[overview]
**Draft Order**: Round 7 onwards
**Price Range**: 5-6 points
**Overview**: Umbreon is an incredibly bulky Pokemon that uses its utility moves to be a great blanket check for many dangerous Pokemon. Furthermore, Umbreon can fit on a good variety of teams that want a cheap special wall. However, Umbreon is let down by the fact it is abysmal offensively. Its reliance on those utility moves can make it easy to set up on or shut down by disruptive moves despite the fact it has disruptive moves of its own it can use to prevent this from happening.
[strategy comments]
Common Roles
========
**Special Tank**: Boasting fantastic mixed defenses with a passable defensive typing that allows it to check Psychic- and Ghost-types as well as reliable healing, Umbreon is a dangerous tank that won't go down in one hit even from some super effective attacks. While it still has great physical bulk, its role as a special tank is much more unique and should be taken full advantage of.
**Utility**: Having the ability to pass high-HP Wishes to its teammates, Umbreon can also act purely as a utility Pokemon with its great supporting movepool.
Common Moves
========
**Primary STAB Moves**: Foul Play, Crunch, Dark Pulse
**Setup Moves**: Calm Mind
**Utility Moves**: Moonlight, Roar, Snarl, Taunt, Thunder Wave, Toxic, Wish, Yawn, Protect
**Coverage**: Alluring Voice, Psychic
Niche Moves
========
**Reflect / Light Screen**: Umbreon normally has enough bulk to hold its own; however, dual screens are an option if it wants to beef up its teammates.
**Mean Look**: A common way for foes to beat Umbreon is to switch out to prevent Toxic damage from racking up. Mean Look can be used to prevent that from happening.
**Charm**: Umbreon is able to handle special threats by itself with no problem; however, Charm can be used if Umbreon wants to better take on certain physically offensive Pokemon.
Common Items
========
**Heavy-Duty Boots**: By preventing entry hazard damage from adding up, most notably from Toxic Spikes, Heavy-Duty Boots is a safe way to let Umbreon repeatedly switch in to tank hits.
**Leftovers**: When it's combined with Protect to safely get healed from Wish, have Yawn go off, or continue to increase Toxic damage, Leftovers can act as reliable healing through it all.
Niche Items
========
**Resistance Berries**: As Psychic- and Ghost-types that Umbreon wants to check usually have Fighting- or Fairy-type moves, a resistance Berry can alleviate some of the damage one time.
**Sitrus Berry**: When Leftovers is too slow for a method of recovery, Sitrus Berry can be used as a more immediate health pack to keep Umbreon out of KO ranges.
**Rocky Helmet**: While Umbreon typically functions best as a special wall, Rocky Helmet can be used on physically defensive sets to give it a way to punish contact moves.
**Mental Herb**: Since Umbreon is prone to being severely crippled by Taunt and Encore, Mental Herb can be used to shrug off an instance of one of those moves.
Tera
========
Umbreon is a usable secondary Tera Captain if there are absolutely no other cheap teammates that benefit from it, but it should never be reliant on Terastallization. Dark is a decent defensive typing, but being able to change its type helps its defensive capabilities quite a bit. Tera Fairy and Water are reliable defensive types, while Tera Poison turns its Fighting-, Fairy-, and Bug-type weaknesses into resistances while also ensuring it will not miss Toxic. Offensively, Umbreon cannot really make Terastallization work, but just changing its type is enough to do what it wants to do.
Draft Strategy
========
Umbreon fits best on balance teams as a way to check certain foes and poison its incoming checks. Defensive Pokemon that would appreciate reliable recovery are especially good, as Umbreon has the ability to pass them Wishes.
**Stallbreakers**: Bulky setup sweepers such as Zarude, Mew, and Tornadus-T work well with Umbreon to slowly wear down teams, making stallbreakers an important role to fit on the team.
**Entry Hazard Control**: Since Umbreon and its teammates will be switching around a lot on bulkier teams, it is a good idea to have ways to prevent hazards from wearing the team down.
**Entry Hazard Setters**: While Umbreon does not like having hazards on its side of the field, having them on the opponent’s side will make it much harder to keep the offensive pressure on it, and it also has access to Roar to rack up chip damage.
Checks and Counters
========
**Disruptive Moves**: Umbreon is very prone to moves like Taunt and Encore that prevent it from cycling through the status moves it wants to use.
**Pokemon Immune to Poison**: Umbreon’s primary way of dealing damage is through Toxic damage, so any Pokemon immune to it will have little trouble coming in on it. Physical attackers do still have to be concerned about STAB Foul Play, however, as it will do a ton of damage.
**Substitute**: Umbreon's inability to reliably remove Substitute outside of Roar makes it extremely easy for attackers, especially special attackers that do not take much damage from Foul Play, to freely set up and gain tempo against Umbreon.
**Fairy-type Pokemon**: Umbreon has to be wary of the Fairy-type Pokemon such as Iron Valiant, Enamorus, and Primarina that shrug off Foul Play and can hit it super effectively back.
**Fighting-type Pokemon**: Since most Fighting-type Pokemon such as Urshifu-R, Great Tusk, and Quaquaval are physical attackers, they are not concerned with Umbreon’s special bulk and can smash through it regardless. They do still have to fear getting hit by a Toxic from it, though.
[credits]
Written by:
https://www.smogon.com/forums/members/drizzle.313217/
Quality checked by:
https://www.smogon.com/forums/members/theuncultured.629845/
https://www.smogon.com/forums/members/techno.527276/
Grammar checked by:
https://www.smogon.com/forums/members/a-blue-banana.649096/
**Draft Order**: Round 7 onwards
**Price Range**: 5-6 points
**Overview**: Umbreon is an incredibly bulky Pokemon that uses its utility moves to be a great blanket check for many dangerous Pokemon. Furthermore, Umbreon can fit on a good variety of teams that want a cheap special wall. However, Umbreon is let down by the fact it is abysmal offensively. Its reliance on those utility moves can make it easy to set up on or shut down by disruptive moves despite the fact it has disruptive moves of its own it can use to prevent this from happening.
[strategy comments]
Common Roles
========
**Special Tank**: Boasting fantastic mixed defenses with a passable defensive typing that allows it to check Psychic- and Ghost-types as well as reliable healing, Umbreon is a dangerous tank that won't go down in one hit even from some super effective attacks. While it still has great physical bulk, its role as a special tank is much more unique and should be taken full advantage of.
**Utility**: Having the ability to pass high-HP Wishes to its teammates, Umbreon can also act purely as a utility Pokemon with its great supporting movepool.
Common Moves
========
**Primary STAB Moves**: Foul Play, Crunch, Dark Pulse
**Setup Moves**: Calm Mind
**Utility Moves**: Moonlight, Roar, Snarl, Taunt, Thunder Wave, Toxic, Wish, Yawn, Protect
**Coverage**: Alluring Voice, Psychic
Niche Moves
========
**Reflect / Light Screen**: Umbreon normally has enough bulk to hold its own; however, dual screens are an option if it wants to beef up its teammates.
**Mean Look**: A common way for foes to beat Umbreon is to switch out to prevent Toxic damage from racking up. Mean Look can be used to prevent that from happening.
**Charm**: Umbreon is able to handle special threats by itself with no problem; however, Charm can be used if Umbreon wants to better take on certain physically offensive Pokemon.
Common Items
========
**Heavy-Duty Boots**: By preventing entry hazard damage from adding up, most notably from Toxic Spikes, Heavy-Duty Boots is a safe way to let Umbreon repeatedly switch in to tank hits.
**Leftovers**: When it's combined with Protect to safely get healed from Wish, have Yawn go off, or continue to increase Toxic damage, Leftovers can act as reliable healing through it all.
Niche Items
========
**Resistance Berries**: As Psychic- and Ghost-types that Umbreon wants to check usually have Fighting- or Fairy-type moves, a resistance Berry can alleviate some of the damage one time.
**Sitrus Berry**: When Leftovers is too slow for a method of recovery, Sitrus Berry can be used as a more immediate health pack to keep Umbreon out of KO ranges.
**Rocky Helmet**: While Umbreon typically functions best as a special wall, Rocky Helmet can be used on physically defensive sets to give it a way to punish contact moves.
**Mental Herb**: Since Umbreon is prone to being severely crippled by Taunt and Encore, Mental Herb can be used to shrug off an instance of one of those moves.
Tera
========
Umbreon is a usable secondary Tera Captain if there are absolutely no other cheap teammates that benefit from it, but it should never be reliant on Terastallization. Dark is a decent defensive typing, but being able to change its type helps its defensive capabilities quite a bit. Tera Fairy and Water are reliable defensive types, while Tera Poison turns its Fighting-, Fairy-, and Bug-type weaknesses into resistances while also ensuring it will not miss Toxic. Offensively, Umbreon cannot really make Terastallization work, but just changing its type is enough to do what it wants to do.
Draft Strategy
========
Umbreon fits best on balance teams as a way to check certain foes and poison its incoming checks. Defensive Pokemon that would appreciate reliable recovery are especially good, as Umbreon has the ability to pass them Wishes.
**Stallbreakers**: Bulky setup sweepers such as Zarude, Mew, and Tornadus-T work well with Umbreon to slowly wear down teams, making stallbreakers an important role to fit on the team.
**Entry Hazard Control**: Since Umbreon and its teammates will be switching around a lot on bulkier teams, it is a good idea to have ways to prevent hazards from wearing the team down.
**Entry Hazard Setters**: While Umbreon does not like having hazards on its side of the field, having them on the opponent’s side will make it much harder to keep the offensive pressure on it, and it also has access to Roar to rack up chip damage.
Checks and Counters
========
**Disruptive Moves**: Umbreon is very prone to moves like Taunt and Encore that prevent it from cycling through the status moves it wants to use.
**Pokemon Immune to Poison**: Umbreon’s primary way of dealing damage is through Toxic damage, so any Pokemon immune to it will have little trouble coming in on it. Physical attackers do still have to be concerned about STAB Foul Play, however, as it will do a ton of damage.
**Substitute**: Umbreon's inability to reliably remove Substitute outside of Roar makes it extremely easy for attackers, especially special attackers that do not take much damage from Foul Play, to freely set up and gain tempo against Umbreon.
**Fairy-type Pokemon**: Umbreon has to be wary of the Fairy-type Pokemon such as Iron Valiant, Enamorus, and Primarina that shrug off Foul Play and can hit it super effectively back.
**Fighting-type Pokemon**: Since most Fighting-type Pokemon such as Urshifu-R, Great Tusk, and Quaquaval are physical attackers, they are not concerned with Umbreon’s special bulk and can smash through it regardless. They do still have to fear getting hit by a Toxic from it, though.
[credits]
Written by:
https://www.smogon.com/forums/members/drizzle.313217/
Quality checked by:
https://www.smogon.com/forums/members/theuncultured.629845/
https://www.smogon.com/forums/members/techno.527276/
Grammar checked by:
https://www.smogon.com/forums/members/a-blue-banana.649096/
Last edited: