UMPL IV - Format Discussion Thread

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This thread is expected to be open until manager signups. The intent of this thread is to determine the format of UMPL IV. Hosts are as of yet undecided, but we have a group of offers that we are are considering. Manager signups will go up September 8th.

Some useful links include the manager signups, player signups, and administrative decisions threads from last year. This will allow folks to have an understanding of what this tournament looked like last year so people can make informed posts. To be entirely clear: the format for UMPL IV will change. The question is not a matter of whether or not to change the tournament, the question is in what manner. In the time since the last UMPL, we've introduced two new UMs to our scene - 1v1, which admittedly already had a presence in last UMPL, and Ubers UU, which did not. Six UMs is a rough spot to be in for the format. Last year, we had eight slots and eight teams, and we'd ideally not want to downgrade from that structure too much.

Of particular note: 2v2's leadership are considering requesting to be removed from UMPL for a number of reasons. This is currently undecided, but each section will include an addendum of what the structure might look like if 2v2 does request removal. However, by default, format considerations in the OP will assume all 6 UMs are going to participate in UMPL.
edit: 2v2 will remain in UMPL

Here are some options that Isaiah and I have discussed. Not all are particularly ideal or preferred. Some are being brought up primarily as thought exercises and would take as-of-yet unforeseen levels of interest signups-wise to justify doing.

By default, this would be two slots for each UM.

This is not an ideal structure, but exists for the sake of full conversation as something that we have considered. It would allow for 2x representation for all UMs, while not ballooning the size of the tour to an unreasonable amount.

2v2 drop addendum: This is not a valid structure if 2v2 drops. This format cannot be considered if 2v2 drops.

Here there be dragons, folks. By default, this would be two metas with 2 slots, and four metas with 1 slot. Alternatively, each UM can get one slot and then the final 2 be unique in some manner: change on a week-by-week basis, multi-tier Bo3s, homefield advantage, pick-ban, so on and so forth. There is a lot of potential design space, whith 2 slots in the limbo of not knowing where they could go. There may even be arguments for a metagame that is not strictly speaking a top level subforum of Unofficial Metagames, but I don't know what those would look like.

On the assumpion of 2x2 + 4x1, which metas fall where is difficult to determine. Ubers UU and ZU have the largest average tournament presence when looking at the Open and the Seasonal in 2024, but NFE and AG both fill out decent team tour numbers in their local PLs. 1v1's circuit tournaments were not in the calculations when Isaiah and I discussed back in July, but they likely have a higher average than either or both of Ubers UU and ZU, as well as being one of the tiers (alongside AG) to recieve two slots last UMPL. There are fractally endless ways to objectively or subjectively judge which metagame goes where, and with time and spunk anyone can probably concoct an argument for every combination of metagames that they think should get 2 slots.

To be fully clear: There is no objective answer to which slots would get chosen, and the decision lies exclusively with UM leadership and UMPL planning. Every single objective means of measuring which tier earns a second slot in 8x8 is a subjective decision of which objective measure to use. Individual tournament signups, UMPL signups (2024 or 2023!), community vote, PL representation elsewhere, Discord activity, et cetra - all of these have objective logic that can be used to slot tiers, but have heavily subjective logic behind which one should be chosen.

This one's the difficult one.

2v2 drop addendum: three metas with 2 slots, two metas with one. Alternatively, 8x6 with each meta getting one slot and then a unique slot as a sixth. Or, jump up to 8x10 below.

By default, this would be two slots for four UMs, and one slot for two UMs.

Which UMs those would be are up for discussion, as seen in the 8x8 conversation. This would be a small expansion from last year, providing two more slots to adjust for the changes since last year. This is a bit of a weirder one, since its existence becomes strongly more preferable if 2v2 ends up withdrawing, but can be considered anyway if they don't. I won't go into more depth about which tiers would be prioritized here, since I did enough of that in 8x8 (as of writing this I haven't even written 8x8 yet.)

2v2 drop addendum: this would become two slots for every UM if 2v2 drops.

By default, this would be two slots for every UM.

This would expand the tournament somewhat significantly, adding an additional four slots on each team, for a total of 32 additional starters. This is a hard justification to make, as we'd have to expect signups to be exceptionally strong - this doesn't mean signup count, but you'd have to anticipate 16 starter-level players for each tier, as well as another 10 or so viable substitutes.

2v2 drop addendum: this would become 8x10 if 2v2 drops.

By default, this would be a single slot for every single UM.

This is the largest we feel, team-wise, that the tournament could reasonably support. Having this many teams, however, would necessitate a smaller amount of slots - 10x8 is viewed as less preferable to 8x12 or 8x8. There is no relevant variance for this format in slot representation, this is the only structure 10x6 can support - or, in reality, 10xN overall. Additionally, this would necessitate more quality manager duo signups than most other formats.

2v2 drop addendum: 10x6 or 10xN is not a valid structure if 2v2 drops. This format cannot be considered if 2v2 drops.

Most ideas are on the table. We want this to be a successful tournament, and that starts by figuring out what format works the best for the most people. Please be kind and courteous to leadership, hosts when they are announced, other members in the thread, and other UM tiers. Tier bashing will not be tolerated and can lead to infractions. The quickest way to get your suggestion or argument discarded is by tearing down or trashing another tier.
 
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Quick thoughts for a first time UM format discusser:

I'm a big advocate for the 8 teams + 10 slots.

AG, ZU, and 1v1 have historically been among the most popular formats for UMPL. They've had consistently high turnouts with high-quality players (and expanding) since their inceptions, both through individual tours, seasonals, and their respective PLs. Forum activity has been high for them as well, which leads others to continue pushing for metagame development throughout passing goes. There hasn't been signs of declines from these three tiers; having them having two dedicated slots in UMPL seems to be a good start for those three tiers. The same goes for Ubers UU despite its recent inception.

NFE has struggled with turnout both ladder and forum activity-wise, but there has been a surge of activity this PL that have brought up many metagame developments not seen before. While smaller than before, the quality of players for both veterans and newcomers still remains high. NFE has historically had decent tour numbers to compensate as well. However, I think the smaller playerbase merits them a singular slot instead. 2v2 has also been struggling with playerbases in tours and forum activity, but Iirc they have decent numbers ladder-wise to justify warranting a slot. 2v2 also seems to be going under a similar revival of the tier to revitalize its metagame from what I've heard.

TLDR: Go for 2 AG + 2 ZU + 2 1v1 + 2 UbersUU + 1 NFE + 1 2v2
 
My thoughts as a manager last year, gonna be very honest about how I felt leading up to and during the tournament. Good chance I don't actually participate, but I want to make sure the tournament goes smoother than it did last year

- 2v2 was already a big stretch last year and I'm not expecting it to be any less dire slotting wise this year since if anything interest in 2v2 has declined. I'd much rather see UUbers get their time to shine since they at least have a higher ceiling (and probably a higher floor) in terms of competitiveness
- I thought last year's expansion to 8 teams was premature and left some teams overextended and wasn't supported by the manager signups when the time came (which is part of the reason I signed up last minute - to make sure there were more managers that had experience in most of the communities represented). I'd rather have seen it be 6 teams with the same amount of slots, or slightly more slots with 6 teams. Definitely don't increase the number of teams again.
n teams with 8 slots - 6x8 would be my preference but 8x8 is probably fine with a 2v2 drop
1v1
1v1
AG
AG
ZU
ZU
UUbers
NFE

Flex slots would be cool too but idt they're at all necessary. A bo3 / bo5 slot would just be awkward no matter how you did it because there's basically 3 sets of 2 similar tiers, unless you had someone play every single tier once back to back (minus 2v2), which I doubt more than a couple people would sign up for.
Flex format idea:

1v1
2v2
AG
NFE
UUbers
ZU
Flex (NFE / ZU)
Flex (AG / UUbers)

Obviously, if 2v2 drops this format is out the window but I like the idea of a high tier flex and a low tier flex slot, so that at least similar tiers are featured (and similar communities are encouraged to interact more?). If 2v2 were to be included, this seems like a fine way to do it
 
Please do not consider 10 teams, manager quality was already a big problem last year with 8 teams and I can't see it getting better. 6 slots also make for more variance every week as every game weights more in the week; which is quite problematic in a game like Pokémon. Also this leads to every slot being isolated, which is already quite a problem given the lack of overlap between certain community outside a few selected players. Also 9 weeks is very long and will eventually lead to burnout, especially as it's not a trophy tournament and some players are going to be focused on SCL and circuit playoffs given the timing. I believe every other format could lead to a fun and enjoyable tournament, but this one is the only one that I believe to be completely unviable and would result in a bad experience.

On other formats:
6 x 12 is too short, as it gives very little room to managers for mixing lineup out and has a different variance problem to the 10 teams one, as one bad week can be lethal for the team. From a spectator experience, there is also far less games to watch. There is also the awkward playoff format that a lot of people dislike with no objectively better alternative that would match the consistency of 10 or 8 teams teamtours (Belgian thing is not objectively better).

8 x 8 is what we had in previous years and it feels wrong to me that at least two of ZU, 1v1, and AG would lose a slot to include UUbers, when the playerbase are, afaik, not overlaping. These three metagames have been able to field 2 slots for the past years and I don't see a reason to reduce the number of slots for them. I don't think anything has changed regarding these metagames to warrant dropping a slot, though I'm unaware of specifics of 1v1 and AG playerbases.

8 x 10 is imo the most obvious and natural choice. A new metagame is added, let's increase the number of slots to make room for it. I can't think of a downside for this format except if you value every UM having the same amount of slots, which is not something I aim for given how bigger some UMs are than others.

8 x 12 i'm not sure if UUbers, 2v2, and NFE can field so many slots, but if they can, I don't mind. I think it's a bit worse than 8 x 10 because this would make management much harder with so many more slots to take into account and probably a shortage of good signups.

FormatNumber of games played per teamTotal number of games played in regular season
6 x 1260180
8 x 856224
8 x 1070280
8 x 1284336
10 x 654270

On unconventional slots:
i.e. non 1v1, 2v2, AG, NFE, UUbers, and ZU slots. I've been wanting BDSP and LGPE to be included in UMPL for a while, as RoA doesn't have room for them in their tournaments, while we do. BDSP has an active community and BDSPPL concluded some weeks ago, while being a great success, I'm sure it would fit perfectly into UMPL. I'm not very familiar to LGPE and it's much smaller afaik, but it could be considered too.
I'm anti bo3. It requires far too much preparation and the variance factor is already included by the fact there are other slots playing. Picking the bo3 tiers is also awkward, the 3 biggest UMs (ZU, AG, 1v1) don't overlap much and afaik it's true for all combination of 3 UMs. bo3 goes against the spirit of a team tournament. It isn't more competitive as it is inherently making it harder for people who don't have the free time to build 3 brand new teams every week in complete different metagames. I struggled to see people signup for it.
Pick and Ban (or some Grand Slam like picking things) would be a better alternative to bo3, alleviating its biggest issue in prep. I do still struggle to see many people signing up for it (unless picking happens before sending up lineups which would make it harder for hosts). Unlike bo3, I think this format has potential but it has too many downsides to be included.
Rotating formats shouldn't be considered at all. It makes the order in which you face teams far too important (ideally it shouldn't matter at all) and makes drafting much harder as you need to be able to field one additional starter for every single tier.
Homefield means you need 2 of them to make it work, so not really seeing the point over something much easier to draft and organize than giving 1 more slots to 2 tiers.

tldr: 8 x 10 is the best, 8 x 12 is a close second. 6 x 12 and 8 x 8 are not great but decent enough to make a viable tour. 10 x 6 is garbage.
Consider BDSP as an alternative slot over the other alternative solutions.
ZU must retain its 2 slots
 
8x10 > 8x12 > 8x8 > 6x12 > 10x6

Quick thoughts on it are that 8x10 allows for the most expression in my opinion, accounting for more or less active UMs, allowing for more newer players to hit the scene in the active ones, while the less active ones still have an open slot, though this could cause problems in decision-making on who and what.
8x12 is self-explanatory, 2 each very simple, might make it harder to find players for some of the smaller ones, and does require a fairy large amount of signups, but is probably the easy second pick for me.
8x8 is third, a much smaller pool allows less expression for newer players, which is not something I'd personally prefer, and having 2 slots potentially dedicated to a bo3 is not something I like, considering prepping for a teamtour in bo1 is already relative challenging, and bo3 could be overwhelming, though not opposed to the ideas of something like a pick-ban or a non-top-level UM.
6x12 makes regular season games feel kind of insignificant, and while it provides an even 2 slots per tier, it's preferred to be avoidable in the OP, and I agree with this.
Lastly, 10x6, 1 slot per team, meaning 10 overall is less than 12 for most others, which is unidealistic to me, as I'd prefer more slots and fewer teams as opposed to vice versa, and the increased pressure on a good amount of good manager signups just makes this an easy least favourite for me.

2v2 dropping is not something i have an opinion on, nor something i feel qualified to have an opinion on, but if it's not very active then maybe it'd be better dropping? but my tldr is similar to 5dots, Go for 2 AG + 2 ZU + 2 1v1 + 2 UbersUU + 1 NFE + 1 2v2
 
After a bit more discussion 2v2 has decided that we aren't going to request removal from UMPL, I'll make a post in the 2v2 thread as well detailing what our plans are in regards to the tier (post here).
 
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Assuming this tournament will have a custom avatar prize like last year, 6 teams doesn't feel right to me, this is too short for a tournament that gather so many communities, what's exciting about this tournament is that we get to see 4 or 5 different communities playing together and everyone get to see new stuff and how exciting every tier is, 5 weeks just feel too short to me, especially for a tournament with a prize.
However, 10 teams feels way too much, last year, some teams couldn't even afford a builder for NFE, so i don't know what's going to happen with 10 teams, sure, NFEPL is going on with 18 SV slots and it's working well, but that's because there's only 6 teams and every teams has at least 1 builder to get everyone teams or everyone is helping each other, but that would possibly mean managers would have to consider 2 NFE builders for 1 slot, most of the players in SV for NFEPL would probably be better slots for other tiers too, and some people have said that they would take a break after NFEPL as well, so i don't know how we're gonna fulfill 10 NFE slots from different teams, this looks dire to me if we want to get a good competitive level.

I think it's pretty clear to me that the tiers who should be given the most amount of slots are ZU, 1v1, and AG, i don't know UUbers at all, so i don't wanna count them out and i encourage people who's been active in the UUbers tier to talk about how is the tier and the community, but as someone who's quite active in NFE and has been playing the tier for years, as much as i would love to see a lot of NFE games happening in this tournament, this is just not realistic, our playerbase is way smaller than ZU, 1v1, and AG, and it would simply be unfair to have 2 NFE slots and only 1 ZU/1v1/AG slot due to how big their communities are compared to ours, for 8 slots, i believe 2 of 1v1/ZU/AG should get 2 slots and the other 4 tiers should get one slot (that would include the tier without 2 slots from 1v1/ZU/AG and UUbers, NFE, and 2v2).
For 8 teams 10 slots, x2 1v1, x2 ZU, x2 AG, x2 UUbers, x1 NFE, x1 2v2 looks like the best, and this format looks like the best overall.
8 teams 12 slots just looks like too much, i'm not sure if 2v2 and NFE will be able to fill 16 slots each, if this format is the one who's being chosen, i think ZU, 1v1, or AG should be given an extra slot rather than NFE being given a 2nd slot, as i said above, NFEPL has 18 SV slots, but not 18 players are able to build NFE well, and most of these players are probably better options for other tiers, i can see a BO3 or BO5 slot being added if we reach enough signups to get 12 slots, i think NFE would be able to be played at a good level and since NFEPL is still happening, most players will be able to give teams to the BO5 player without having to build 2 teams a week.

TLDR : 8 teams is the best, 10 slots >>>8 slots > 12 slots, 1v1, ZU, UUbers and AG should have the priority over 2v2 and NFE for the most amount of slots

10 slots:
1v1
1v1
AG
AG
ZU
ZU
UUbers
UUbers
2v2
NFE
 
8x8 is my usual golden standard, but given the selection of tiers it would require one of AG and ZU to only have one slot, which is no bueno.

12 slots is way too much, puts so many constraints on managers which are usually not of the highest quality smogon has to offer and can often offer little activity throughout. Other than that certain slots have too little a playerbase compared to others to provide the same level of representation

10 managers is too many, and 6 is a step back despite the tour presumably gaining more users. So 8 is the way to go

Thus, 8x10 is pretty much the only viable option, with:
1v1 x2
AG x2
ZU x2
UUbers x2
2v2
NFE
 
As someone who almost exclusively plays ZU at the moment I can’t really speak too much to other tiers other than having dabbled in Ubers UU during its initial inception, but I’d love to have more tiers added if there isn’t much overlap with said tiers. As such, I’d fully support an 8x10 format. I’d also like to speak to ZU’s continued activity; we have a full eight teams running in ZUPL and several great SV players and supports who are either spending time building or playing other generations of ZU in ZUPL; we’d certainly be able to garner enough signups to support two slots like last year. I’d also like to briefly echo the sentiment of 8x10 >>>>> 8x8 > 8x12 > rest, 6 team formats are really messy and just kinda feel bad imo and I’m not sold on having enough signups for a full blown 8x12 format without further knowledge of the additional tiers included.
 
12 slots is too many 10 teams is too many, I'd do 8x8 at max but 6 teams is also fine. can probably double up on whatever ums are most popular I assume that's between ag uubers and 1v1 but 1v1 and 2v2 have playerbase overlap so I'm not sure on the logistics there.
 
8x10 > 8x8 > 8x12 = 6x12 > 10x6
2 slots for most of the tiers seems def viable, so hopefully not 10x6 to allow for this, but also prob not 8x12, and to a lesser extent 6x12, as it doesnt seem like every meta has enough players for 2 slots.
 
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Hello. This will close on the 8th with an opening of manager signups. We are currently considering the following 8x10 format as the primary slot format selection for this tournament:

1v1
1v1
ZU
ZU
AG
AG
Ubers UU
Ubers UU
NFE
2v2

Budget and number of substitutes required will be determined at the time of manager signups. We’d like folks posting to focus on the listed slot format if folks are posting.
 
Probs should have brought this up earlier given manager signups have already gone up and stuff but didn't think abt it due to being busy with other things but...

From experience, 1v1 kinda tends to like doing a Bo7 and a Bo5 slot but I'm unsure if there's community support to do that given that this isn't a team tournament in the 1v1 forum, so I wanted to just post this here as a way to maybe see if this is firstly something that UMPL would be okay with changing and secondly if the 1v1 community wants to see that change. Hopefully this sorta starts some discussion in here about it if UMPL would be fine accommodating last minute changes. Thanks!
 
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