Type:
Base Stats: 113 / 70 / 120 / 135 / 65 / 52 (BST: 555)
Ability: Mind's Eye (Normal/Fighting attacks can hit Ghosts, and this Pokemon's accuracy can't be lowered. Also ignores Evasion boosts. Essentially Keen Eye + Scrappy. This is its only ability)
New Signature Move: Blood Moon
BP: 140 | Acc: 100 | Type:
- Blood Moon
- Earth Power
- Calm Mind
- Moonlight
- Moonblast
- Rest
- Sleep Talk
- Trailblaze
- Taunt
- Hyper Voice
- Tera Blast
- Vacuum Wave
- Protect
Level Up Moves:
- [01] Scratch
- [01] Leer
- [01] Lick
- [01] Headlong Rush
- [08] Fury Swipes
- [13] Payback
- [17] Harden
- [22] Slash
- [25] Play Nice
- [35] Scary Face
- [41] Rest
- [41] Snore
- [48] Earth Power
- [56] Moonblast
- [64] Hammer Arm
- [70] Blood Moon
TM Learn:
- [TM001] Take Down
- [TM006] Scary Face
- [TM007] Protect
- [TM012] Low Kick
- [TM018] Thief
- [TM020] Trailblaze
- [TM025] Facade
- [TM028] Bulldoze
- [TM030] Snarl
- [TM031] Metal Claw
- [TM032] Swift
- [TM035] Mud Shot
- [TM036] Rock Tomb
- [TM043] Fling
- [TM046] Avalanche
- [TM047] Endure
- [TM049] Sunny Day
- [TM050] Rain Dance
- [TM055] Dig
- [TM058] Brick Break
- [TM061] Shadow Claw
- [TM066] Body Slam
- [TM067] Fire Punch
- [TM068] Thunder Punch
- [TM069] Ice Punch
- [TM070] Sleep Talk
- [TM071] Seed Bomb
- [TM084] Stomping Tantrum
- [TM085] Rest
- [TM086] Rock Slide
- [TM087] Taunt
- [TM088] Swords Dance
- [TM089] Body Press
- [TM102] Gunk Shot
- [TM103] Substitute
- [TM108] Crunch
- [TM117] Hyper Voice
- [TM121] Heavy Slam
- [TM129] Calm Mind
- [TM130] Helping Hand
- [TM133] Earth Power
- [TM149] Earthquake
- [TM150] Stone Edge
- [TM152] Giga Impact
- [TM158] Focus Blast
- [TM163] Hyper Beam
- [TM171] Tera Blast
- [TM172] Roar
- [TM179] Smack Down
- [TM184] Vacuum Wave
- [TM186] High Horsepower
- [TM191] Uproar
- [TM192] Focus Punch
Reminder:
- Moonlight
- [01] Scratch
- [01] Leer
- [01] Lick
- [01] Headlong Rush
- [08] Fury Swipes
- [13] Payback
- [17] Harden
- [22] Slash
- [25] Play Nice
- [35] Scary Face
- [41] Rest
- [41] Snore
- [48] Earth Power
- [56] Moonblast
- [64] Hammer Arm
- [70] Blood Moon
TM Learn:
- [TM001] Take Down
- [TM006] Scary Face
- [TM007] Protect
- [TM012] Low Kick
- [TM018] Thief
- [TM020] Trailblaze
- [TM025] Facade
- [TM028] Bulldoze
- [TM030] Snarl
- [TM031] Metal Claw
- [TM032] Swift
- [TM035] Mud Shot
- [TM036] Rock Tomb
- [TM043] Fling
- [TM046] Avalanche
- [TM047] Endure
- [TM049] Sunny Day
- [TM050] Rain Dance
- [TM055] Dig
- [TM058] Brick Break
- [TM061] Shadow Claw
- [TM066] Body Slam
- [TM067] Fire Punch
- [TM068] Thunder Punch
- [TM069] Ice Punch
- [TM070] Sleep Talk
- [TM071] Seed Bomb
- [TM084] Stomping Tantrum
- [TM085] Rest
- [TM086] Rock Slide
- [TM087] Taunt
- [TM088] Swords Dance
- [TM089] Body Press
- [TM102] Gunk Shot
- [TM103] Substitute
- [TM108] Crunch
- [TM117] Hyper Voice
- [TM121] Heavy Slam
- [TM129] Calm Mind
- [TM130] Helping Hand
- [TM133] Earth Power
- [TM149] Earthquake
- [TM150] Stone Edge
- [TM152] Giga Impact
- [TM158] Focus Blast
- [TM163] Hyper Beam
- [TM171] Tera Blast
- [TM172] Roar
- [TM179] Smack Down
- [TM184] Vacuum Wave
- [TM186] High Horsepower
- [TM191] Uproar
- [TM192] Focus Punch
Reminder:
- Moonlight
Overview:
Ursaluna-Bloodmoon has several interesting traits over its Hisuian counterpart, chief among them being its access to Moonlight for recovery, access to a very strong special nuke in Blood Moon, priority in Vacuum Wave, and slightly higher speed tier notably letting it potentially outrun Kingambit. Additionally, Ursaluna-Bloodmoon being a special attacker means it won't need to run Flame Orb for power, allowing it to run an item like Leftovers or Heavy-Duty Boots to allow for even more longevity. Ursaluna-Bloodmoon looks to be a very strong bulky setup Pokemon, and can even function well under Trick Room thanks to its low speed and high power. That's not to say that Ursaluna-Bloodmoon is strictly better than its Hisuian counterpart, as it lacks the immediate breaking power that makes Hisuian Ursaluna a strong wallbreaking option instead. Because of this, Ursaluna-Bloodmoon plays quite differently, and your expectations when using this Pokemon should be adjusted accordingly.
Tera Potential:
Potential Sets:
Bulky Calm Mind (Ursaluna-Bloodmoon) @ Leftovers / Heavy-Duty Boots
Ability: Mind's Eye
Tera Type: Fairy / Fighting
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Calm Mind
- Moonlight / Vacuum Wave / Protect
- Blood Moon
- Earth Power
This is your basic Ursaluna-Bloodmoon set, meant to function on bulkier teams as a semi-wallbreaker/late game wincon. Calm Mind boosts Ursaluna-Bloodmoon's already high Special Attack to further absurd levels, while shoring up its rather pithy Special Defense. Moonlight offers a form of recovery that can help keep going throughout the match, while Vacuum Wave with tera fighting can offer an interesting option against offensive teams. Protect is an option that allows Ursaluna-Bloodmoon to both stall Blood Moon's recovery period as well as rack up Leftovers recovery. Blood Moon is an incredibly strong Normal STAB option, capable of denting even resists such as non SpDef Corviknight and Gholdengo., the latter of which thanks to its ability. Earth Power works well Blood Moon as it rounds out your dual stab, and hits most of what you want to hit for good damage. Ideally, a set like this would come in off a pivot from a partner such as Cinderace or Zapdos, get a Calm Mind off, and start poking holes in the opposing team. As a late game wincon, Ursaluna-Bloodmoon with Vacuum Wave can clean up weakened teams, but you're ideally trying to leverage its bulk to finish the opponent before they can finish you.
Trick Room Attacker (Ursaluna-Bloodmoon) @ Choice Specs / Life Orb
Ability: Mind's Eye
Tera Type: Normal / Ground / Fighting / Fairy
EVs: 252 HP / 252 SpA / 4 SpD
IVs: 0 Spe
Quiet Nature
- Hyper Voice / Blood Moon
- Earth Power
- Vacuum Wave
- Moonblast / Calm Mind / Tera Blast
If you want to use Ursaluna-Bloodmoon under Trick Room (instead of Hisuian Ursaluna for whatever reason), this set would be it. Using its high Special Attack and decent coverage, Ursaluna-Bloodmoon can blow holes in the opposing team, allowing a teammate to come in and cleanup the game. Be careful to not run Blood Moon with Choice Specs on this set, unless you're intentionally going for a one-time use nuke button that completely saps your momentum. The rest of the set should be self-explanatory, though the last slot can be a bunch of different things. Calm Mind can give you more firepower, Moonblast is probably your next best coverage option (smacking Zamazenta and Baxcalibur is pretty nice), and Tera Blast can be used with Tera Fighting to give you a makeshift special Fighting STAB.
Conclusion:
Ursaluna-Bloodmoon looks to be a rather threatening bulky wallbreaker/late game cleaner in the OU metagame. While lacking the raw power of its Hisuian counterpart, its solid bulk, surprising longevity, and access to Calm Mind make it a very potent bulky setup mon on both Screens and more balanced teams. It has more competition on Trick Room builds due to Hisuian Ursaluna's higher immediate power, but seeing as how Trick Room has struggled for viability in OU, this downside is fairly moot. Over all, while Hisuian Ursaluna's reputation and history might make Ursaluna-Bloodmoon seem like a potentially mediocre pick at first glance, Ursaluna-Bloodmoon is more than capable of stealing games and outlasting opponents.
EDIT 1: Added Protect both as a notable move and to the Calm Mind moveset.
EDIT 2: Rewrote the analysis to be more favorable and more accurate to Ursaluna-Bloodmoon's place in the meta.
EDIT 3: Added Tera Potential section.
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