Head
Tutor Low Kick
Tutor Uproar
Tutor Thunder Punch
Tutor Fire Punch
Tutor Ice Punch
Tutor Block
Tutor Earth Power
Tutor Foul Play
Tutor Iron Defense
Tutor Superpower
Tutor Aqua Tail
Tutor Dragon Pulse
Tutor Iron Tail
Tutor Snore
Tutor Focus Punch
Tutor Shock Wave
Tutor Water Pulse
Tutor Spite
Tutor Outrage
Tutor Stealth Rock
Tutor Stomping Tantrum

Zapdos
Added
Tutor Signal Beam
Tutor Snore
Tutor Heat Wave
Tutor Tailwind
Tutor Sky Attack
Tutor Shock Wave
Tutor Defog
Tutor Laser Focus

TIER 3
--------
Mega Charizard-Y
Added
Tutor Thunder Punch
Tutor Fire Punch
Tutor Dragon Pulse
Tutor Iron Tail
Tutor Snore
Tutor Heat Wave
Tutor Tailwind
Tutor Focus Punch
Tutor Outrage
Tutor Defog

Ferrothorn
Added
Tutor Iron Head
Tutor Seed Bomb
Tutor Block
Tutor Gravity
Tutor Magnet Rise
Tutor Iron Defense
Tutor Snore
Tutor Knock Off
Tutor Giga Drain
Tutor Worry Seed
Tutor Endeavor
Tutor Stealth Rock

Mega Gardevoir
Added
Tutor Signal Beam
Tutor Thunder Punch
Tutor Fire Punch
Tutor Ice Punch
Tutor Magic Coat
Tutor Icy Wind
Tutor Zen Headbutt
Tutor Hyper Voice
Tutor Snore
Tutor Heal Bell
Tutor Pain Split
Tutor Shock Wave
Tutor Helping Hand
Tutor Trick
Tutor Magic Room
Tutor Wonder Room
Tutor Recycle
Tutor Snatch
Tutor Skill Swap
Tutor Telekinesis
Tutor Ally Switch
Tutor Laser Focus

Genesect
Added
Tutor Bug Bite
Tutor Signal Beam
Tutor Iron Head
Tutor Gunk Shot
Tutor Magic Coat
Tutor Gravity
Tutor Magnet Rise
Tutor Iron Defense
Tutor Last Resort
Tutor Electroweb
Tutor Zen Headbutt
Tutor Snore
Tutor Giga Drain
Tutor Shock Wave
Tutor Recycle
Tutor Telekinesis
Tutor Ally Switch

Heatran
Added
Tutor Bug Bite
Tutor Iron Head
Tutor Uproar
Tutor Earth Power
Tutor Iron Defense
Tutor Dragon Pulse
Tutor Snore
Tutor Heat Wave
Tutor Stealth Rock
Tutor Stomping Tantrum

Kingdra
Added
Tutor Signal Beam
Tutor Iron Head
Tutor Bounce
Tutor Icy Wind
Tutor Dragon Pulse
Tutor Snore
Tutor Water Pulse
Tutor Outrage
Tutor Laser Focus

Mega Metagross
Tutor Signal Beam
Tutor Iron Head
Tutor Thunder Punch
Tutor Ice Punch
Tutor Block
Tutor Gravity
Tutor Magnet Rise
Tutor Iron Defense
Tutor Icy Wind
Tutor Zen Headbutt
Tutor Snore
Tutor Trick
Tutor Stealth Rock
Tutor Telekinesis
Tutor Ally Switch
Tutor Stomping Tantrum
Tutor Laser Focus

Mega Scizor
Added
Tutor Bug Bite
Tutor Iron Head
Tutor Iron Defense
Tutor Superpower
Tutor Snore
Tutor Knock Off
Tutor Tailwind
Tutor Defog
Tutor Laser Focus

Volcanion
Added
Tutor Earth Power
Tutor Superpower
Tutor Snore
Tutor Heat Wave
Tutor Water Pulse
Tutor Defog
Tutor Liquidation
Tutor Stomping Tantrum

Zygarde
Added
Tutor Block
Tutor Earth Power
Tutor Superpower
Tutor Zen Headbutt
Tutor Dragon Pulse
Tutor Hyper Voice
Tutor Iron Tail
Tutor Bind
Tutor Snore
Tutor Pain Split
Tutor Shock Wave
Tutor Spite
Tutor Outrage
Tutor Stomping Tantrum

TIER 4
--------

Azumarill
Added
Tutor Covet
Tutor Bounce
Tutor Ice Punch
Tutor Superpower
Tutor Icy Wind
Tutor Aqua Tail
Tutor Hyper Voice
Tutor Iron Tail
Tutor Snore
Tutor Knock Off
Tutor Focus Punch
Tutor Water Pulse
Tutor Helping Hand
Tutor Liquidation

Bronzong
Added
Tutor Signal Beam
Tutor Iron Head
Tutor Block
Tutor Gravity
Tutor Iron Defense
Tutor Zen Headbutt
Tutor Snore
Tutor Trick
Tutor Wonder Room
Tutor Recycle
Tutor Stealth Rock
Tutor Skill Swap
Tutor Telekinesis
Tutor Ally Switch

Diancie
Added
Tutor Covet
Tutor Earth Power
Tutor Gravity
Tutor Magnet Rise
Tutor Iron Defense
Tutor Last Resort
Tutor Snore
Tutor Heal Bell
Tutor After You
Tutor Helping Hand
Tutor Wonder Room
Tutor Endeavor
Tutor Stealth Rock
Tutor Skill Swap
Tutor Telekinesis

Mew
**It learns all of the new Tutor moves; it's Mew.**

Milotic
Added
Tutor Iron Head
Tutor Magic Coat
Tutor Icy Wind
Tutor Aqua Tail
Tutor Dragon Pulse
Tutor Iron Tail
Tutor Bind
Tutor Snore
Tutor Water Pulse
Tutor Laser Focus

Pelipper
Added
Tutor Seed Bomb
Tutor Gunk Shot
Tutor Uproar
Tutor Icy Wind
Tutor Snore
Tutor Knock Off
Tutor Tailwind
Tutor Sky Attack
Tutor Shock Wave
Tutor Water Pulse
Tutor Defog
Tutor Liquidation

Mega Swampert
Added
Tutor Low Kick
Tutor Uproar
Tutor Ice Punch
Tutor Earth Power
Tutor Superpower
Tutor Icy Wind
Tutor Aqua Tail
Tutor Iron Tail
Tutor Snore
Tutor Focus Punch
Tutor Water Pulse
Tutor Endeavor
Tutor Outrage
Tutor Stealth Rock
Tutor Stomping Tantrum

Tapu Bulu
Added
Tutor Dual Chop
Tutor Seed Bomb
Tutor Iron Defense
Tutor Superpower
Tutor Zen Headbutt
Tutor Snore
Tutor Synthesis
Tutor Giga Drain
Tutor Focus Punch
Tutor Worry Seed
Tutor Telekinesis

Mega Tyranitar
Added
Tutor Iron Head
Tutor Low Kick
Tutor Uproar
Tutor Thunder Punch
Tutor Fire Punch
Tutor Ice Punch
Tutor Block
Tutor Earth Power
Tutor Foul Play
Tutor Iron Defense
Tutor Superpower
Tutor Aqua Tail
Tutor Dragon Pulse
Tutor Iron Tail
Tutor Snore
Tutor Focus Punch
Tutor Shock Wave
Tutor Water Pulse
Tutor Spite
Tutor Outrage
Tutor Stealth Rock
Tutor Stomping Tantrum

Mega Venusaur
Added
Tutor Seed Bomb
Tutor Block
Tutor Bind
Tutor Snore
Tutor Knock Off
Tutor Synthesis
Tutor Giga Drain
Tutor Worry Seed
Tutor Outrage
Tutor Stomping Tantrum

Victini
Added
Tutor Signal Beam
Tutor Bounce
Tutor Uproar
Tutor Thunder Punch
Tutor Fire Punch
Tutor Magic Coat
Tutor Last Resort
Tutor Zen Headbutt
Tutor Snore
Tutor Heat Wave
Tutor Role Play
Tutor Shock Wave
Tutor Helping Hand
Tutor Trick
Tutor Skill Swap
Tutor Telekinesis
Tutor Laser Focus

TIER 5
--------

Mega Abomasnow
Added
Tutor Seed Bomb
Tutor Ice Punch
Tutor Block
Tutor Icy Wind
Tutor Iron Tail
Tutor Snore
Tutor Synthesis
Tutor Role Play
Tutor Giga Drain
Tutor Focus Punch
Tutor Water Pulse
Tutor Worry Seed
Tutor Outrage
Tutor Stomping Tantrum

Mega Camerupt
Added
Tutor Iron Head
Tutor Earth Power
Tutor Snore
Tutor Heat Wave
Tutor After You
Tutor Stealth Rock
Tutor Stomping Tantrum

Cresselia
Tutor Signal Beam
Tutor Magic Coat
Tutor Gravity
Tutor Icy Wind
Tutor Zen Headbutt
Tutor Snore
Tutor Helping Hand
Tutor Trick
Tutor Magic Room
Tutor Recycle
Tutor Skill Swap
Tutor Telekinesis
Tutor Ally Switch

Excadrill
Added
Tutor Iron Head
Tutor Drill Run
Tutor Earth Power
Tutor Magnet Rise
Tutor Iron Defense
Tutor Snore
Tutor Stealth Rock
Tutor Stomping Tantrum

Gothitelle
Added
Tutor Covet
Tutor Signal Beam
Tutor Uproar
Tutor Magic Coat
Tutor Foul Play
Tutor Gravity
Tutor Zen Headbutt
Tutor Snore
Tutor Role Play
Tutor Heal Bell
Tutor Shock Wave
Tutor Helping Hand
Tutor Trick
Tutor Magic Room
Tutor Recycle
Tutor Snatch
Tutor Skill Swap
Tutor Telekinesis
Tutor Ally Switch
Tutor Laser Focus

Kartana
Added
Tutor Iron Defense
Tutor Last Resort
Tutor Snore
Tutor Knock Off
Tutor Synthesis
Tutor Tailwind
Tutor Giga Drain
Tutor Defog
Tutor Laser Focus

Ludicolo
Added
Tutor Seed Bomb
Tutor Uproar
Tutor Thunder Punch
Tutor Fire Punch
Tutor Ice Punch
Tutor Icy Wind
Tutor Zen Headbutt
Tutor Hyper Voice
Tutor Snore
Tutor Knock Off
Tutor Synthesis
Tutor Giga Drain
Tutor Drain Punch
Tutor Focus Punch
Tutor Water Pulse

Ninetales-A
Added
Tutor Covet
Tutor Foul Play
Tutor Icy Wind
Tutor Aqua Tail
Tutor Zen Headbutt
Tutor Iron Tail
Tutor Snore
Tutor Role Play
Tutor Heal Bell
Tutor Pain Split
Tutor Spite
Tutor Wonder Room
Tutor Laser Focus

Politoed
Added
Tutor Bounce
Tutor Ice Punch
Tutor Icy Wind
Tutor Hyper Voice
Tutor Snore
Tutor Focus Punch
Tutor Water Pulse
Tutor Helping Hand
Tutor Endeavor

Porygon2
Tutor Signal Beam
Tutor Magic Coat
Tutor Foul Play
Tutor Gravity
Tutor Magnet Rise
Tutor Last Resort
Tutor Electroweb
Tutor Icy Wind
Tutor Zen Headbutt
Tutor Iron Tail
Tutor Snore
Tutor Pain Split
Tutor Shock Wave
Tutor Trick
Tutor Wonder Room
Tutor Recycle
Tutor Telekinesis
Tutor Ally Switch

Porygon-Z
Added
Tutor Signal Beam
Tutor Uproar
Tutor Magic Coat
Tutor Foul Play
Tutor Gravity
Tutor Magnet Rise
Tutor Last Resort
Tutor Electroweb
Tutor Icy Wind
Tutor Zen Headbutt
Tutor Iron Tail
Tutor Snore
Tutor Pain Split
Tutor Shock Wave
Tutor Trick
Tutor Wonder Room
Tutor Recycle
Tutor Telekinesis
Tutor Ally Switch

Rotom-W
Added
Tutor Signal Beam
Tutor Uproar
Tutor Foul Play
Tutor Electroweb
Tutor Snore
Tutor Pain Split
Tutor Shock Wave
Tutor Spite
Tutor Trick
Tutor Snatch
Tutor Telekinesis
Tutor Ally Switch
Tutor Defog

Scrafty
Added
Tutor Super Fang
Tutor Dual Chop
Tutor Iron Head
Tutor Low Kick
Tutor Thunder Punch
Tutor Fire Punch
Tutor Ice Punch
Tutor Foul Play
Tutor Iron Defense
Tutor Zen Headbutt
Tutor Dragon Pulse
Tutor Iron Tail
Tutor Snore
Tutor Knock Off
Tutor Drain Punch
Tutor Focus Punch
Tutor Spite
Tutor Outrage
Tutor Snatch
Tutor Throat Chop

Shaymin-Sky
Added
Tutor Covet
Tutor Seed Bomb
Tutor Last Resort
Tutor Zen Headbutt
Tutor Snore
Tutor Synthesis
Tutor Tailwind
Tutor Giga Drain
Tutor Worry Seed
Tutor Laser Focus

Terrakion
Added
Tutor Iron Head
Tutor Block
Tutor Earth Power
Tutor Superpower
Tutor Zen Headbutt
Tutor Snore
Tutor Helping Hand
Tutor Stealth Rock
Tutor Stomping Tantrum
Tutor Laser Focus

Thundurus-T
Added
Tutor Uproar
Tutor Thunder Punch
Tutor Foul Play
Tutor Superpower
Tutor Electroweb
Tutor Iron Tail
Tutor Snore
Tutor Knock Off
Tutor Role Play
Tutor Shock Wave
Tutor Defog

Torkoal
Tutor Earth Power
Tutor Iron Defense
Tutor Superpower
Tutor Iron Tail
Tutor Snore
Tutor Heat Wave
Tutor After You
Tutor Stealth Rock
Tutor Stomping Tantrum

Volcarona
Added
Tutor Bug Bite
Tutor Signal Beam
Tutor Magnet Rise
Tutor Zen Headbutt
Tutor Snore
Tutor Heat Wave
Tutor Tailwind
Tutor Giga Drain
Tutor Defog


Speculated "good" sets for UR Pokemon

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Recycle + Gluttony Muk

Alolan Muk learns Recycle via Move Tutor. This, combined with its ability Gluttony, will allow Alolan Muk to run a Recycle + pinch berry set similar to Snorlax. If Marshadow ever gets banned, Curse + Recycle is going to be dumb on this thing.

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Sticky Web Araquanid

Sticky Web has a lot of potential as a hazard in DOU, but in SM there are no good setters for it (think Leavanny, Galvantula and Smeargle). Araquanid can now learn Sticky Web through breeding, and will probably make a great user of Sticky Web; Araquanid hits decently hard with Water Bubble-boosted Liquidation, acts as a natural check to Trick Room teams thanks to its low speed, and has incredible Special bulk. Because Araquanid's offensive movepool is so linear anyway, it can easily afford to dedicate its third slot to Sticky Web. One Pokemon I really think this will help check is Marshadow; after a Sticky Web drop, Jolly 252 Speed Marshadow only hits 257 Speed, leaving it wide open to attacks from Tapu Lele and any "mid speed" Pokemon that can EV at least up to 258 Speed.

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Z-Move + Close Combat Kommo-o

Kommo-o learns Close Combat now, and also has access to an exclusive Z-Move Clangorous Soulblaze which has 180 Base Power and raises all of Kommo-o's stats by +1. Thanks to Move Tutors, it also gets access to better coverage moves ranging from the elemental punches to Stomping Tantrum and Iron Head. However, being x4 weak to Fairy still sucks, and Marshadow is a huge threat. Pairing Kommo-o with Amoonguss and Scarf Tapu Lele will probably help significantly.

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Iron Head Togedemaru

Thanks to Move Tutors, Togedemaru finally learns Iron Head as well as some interesting support-oriented options like Helping Hand and Super Fang. It also gains access to Endeavor, which could be interesting given one of its abilities is Sturdy. Togedemaru seems to have more potential in USUM as a viable Fake Out / general support Pokemon.

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Necrozma, revamped

Necrozma's movepool expanded significantly. With access to Earth Power, Photon Geyser and Heat Wave, this Pokemon could potentially be a viable Trick Room setter/attacker again.

Other hidden gems

It's highly possible that USUM brought other great new movesets to Pokemon we wouldn't expect to have a competitive use. For those that are curious/interested in uncovering the next great Pokemon, a full list of every Pokemon's movepool can be found here: https://pastebin.com/raw/yy8wTD0G

e1: added Necrozma to speculated sets
 
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I thought I would write up a post to explicitly state how we are handling new Pokemon entering the tier throughout the generation.

The schema is as follows....

Any newly introduced Pokemon with a BST of 680 or higher will by default start in Doubles Ubers
- This rule only affects new pokemon and doesnt affect currently available pokemon with over 680 BST that are already legal in DOU
- Pokemon with a BST of below 680 but have a Mega Stone which puts them above 680 after Mega evolving will start in DOU
- Pokemon with 680 or above BST but are required to hold a mandatory Z Crystal will by default start in Doubles Ubers

The first question that I am sure many people are asking is "Why 680?".

680 happens to be the magic minimum benchmark that GameFreak likes to use which is shared by pretty much all the cover legends besides Groudon and Kyogre which for whatever reason are 670. For this reason it will pretty much catch most of the default Doubles Ubers pokemon. If extreme cases like Kyogre and Groudon who arent caught by the schema show up then they will start at DOU but the council should be very responsible in terms of quick banning it. Do not particularly expect those cases to show up as GameFreak has been fairly consistent with the 680 rule after Generation 3 but rest assured that pokemon like them will likely be put up for a quickban vote.

Whats the deal with the differences between Mega Stone and Z Crystal for over 680 BST Pokemon?

In the Mega Stone case, the pokemon completely trades its item slot to go from under 680 BST to above 680 BST. The item slot is required to be the Mega Stone which grants nothing further other than maybe getting a benefit from an ability change, but losing out on the ability to run something like a Z Crystal, Life Orb, Assault Vest, or Choice Scarf prevents it from getting much stronger. Some examples of these pokemon are Mega Tyranitar, Mega Diancie, Mega Metagross, Mega Salamence.

In the Z Crystal case where a pokemon has over 680 BST but are locked into having to hold a crystal, the trade off is marginal as it still benefits from the high BST and Z Crystals are considered extremely powerful items so it doesnt feel like a significant cost. This Z Crystal rule is here to future proof for potential cases similar to Ultra Necrozma.

Where are all new pokemon being placed?

Necrozma Dawn Wings and Necrozma Dusk Mane formes are both banned from DOU by the 680 rule. The Ultra Necrozma form, which uses these two as a base but with a required Z crystal, is by default banned since its two ways to transform are banned. Even if either one or both become DOU legal, Ultranecrozium Z which represents how to make Ultra Necrozma form would be banned by the Z Crystal Rule. All the other new Pokemon will start off in DOU

Will the council do anything further than follow the above when new Pokemon come out?

The above schema is merely guidelines for initial tiering placement. The Council can still vote to quickban and even free pokemon from Doubles Ubers if needed. For example, Hoopa-Unbound last gen when it entered the Tier was a 680 BST pokemon which was treated as it was Doubles OU to start and a vote was initiated where it needed a majority to Ban it to Doubles Ubers. Under the current schema, if a completely new pokemon similar to Hoopa Unbound's case were to enter the tier and a vote was brought up then it would be treated as a drop from Doubles Ubers and need a majority to free it in Doubles OU.

This is something that can probably be used for awhile until some new mechanics and exceptions arise, in which case it will be updated


TLDR: Necrozma-Dawn Wings and Necrozma-Dusk Mane forms are both banned from Doubles OU
 
Some USUM Day One teams that I'll probably laugh at a couple months down the line but I've been playing a lot today, feel free to use these as a base if you don't know where to start with all the new mons/tutors. My first impressions are:

  • While having the most promise, Naganadel is a big let down, it needs to be hitting things super effectively otherwise its neutral damage is pretty poor. The Hydreigon comparison is pretty accurate, but it trades better coverage for less firepower and the lack in damage output on neutral is a big deal. Will probably work its way onto some teams, but probably has a Tier 4 ceiling on the VR.
  • Stakata is the most exciting UB to come out, breathing some new life into Trick Room as both a setter and abuser, and having a lot of neat support options. While its typing isn't great, its stats and movepool make up for this and allow it to perform a TR setter role very well. Gyro Ball / Stone Edge / Trick Room and one of Protect / Stealth Rock / Screens / Toxic / Wide Guard / Ally Switch make it something I expect to be tier 2-3, not metagame defining but it has a role and does it well.
  • Blacephalon isn't anything special but I don't think anybody expected it to be. Its speed is too low to make up for its horrible bulk, but its special attack means you at least get off one good attack. I can see this working in VGC since trades are more valuable there, but in DOU it'll probably only show up on memey mono-fire teams with sun-boosted Mind Blown.
  • Necrozma gets a really cool movepool boost and I'm pretty excited to see what people do with it. While I legitimately forgot it was a Pokemon mid-SM, Earth Power, Photon Geyser, and Heat Wave revitalize Necrozma and it can be an offensive TR setter with nice access to Rocks or as a CM Setter/BP Recipient, though the latter won't be seen too much unless Marshadow finally gets the boot.
  • Speaking of, nothing added hurts Marshadow very much and honestly with Stakataka being good this only makes Marshadow better.
  • Other tutor moves: Icy Wind Fini is going to be really good, STABs/Icy Wind/Support filler of choice @ 50% berry is going to be super dangerous.
  • Electroweb Koko would be good if Koko could have like 6 moves but it doesn't really want to give up Tbolt or Volt Switch on AV. Might be a decent 3rd move on standard Koko?
  • Stomping Tantrum (henceforth known as Ground Punch) is really good on Metagross, allows it to get over its inability to beat other steels. On non-Lele builds you can drop Zen and just run Iron Head/Ice Punch/Ground Punch, and Lele builds probably appreciate Metagross carrying Ground Punch as its filler of choice.
  • Recycle Muk is a very good Pokemon if you're not facing Marshadow, it's pretty much just Snorlax with better stabs and less coverage. Should make some appearances but nothing significant unless Marsh exits the scene.
Teams:

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http://pokepast.es/4e38d1c955270d1e

Stakataka semiroom, Stak has really solid synergy with both Mence and Bulu and between Grassy Terrain and Chople only Water moves are gonna KO Stakataka so you should be able to get off a TR nearly every game

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788.png
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http://pokepast.es/156b1fbf2d408d3f

Naganadel and Stomping Tantrum Metagross, Naganadel is not superb but if you wanna use it the team is pretty good. Icy Wind Fini lets LO Hoopa do a lot of work

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http://pokepast.es/65e70aab8274bee1

Necrozma BP team, it's pretty silly but something that could probably be cool if Marsh goes. Photon Geyser is chosen over Stored Power since it can KO Marshadow without any boosts and hits super hard at +1 and beyond.

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http://pokepast.es/69dd30697064e71f

I wanted to at least try one team with Blacephalon and this is what I got. Scarf seems like its best set and this lets it threaten mons Gardevoir doesn't like as well as epic 420 swag Mind Blown + Telepathy.

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http://pokepast.es/f89471483121c06b

Another Naganadel team since despite being not that great it is fairly easy to build with. Pretty basic Mtar team otherwise

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http://pokepast.es/1450fa136b917459

Wanted to build a non-TR Stakataka team, he gets Ground Punch which pairs well with his coverage since it gets walled by Steels otherwise. Any of his attacks could be the Z here, I just chose Steelium to give it a Steel move that doesn't conflict with the teams other speed control.
 
http://pokepast.es/5908ac71ac2bb466

this is just something I tossed together real quick when I woke up. Stakataka is probably going to be the most promising new mon we got but Necro is looking to be really interesting with all of the new toys it gets. The team lacks a mega cause I just woke up when I built it but other than that it seems to be working well enough to share, it's not really a great ladder team but better vs players who are a little more experienced
 
As we all know, a Pokemon isn't real unless you can reasonably give it Assault Vest. Today, Tapu Fini became a real Pokemon.

Tapu Fini @ Assault Vest
Ability: Misty Surge
EVs: 252 HP / 72 Def / 128 SpA / 48 SpD / 8 Spe OR 252 HP / 4 SpA / 252 Spe if you're Hashtag
Modest Nature
IVs: 0 Atk
- Hydro Pump / Muddy Water
- Moonblast
- Icy Wind
- Nature's Madness / Hidden Power [Fire] / Knock Off

This spread mixes the defense investment of the CM set with enough SpD to live the strongest hit I could think of (Koko Thunder in ETerrain)

Also I've tried NP Naganadel with Fire Blast over Draco Meteor for a couple games and it's all right but Marshadow exists and dunks it if you can't get a timely KO. (I haven't played much more because Marshadow dunks on that whole team)
 
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http://pokepast.es/58dce686dc0ce182

Stakataka is very dangerous and powerful, as I expected. Gyro Ball is stupid powerful, and Stone Edge is great secondary STAB coverage.

Necrozma is also better than I expected. I don't think Photon Gyser or Earth Power are game changers for this mon, I just think we underestimated it in SM. Kasib Berry + Prism Armour basically turn a Ghost-type move into a resisted hit. Right now I'm using it as kind of a "third" setter that has a bit more bulk to set up in later game scenarios, or when Staka or Hoopa-U would be too easy to pressure. I'm sure there's a better spread but right now I'm just using 252 HP / 252+ SpA. People stopped using Cress because it's too passive, so I don't know why people were inclined to EV Necrozma like a fake Cress. I'm using Calm Mind here since this team doesn't really struggle against steels, but you can also run Earth Power or Heat Wave if you want.

e: Heat Wave / Earth Power > Calm Mind
 
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Anyone think Kommo-O has promise? Its clangorous soulblaze can only be blocked by TWO fairy types (one isn't enough). And it gets +1 each stat and is a spread move (hitting both targets does not increase stat by +2 though). Rage Powder/Follow Me really helps outside of spread moves. The problem is that Clangorous Soulblaze is special but Kommo-O has a better physical moveset.
 
Anyone think Kommo-O has promise? Its clangorous soulblaze can only be blocked by TWO fairy types (one isn't enough). And it gets +1 each stat and is a spread move (hitting both targets does not increase stat by +2 though). Rage Powder/Follow Me really helps outside of spread moves. The problem is that Clangorous Soulblaze is special but Kommo-O has a better physical moveset.
I tried it, and watched a few others use it. I was pretty underwhelmed. It's easy to force out, Close Combat negates the Def/SpD boost, and +1 attack isn't doing too much when the opponent can just switch in an intimidate user - a lot of drawbacks for a mon that can only set up once. I'm almost ready to say you're better of just using Dragon Dance over the z move, but we'll see.
 
I've been playing around with Scrafty a bit and I think it's actually pretty good. This probably has a lot to do with Fake Out - it's not as much of a big deal in a bulky meta like the one we had before, but in an offensive meta Fake Out is really strong and can make a big difference in the early to mid game. Intimidate is also a really big selling point, considering there was no competition for that role beyond Lando-T and Mence beforehand. I haven't been using a very exciting set or anything (Fightinium Z with High Jump Kick is really fun but that's probably the only notable thing about it), but it just seems to work really well. What other Fake Out users are running around? I haven't seen much else, but I've heard of people trying Togedemaru and Incineroar...
 
I've been playing around with Scrafty a bit and I think it's actually pretty good. This probably has a lot to do with Fake Out - it's not as much of a big deal in a bulky meta like the one we had before, but in an offensive meta Fake Out is really strong and can make a big difference in the early to mid game. Intimidate is also a really big selling point, considering there was no competition for that role beyond Lando-T and Mence beforehand. I haven't been using a very exciting set or anything (Fightinium Z with High Jump Kick is really fun but that's probably the only notable thing about it), but it just seems to work really well. What other Fake Out users are running around? I haven't seen much else, but I've heard of people trying Togedemaru and Incineroar...
I have been using Ludicolo Rain as an example of rain, and Scrafty is fun, especially a Super Fang set
 
I'm kinda miffed Stakataka is so slow, because I thought I was on a breakthrough with Crabominable since it has Thunder Punch now, and here's a thing with a Rock STAB and 30 less base speed. The hell is Crabominable doing with 43?

I'll have to continue the arms race and run something with 10 base speed!

252+ Atk Soft Sand Trapinch Earthquake vs. 252 HP / 0- Def Stakataka: 324-384 (99.3 - 117.7%) -- 93.8% chance to OHKO

And people will run Munchlax to take out the Trapinches, and then we'll have hit rock bottom.

In all honesty, Stakataka needs a beast boost or its Z-move to OHKO Crabominable so I still have complete faith in my niche full trick room offense guy. Stakataka is making Trick Room too mainstream though, I liked being a weird hipster.
 
I'm kinda miffed Stakataka is so slow, because I thought I was on a breakthrough with Crabominable since it has Thunder Punch now, and here's a thing with a Rock STAB and 30 less base speed. The hell is Crabominable doing with 43?

I'll have to continue the arms race and run something with 10 base speed!

252+ Atk Soft Sand Trapinch Earthquake vs. 252 HP / 0- Def Stakataka: 324-384 (99.3 - 117.7%) -- 93.8% chance to OHKO

And people will run Munchlax to take out the Trapinches, and then we'll have hit rock bottom.

In all honesty, Stakataka needs a beast boost or its Z-move to OHKO Crabominable so I still have complete faith in my niche full trick room offense guy. Stakataka is making Trick Room too mainstream though, I liked being a weird hipster.
its an ohko after stealth rocks damage!

edit: 252+ Atk Expert Belt Trapinch Superpower vs. 252 HP / 0- Def Stakataka: 346-408 (106.1 - 125.1%) -- guaranteed OHKO

lmao
 
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I feel like i should share this mon since it would be selfish of me to keep such a beast to myself.

necrozma.gif

Necrozma @ Groundium Z
Ability: Prism Armor
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Photon Geyser
- Earthquake
- Protect

prism armour gives you some room to set up/just eat a hit from marsh and photon geyser it. photon geyser is just strong at +1 but tec rage allows necrozma to plough through tyranitar, metagross and other stuff like stakataka. setup on the steel switch and then send them to the next dimension. pair with psychic terrain for best results since marsh is obv a big problem but scarf lele helps vs it, and you dont die to sneak either. also tw is very nice. im just running max speed jolly because before i wasnt and i got outsped by a mega tar (:sogood:) but you can adjust the speed as you feel necessary.
252 Atk Necrozma Tectonic Rage (180 BP) vs. 88 HP / 0 Def Tyranitar: 316-372 (87 - 102.4%) -- 18.8% chance to OHKO
+1 252 Atk Necrozma Tectonic Rage (180 BP) vs. 88 HP / 0 Def Tyranitar: 474-558 (130.5 - 153.7%) -- guaranteed OHKO

+1 252 Atk Necrozma Photon Geyser vs. 252 HP / 0 Def Landorus-Therian in Psychic Terrain: 351-414 (91.8 - 108.3%) -- 50% chance to OHKO

252 Atk Necrozma Tectonic Rage (180 BP) vs. 252 HP / 0 Def Stakataka: 356-420 (109.2 - 128.8%) -- guaranteed OHKO

252 Atk Necrozma Tectonic Rage (180 BP) vs. 0 HP / 0 Def Metagross-Mega: 240-284 (79.7 - 94.3%) -- guaranteed 2HKO
+1 252 Atk Necrozma Tectonic Rage (180 BP) vs. 0 HP / 0 Def Metagross-Mega: 362-426 (120.2 - 141.5%) -- guaranteed OHKO
also: https://replay.pokemonshowdown.com/gen7doublesou-667461382 so it isnt actually bad
 
I have been really enjoying the following necrozma set:

Necrozma @ Kasib Berry
Ability: Prism Armor
EVs: 252 HP / 228 Def / 28 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Photon Geyser
- Calm Mind
- Trick Room
- Morning Sun

Basically I think that this set is good because it offers something that can handle marshadow while also being good against tapu fini, setting up with ease. The need to counter marshadow is obvious. As far as fini though, I think that TR teams are just generally weak to it given that so many TR staples like scrafty, hoopa, diancie, mega camel and bronzedong struggle against it. The EVs are do:

28+ SpA Necrozma Photon Geyser vs. 0 HP / 4 SpD Marshadow: 324-384 (100.9 - 119.6%) -- guaranteed OHKO
252 Atk Marshadow Soul-Stealing 7-Star Strike vs. 252 HP / 228 Def Kasib Berry Prism Armor Necrozma: 185-219 (46.4 - 55%) -- 65.6% chance to 2HKO
252 Atk Life Orb Marshadow Spectral Thief vs. 252 HP / 228 Def Kasib Berry Prism Armor Necrozma: 112-133 (28.1 - 33.4%) -- 0.1% chance to 3HKO

Basically its just a setter that holds up well against two extremely prominent TR checks for fast teams. It also is a good win condition against opposing TR and threatens amoongus, which are both nice.
 
I have been really enjoying the following necrozma set:

Necrozma @ Kasib Berry
Ability: Prism Armor
EVs: 252 HP / 228 Def / 28 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Photon Geyser
- Calm Mind
- Trick Room
- Morning Sun

Basically I think that this set is good because it offers something that can handle marshadow while also being good against tapu fini, setting up with ease. The need to counter marshadow is obvious. As far as fini though, I think that TR teams are just generally weak to it given that so many TR staples like scrafty, hoopa, diancie, mega camel and bronzedong struggle against it. The EVs are do:

28+ SpA Necrozma Photon Geyser vs. 0 HP / 4 SpD Marshadow: 324-384 (100.9 - 119.6%) -- guaranteed OHKO
252 Atk Marshadow Soul-Stealing 7-Star Strike vs. 252 HP / 228 Def Kasib Berry Prism Armor Necrozma: 185-219 (46.4 - 55%) -- 65.6% chance to 2HKO
252 Atk Life Orb Marshadow Spectral Thief vs. 252 HP / 228 Def Kasib Berry Prism Armor Necrozma: 112-133 (28.1 - 33.4%) -- 0.1% chance to 3HKO

Basically its just a setter that holds up well against two extremely prominent TR checks for fast teams. It also is a good win condition against opposing TR and threatens amoongus, which are both nice.
Kasib Berry was definitely overlooked in the post-Marshadow SM meta. I think Earth Power and Heat Wave are shiny new toys that make Necrozma a more unpredictable and versatile Pokemon, but I think there's still potential with Calm Mind sets like the one you just posted.
 
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