Challenge Unown solo runs

In Crystal this feat was already accomplished.
But what about the other games?

I give it a chance in Emerald. A single Unown.
Started with a ranom Unown, but it was Psychic, and that obviously was not good. So found some option to set all IVs to maximum, which is fortunately Dark, because Unown being a gimmick-pokemon is not particularly strong, so you don't want to suffer from Intimidate and similar effects.
That leaves Fire, Water, Grass, IceDragon and Dark as open options, and as we all know higher stats is usualy better. Plus I have no idea how to set all IVs individualy, or what numbers I would even need to have the maximum power with the highest possible stats for the various elements, so I'm running Dark.
I'm at the 3rd gym, struggling as usual with all the electric-steel pokemon, my guess is the first time I'll have real chance to break it is level 35.
Although I'm running a Lax (random) naturre Unown - forgot Nature already is a feature - and no EV-training. But I got the Muscle Band, so if I'll have to change down my Unown, rising another - that time with the right nature and proper EV-traiing - will be easier.
What's nugging me is, Rare Candy codes I found do not work, so I can't just feed my mon levelups :(
On the positive side Black Glasses boost the damage Dark type can cause, so it's not the worst. And with enough level even when paralyzed I'll be able to outspeed, hehe.
Not even dreaming about Silver in the postgsame, but I hope The League is possible.
Then Platinum brings in Metronome and Choice Specs to play with, so that might worth a try too.

UPDATE1:
Was right.
So passed the 1st gym at 14 -> 15 (meaning levelled up during).
Gym 2: lvl 23, and an Oran Berry.
Gym 3: 35.

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For this against the Magneton you should not get any critical (or have critical to finish it off), and hit through any condition you suffer (paralyzis, confusion), then the Manectric casts 70% chance Howl, meaning you do not suffer damage for a very good chance, so just try.

Gym 4 at 43.

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Gym 5: Norman's Slaking's Counter is devastating, and with only 1 move available... This looks bad.
Sounded like an awful lot of grinding, so went and get my Modest version. And while I can not insert candies, I can change wild pokemons to whatever kind I want to, so Gengar for SAtk EV (42 to pick off with macho bracelet), Nidoqueen for HP (the calculation says Unown will have 130 Speed at the end, what is good even for Steven), and Chansey for Exp (same base Exp as Blissey for some reason). If Chansey proves too bulky, I'll just go for Lapras, or whatever.
Chansey is fine, just its soft-boiled is annoying, but I take it. Currently 31, will grind to 45 to try Norman the first time - the previous Unown I abandoned at lvl 44. We'll see if the EVs and the nature provide noticeable difference there, or we'll need to grind MUCH higher to survive the Counter.
When you grinded up enough, training on the ash-fields on the north on Chanceys are great. It still knows no attacking moves, but is the highest level possible with that. If I have to really grind up, I'll have to move to Mirage Tower, but let's hope it doesn't come to that.

UPDATE 2: At lvl 45 the new Unown oneshot Spinda, oneshot the Vigoroth, 3-shot the Slaking which only used 1 Facade. the Linoone outsped, but delt negligeable damage.

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Gym 6 was largly uninterresting, aside the pokemons are a bit chnukier there, o you need more PP than usual. But at this point you have your PP maxed out, so just heal before confronting the leader. Done at 51.

Maxie was kind of a joke. I'm like 20 level higher at this point, and did not visit the optional areas. So this is pretty conservative from me. The only thing that can break the run here is bad confusion-luck from Swagger, what even only hits us if Scary Face do not miss. I have no idea why that move missed by the way. Doesn't really matter, as the Mightiena is the same turn, the Crobat outspeeds either way, and the Camerrupt underspeeds either way. I'm 58 by the way at this point. The mountain/hideout is pretty long for a solo-pokemon, especialy if you only have 1 move, and the limited backpack-space is super-annoying, I'll never return to the first 3 generations because of that.

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Using the same type of unown because I just can't care about the double-battles, and you just can imagine I'm 10 level higher or something if you want.

Archie is again a joke. Not a threat, if we don ot count his Swagger, Confusion and Flinch conditions. I hate when the game is designed to troll you with conditions, because you cann ot do anything about them, especialy when the whole opponent team is able to hit you with them. Then the only option you can fall back on is oneshotting everything, what is not good game-design. That's the top reasone I like gen 7 Ultra, those games used another approach to be hard. They actualy make you think about resources and build tactics encounter on encounter sasis.

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Gym who-even-remembers (7) was again not hard, just BS. Confusion and Double Team.

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Wally also done on this level.

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Let's do The League. Entering with 15 candies and 85 levels.

Sidney:
1 - Mightyena will either Sand-Attack you (90%), or Bite (10%). Dunno which is worse. It is 2-hit.
2 - Shiftry is a piece of #&@. It will do Double-Team most of the times, try to put confusion on you (Swagger), and it even has Torment, which is just fatal for Unown. So you need to level up until it is 2-hit, period. Its only attacking move is some pychic crap barely doing any damage, but it makes you damage yourself, and that's just bad.
3 - Cacturne will lower your speed, and/or leech seed you, what is BAD. Again 2-turn fight. I think this one likes to Swagger you too.
4 - Crawdunt is simply super-effective. And likes Swords Dance.
5 - Absol do not even have to do anything, because it is again 2-turn, and Leech Seed finishes you off at 85. Let's candy up more.
Btw, why is it that any time the run starts to go on my favour, the elite-member gets a critical hit?
Anyway, I tried the fight ONCE after every candy, and this was the first time I slipped through:

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Phoebe is easy of course, only the Dusclops is annoying with its PP-burning Protect-turns.

For Glacia after finishing its horde gained a level. The interresting thing was, that most of its pokemon wasted turns setting up Hail, but I could have prevented them doing so by oneshotting them on just 1, maximum 2 levels higher if I had to.

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Drake's pokemon were constantly just a sliver from being 1HKO-d. But in the end I slipped through.

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Gained another level at finishing off the Champion's team. Milotic's recovery was super-annoying.

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Tried Steven, but that just won't happen. To happen you'd need... Against the Skarmory it should throw Spikes, then miss an attack, then you get a crit on your 3rd attack to prevent it getting healed. When the Metagross comes up (usualy Cradily is second) you need another critical else it supereffective you with Shadow Ball. All that has to happen to even worth crunching the numbers for this. So Unown can't do it.

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In Crystal this feat was already accomplished.
But what about the other games?

I give it a chance in Emerald. A single Unown.
Started with a ranom Unown, but it was Psychic, and that obviously was not good. So found some option to set all IVs to maximum, which is fortunately Dark, because Unown being a gimmick-pokemon is not particularly strong, so you don't want to suffer from Intimidate and similar effects.
That leaves Fire, Water, Grass, IceDragon and Dark as open options, and as we all know higher stats is usualy better. Plus I have no idea how to set all IVs individualy, or what numbers I would even need to have the maximum power with the highest possible stats for the various elements, so I'm running Dark.
I'm at the 3rd gym, struggling as usual with all the electric-steel pokemon, my guess is the first time I'll have real chance to break it is level 35.
Although I'm running a Lax (random) naturre Unown - forgot Nature already is a feature - and no EV-training. But I got the Muscle Band, so if I'll have to change down my Unown, rising another - that time with the right nature and proper EV-traiing - will be easier.
What's nugging me is, Rare Candy codes I found do not work, so I can't just feed my mon levelups :(
On the positive side Black Glasses boost the damage Dark type can cause, so it's not the worst. And with enough level even when paralyzed I'll be able to outspeed, hehe.
Not even dreaming about Silver in the postgsame, but I hope The League is possible.
Then Platinum brings in Metronome and Choice Specs to play with, so that might worth a try too.

UPDATE1:
Was right.
So passed the 1st gym at 14 -> 15 (meaning levelled up during).
Gym 2: lvl 23, and an Oran Berry.
Gym 3: 35.

View attachment 681328

For this against the Magneton you should not get any critical (or have critical to finish it off), and hit through any condition you suffer (paralyzis, confusion), then the Manectric casts 70% chance Howl, meaning you do not suffer damage for a very good chance, so just try.
Im pretty sure HP dark unown solo run is possible in Emerald (albeit with a lot of overleveling) but certain bosses would be a difficult like Sydney or Archie who uses a lot of dark resistant mons.
 
Im pretty sure HP dark unown solo run is possible in Emerald (albeit with a lot of overleveling) but certain bosses would be a difficult like Sydney or Archie who uses a lot of dark resistant mons.
We will see. In all instances I'm not using up the candies, and will only use the PPUp if I have more than 3.
Overleveling was always the game, so no surprise there. I'm glad to hear it sounds possible to more experienced players, so the real question is, will it need the right nature and training, or can go vanilla.
If I'll have to capture another and do training, I'll make deep research that maybe another type can be better.
Interresting sidefact is, that if any NPC would use Shedinja, only Dark and Fire would worth choosing.
EDIT: Ice looks attractive if Dark fails.
 
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Interresting sidefact is, that if any NPC would use Shedinja, only Dark and Fire would worth choosing.
EDIT: Ice looks attractive if Dark fails.
There is only 2 trainers outside of battle facilities that use Shedinja: Bugsy in his HGSS rematch and Ace Trainer Melba in the Mauville food court. So using Ice is save but you would have trouble against the numerous water types and especially Glacia due to ⅗ of her team resisting Ice by ⅛.
 
After grinding on Sidney for half the day, if anybody says Gen 3 Emerald is the peak of pokemon, I'll laugh the person out of the room.
That battle is player-abuse.
 
So I have a question, as I figured out how to get the right pokemon:

A) I can outspeed Cynthia's Garchomp with a Speed-boosting nature and busted speed EV-s. The stat total of HP + SAtk + Speed this way is 590.9 and the SAtk value is 242, HP is 141.

B) I can outspeed everything else on Cynthia's team with a Speed-boosting nature. The stat total of HP + SAtk + Speed this way is 588.9 and the SAtk value is 242, HP is 161.

C) I can outspeed everything else on Cynthia's team with a SAtk-boosting nature. The stat total of HP + SAtk + Speed this way is 596.2, and the SAtk value is 266.2, HP is 144.

Which could be the best option? Probably outspeeding, because that Garchomp has moves.
here is time to figure it out, as now that I know it is easy to put in this exact pokemon I can go and get the Macho Brace, summon a new Unown and EV-train that.

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Got enlightened. From gen4 Metronome and Choice Spec is available, so speed-boosting nature it is.
 
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So let's start the Platinum challenge:

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Mars was also not easy. Had to grind to 23 to oneshot the zubat so it does not Toxic me, and that level was also enough that though the Purugly still outsped me with supereffective damage, twoshot the kitty.

Gym 2 was expectedly easy with Flying HP (lvl 29).

Jupiter is slower, but that skunktank is a tank - not just can stand hits, but deal them too. At lvl 32 it is range-dependent, 1 more level would push the odds to your favour.

Gym 3 (the ghost gym) is such a trolling-gym of this generation. Will-o-wisp, Confuse-ray, Curse...

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She sends her ace, the Mismagius second, so your first t6ask is to outspeed that. The second would be to oneshot the duskull at the start, but I only had it in range at 42+, but I got lucky 'cause the MM shot a Confuse Ray at me in the first turn, and I got lucky to punch through it - this only happens like 10% of the time, 90% of the time you hit yourself in confusion. Then it got into a healing-loop, only hitting me with 1 Shadow Ball. The Haunter was onshot fortunately.

At 47 and access to Metronome washed over gym 4, the fighting gym. Seriously, a single set of Hidden Power PPs was enough to beat everyone inside.

Gym 5, the water gym was a bit more interresting, which has strong pokemons, and a quite long puzzle to reach the boss. Had to grind to 54 to pass it. The problem was, the Buizel is faster, so it was either me outspeeding it gaining 2 turns, or getting enough damage to oneshot it. See, that and the Gyarados both have Crunch, and that hurts. I got a critical on the Buizel by the way, so you might need more grinding than me. (PS: there is a code for Rare Candies. I used that code, and poof, all my medicines are gone now. Also can not pick up any new item that goes into the medicine pocket (they just disappear from the game). The only solution was to use the All Item code, and that gave literaly every item in the game, what is not good, but that's just how it is I assume. I do not have eg. the SuperRod though, nor any badge I've not aquired, so while the situation is not optimal, not everything is lost. If You need a rare Candy, try this fan-made code instead.)

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On Route 210 there is a Probopass, and that's hugh and annyoingly paralyzes and flinches you. Save before encountering it.

The 6th, Steely-gím was hard. I guess you noticed my level.

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The 7th, Ice gym at lvl 81-82 with neutral damage is smooth sailing. So even if it'd turn up I screwed up picking the Hidden Power type, until this point (unless maybe if you are Ice-type), it is definitely doable. Not with a team, but a single Unown.

Cyrus in the GHQ went down at 83 for me. I got speed EV from 12 pokemon which each gave me 2*3 Speed EVs. Maxed the the SAtk EVs, the rest went into HP EVs.
Now he in the Distortion World is a bit more interresting. Choice Spec is a better item here than Metronome, otherwise you have to fish for a Will-O-Wisp miss and more. At lvl 85 seemed the Weavile (nasty thing with all kinds of supereffective moves) started the battle again, but turned out in the 2nd turn we are actualy speed-tied, because at that time I won the lottery. But then the Crobat Toxiced me, so my hopes fell hard. And eventualy died, when he used a Full Restore on the Gyarados.

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But then I still had 3 HP left in the next turn!

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The 8th, final, electric gym is bonkers. I wanned to write these pokemons aside the Magnetons, which caused me problems in the Steel gym back then, are not very buff, so every type of Unown should have a good chance here, but the Leader is actualy nasty.
1 - Jolteon shoots Thunder Wave which paralyzes you, and onehitting it is a bit much to ask. So I advise here to fish for a crit against it.
2 - Raichu will use Signal Beam which has "10% chance to confuse the target". Yeah. "Ten percent". Whatever, twoshot this, and hope that it won't crit, and even if you get confused you shoot through the confusion, because Unown doesn't really have HP to tank hits. And I have a nice amount from EV to tank with.
3 - Luxray uses Crunch, which is yet again supereffetctive. At least it doesn't have a status condition to apply.
4 - Electivire has a Sitrus Berry or what, making it a 3-shot, what is not ideal. And uses Thunder Punch to paralyze you. And has a Full Restore.
But against all odds, turned out with my EV-set (Timid nature) 93 IS the bare minimum level to beat this. Well, I assume if I'd never got the paralyze from the Electivire I could have passed lower, but I got a crit against the Jolteon, and did not get confused by the Raichu, AND I hit through the paralysis, so realisticly speaking yes, this was the best I could claim victory.

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Whoever the rival is in this - the game automaticaly named him Diamond for me, I thought he is Barry -, at the gate of The League, at lvl 95, I won without taking a single hit. Of course that I got 2 criticals during this fight might have helped for that, either way the point is, he wasn't much of an obstacle.

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Bertha is hard. I pumped up to lvl 100 because there remained no reason not to at this point.
The Whiscash is oneshot, the hippo is oneshot to, but brings Sandstorm what is taking away 102 HP even at best case scenario (a 6-turn fight). The Rhyperior is a hugh problem, because I think it rolls to check wether its move will connect, so if it shoots the super-effective Mega Horn, it'll always connect, and if it would not connect, THEN it casts Avalanche.
Then comes the Golem which isn't THAT bad, but is definitely at least 2 turns. And because of ranges can turn out to be 3-turn. And uses Thunder-punch to potentialy paralyze you, or Fire-punch to potentialy burn you.
So I figured out how to speed up the gameplay, unfortunatly only *4 speed is available, and now fishing for a fight where the Rhyperion casts avalanche, and I get a critical in the 2nd turn against it.
EDIT: the Golem seems fix 3 turn unfortunately, and easily gets a Full Restore dang it, but if I could pass it, the battle would be won.
UPDATE: so Mega Horn actualy can miss, and it has a 3rd rock-type move which is just as bad a Mega Horn. So what I need is it etiher miss with Mega Horn and then cast Avalanche, or miss with MM and I crit, or it cast Avalanche and I crit. Also possible to get the crit in the 1st turn. This'll bring me through with 150-175 HP to the Golem. Against THAT I need a 2nd turn crit. As far as I can see, that's my only chance.

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(initialy I skipped over by healing this fight to check the validation of the run, but later I got what I needed: the Rhyperior missed with MEga Horn, and the next turn I got a crit against it. That1s when I started to record the run and went through the next trainers once again)

If we get past the above, the fire-elite is easy, even if you get burnt the first turn.

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The psychic, final elite is also no match to us:

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Cínthia:
1 - Spiritomb: range
2 - Lucario: range
3 - Garchomp: two-shot, Dragon Rush damages ca 100 HP
4 - Milotic: 2-shot. If it casts Mirror Coat, that's Game Over. Surf hurts ca. 80 HP.
5 - Roserade: oneshot
6 - Togekiss: 2-shot.

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And for this one, I didn't even have to try that many times. Got it like the 3rd run. Choice Spec rules in this game, a definite improvement compared to Metronome, unlike in the Ultra-games.
 

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