Draft Umbreon

drizzle

is a Community Contributoris a Tiering Contributoris a Top Contributor
MPL Champion
[overview]
**Draft Order**: Round 7 onwards

**Price Range**: 5-6 points

**Overview**: Umbreon is an incredibly bulky Pokemon that uses its utility moves to be a great blanket check for many dangerous Pokemon. Furthermore, Umbreon can fit on a good variety of teams that want a cheap special wall. However, Umbreon is let down by the fact it is abysmal offensively. Its reliance on those utility moves can make it easy to set up on or shut down by disruptive moves despite the fact it has disruptive moves of its own it can use to prevent this from happening.


[strategy comments]
Common Roles
========
**Special Tank**: Boasting fantastic mixed defenses with a passable defensive typing that allows it to check Psychic- and Ghost-types as well as reliable healing, Umbreon is a dangerous tank that won't go down in one hit even from some super effective attacks. While it still has great physical bulk, its role as a special tank is much more unique and should be taken full advantage of.

**Utility**: Having the ability to pass high-HP Wishes to its teammates, Umbreon can also act purely as a utility Pokemon with its great supporting movepool.

Common Moves
========
**Primary STAB Moves**: Foul Play, Crunch, Dark Pulse

**Setup Moves**: Calm Mind

**Utility Moves**: Moonlight, Roar, Snarl, Taunt, Thunder Wave, Toxic, Wish, Yawn, Protect

**Coverage**: Alluring Voice, Psychic

Niche Moves
========
**Reflect / Light Screen**: Umbreon normally has enough bulk to hold its own; however, dual screens are an option if it wants to beef up its teammates.

**Mean Look**: A common way for foes to beat Umbreon is to switch out to prevent Toxic damage from racking up. Mean Look can be used to prevent that from happening.

**Charm**: Umbreon is able to handle special threats by itself with no problem; however, Charm can be used if Umbreon wants to better take on certain physically offensive Pokemon.

Common Items
========
**Heavy-Duty Boots**: By preventing entry hazard damage from adding up, most notably from Toxic Spikes, Heavy-Duty Boots is a safe way to let Umbreon repeatedly switch in to tank hits.

**Leftovers**: When it's combined with Protect to safely get healed from Wish, have Yawn go off, or continue to increase Toxic damage, Leftovers can act as reliable healing through it all.

Niche Items
========
**Resistance Berries**: As Psychic- and Ghost-types that Umbreon wants to check usually have Fighting- or Fairy-type moves, a resistance Berry can alleviate some of the damage one time.

**Sitrus Berry**: When Leftovers is too slow for a method of recovery, Sitrus Berry can be used as a more immediate health pack to keep Umbreon out of KO ranges.

**Rocky Helmet**: While Umbreon typically functions best as a special wall, Rocky Helmet can be used on physically defensive sets to give it a way to punish contact moves.

**Mental Herb**: Since Umbreon is prone to being severely crippled by Taunt and Encore, Mental Herb can be used to shrug off an instance of one of those moves.

Tera
========
Umbreon is a usable secondary Tera Captain if there are absolutely no other cheap teammates that benefit from it, but it should never be reliant on Terastallization. Dark is a decent defensive typing, but being able to change its type helps its defensive capabilities quite a bit. Tera Fairy and Water are reliable defensive types, while Tera Poison turns its Fighting-, Fairy-, and Bug-type weaknesses into resistances while also ensuring it will not miss Toxic. Offensively, Umbreon cannot really make Terastallization work, but just changing its type is enough to do what it wants to do.

Draft Strategy
========
Umbreon fits best on balance teams as a way to check certain foes and poison its incoming checks. Defensive Pokemon that would appreciate reliable recovery are especially good, as Umbreon has the ability to pass them Wishes.

**Stallbreakers**: Bulky setup sweepers such as Zarude, Mew, and Tornadus-T work well with Umbreon to slowly wear down teams, making stallbreakers an important role to fit on the team.

**Entry Hazard Control**: Since Umbreon and its teammates will be switching around a lot on bulkier teams, it is a good idea to have ways to prevent hazards from wearing the team down.

**Entry Hazard Setters**: While Umbreon does not like having hazards on its side of the field, having them on the opponent’s side will make it much harder to keep the offensive pressure on it, and it also has access to Roar to rack up chip damage.

Checks and Counters
========
**Disruptive Moves**: Umbreon is very prone to moves like Taunt and Encore that prevent it from cycling through the status moves it wants to use.

**Pokemon Immune to Poison**: Umbreon’s primary way of dealing damage is through Toxic damage, so any Pokemon immune to it will have little trouble coming in on it. Physical attackers do still have to be concerned about STAB Foul Play, however, as it will do a ton of damage.

**Substitute**: Umbreon's inability to reliably remove Substitute outside of Roar makes it extremely easy for attackers, especially special attackers that do not take much damage from Foul Play, to freely set up and gain tempo against Umbreon.

**Fairy-type Pokemon**: Umbreon has to be wary of the Fairy-type Pokemon such as Iron Valiant, Enamorus, and Primarina that shrug off Foul Play and can hit it super effectively back.

**Fighting-type Pokemon**: Since most Fighting-type Pokemon such as Urshifu-R, Great Tusk, and Quaquaval are physical attackers, they are not concerned with Umbreon’s special bulk and can smash through it regardless. They do still have to fear getting hit by a Toxic from it, though.

[credits]
Written by:
https://www.smogon.com/forums/members/drizzle.313217/
Quality checked by:
https://www.smogon.com/forums/members/theuncultured.629845/
https://www.smogon.com/forums/members/techno.527276/
Grammar checked by:
https://www.smogon.com/forums/members/a-blue-banana.649096/
 
Last edited:
[overview]
**Draft Order**: Round 7 onwards

**Price Range**: 5-6 points

**Overview**: Umbreon is an incredibly bulky Pokemon that uses its utility moves to be a great check for many dangerous Ghost and Psychic types. Furthermore, Umbreon does fit on a good variety of teams that want a cheap special wall. However, Umbreon is let down by the fact it is abysmal offensively. Its reliance on those utility moves can make it easy to set up on despite the fact it has disruptive moves to prevent this from happening. This was a bit too short for my liking so I spiced it up a little.


[strategy comments]
Common Roles
========
**Special Tank**: Boasting fantastic mixed defenses with a passable defensive typing that allows it to check Psychic- and Ghost-types as well as reliable healing, Umbreon is a dangerous tank that can be very difficult to cleanly OHKO. While it still has great physical defense, its role as a special tank is much more unique and should be taken full advantage of.

**Utility**: Having the ability to give high HP Wishes to its teammates, Umbreon can also act purely as a utility bot.

Common Moves
========
**Primary STAB Moves**: Foul Play, Crunch, Dark Pulse

**Setup Moves**: Calm Mind, Curse, Trailblaze

**Utility Moves**: Moonlight, Roar, Snarl, Taunt, Thunder Wave, Toxic, Wish, Yawn, Protect, Substitute, (Baton Pass is a safe means for it to pivot and pass wishes, but maybe you want to assume that Baton Pass is banned?)

**Coverage**: Alluring Voice, Psychic, Tera Blast

Niche Moves
========
**Reflect / Light Screen**: Umbreon normally has enough tankiness to hold its own, however, screens are an option if it wants to make itself harder to break or to support frailer teammates on a more aggressive draft. beef up its teammates. Umbreon can make a decent blob that aims to make a stall team unbreakable or to allow it to function on a more offensive team.

**Mean Look**: A common way for opponents to beat Umbreon is to switch out to prevent Toxic damage from racking up. Mean Look can be used to prevent that from happening. I might just move this to Common moves but maybe that's me.

Common Items
========
**Heavy-Duty Boots**: Preventing hazard damage from adding up, most notably Toxic Spikes, Heavy-Duty Boots is a safe way to repeatedly switch Umbreon in to tank hits.

**Leftovers**: With Protect to safely get healed from Wish, have Yawn go off, or continue to increase Toxic damage, Leftovers can act as reliable healing through it all.

Niche Items
========
**Resistance Berries**: As Psychic- and Ghost-types that Umbreon wants to check usually have Fighting- or Fairy-type moves, a resistance berry can alleviate some of the damage one time.

**Sitrus Berry**: When Leftovers is too slow a method of recovery, Sitrus Berry can be used as a more immediate health pack to keep it out of KO ranges.

**Rocky Helmet**: While Umbreon typically functions best as a special wall, Rocky Helmet can be used on physically defensive sets to give it a way to punish contact moves.

**Add Weakness Policy, Light Clay and Mental Herb**

Tera
========
Umbreon is a usable secondary Tera Captain. Dark-type is a decent defensive typing, but being able to change its type helps its defensive capabilities quite a bit. Tera Fairy and Water are reliable defensive types, while Tera Poison turns its Fighting-, Fairy-, and Bug-type weaknesses into resistances, also ensuring it will not miss Toxic. Offensively Umbreon cannot really make Terastallization work, but just changing its type is enough to do what it wants to do and can give it Tera Blast as a decent way to offer otherwise non-existent coverage.

Draft Strategy
========
Umbreon fits best on balance teams that have Pokemon to make use out of its ability to Toxic stall Pokemon. Defensive Pokemon that would appreciate reliable recovery are especially good as Umbreon has the ability to give them Wishes.

**Defensive Pokemon Without Reliable Recovery**: Physically defensive Pokemon such as Landorus-T, Great Tusk, and Archaludon that have everything going for them but reliable recovery appreciate Umbreon’s ability to soak special attacks and give Wishes to them.

**Stallbreakers**: Bulky setup sweepers such as Gliscor, Mew, and Tornadus-T work well with Umbreon to slowly wear down teams, making it an important role to fit.

**Hazard Control**: Since Umbreon and its teammates will be switching around a lot, it is a good idea to have ways to prevent hazards from wearing the team down.

**Entry-hazard Setters**: While Umbreon does not like having entry hazards on its side of the field, having them on the opponent’s side will make it much harder to keep the offensive pressure on it.

**Fighting / Fairy Resists**: Pokemon that can safely tank super effective fighting and fairy attacks will be greatly appreciated by Umbreon. Pokemon such as Tornadus-T, Scizor and Amoonguss can fill this role nicely.

Checks and Counters
========
**Disruptive Moves**: Umbreon is very prone to moves like Taunt and Encore that prevent it from cycling through the status moves it wants to use.

**Pokemon Immune to Poison**: Umbreon’s primary way of dealing damage is through Toxic damage, so any Pokemon immune to it will have little trouble coming in on it. Physical attackers do still have to be concerned about Foul Play, however, as STAB Foul Play will do a ton of damage.

**Substitute**: Lacking a way to reliably pop Substitute outside of Roar make it extremely easy for attackers, especially special attackers that do not take much damage from Foul Play, to freely set up on Umbreon.

**Fairy-type Pokemon**: Umbreon has to be wary of the Fairy-type Pokemon such as Iron Valiant, Enamorus, and Primarina that shrug off Foul Play and can hit it super effectively back.

**Fighting-type Pokemon**: Since Fighting-type Pokemon such as Urshifu, Great Tusk, and Quaquaval are all physical attackers, they are not concerned with Umbreon’s special bulk and can smash through it regardless. They do still have to fear getting hit by a Toxic from it though.

[credits]
Written by:
https://www.smogon.com/forums/members/user1.100000
Quality checked by:
https://www.smogon.com/forums/members/user2.200000
https://www.smogon.com/forums/members/user3.300000
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000

AMQC, based on what I know about Umbreon.
add comment remove
 
qc 1/2, I also added patar's comments where possible in blue
add comment remove

[overview]
**Draft Order**: Round 7 onwards

**Price Range**: 5-6 points

**Overview**: Umbreon is an incredibly bulky Pokemon that uses its utility moves to be a great check for many dangerous Ghost and Psychic types. Furthermore, Umbreon does fit on a good variety of teams that want a cheap special wall. However, Umbreon is let down by the fact it is abysmal offensively. Its reliance on those utility moves can make it easy to set up on despite the fact it has disruptive moves to prevent this from happening.


[strategy comments]
Common Roles
========
**Special Tank**: Boasting fantastic mixed defenses with a passable defensive typing that allows it to check Psychic- and Ghost-types as well as reliable healing, Umbreon is a dangerous tank that won't go down in one hit even from some super-effective attacks. While it still has great physical defense, its role as a special tank is much more unique and should be taken full advantage of.

**Utility**: Having the ability to give high HP Wishes to its teammates, Umbreon can also act purely as a utility bot with its great supporting movepool.

Common Moves
========
**Primary STAB Moves**: Foul Play, Crunch, Dark Pulse

**Setup Moves**: Calm Mind, Curse, Trailblaze

**Utility Moves**: Moonlight, Roar, Snarl, Taunt, Thunder Wave, Toxic, Wish, Yawn, Protect

**Coverage**: Alluring Voice, Psychic

Niche Moves
========
**Reflect / Light Screen**: Umbreon normally has enough tankiness to hold its own, however screens are an option if it wants to beef up its teammates.

**Mean Look**: A common way for opponents to beat Umbreon is to switch out to prevent Toxic damage from racking up. Mean Look can be used to prevent that from happening.

add charm since it's a good way to slow down physical threats

Common Items
========
**Heavy-Duty Boots**: Preventing hazard damage from adding up, most notably Toxic Spikes, Heavy-Duty Boots is a safe way to repeatedly switch Umbreon in to tank hits.

**Leftovers**: With Protect to safely get healed from Wish, have Yawn go off, or continue to increase Toxic damage, Leftovers can act as reliable healing through it all.

Niche Items
========
**Resistance Berries**: As Psychic- and Ghost-types that Umbreon wants to check usually have Fighting- or Fairy-type moves, a resistance berry can alleviate some of the damage one time.

**Sitrus Berry**: When Leftovers is too slow a method of recovery, Sitrus Berry can be used as a more immediate health pack to keep it out of KO ranges.

**Rocky Helmet**: While Umbreon typically functions best as a special wall, Rocky Helmet can be used on physically defensive sets to give it a way to punish contact moves.

add light clay and mental herb

Tera
========
Umbreon is a usable secondary Tera Captain. Dark-type is a decent defensive typing, but being able to change its type helps its defensive capabilities quite a bit. Tera Fairy and Water are reliable defensive types, while Tera Poison turns its Fighting-, Fairy-, and Bug-type weaknesses into resistances, also ensuring it will not miss Toxic. Offensively Umbreon cannot really make Terastallization work, but just changing its type is enough to do what it wants to do.

Draft Strategy
========
Umbreon fits best on balance teams that have Pokemon to make use out of its ability to Toxic stall Pokemon. Defensive Pokemon that would appreciate reliable recovery are especially good as Umbreon has the ability to give them Wishes.

**Defensive Pokemon Without Reliable Recovery**: Physically defensive Pokemon such as Landorus-T, Great Tusk, and Archaludon that have everything going for them but reliable recovery appreciate Umbreon’s ability to soak special attacks and give Wishes to them.

**Stallbreakers**: Bulky setup sweepers such as Gliscor, Mew, and Tornadus-T work well with Umbreon to slowly wear down teams, making it an important role to fit.

**Hazard Control**: Since Umbreon and its teammates will be switching around a lot, it is a good idea to have ways to prevent hazards from wearing the team down.

**Entry-hazard Setters**: While Umbreon does not like having entry hazards on its side of the field, having them on the opponent’s side will make it much harder to keep the offensive pressure on it.

Checks and Counters
========
**Disruptive Moves**: Umbreon is very prone to moves like Taunt and Encore that prevent it from cycling through the status moves it wants to use.

**Pokemon Immune to Poison**: Umbreon’s primary way of dealing damage is through Toxic damage, so any Pokemon immune to it will have little trouble coming in on it. Physical attackers do still have to be concerned about Foul Play, however, as STAB Foul Play will do a ton of damage.

**Substitute**: Lacking a way to reliably pop Substitute outside of Roar make it extremely easy for attackers, especially special attackers that do not take much damage from Foul Play, to freely set up on Umbreon.

**Fairy-type Pokemon**: Umbreon has to be wary of the Fairy-type Pokemon such as Iron Valiant, Enamorus, and Primarina that shrug off Foul Play and can hit it super effectively back.

**Fighting-type Pokemon**: Since Fighting-type Pokemon such as Urshifu, Great Tusk, and Quaquaval are all physical attackers, they are not concerned with Umbreon’s special bulk and can smash through it regardless. They do still have to fear getting hit by a Toxic from it though.

[credits]
Written by:
https://www.smogon.com/forums/members/drizzle.313217/
Quality checked by:
https://www.smogon.com/forums/members/theuncultured.629845/
https://www.smogon.com/forums/members/user3.300000
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000
 
qc 2/2
Add Remove Comments
[overview]
**Draft Order**: Round 7 onwards

**Price Range**: 5-6 points

**Overview**: Umbreon is an incredibly bulky Pokemon that uses its utility moves to be a great blanket check for many dangerous Pokemon. Furthermore, Umbreon can fit on a good variety of teams that want a cheap special wall. However, Umbreon is let down by the fact it is abysmal offensively. Its reliance on those utility moves can make it easy to set up on despite the fact it has disruptive moves to prevent this from happening. mention that it basically gets shut down by taunt/encore


[strategy comments]
Common Roles
========
**Special Tank**: Boasting fantastic mixed defenses with a passable defensive typing that allows it to check Psychic- and Ghost-types as well as reliable healing, Umbreon is a dangerous tank that won't go down in one hit even from some super-effective attacks. While it still has great physical defense, its role as a special tank is much more unique and should be taken full advantage of.

**Utility**: Having the ability to give high HP Wishes to its teammates, Umbreon can also act purely as a utility bot with its great supporting movepool.

Common Moves
========
**Primary STAB Moves**: Foul Play, Crunch, Dark Pulse

**Setup Moves**: Calm Mind

**Utility Moves**: Moonlight, Roar, Snarl, Taunt, Thunder Wave, Toxic, Wish, Yawn, Protect

**Coverage**: Alluring Voice, Psychic

Niche Moves
========
**Reflect / Light Screen**: Umbreon normally has enough tankiness to hold its own, however screens are an option if it wants to beef up its teammates.

**Mean Look**: A common way for opponents to beat Umbreon is to switch out to prevent Toxic damage from racking up. Mean Look can be used to prevent that from happening.

**Charm**: Umbreon is able to handle special threats by itself with no problem, however Charm can be used if Umbreon wants to better take on certain physically attacking Pokemon.

Common Items
========
**Heavy-Duty Boots**: Preventing hazard damage from adding up, most notably Toxic Spikes, Heavy-Duty Boots is a safe way to repeatedly switch Umbreon in to tank hits.

**Leftovers**: With Protect to safely get healed from Wish, have Yawn go off, or continue to increase Toxic damage, Leftovers can act as reliable healing through it all.

Niche Items
========
**Resistance Berries**: As Psychic- and Ghost-types that Umbreon wants to check usually have Fighting- or Fairy-type moves, a resistance berry can alleviate some of the damage one time.

**Sitrus Berry**: When Leftovers is too slow a method of recovery, Sitrus Berry can be used as a more immediate health pack to keep it out of KO ranges.

**Rocky Helmet**: While Umbreon typically functions best as a special wall, Rocky Helmet can be used on physically defensive sets to give it a way to punish contact moves.

**Mental Herb**: Being prone to being severely crippled with Taunt and Encore, Mental Herb can be used to shrug off an instance of one of those moves in order to finish this sentence

Tera
========
Umbreon is a usable secondary Tera Captain if no other cheap teammates benefit from it, but it should never be reliant on Terastallization. this was too positive Dark-type is a decent defensive typing, but being able to change its type helps its defensive capabilities quite a bit. Tera Fairy and Water are reliable defensive types, while Tera Poison turns its Fighting-, Fairy-, and Bug-type weaknesses into resistances, also ensuring it will not miss Toxic. Offensively Umbreon cannot really make Terastallization work, but just changing its type is enough to do what it wants to do.

Draft Strategy
========
Umbreon fits best on balance teams that have Pokemon to make use out of its ability to Toxic stall Pokemon as a way to check certain foes and poison its incoming checks. Defensive Pokemon that would appreciate reliable recovery are especially good as Umbreon has the ability to give them Wishes.

**Defensive Pokemon Without Reliable Recovery**: Physically defensive Pokemon such as Landorus-T, Great Tusk, and Archaludon that have everything going for them but reliable recovery appreciate Umbreon’s ability to soak special attacks and give Wishes to them. these guys should never be reliant on an umbreon, it could occasionally be nice but it's not like a must have

**Stallbreakers**: Bulky setup sweepers such as Gliscor, Mew, and Tornadus-T work well with Umbreon to slowly wear down teams, making it an important role to fit.

**Hazard Control**: Since Umbreon and its teammates will be switching around a lot on bulkier teams, it is a good idea to have ways to prevent hazards from wearing the team down.

**Entry-hazard Setters**: While Umbreon does not like having entry hazards on its side of the field, having them on the opponent’s side will make it much harder to keep the offensive pressure on it. maybe mention being able to use roar to chip foes better

Checks and Counters
========
**Disruptive Moves**: Umbreon is very prone to moves like Taunt and Encore that prevent it from cycling through the status moves it wants to use.

**Pokemon Immune to Poison**: Umbreon’s primary way of dealing damage is through Toxic damage, so any Pokemon immune to it will have little trouble coming in on it. Physical attackers do still have to be concerned about Foul Play, however, as STAB Foul Play will do a ton of damage.

**Substitute**: Lacking a way to reliably pop Substitute outside of Roar make it extremely easy for attackers, especially special attackers that do not take much damage from Foul Play, to freely set up on Umbreon. maybe mention that this gives foes opportunities to setup and position themselves really well

**Fairy-type Pokemon**: Umbreon has to be wary of the Fairy-type Pokemon such as Iron Valiant, Enamorus, and Primarina that shrug off Foul Play and can hit it super effectively back.

**Fighting-type Pokemon**: Since most Fighting-type Pokemon such as Urshifu, Great Tusk, and Quaquaval are all physical attackers, they are not concerned with Umbreon’s special bulk and can smash through it regardless. They do still have to fear getting hit by a Toxic from it though.

[credits]
Written by:
https://www.smogon.com/forums/members/drizzle.313217/
Quality checked by:
https://www.smogon.com/forums/members/theuncultured.629845/
https://www.smogon.com/forums/members/user3.300000
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000
 
[overview]
**Draft Order**: Round 7 onwards

**Price Range**: 5-6 points

**Overview**: Umbreon is an incredibly bulky Pokemon that uses its utility moves to be a great blanket check for many dangerous Pokemon. Furthermore, Umbreon can fit on a good variety of teams that want a cheap special wall. However, Umbreon is let down by the fact it is abysmal offensively. Its reliance on those utility moves can make it easy to set up on or shut down by disruptive moves, despite the fact it has disruptive moves of its own it can use to prevent this from happening.


[strategy comments]
Common Roles
========
**Special Tank**: Boasting fantastic mixed defenses with a passable defensive typing that allows it to check Psychic- and Ghost-types as well as reliable healing, Umbreon is a dangerous tank that won't go down in one hit even from some super-effective attacks. While it still has great physical defense, its role as a special tank is much more unique and should be taken full advantage of.

**Utility**: Having the ability to give high HP Wishes to its teammates, Umbreon can also act purely as a utility bot with its great supporting movepool.

Common Moves
========
**Primary STAB Moves**: Foul Play, Crunch, Dark Pulse

**Setup Moves**: Calm Mind

**Utility Moves**: Moonlight, Roar, Snarl, Taunt, Thunder Wave, Toxic, Wish, Yawn, Protect

**Coverage**: Alluring Voice, Psychic

Niche Moves
========
**Reflect / Light Screen**: Umbreon normally has enough tankiness to hold its own, however screens are an option if it wants to beef up its teammates.

**Mean Look**: A common way for opponents to beat Umbreon is to switch out to prevent Toxic damage from racking up. Mean Look can be used to prevent that from happening.

**Charm**: Umbreon is able to handle special threats by itself with no problem, however Charm can be used if Umbreon wants to better take on certain physically attacking Pokemon.

Common Items
========
**Heavy-Duty Boots**: Preventing hazard damage from adding up, most notably Toxic Spikes, Heavy-Duty Boots is a safe way to repeatedly switch Umbreon in to tank hits.

**Leftovers**: With Protect to safely get healed from Wish, have Yawn go off, or continue to increase Toxic damage, Leftovers can act as reliable healing through it all.

Niche Items
========
**Resistance Berries**: As Psychic- and Ghost-types that Umbreon wants to check usually have Fighting- or Fairy-type moves, a resistance berry can alleviate some of the damage one time.

**Sitrus Berry**: When Leftovers is too slow a method of recovery, Sitrus Berry can be used as a more immediate health pack to keep it out of KO ranges.

**Rocky Helmet**: While Umbreon typically functions best as a special wall, Rocky Helmet can be used on physically defensive sets to give it a way to punish contact moves.

**Mental Herb**: Being prone to being severely crippled with Taunt and Encore, Mental Herb can be used to shrug off an instance of one of those moves.

Tera
========
Umbreon is a usable secondary Tera Captain if there are absolutely no other cheap teammates benefit from it, but it should never be reliant on Terastallization. Dark-type is a decent defensive typing, but being able to change its type helps its defensive capabilities quite a bit. Tera Fairy and Water are reliable defensive types, while Tera Poison turns its Fighting-, Fairy-, and Bug-type weaknesses into resistances, also ensuring it will not miss Toxic. Offensively Umbreon cannot really make Terastallization work, but just changing its type is enough to do what it wants to do.

Draft Strategy
========
Umbreon fits best on balance teams as a way to check certain foes and poison its incoming checks. Defensive Pokemon that would appreciate reliable recovery are especially good as Umbreon has the ability to give them Wishes.

**Stallbreakers**: Bulky setup sweepers such as Gliscor, Mew, and Tornadus-T work well with Umbreon to slowly wear down teams, making it an important role to fit.

**Hazard Control**: Since Umbreon and its teammates will be switching around a lot on bulkier teams, it is a good idea to have ways to prevent hazards from wearing the team down.

**Entry-hazard Setters**: While Umbreon does not like having entry hazards on its side of the field, having them on the opponent’s side will make it much harder to keep the offensive pressure on it, also having access to Roar to rack up chip damage.

Checks and Counters
========
**Disruptive Moves**: Umbreon is very prone to moves like Taunt and Encore that prevent it from cycling through the status moves it wants to use.

**Pokemon Immune to Poison**: Umbreon’s primary way of dealing damage is through Toxic damage, so any Pokemon immune to it will have little trouble coming in on it. Physical attackers do still have to be concerned about Foul Play, however, as STAB Foul Play will do a ton of damage.

**Substitute**: Lacking a way to reliably pop Substitute outside of Roar make it extremely easy for attackers, especially special attackers that do not take much damage from Foul Play, to freely set up and gain tempo against Umbreon.

**Fairy-type Pokemon**: Umbreon has to be wary of the Fairy-type Pokemon such as Iron Valiant, Enamorus, and Primarina that shrug off Foul Play and can hit it super effectively back.

**Fighting-type Pokemon**: Since most Fighting-type Pokemon such as Urshifu, Great Tusk, and Quaquaval are physical attackers, they are not concerned with Umbreon’s special bulk and can smash through it regardless. They do still have to fear getting hit by a Toxic from it though.

[credits]
Written by:
https://www.smogon.com/forums/members/drizzle.313217/
Quality checked by:
https://www.smogon.com/forums/members/theuncultured.629845/
https://www.smogon.com/forums/members/user3.300000
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000
implemented, gm GP Team
 
GP Team done

add remove highlight comment

[overview]
**Draft Order**: Round 7 onwards

**Price Range**: 5-6 points

**Overview**: Umbreon is an incredibly bulky Pokemon that uses its utility moves to be a great blanket check for many dangerous Pokemon. Furthermore, Umbreon can fit on a good variety of teams that want a cheap special wall. However, Umbreon is let down by the fact it is abysmal offensively. Its reliance on those utility moves can make it easy to set up on or shut down by disruptive moves (RC) despite the fact it has disruptive moves of its own it can use to prevent this from happening.


[strategy comments]
Common Roles
========
**Special Tank**: Boasting fantastic mixed defenses with a passable defensive typing that allows it to check Psychic- and Ghost-types as well as reliable healing, Umbreon is a dangerous tank that won't go down in one hit even from some super-effective super effective attacks. While it still has great physical defense bulk, its role as a special tank is much more unique and should be taken full advantage of.

**Utility**: Having the ability to give high HP pass high-HP Wishes to its teammates, Umbreon can also act purely as a utility bot Pokemon with its great supporting movepool.

Common Moves
========
**Primary STAB Moves**: Foul Play, Crunch, Dark Pulse

**Setup Moves**: Calm Mind

**Utility Moves**: Moonlight, Roar, Snarl, Taunt, Thunder Wave, Toxic, Wish, Yawn, Protect

**Coverage**: Alluring Voice, Psychic

Niche Moves
========
**Reflect / Light Screen**: Umbreon normally has enough tankiness bulk to hold its own; (RC, ASC) however, (AC) dual screens are an option if it wants to beef up its teammates.

**Mean Look**: A common way for opponents foes to beat Umbreon is to switch out to prevent Toxic damage from racking up. Mean Look can be used to prevent that from happening.

**Charm**: Umbreon is able to handle special threats by itself with no problem; (RC, ASC) however, (AC) Charm can be used if Umbreon wants to better take on certain physically attacking offensive Pokemon.

Common Items
========
**Heavy-Duty Boots**: Preventing By preventing entry hazard damage from adding up, most notably from Toxic Spikes, Heavy-Duty Boots is a safe way to let Umbreon repeatedly switch Umbreon in to tank hits.

**Leftovers**: With When it's combined with Protect to safely get healed from Wish, have Yawn go off, or continue to increase Toxic damage, Leftovers can act as reliable healing through it all.

Niche Items
========
**Resistance Berries**: As Psychic- and Ghost-types that Umbreon wants to check usually have Fighting- or Fairy-type moves, a resistance Berry can alleviate some of the damage one time.

**Sitrus Berry**: When Leftovers is too slow for a method of recovery, Sitrus Berry can be used as a more immediate health pack to keep it Umbreon out of KO ranges.

**Rocky Helmet**: While Umbreon typically functions best as a special wall, Rocky Helmet can be used on physically defensive sets to give it a way to punish contact moves.

**Mental Herb**: Being Since Umbreon is prone to being severely crippled with by Taunt and Encore, Mental Herb can be used to shrug off an instance of one of those moves.

Tera
========
Umbreon is a usable secondary Tera Captain if there are absolutely no other cheap teammates that benefit from it, but it should never be reliant on Terastallization. Dark-type is a decent defensive typing, but being able to change its type helps its defensive capabilities quite a bit. Tera Fairy and Water are reliable defensive types, while Tera Poison turns its Fighting-, Fairy-, and Bug-type weaknesses into resistances (RC) while also ensuring it will not miss Toxic. Offensively, (AC) Umbreon cannot really make Terastallization work, but just changing its type is enough to do what it wants to do.

Draft Strategy
========
Umbreon fits best on balance teams as a way to check certain foes and poison its incoming checks. Defensive Pokemon that would appreciate reliable recovery are especially good, (AC) as Umbreon has the ability to give pass them Wishes.

**Stallbreakers**: Bulky setup sweepers such as Gliscor, Mew, and Tornadus-T work well with Umbreon to slowly wear down teams, making it (who is "it" here?) an important role to fit.

**Entry Hazard Control**: Since Umbreon and its teammates will be switching around a lot on bulkier teams, it is a good idea to have ways to prevent hazards from wearing the team down.

**Entry-hazard Entry Hazard Setters**: While Umbreon does not like having entry hazards on its side of the field, having them on the opponent’s side will make it much harder to keep the offensive pressure on it, and it also having has access to Roar to rack up chip damage.

Checks and Counters
========
**Disruptive Moves**: Umbreon is very prone to moves like Taunt and Encore that prevent it from cycling through the status moves it wants to use.

**Pokemon Immune to Poison**: Umbreon’s primary way of dealing damage is through Toxic damage, so any Pokemon immune to it will have little trouble coming in on it. Physical attackers do still have to be concerned about STAB Foul Play, however, as STAB Foul Play it will do a ton of damage.

**Substitute**: Lacking a way Umbreon's inability to reliably pop remove Substitute outside of Roar make makes it extremely easy for attackers, especially special attackers that do not take much damage from Foul Play, to freely set up and gain tempo against Umbreon.

**Fairy-type Pokemon**: Umbreon has to be wary of the Fairy-type Pokemon such as Iron Valiant, Enamorus, and Primarina that shrug off Foul Play and can hit it super effectively back.

**Fighting-type Pokemon**: Since most Fighting-type Pokemon such as Urshifu, (which forme(s)?) Great Tusk, and Quaquaval are physical attackers, they are not concerned with Umbreon’s special bulk and can smash through it regardless. They do still have to fear getting hit by a Toxic from it, (AC) though.

[credits]
Written by:
https://www.smogon.com/forums/members/drizzle.313217/
Quality checked by:
https://www.smogon.com/forums/members/theuncultured.629845/
https://www.smogon.com/forums/members/techno.527276/
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000

GP Check 1/1

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