Hearse-aring
Overview
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- Ursaring has a monstrous base 130 Attack stat that allows it to function as an amazing wallbreaker.
- Has two great abilities, Guts and Quick Feet.
- Has an amazing physical movepool and the capability to take advantage of many of its attacks.
- Ursaring is slow (besides the Quick Feet set), which means it'll have to take a hit before attacking.
- Limited longevity because it will always be poisoned or burned.
- Susceptible to entry hazards and is easily worn down by residual burn or poison damage.
- Lacks the ability to switch into attacks because of its typing.
Quick Feet
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name: Quick Feet
move 1: Facade
move 2: Close Combat
move 3: Crunch
move 4: Protect / Swords Dance
ability: Quick Feet
item: Toxic Orb
evs: 4 HP / 252 Atk / 252 Spe
nature: Jolly
Moves
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- Facade is Ursaring's STAB move of choice that has 140 base power after Toxic Orb activates.
- Earthquake hits the Rock- and Steel-type Pokemon that resist Facade.
- Close Combat offers the same coverage as Earthquake but it's more powerful than Earthquake. The only downside is its penalty that lowers the users Defense and Special Defense.
- Crunch completes Ursaring's perfect coverage and is aimed at Ghost-types who are immune to Facade and Close Combat.
- Protect gives Ursaring a turn to allow Toxic Orb to activate in order to boost its Speed and Facade's power.
- Swords Dance could be used over Protect but it leaves Ursaring susceptible to attacks and open to burns or being paralyzed.
Set Details
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- Don't use a Flame Orb since a burn would cut Ursaring's Attack.
- If Ursaring has Jolly nature after Toxic Orb activates, Ursaring can outspeed all Pokemon up to positive-natured 105 base Speed.
Usage Tips
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- You don't want Ursaring to switch into any attack because of the nature of its moveset and its poor defensive typing, so it's best to switch Ursaring in when another teammate has fainted or on an obvious status move.
- Ursaring is used more as a late-game cleaner because of the lovely 1.5x boost to its Speed and its incredible Attack.
Team Options
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- Ursaring appreciates entry hazard support in order to net crucial OHKOes and 2HKOes. So Pokemon that can set up hazards make great teammates for Ursaring. Garbodor and Golurk are examples of Pokemon who can support Ursaring, as they both resist Fighting-type attacks and can set up entry hazards. Golurk also threatens Rock- and Steel-type Pokemon that seek to wall Ursaring with Earthquake.
- Pokemon who can get rid of walls make great teammates for Ursaring. Mespirt has awesome coverage and threatens a ton of defensive Pokemon, such as Vileplume, Seismitoad, Rhydon, Garbodor, and more.
Other Options
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- Taunt to hinder walls like Audino.
- Swords Dance + Leftovers + Guts moveset
- Seed Bomb could be used over Earthquake or Close Combat on Guts Ursaring because it hits a few popular defensive Pokemon harder. Seed Bomb OHKOes Seismitoad, which isn't possible with an Adamant Toxic Orb boosted Facade. Seed Bomb also does 20% more damage (minimum) than Close Combat does to Rhydon.
Checks & Counters
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**Priority Attacks**: Ursaring is susceptible to being revenge KOed by Sucker Punch, Mach Punch, Aqua Jet, and Fake Out. If these Attacks don't KO Ursaring they will certainly cut into its longevity.
**Entry Hazards**: Ursaring is easily worn down because it's always poisoned or burned. Entry hazards cut into its logevity by adding damage every time Ursaring is switched in.
**Revenge Killers**: Ursaring is pretty slow without Quick Feet, so it's open to being KOed by any Pokemon that's faster than it. The Quick Feet variant is threatened by everything above base 105 Speed.
**Normal-type Resist**: Pokemon who resist or are immune to Facade cause problems for Ursaring. Rock / Steel / Ghost types can all switch in on Facade and threaten Ursaring. The Quick Feet variant lacks the power to break through bulky Rock-types and Steel-types.
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