In Crystal this feat was already accomplished.
But what about the other games?
I give it a chance in Emerald. A single Unown.
Started with a ranom Unown, but it was Psychic, and that obviously was not good. So found some option to set all IVs to maximum, which is fortunately Dark, because Unown being a gimmick-pokemon is not particularly strong, so you don't want to suffer from Intimidate and similar effects.
That leaves Fire, Water, Grass, IceDragon and Dark as open options, and as we all know higher stats is usualy better. Plus I have no idea how to set all IVs individualy, or what numbers I would even need to have the maximum power with the highest possible stats for the various elements, so I'm running Dark.
I'm at the 3rd gym, struggling as usual with all the electric-steel pokemon, my guess is the first time I'll have real chance to break it is level 35.
Although I'm running a Lax (random) naturre Unown - forgot Nature already is a feature - and no EV-training. But I got the Muscle Band, so if I'll have to change down my Unown, rising another - that time with the right nature and proper EV-traiing - will be easier.
What's nugging me is, Rare Candy codes I found do not work, so I can't just feed my mon levelups :(
On the positive side Black Glasses boost the damage Dark type can cause, so it's not the worst. And with enough level even when paralyzed I'll be able to outspeed, hehe.
Not even dreaming about Silver in the postgsame, but I hope The League is possible.
Then Platinum brings in Metronome and Choice Specs to play with, so that might worth a try too.
UPDATE1:
Was right.
So passed the 1st gym at 14 -> 15 (meaning levelled up during).
Gym 2: lvl 23, and an Oran Berry.
Gym 3: 35.
For this against the Magneton you should not get any critical (or have critical to finish it off), and hit through any condition you suffer (paralyzis, confusion), then the Manectric casts 70% chance Howl, meaning you do not suffer damage for a very good chance, so just try.
Gym 4 at 43.
Gym 5: Norman's Slaking's Counter is devastating, and with only 1 move available... This looks bad.
Sounded like an awful lot of grinding, so went and get my Modest version. And while I can not insert candies, I can change wild pokemons to whatever kind I want to, so Gengar for SAtk EV (42 to pick off with macho bracelet), Nidoqueen for HP (the calculation says Unown will have 130 Speed at the end, what is good even for Steven), and Chansey for Exp (same base Exp as Blissey for some reason). If Chansey proves too bulky, I'll just go for Lapras, or whatever.
Chansey is fine, just its soft-boiled is annoying, but I take it. Currently 31, will grind to 45 to try Norman the first time - the previous Unown I abandoned at lvl 44. We'll see if the EVs and the nature provide noticeable difference there, or we'll need to grind MUCH higher to survive the Counter.
When you grinded up enough, training on the ash-fields on the north on Chanceys are great. It still knows no attacking moves, but is the highest level possible with that. If I have to really grind up, I'll have to move to Mirage Tower, but let's hope it doesn't come to that.
UPDATE 2: At lvl 45 the new Unown oneshot Spinda, oneshot the Vigoroth, 3-shot the Slaking which only used 1 Facade. the Linoone outsped, but delt negligeable damage.
Gym 6 was largly uninterresting, aside the pokemons are a bit chnukier there, o you need more PP than usual. But at this point you have your PP maxed out, so just heal before confronting the leader. Done at 51.
Maxie was kind of a joke. I'm like 20 level higher at this point, and did not visit the optional areas. So this is pretty conservative from me. The only thing that can break the run here is bad confusion-luck from Swagger, what even only hits us if Scary Face do not miss. I have no idea why that move missed by the way. Doesn't really matter, as the Mightiena is the same turn, the Crobat outspeeds either way, and the Camerrupt underspeeds either way. I'm 58 by the way at this point. The mountain/hideout is pretty long for a solo-pokemon, especialy if you only have 1 move, and the limited backpack-space is super-annoying, I'll never return to the first 3 generations because of that.
Using the same type of unown because I just can't care about the double-battles, and you just can imagine I'm 10 level higher or something if you want.
Archie is again a joke. Not a threat, if we don ot count his Swagger, Confusion and Flinch conditions. I hate when the game is designed to troll you with conditions, because you cann ot do anything about them, especialy when the whole opponent team is able to hit you with them. Then the only option you can fall back on is oneshotting everything, what is not good game-design. That's the top reasone I like gen 7 Ultra, those games used another approach to be hard. They actualy make you think about resources and build tactics encounter on encounter sasis.
Gym who-even-remembers (7) was again not hard, just BS. Confusion and Double Team.
Wally also done on this level.
--------------
Let's do The League. Entering with 15 candies and 85 levels.
Sidney:
1 - Mightyena will either Sand-Attack you (90%), or Bite (10%). Dunno which is worse. It is 2-hit.
2 - Shiftry is a piece of #&@. It will do Double-Team most of the times, try to put confusion on you (Swagger), and it even has Torment, which is just fatal for Unown. So you need to level up until it is 2-hit, period. Its only attacking move is some pychic crap barely doing any damage, but it makes you damage yourself, and that's just bad.
3 - Cacturne will lower your speed, and/or leech seed you, what is BAD. Again 2-turn fight. I think this one likes to Swagger you too.
4 - Crawdunt is simply super-effective. And likes Swords Dance.
5 - Absol do not even have to do anything, because it is again 2-turn, and Leech Seed finishes you off at 85. Let's candy up more.
Btw, why is it that any time the run starts to go on my favour, the elite-member gets a critical hit?
Anyway, I tried the fight ONCE after every candy, and this was the first time I slipped through:
Phoebe is easy of course, only the Dusclops is annoying with its PP-burning Protect-turns.
For Glacia after finishing its horde gained a level. The interresting thing was, that most of its pokemon wasted turns setting up Hail, but I could have prevented them doing so by oneshotting them on just 1, maximum 2 levels higher if I had to.
Drake's pokemon were constantly just a sliver from being 1HKO-d. But in the end I slipped through.
Gained another level at finishing off the Champion's team. Milotic's recovery was super-annoying.
Tried Steven, but that just won't happen. To happen you'd need... Against the Skarmory it should throw Spikes, then miss an attack, then you get a crit on your 3rd attack to prevent it getting healed. When the Metagross comes up (usualy Cradily is second) you need another critical else it supereffective you with Shadow Ball. All that has to happen to even worth crunching the numbers for this. So Unown can't do it.
But what about the other games?
I give it a chance in Emerald. A single Unown.
Started with a ranom Unown, but it was Psychic, and that obviously was not good. So found some option to set all IVs to maximum, which is fortunately Dark, because Unown being a gimmick-pokemon is not particularly strong, so you don't want to suffer from Intimidate and similar effects.
That leaves Fire, Water, Grass, IceDragon and Dark as open options, and as we all know higher stats is usualy better. Plus I have no idea how to set all IVs individualy, or what numbers I would even need to have the maximum power with the highest possible stats for the various elements, so I'm running Dark.
I'm at the 3rd gym, struggling as usual with all the electric-steel pokemon, my guess is the first time I'll have real chance to break it is level 35.
Although I'm running a Lax (random) naturre Unown - forgot Nature already is a feature - and no EV-training. But I got the Muscle Band, so if I'll have to change down my Unown, rising another - that time with the right nature and proper EV-traiing - will be easier.
What's nugging me is, Rare Candy codes I found do not work, so I can't just feed my mon levelups :(
On the positive side Black Glasses boost the damage Dark type can cause, so it's not the worst. And with enough level even when paralyzed I'll be able to outspeed, hehe.
Not even dreaming about Silver in the postgsame, but I hope The League is possible.
Then Platinum brings in Metronome and Choice Specs to play with, so that might worth a try too.
UPDATE1:
Was right.
So passed the 1st gym at 14 -> 15 (meaning levelled up during).
Gym 2: lvl 23, and an Oran Berry.
Gym 3: 35.
For this against the Magneton you should not get any critical (or have critical to finish it off), and hit through any condition you suffer (paralyzis, confusion), then the Manectric casts 70% chance Howl, meaning you do not suffer damage for a very good chance, so just try.
Gym 4 at 43.
Gym 5: Norman's Slaking's Counter is devastating, and with only 1 move available... This looks bad.
Sounded like an awful lot of grinding, so went and get my Modest version. And while I can not insert candies, I can change wild pokemons to whatever kind I want to, so Gengar for SAtk EV (42 to pick off with macho bracelet), Nidoqueen for HP (the calculation says Unown will have 130 Speed at the end, what is good even for Steven), and Chansey for Exp (same base Exp as Blissey for some reason). If Chansey proves too bulky, I'll just go for Lapras, or whatever.
Chansey is fine, just its soft-boiled is annoying, but I take it. Currently 31, will grind to 45 to try Norman the first time - the previous Unown I abandoned at lvl 44. We'll see if the EVs and the nature provide noticeable difference there, or we'll need to grind MUCH higher to survive the Counter.
When you grinded up enough, training on the ash-fields on the north on Chanceys are great. It still knows no attacking moves, but is the highest level possible with that. If I have to really grind up, I'll have to move to Mirage Tower, but let's hope it doesn't come to that.
UPDATE 2: At lvl 45 the new Unown oneshot Spinda, oneshot the Vigoroth, 3-shot the Slaking which only used 1 Facade. the Linoone outsped, but delt negligeable damage.
Gym 6 was largly uninterresting, aside the pokemons are a bit chnukier there, o you need more PP than usual. But at this point you have your PP maxed out, so just heal before confronting the leader. Done at 51.
Maxie was kind of a joke. I'm like 20 level higher at this point, and did not visit the optional areas. So this is pretty conservative from me. The only thing that can break the run here is bad confusion-luck from Swagger, what even only hits us if Scary Face do not miss. I have no idea why that move missed by the way. Doesn't really matter, as the Mightiena is the same turn, the Crobat outspeeds either way, and the Camerrupt underspeeds either way. I'm 58 by the way at this point. The mountain/hideout is pretty long for a solo-pokemon, especialy if you only have 1 move, and the limited backpack-space is super-annoying, I'll never return to the first 3 generations because of that.
Using the same type of unown because I just can't care about the double-battles, and you just can imagine I'm 10 level higher or something if you want.
Archie is again a joke. Not a threat, if we don ot count his Swagger, Confusion and Flinch conditions. I hate when the game is designed to troll you with conditions, because you cann ot do anything about them, especialy when the whole opponent team is able to hit you with them. Then the only option you can fall back on is oneshotting everything, what is not good game-design. That's the top reasone I like gen 7 Ultra, those games used another approach to be hard. They actualy make you think about resources and build tactics encounter on encounter sasis.
Gym who-even-remembers (7) was again not hard, just BS. Confusion and Double Team.
Wally also done on this level.
--------------
Let's do The League. Entering with 15 candies and 85 levels.
Sidney:
1 - Mightyena will either Sand-Attack you (90%), or Bite (10%). Dunno which is worse. It is 2-hit.
2 - Shiftry is a piece of #&@. It will do Double-Team most of the times, try to put confusion on you (Swagger), and it even has Torment, which is just fatal for Unown. So you need to level up until it is 2-hit, period. Its only attacking move is some pychic crap barely doing any damage, but it makes you damage yourself, and that's just bad.
3 - Cacturne will lower your speed, and/or leech seed you, what is BAD. Again 2-turn fight. I think this one likes to Swagger you too.
4 - Crawdunt is simply super-effective. And likes Swords Dance.
5 - Absol do not even have to do anything, because it is again 2-turn, and Leech Seed finishes you off at 85. Let's candy up more.
Btw, why is it that any time the run starts to go on my favour, the elite-member gets a critical hit?
Anyway, I tried the fight ONCE after every candy, and this was the first time I slipped through:
Phoebe is easy of course, only the Dusclops is annoying with its PP-burning Protect-turns.
For Glacia after finishing its horde gained a level. The interresting thing was, that most of its pokemon wasted turns setting up Hail, but I could have prevented them doing so by oneshotting them on just 1, maximum 2 levels higher if I had to.
Drake's pokemon were constantly just a sliver from being 1HKO-d. But in the end I slipped through.
Gained another level at finishing off the Champion's team. Milotic's recovery was super-annoying.
Tried Steven, but that just won't happen. To happen you'd need... Against the Skarmory it should throw Spikes, then miss an attack, then you get a crit on your 3rd attack to prevent it getting healed. When the Metagross comes up (usualy Cradily is second) you need another critical else it supereffective you with Shadow Ball. All that has to happen to even worth crunching the numbers for this. So Unown can't do it.
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