The main idea of the team was focused around Unburden Sneasler cleaning up late game after a boost. Ceruledge with weak armor is there to cleave holes into teams to make cleaning up later easier.
Now, The team;
Great Tusk @ Rocky Helmet
Ability: Protosynthesis
Tera Type: Water
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Earthquake
- Stealth Rock
- Knock Off
- Rapid Spin
Good old reliable ,stealth rock setter and also a part of the defensive backbone of the team. Checks most physical threats ,while providing great utility. Rocky Helmet to help rack up chip damage ,for the sweepers to clean up later on. It's bulk and physical defense has often ,stopped possible sweeps right in it's tracks. Rapid spin is also necessary for this team to function properly ,which Tusk provides reliably.
Enamorus-Therian @ Leftovers
Ability: Overcoat
Tera Type: Water
EVs: 248 HP / 224 Def / 36 Spe
Bold Nature
- Calm Mind
- Iron Defense
- Draining Kiss
- Earth Power
Forms the second part of the teams defensive backbone. Not only does thison provide defensive utility,if played rightly it becomes an winckn in itself. Once it's checks and counters are taken care of ,it becomes unkillable and sweeps teams on it's own. Tera water helps a lot in dealing with threats like Sneasler and Iron moth after a boost.
Dragapult @ Choice Specs
Ability: Infiltrator
Tera Type: Dragon
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Flamethrower
- U-turn
- Shadow Ball
Reliable wall breaker and offensive pivot. Pult mostly punches holes into the opposing teams for the sweepers to clean up later on. It also forces switch ins constantly which helps break the opponents momentum.
Sneasler @ Grassy Seed
Ability: Unburden
Tera Type: Flying
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Acrobatics
- Swords Dance
- Dire Claw
- Close Combat
The main star of the show. Sneasler after a sword dance and prior chip damage on the opponents is an amazing late game sweeper. Standard moveset ith Tera flying to take care of mons like Great Tusk. Does however struggle with Gholdengo and Corviknight,often fails to KO them and gets knocked out in return.
Ceruledge @ Focus Sash
Ability: Weak Armor
Tera Type: Flying
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bitter Blade
- Poltergeist
- Shadow Sneak
- Swords Dance
The idea of Weak armor ceruledge started as a gimmick however, quickly it became an actual offensive threat. Played rightly, it often cleans up teams by itself. Poltergeist after a boost hits like truck as well.
I have been switching between Tera flying and Tera fairy ,and am not sure still which Tera type to go with,both have their benefits such as flying allowing it to set up on tusk and Tera fairy making Dark matchups easier.

Rillaboom @ Choice Band
Ability: Grassy Surge
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Grassy Glide
- U-turn
- High Horsepower
Last,but not the least Rillaboom is mainly here to set up the Grassy surge for Sneasler.It also provides useful utility eith knock off,generates momentum with U turn and provides priority with Grassy glide,which even after it's Nerf ,coming from Banded Rillaboom is a reliable way to pick off already weakened mons ,even those that resist it shch as Dragonite and Roaring moon.
The main problem of the team ,is Sneasler's unreliability as a sweeper. It's insanely frail and if it doesn't get a set up opportunity or I don't predict a Tera correctly ,it just becomes a burden for the team.
Gliscor is also a problem ,due it eating hits for days and ,I have nothing to switch into it's annoying toxic spam except Sneasler which again is too frail to take an attack and check it.
Another problem is Zapdos,this team has a weakness to flying types ,while Enamorus-Therian mostly checks these mons for the team ,Zapdos also hits it super effectively with Electric moves. It is also more of a problem due it's better bulk ,it doesn't go down easy and creates problem for the team. Static is just cherry on the top and hinders the team's momentum greatly.
Any help is appreciated!
Now, The team;
Great Tusk @ Rocky Helmet
Ability: Protosynthesis
Tera Type: Water
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Earthquake
- Stealth Rock
- Knock Off
- Rapid Spin
Good old reliable ,stealth rock setter and also a part of the defensive backbone of the team. Checks most physical threats ,while providing great utility. Rocky Helmet to help rack up chip damage ,for the sweepers to clean up later on. It's bulk and physical defense has often ,stopped possible sweeps right in it's tracks. Rapid spin is also necessary for this team to function properly ,which Tusk provides reliably.
Enamorus-Therian @ Leftovers
Ability: Overcoat
Tera Type: Water
EVs: 248 HP / 224 Def / 36 Spe
Bold Nature
- Calm Mind
- Iron Defense
- Draining Kiss
- Earth Power
Forms the second part of the teams defensive backbone. Not only does thison provide defensive utility,if played rightly it becomes an winckn in itself. Once it's checks and counters are taken care of ,it becomes unkillable and sweeps teams on it's own. Tera water helps a lot in dealing with threats like Sneasler and Iron moth after a boost.
Dragapult @ Choice Specs
Ability: Infiltrator
Tera Type: Dragon
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Flamethrower
- U-turn
- Shadow Ball
Reliable wall breaker and offensive pivot. Pult mostly punches holes into the opposing teams for the sweepers to clean up later on. It also forces switch ins constantly which helps break the opponents momentum.
Sneasler @ Grassy Seed
Ability: Unburden
Tera Type: Flying
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Acrobatics
- Swords Dance
- Dire Claw
- Close Combat
The main star of the show. Sneasler after a sword dance and prior chip damage on the opponents is an amazing late game sweeper. Standard moveset ith Tera flying to take care of mons like Great Tusk. Does however struggle with Gholdengo and Corviknight,often fails to KO them and gets knocked out in return.
Ceruledge @ Focus Sash
Ability: Weak Armor
Tera Type: Flying
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bitter Blade
- Poltergeist
- Shadow Sneak
- Swords Dance
The idea of Weak armor ceruledge started as a gimmick however, quickly it became an actual offensive threat. Played rightly, it often cleans up teams by itself. Poltergeist after a boost hits like truck as well.
I have been switching between Tera flying and Tera fairy ,and am not sure still which Tera type to go with,both have their benefits such as flying allowing it to set up on tusk and Tera fairy making Dark matchups easier.

Rillaboom @ Choice Band
Ability: Grassy Surge
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Grassy Glide
- U-turn
- High Horsepower
Last,but not the least Rillaboom is mainly here to set up the Grassy surge for Sneasler.It also provides useful utility eith knock off,generates momentum with U turn and provides priority with Grassy glide,which even after it's Nerf ,coming from Banded Rillaboom is a reliable way to pick off already weakened mons ,even those that resist it shch as Dragonite and Roaring moon.
The main problem of the team ,is Sneasler's unreliability as a sweeper. It's insanely frail and if it doesn't get a set up opportunity or I don't predict a Tera correctly ,it just becomes a burden for the team.
Gliscor is also a problem ,due it eating hits for days and ,I have nothing to switch into it's annoying toxic spam except Sneasler which again is too frail to take an attack and check it.
Another problem is Zapdos,this team has a weakness to flying types ,while Enamorus-Therian mostly checks these mons for the team ,Zapdos also hits it super effectively with Electric moves. It is also more of a problem due it's better bulk ,it doesn't go down easy and creates problem for the team. Static is just cherry on the top and hinders the team's momentum greatly.
Any help is appreciated!