[SET] Wallbreaker
Ursaluna @ Flame Orb
Ability: Guts
Tera Type: Normal
EVs: 88 HP / 252 Atk / 4 SpD / 164 Spe or 248 HP / 252 Atk / 8 SpD
Adamant / Brave Nature
- Swords Dance
- Headlong Rush / Earthquake
- Facade
- Fire Punch
[SET COMMENTS]
Ursaluna possesses an absurd level of wallbreaking power between Guts, STAB Facade, and a massive 140 base Attack. Facade coupled with a Ground-type STAB move and Fire Punch as coverage allows Ursaluna to break most defensive cores featuring Pokemon like Ferrothorn, Gliscor, Rotom-W, and Toxapex. Headlong Rush is preferred for immediate power, capable of guaranteeing an OHKO on Garganacl to prevent it from afflicting Ursaluna with Salt Cure. Earthquake is an alternative, as not dropping defenses allow Ursaluna to stay in and trade more efficiently with faster threats such as Tapu Lele and Ogerpon-W, which suits teams that have means to heal Ursaluna via Wish from Alomomola or Lunar Dance from Cresselia. Fire Punch is the optimal coverage move to hit Steel-types that are neutral or immune to Ground-type moves, such as Ferrothorn, Mega Scizor, and Skarmory. Tera Normal cranks up Ursaluna's wallbreaking power to the maximum, now able to OHKO nearly anything at +2; even the bulkiest resistant Pokemon such as Ferrothorn and Skarmory are KOed once slightly chipped. 164 Speed EVs are used to outrun uninvested Skarmory, but 248 HP / 252 Atk / 8 SpD with 0 Speed IVs accompanied by a Brave nature should be used on Trick Room teams. On that note, Ursaluna pairs well with Trick Room setters like Cresselia and Hatterene, as they can alleviate its low Speed as well as potentially provide Lunar Dance and Healing Wish. Unfortunately, outside of Trick Room, Ursaluna is held back by its poor Speed and defensive typing, which, despite its respectable defenses, leaves it unable to switch into many moves and vulnerable to faster offensive foes like Iron Valiant and Zamazenta, especially after it has taken chip damage. It is also prone to having its Flame Orb removed via Knock Off before it can activate, dampening its power significantly. Thus, teammates that can bring Ursaluna in safely, like Corviknight, Rotom-W, and Alomomola, to keep it as healthy as possible are greatly appreciated. Alomomola also has the added benefit of passing Wishes to Ursaluna. In addition, entry hazard setters like Landorus-T and Heatran are good allies, as hazards can further pressure the switches forced by Ursaluna.
[CREDITS]
Written by:
https://www.smogon.com/forums/members/red-fintans.637479/
Quality checked by:
https://www.smogon.com/forums/members/sealoo.514772/
Grammar checked by:
https://www.smogon.com/forums/members/royalfluxh.493260/
Ursaluna @ Flame Orb
Ability: Guts
Tera Type: Normal
EVs: 88 HP / 252 Atk / 4 SpD / 164 Spe or 248 HP / 252 Atk / 8 SpD
Adamant / Brave Nature
- Swords Dance
- Headlong Rush / Earthquake
- Facade
- Fire Punch
[SET COMMENTS]
Ursaluna possesses an absurd level of wallbreaking power between Guts, STAB Facade, and a massive 140 base Attack. Facade coupled with a Ground-type STAB move and Fire Punch as coverage allows Ursaluna to break most defensive cores featuring Pokemon like Ferrothorn, Gliscor, Rotom-W, and Toxapex. Headlong Rush is preferred for immediate power, capable of guaranteeing an OHKO on Garganacl to prevent it from afflicting Ursaluna with Salt Cure. Earthquake is an alternative, as not dropping defenses allow Ursaluna to stay in and trade more efficiently with faster threats such as Tapu Lele and Ogerpon-W, which suits teams that have means to heal Ursaluna via Wish from Alomomola or Lunar Dance from Cresselia. Fire Punch is the optimal coverage move to hit Steel-types that are neutral or immune to Ground-type moves, such as Ferrothorn, Mega Scizor, and Skarmory. Tera Normal cranks up Ursaluna's wallbreaking power to the maximum, now able to OHKO nearly anything at +2; even the bulkiest resistant Pokemon such as Ferrothorn and Skarmory are KOed once slightly chipped. 164 Speed EVs are used to outrun uninvested Skarmory, but 248 HP / 252 Atk / 8 SpD with 0 Speed IVs accompanied by a Brave nature should be used on Trick Room teams. On that note, Ursaluna pairs well with Trick Room setters like Cresselia and Hatterene, as they can alleviate its low Speed as well as potentially provide Lunar Dance and Healing Wish. Unfortunately, outside of Trick Room, Ursaluna is held back by its poor Speed and defensive typing, which, despite its respectable defenses, leaves it unable to switch into many moves and vulnerable to faster offensive foes like Iron Valiant and Zamazenta, especially after it has taken chip damage. It is also prone to having its Flame Orb removed via Knock Off before it can activate, dampening its power significantly. Thus, teammates that can bring Ursaluna in safely, like Corviknight, Rotom-W, and Alomomola, to keep it as healthy as possible are greatly appreciated. Alomomola also has the added benefit of passing Wishes to Ursaluna. In addition, entry hazard setters like Landorus-T and Heatran are good allies, as hazards can further pressure the switches forced by Ursaluna.
[CREDITS]
Written by:
https://www.smogon.com/forums/members/red-fintans.637479/
Quality checked by:
https://www.smogon.com/forums/members/sealoo.514772/
Grammar checked by:
https://www.smogon.com/forums/members/royalfluxh.493260/
Last edited: