SS OU Urshifu Heracross - Greatest Hits

Intro

:urshifu: :heracross: :aegislash: :azumarill: :zeraora: :mew:
This is a team I created focused around Heracross and Urshifu, and I've been having a lot of fun with it. The main idea is to set up some hazards, weaken walls with Heracross and then try to finish up with the choiced mons. After SD, Heracross kills anything in 2 hits, and Urshifu hits just as hard. There are no tanks on this team, so most of my games with this team are pretty short. Also, it's pretty strong vs stall. Still, it has no hazard removal and is weak to set-up Pokemon.

The Team

mew.png

Mew @ Red Card
Ability: Synchronize
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Spikes
- Taunt
- Flare Blitz
Most games I lead off with Mew, set up rocks, maybe a layer or two of spikes and die. Hazards really help Heracross, especially since I'm runing Jolly Heracross. Mew has a high speed tier which helps stop opponents hazards and setup. Red card is used to help deal with anti-leads. Finally, Fire Blitz is for Excadrill and Ferrothorn.


heracross.png

Kukac (Heracross) @ Flame Orb
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Facade
- Close Combat
- Knock Off

Heracross is a really good wallbreaker, and it sets up on most walls. Usually I get it in on a wall like Chansey/Blissey, Toxapex, Tangrowth etc. and click SD, after which something on the opponents side dies. With Close Combat/Facade Heracross tears through all walls. Most of the time the opponent switches in their bird(Corviknight/Mandibuzz), which dies from a +2 CC, or their Clefable, which dies from +2 facade. There is a risk of ghost Pokemon switching in on your CC/Facade, so I put Knock Off as the last move to try and catch them on the switch. Also, I use Jolly nature to outspeed non scarf Togekiss and non max speed Volcarona.

urshifu.png

Urshifu @ Choice Band
Ability: Unseen Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sucker Punch
- Wicked Blow
- Close Combat
- Poison Jab
Banded Urshifu is used to punch holes in the enemy team and finish up late game. It's great vs stall, and also helps Heracross deal with ghosts. The banded set is used for it's raw power, with Wicked Blow and Close Combat to deal massive damage, and Sucker Punch for priority. Poison jab is for fairies. I mostly switch it in for revenge kills and click Wicked Blow, since not many things in the meta can take it.

aegislash.png

sword (Aegislash) @ Choice Specs
Ability: Stance Change
EVs: 252 HP / 4 Atk / 252 SpA
Quiet Nature
- Shadow Ball
- Steel Beam
- Flash Cannon
- Shadow Sneak​

I picked Aegislash to deal with fairy and flying Pokemon. Shield form is good for pivoting, and with specs it deals crazy damage. Shadow Ball and Flash Cannon are used as they're pretty strong STAB moves, and Shadow Sneak is for priority. Steel Beam is for going out with style, and is not often used. With this EV spread, Shield form can tank 1 Shadow ball from specs Dragapult, and +1 Knock Off from Zeraora.

azumarill.png

Azumarill @ Choice Band
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Aqua Jet
- Liquidation
- Play Rough
- Knock Off​

Azumarill is used to deal with dragons. I use choice band Azu because I like how hard it hits. Liquidation is used as the defense drops really come in handy for other Pokemon, and Play Rough is a strong STAB move. Aqua jet is priority, and I usually save Azu if the opponent has Volcarona. Knock Off is for getting rid of oppoisng Tangrowth/Toxapex items.

zeraora.png

Zeraora @ Leftovers
Ability: Volt Absorb
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Plasma Fists
- Volt Switch
- Play Rough
- Grass Knot​

I picked Zeraora in the last spot for it's speed tier and as a electric immunity. It functions as a pivot. I use this mixed set with Volt Switch for getting in the heavy hitters, Plasma Fist as the STAB physical move, Play Rough to hit dragon and fighting Pokemon, and Grass Knot for ground Pokemon.

Threats
  • Hazards - Entry hazards really hurt this team, since it has no way to remove them. I've been having escpecially hard time with Sticky Web, since the team is pretty slow.
  • Rillaboom - SD Rillabom is escpecially hard to deal with with this team. Only Heracross has a chance to survive a +2 hit.
  • Bulk Up Zeraora - It kills most of mons on this team after 1 Bulk Up, and only Aegislash can kill it back.
Conclusion
And that's the team. Since the DLC is dropping soon, I've felt this is the last chance to use my favourite Pokemon Heracross as a strong option in the OU tier, and thus I created this team. It plays fast and fun, so if you don't mind auto-losing to webs, try it and let me know which changes I could make to better it.

Importable:
Mew @ Red Card
Ability: Synchronize
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Spikes
- Taunt
- Flare Blitz

Kukac (Heracross) @ Flame Orb
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Facade
- Close Combat
- Knock Off

Urshifu @ Choice Band
Ability: Unseen Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sucker Punch
- Wicked Blow
- Close Combat
- Poison Jab

sword (Aegislash) @ Choice Specs
Ability: Stance Change
EVs: 252 HP / 4 Atk / 252 SpA
Quiet Nature
- Shadow Ball
- Steel Beam
- Flash Cannon
- Shadow Sneak

Azumarill @ Choice Band
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Aqua Jet
- Liquidation
- Play Rough
- Knock Off

Zeraora @ Leftovers
Ability: Volt Absorb
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Plasma Fists
- Volt Switch
- Play Rough
- Grass Knot
 
Hey, here to rate your team.

So by the looks of this, the team looks to get entry hazards up early and wallbreak with hard hitters. The team overall has decent synergy, and I think the overall theme of offense has been fulfilled. However, there are two issues I have regarding this team, and that's lack of speed control and a lack of sweepers. Wallbreakers are great, but without a late game cleaner they won't win games on their own. This in turn leads to some redundancies in the team, which I'll address shortly.

With Heracross and 3 Choiced users, I think you simply have two many wallbreakers on this team. I don't exactly see what Heracross brings to the team that Urshifu + Aegislash doesn't already bring. For this reason, I think you should replace Heracross with Volcarona. Volcarona fills a much needed role in the form of a sweeper, and shares great synergy with Azumarill and Zeraora, while also acting as a decent check to Rillaboom, which you rightly mentioned is a threat. Next I would change Azumarill to a Belly Drum set. Belly Drum Azumarill is both a better wallbreaker and sweeper than its Choice Band variant, and acts as another win condition for your team. Lastly, I'd replace Aegislash with Rillaboom. Rillaboom compliments your teams synergy, creating a Fire / Water / Grass core, and can form a VoltTurn core with Zeraora. Speaking of Zeraora, Rillaboom acts as a decent check to it, and provides Grassy Glide which can somewhat make up for the lack of Speed on the team.

That's all I have for now. I hope this insight was helpful, and best of luck with the team! Any questions you have just ask me :heart:
Volcarona @ Heavy-Duty Boots
Ability: Flame Body
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Quiver Dance
- Flamethrower
- Psychic
- Bug Buzz

Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Belly Drum
- Play Rough
- Aqua Jet
- Knock Off

Rillaboom @ Choice Band
Ability: Grassy Surge
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Wood Hammer
- U-turn
- Grassy Glide
- Knock Off
 
Last edited:
Hey, here to rate your team.

So by the looks of this, the team looks to get entry hazards up early and wallbreak with hard hitters. The team overall has decent synergy, and I think the overall theme of offense has been fulfilled. However, there are two issues I have regarding this team, and that's lack of speed control and a lack of sweepers. Wallbreakers are great, but without a late game cleaner they won't win games on their own. This in turn leads to some redundancies in the team, which I'll address shortly.

With Heracross and 3 Choiced users, I think you simply have two many wallbreakers on this team. I don't exactly see what Heracross brings to the team that Urshifu + Aegislash doesn't already bring. For this reason, I think you should replace Heracross with Volcarona. Volcarona fills a much needed role in the form of a sweeper, and shares great synergy with Azumarill and Zeraora, while also acting as a decent check to Rillaboom, which you rightly mentioned is a threat. Next I would change Azumarill to a Belly Drum set. Belly Drum Azumarill is both a better wallbreaker and sweeper than its Choice Band variant, and acts as another win condition for your team. Lastly, I'd replace Aegislash with Rillaboom. Rillaboom compliments your teams synergy, creating a Fire / Water / Grass core, and can form a VoltTurn core with Zeraora. Speaking of Zeraora, Rillaboom acts as a decent check to it, and provides Grassy Glide which can somewhat make up for the lack of Speed on the team.

That's all I have for now. I hope this insight was helpful, and best of luck with the team! Any questions you have just ask me :heart:
Volcarona @ Heavy-Duty Boots
Ability: Flame Body
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Quiver Dance
- Flamethrower
- Psychic
- Bug Buzz

Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Belly Drum
- Play Rough
- Aqua Jet
- Knock Off

Rillaboom @ Choice Band
Ability: Grassy Surge
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Wood Hammer
- U-turn
- Grassy Glide
- Knock Off
Thank you for your input!
 
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