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Life has sucked recently, so I'm just getting around to this revamp. Posting to set up a preliminary outline for this.
http://www.smogon.com/dp/pokemon/umbreon
Sets:
- First set will be Special Defensive.
- Second set will be Curse.
- Third set will be Trapping. Adding a variant for full Toxic trapping due to the slowness of walls in UU and lack of Steels.
---------------------------------------
[Opinion]
<p>Umbreon is basically a synonym for the word stall. Its defenses are top-notch in the UU metagame, and while it may not be the best offensively, it's still got plenty of ways to support a team. It's arguably the best counter to Mismagius, the best user of Wish other than Chansey, and it's even got enough physical defense to take a couple hits from Pokemon like Arcanine. It's Chansey's best competition for the title of "best special wall" in UU, and is incredibly hard to take down outside of STABed Fighting and Bug attacks. In addition, it can Curse up a storm and attempt something resembling a sweep against unprepared teams. Umbreon may not be the star of the Eeveelutions, but it's far from bad.</p>
[SET]
name: Special Wall
move 1: Wish / Moonlight
move 2: Payback
move 3: Protect / Heal Bell / Taunt
move 4: Toxic / Heal Bell / Yawn
item: Leftovers
nature: Careful
evs: 252 HP / 4 Def / 252 SDef
[SET COMMENTS]
<p>Umbreon's typing, movepool, and stat spread makes it an extremely effective wall in the UU metagame. Resistances to Ghost and Dark allow it to counter many imposing special threats in UU, notably Mismagius, Spiritomb, and other ghosts. On top of this, Umbreon packs a solid 110 physical defense, meaning that unlike Chansey, Umbreon can take a physical hit or two, something that helps out a lot when facing some of the more effective mixed threats in UU.</p>
<p>Wish is the superior healing move, as it has twice as much PP as Moonlight, and also allows Umbreon to support its allies. However, it requires Protect for optimal effectiveness, so Moonlight can be an option for instant healing. Payback is Umbreon's most effective STAB move, dealing heavy damage to Mismagius and Rotom. The last two slots are generally a mix-and-match. Protect is best used with Wish to scout and ensure healing. Taunt prevents opponents from setting up on Umbreon or inflicting status. Toxic is Umbreon's most reliable source of damage, while Yawn will incapacitate many attackers on the switch and works well with Protect. Finally, Heal Bell can remove status from Umbreon and its allies, letting it wall and support more effectively.</p>
[ADDITIONAL COMMENTS]
<p>Umbreon works especially well to take physical and special hits, but it still folds to any Fighting or Bug-type attacks. As such, Altaria makes an extremely effective ally for it, taking the Fighting and Bug attacks that Umbreon fears as well as Heal Belling away any status that Umbreon may have received in the battle, should Umbreon lack Heal Bell. Dusclops is immune to Fighting and resistant to Bug, and packs solid Defense to take the hits as well. Spiritomb lacks the Bug resist, but can use Will-o-Wisp to cripple enemies Slowbro resists Fighting and has solid physical defense to take hits aimed at Umbreon.</p>
[SET]
name: Curse
move 1: Curse
move 2: Payback
move 3: Wish / Rest
move 4: Protect / Heal Bell / Taunt
item: Leftovers
nature: Careful
evs: 252 HP / 200 Atk / 56 SDef
[SET COMMENTS]
<p>With its solid defenses and access to various healing moves, as well as the new HGSS move Heal Bell, Curse Umbreon can be an extreme threat to unprepared teams. The recipe for success is simple: Curse when you can, heal when you need to, and use Payback to take the opposing team apart piece by piece. Wish provides reliable recovery, while Rest can remove status as well as heal at the cost of 2 turns of Sleep.</p>
<p>The fourth move generally determines how this set is played. Protect allows Umbreon to survive with fewer boosts, as Umbreon can Wish unhindered and stall out powerful moves that ban break down its defenses. Heal Bell allows Umbreon to absorb status, making it easier to take on Spiritomb or Toxic variants of some walls. Finally, Taunt prevents opponents from boosting alongside Umbreon, and it also has the side benefit or preventing Umbreon from being phazed out.
[ADDITIONAL COMMENTS]
<p>There are some additional unlisted options that may be used in the last slot. Baton Pass can be used to pass the boosts to a teammate that can better utilize them. Meanwhile, if Rest is used in the third slot, Sleep Talk can go in the fourth slot to eliminate the wasted turns spent sleeping.</p>
<p>Curse Umbreon's biggest foe is obviously the myriad fighting-types in UU. As such, you'll want a solid Fighting resist/immunity to team up with Umbreon. Weezing has solid physical defense and a Fighting and Bug resistance. Slowbro resists Fighting and can threaten Fighting-types with STAB Psychic. Altaria has an excellent movepool, resists Fighting and Bug, and can support Umbreon both offensively and defensively. Any ghost can force out most Fighting-types as well. Really, anything with a Fighting resist makes a solid teammate for Curse Umbreon, which often "sweeps" when the opponent's Fighting-types are gone.</p>
<p>If Baton Pass is used, this Pokemon goes well with Pokemon that have the following: high Special Defense, decent Attack, decent HP, low Speed, priority, or recovery. Azumarill can take special hits fairly easily, and Curse-boosted Aqua Jets off of its high Attack are sure to sting. Altaria resists Fighting and Bug, and is extremely difficult to take down after a couple Defense boosts if your opponent is lacking in Ice Beam users. Outside of that, however, most things that are effective at using Curse (Registeel, Steelix, Venusaur, Poliwrath, Hitmontop) already have the move themselves, or have a similar move such as Bulk Up.</p>
[SET]
name: It's A Trap!
move 1: Mean Look
move 2: Baton Pass / Taunt
move 3: Wish
move 4: Taunt / Yawn / Toxic
item: Leftovers
nature: Careful
evs: 252 HP / 212 Def / 44 Spe
[SET COMMENTS]
<p>Umbreon is one of the few Pokemon capable of simultaneously trapping the opponent and Baton Passing that trap, and with its stats, it is certainly one of the best. Mean Look is your trapping move, ensuring that the opponent can't switch out. Baton Pass is used to pass that trapped status to another Pokemon which can then set up with ease on the trapped Pokemon. Wish is used to keep Umbreon and its teammates healthy while doing its job.</p>
<p>The fourth move is a matter of preference. Taunt is the best move, as it ensures that slow opponents that are trapped (which are generally the best targets for trapping) cannot set up on Umbreon. Yawn is also fairly effective, as it can put an opponent to sleep and make it easier for the recipient of the pass to set up. Toxic can allow this set to function independently from the rest of the team by using Mean Look to trap opponents in with Toxic until they faint.</p>
[ADDITIONAL COMMENTS]
<p>Toxic changes the playstyle of this set significantly. Since most walls in UU are slow, and Steel-types are rare and susceptible to Trap Passing, it can often eliminate or cripple an opposing Pokemon. Alternately, one could choose not to run Baton Pass, and instead use Taunt in that moveslot. A moveset of Mean Look / Taunt / Wish / Toxic often proves lethal to a great deal of walls present in UU, and as such, is extremely effective for handling Stall teams whose members are often slow and susceptible to Umbreon's trapping.</p>
<p>The EVs can be modified as you need, taking EVs out of Defense in order to boost its Speed, allowing Umbreon to Taunt faster walls. The current EVs provide solid defenses and enough Speed to outspeed neutral 0 EV base 70 Pokemon such as Hitmontop. Notable amounts are 189 Speed, or 92 EVs, to outspeed 0 Speed Claydol and Nidoqueen, or 200 Speed (136 EVs) to outspeed 4 Speed Milotic as well as Altaria and other base 80s.</p>
<p>This Umbreon is an extremely effective team player, as it's all about providing methods for the rest of your team to set up. Because of this, Umbreon works best with Pokemon that love being in against walls that can't inhibit their setup. This includes Feraligatr, which has bulk and Dragon Dance to set up against a lot of opponents; Drapion, with Swords Dance, impressive defenses, and immunity to Toxic, the most threatening weapon that most walls carry; Kabutops, which can set up Rain Dance and/or a couple SDs on many weaker walls; and Registeel, which can set up Curse for free on offensively weak Pokemon and become an unbreakable wall. Alternately, you can use Umbreon in the middle of a Baton Pass chain, to ensure that your team can set up for free. As such, Pokemon such as Espeon, Drifblim, and other effective UU Baton Passers can be used in tandem with Umbreon. The two mentioned specifically are especially good, as they resist Fighting, meaning that Hitmontop and Hariyama, effective counters to Umbreon, can be handled by the switchin.</p>
<p>The Toxic/Taunt set benefits from being accompanied by Pokemon that can benefit from having walls such as Slowbro being eliminated. Any solid sweeper not countered by Hitmontop, Hariyama, or Steel-types can be a great teammate for Toxic Trap Umbreon. Notable ones include Yanmega, which appreciates the removal of Chansey and Altaria from enemy teams greatly; Moltres, which heartily dislikes most dedicated special walls, including Chansey, Umbreon, and Altaria; Espeon, which hates the same special walls as Moltres; Arcanine, which fears Regirock, Slowbro, and Porygon2.</p>
[Team Options]
<p>Umbreon is an exceptional wall, but it's got big problems with a number of Pokemon that it is completely inept against. Anything that is immune to Toxic and not weak to Payback is going to be quite difficult for Umbreon to deal with. Additionally, Umbreon has big problems with Fighting and Bug-type moves, no matter what set it's running. Because of this, Umbreon's best friends are Flying-types whose resistances include Fighting and Bug moves. Of these Flying-types, a couple stand out especially well. Altaria is the bulkiest of the Flying-types in UU, and happens to be one of the best counters to Blaziken, a major threat to Umbreon. More offensively, Moltres has effective resistances, and also has the benefit of being extremely effective against Steel-types that wall Umbreon to no end. Poison-types also make effective teammates for Umbreon, particularly Muk and Weezing, which can deal with Fighters and Bugs expertly. Finally, Ghosts like Dusclops can take the hits and either burn the opponent or attack.</p>
<p>Umbreon also has offensive potential with a Curse set, but Curse Umbreon is easily walled by Steel-types such as Registeel, Fighting-types like Hariyama, and Dark-types like opposing Umbreon. As such, if you want to sweep with Curse Umbreon, you would be wise to bring in Pokemon that can eliminate these troublesome Pokemon. Moltres is effective at handing Fighting-types and Steel-types, as well as capitalizing on the switches caused when Moltres comes in on Registeel or Hariyama. Blaziken does tons of damage to Dark-types and Steel-types, as well as putting holes in teams in general. Magmortar also does loads to Umbreon's counters, be it opposing Dark-types with Cross Chop or Steel-types with Fire Blast. Fighting-types also do well, especially Medicham with its resistance to Fighting and STAB Psycho Cut. Absol can also be effective, as it is effective at eliminating Dark resists with Superpower and Psycho Cut.</p>
<p>Finally, most setup Pokemon love to be passed a trapped Pokemon to set up for free on. These are all stated in the above Trapping set, but if you opt for Chople Berry on the set, you can often pass choiced Fighting attacks to other Pokemon. Nothing brings ruin on an opposing team like a Mismagius with 6 free CMs and a Substitute up. Other notable Pokemon that can set up on choiced Fighting attacks are Spiritomb, Slowbro, and in some cases Espeon with Calm Mind, Altaria with Dragon Dance, Muk with Curse, Toxicroak with Swords Dance or Nasty Plot, or even Bellyzard, which takes less than 50% from the vast majority of Fighting-types.</p>
[Optional Changes]
<p>Good luck. Umbreon's movepool is extremely shallow, and the moves covered above are basically the extent of Umbreon's movepool. Screech can force switches, but with Umbreon's terrible offensive movepool and base Attack, most opponents won't have much trouble living through Umbreon's attacks, even at -2. Charm can catch switchins such as fighters and Pinsir, and make it much easier to take their Super-Effective attacks. Snatch is a strange move that can punish foes that attempt to set up on Umbreon, though it can't do much with what it steals and is unreliable at best.</p>
<p>Offensively, there's also Dark Pulse and Pursuit. Both are outclassed by Payback, as Dark Pulse can eventually be walled by CM Mismagius and Pursuit doesn't threaten opponents that stay in. However, since Umbreon walls Psychics and Ghosts extremely effectively, it can be used to catch Mismagius and friends as they flee from Umbreon's Payback.</p>
<p>Chople Berry can be used on the Mean Look set to ensure a Baton Pass even against Fighting-types. This is potent when considering that many Fighting resists can set up on them for free as long as they like.</p>
[Counters]
<p>First off, anything attempting to "counter" Umbreon should be ready to take a Toxic and shrug it off. While there are a great deal of Pokemon that can easily sponge attacks coming off of Umbreon's base 65 attack, not many like to take a Toxic, and fewer still can retaliate effectively. Steelix is arguably the best counter to Umbreon: It resists Dark, is immune to Toxic, and can either hit it hard with STAB Earthquakes or Roar out its attempts to Curse up or trap it. Registeel works as well, though it lacks the means with which to effectively hit Umbreon. Hariyama with Guts gets an attack boost from the Toxic and can threaten with a STAB Close Combat or other fighting move as well as Resting off the status.</p>
<p>On the more offensive side of things, anything with a Fighting or Bug STAB is extremely lethal to Umbreon. Toxicroak is obviously the best offensive counter to Umbreon: It is immune to Toxic and resists Payback, it can hit it with STAB Cross Chop, or it can just set up Swords Dances or Nasty Plots with which to bludgeon Umbreon and its teammates. Drapion is equally effective. While it can't hit Umbreon with any Super-Effective attacks, it resists Payback and is immune to Toxic, and can shut down Umbreon's attempts to support its team with Taunt. It can also set up Swords Dances to hit Umbreon hard, or it can Whirlwind away the intended recipients of Umbreon's Wishes. Blaziken's Superpower does massive damage to it, and it resists Payback, which allows it to get in with ease. Medicham can also pound it with STAB Fighting-type attacks. Absol resists Dark and has a 130 Base Attack Superpower with which to hit Umbreon. Muk can set up Curses indefinitely against it as long as it doesn't have Taunt, or can Focus Punch it as it Taunts or Wishes. Pinsir's X-Scissor and Scyther's Bug Bite also easily break through Umbreon's lower Attack.</p>
Life has sucked recently, so I'm just getting around to this revamp. Posting to set up a preliminary outline for this.
http://www.smogon.com/dp/pokemon/umbreon
Sets:
- First set will be Special Defensive.
- Second set will be Curse.
- Third set will be Trapping. Adding a variant for full Toxic trapping due to the slowness of walls in UU and lack of Steels.
---------------------------------------

[Opinion]
<p>Umbreon is basically a synonym for the word stall. Its defenses are top-notch in the UU metagame, and while it may not be the best offensively, it's still got plenty of ways to support a team. It's arguably the best counter to Mismagius, the best user of Wish other than Chansey, and it's even got enough physical defense to take a couple hits from Pokemon like Arcanine. It's Chansey's best competition for the title of "best special wall" in UU, and is incredibly hard to take down outside of STABed Fighting and Bug attacks. In addition, it can Curse up a storm and attempt something resembling a sweep against unprepared teams. Umbreon may not be the star of the Eeveelutions, but it's far from bad.</p>
[SET]
name: Special Wall
move 1: Wish / Moonlight
move 2: Payback
move 3: Protect / Heal Bell / Taunt
move 4: Toxic / Heal Bell / Yawn
item: Leftovers
nature: Careful
evs: 252 HP / 4 Def / 252 SDef
[SET COMMENTS]
<p>Umbreon's typing, movepool, and stat spread makes it an extremely effective wall in the UU metagame. Resistances to Ghost and Dark allow it to counter many imposing special threats in UU, notably Mismagius, Spiritomb, and other ghosts. On top of this, Umbreon packs a solid 110 physical defense, meaning that unlike Chansey, Umbreon can take a physical hit or two, something that helps out a lot when facing some of the more effective mixed threats in UU.</p>
<p>Wish is the superior healing move, as it has twice as much PP as Moonlight, and also allows Umbreon to support its allies. However, it requires Protect for optimal effectiveness, so Moonlight can be an option for instant healing. Payback is Umbreon's most effective STAB move, dealing heavy damage to Mismagius and Rotom. The last two slots are generally a mix-and-match. Protect is best used with Wish to scout and ensure healing. Taunt prevents opponents from setting up on Umbreon or inflicting status. Toxic is Umbreon's most reliable source of damage, while Yawn will incapacitate many attackers on the switch and works well with Protect. Finally, Heal Bell can remove status from Umbreon and its allies, letting it wall and support more effectively.</p>
[ADDITIONAL COMMENTS]
<p>Umbreon works especially well to take physical and special hits, but it still folds to any Fighting or Bug-type attacks. As such, Altaria makes an extremely effective ally for it, taking the Fighting and Bug attacks that Umbreon fears as well as Heal Belling away any status that Umbreon may have received in the battle, should Umbreon lack Heal Bell. Dusclops is immune to Fighting and resistant to Bug, and packs solid Defense to take the hits as well. Spiritomb lacks the Bug resist, but can use Will-o-Wisp to cripple enemies Slowbro resists Fighting and has solid physical defense to take hits aimed at Umbreon.</p>
[SET]
name: Curse
move 1: Curse
move 2: Payback
move 3: Wish / Rest
move 4: Protect / Heal Bell / Taunt
item: Leftovers
nature: Careful
evs: 252 HP / 200 Atk / 56 SDef
[SET COMMENTS]
<p>With its solid defenses and access to various healing moves, as well as the new HGSS move Heal Bell, Curse Umbreon can be an extreme threat to unprepared teams. The recipe for success is simple: Curse when you can, heal when you need to, and use Payback to take the opposing team apart piece by piece. Wish provides reliable recovery, while Rest can remove status as well as heal at the cost of 2 turns of Sleep.</p>
<p>The fourth move generally determines how this set is played. Protect allows Umbreon to survive with fewer boosts, as Umbreon can Wish unhindered and stall out powerful moves that ban break down its defenses. Heal Bell allows Umbreon to absorb status, making it easier to take on Spiritomb or Toxic variants of some walls. Finally, Taunt prevents opponents from boosting alongside Umbreon, and it also has the side benefit or preventing Umbreon from being phazed out.
[ADDITIONAL COMMENTS]
<p>There are some additional unlisted options that may be used in the last slot. Baton Pass can be used to pass the boosts to a teammate that can better utilize them. Meanwhile, if Rest is used in the third slot, Sleep Talk can go in the fourth slot to eliminate the wasted turns spent sleeping.</p>
<p>Curse Umbreon's biggest foe is obviously the myriad fighting-types in UU. As such, you'll want a solid Fighting resist/immunity to team up with Umbreon. Weezing has solid physical defense and a Fighting and Bug resistance. Slowbro resists Fighting and can threaten Fighting-types with STAB Psychic. Altaria has an excellent movepool, resists Fighting and Bug, and can support Umbreon both offensively and defensively. Any ghost can force out most Fighting-types as well. Really, anything with a Fighting resist makes a solid teammate for Curse Umbreon, which often "sweeps" when the opponent's Fighting-types are gone.</p>
<p>If Baton Pass is used, this Pokemon goes well with Pokemon that have the following: high Special Defense, decent Attack, decent HP, low Speed, priority, or recovery. Azumarill can take special hits fairly easily, and Curse-boosted Aqua Jets off of its high Attack are sure to sting. Altaria resists Fighting and Bug, and is extremely difficult to take down after a couple Defense boosts if your opponent is lacking in Ice Beam users. Outside of that, however, most things that are effective at using Curse (Registeel, Steelix, Venusaur, Poliwrath, Hitmontop) already have the move themselves, or have a similar move such as Bulk Up.</p>
[SET]
name: It's A Trap!
move 1: Mean Look
move 2: Baton Pass / Taunt
move 3: Wish
move 4: Taunt / Yawn / Toxic
item: Leftovers
nature: Careful
evs: 252 HP / 212 Def / 44 Spe
[SET COMMENTS]
<p>Umbreon is one of the few Pokemon capable of simultaneously trapping the opponent and Baton Passing that trap, and with its stats, it is certainly one of the best. Mean Look is your trapping move, ensuring that the opponent can't switch out. Baton Pass is used to pass that trapped status to another Pokemon which can then set up with ease on the trapped Pokemon. Wish is used to keep Umbreon and its teammates healthy while doing its job.</p>
<p>The fourth move is a matter of preference. Taunt is the best move, as it ensures that slow opponents that are trapped (which are generally the best targets for trapping) cannot set up on Umbreon. Yawn is also fairly effective, as it can put an opponent to sleep and make it easier for the recipient of the pass to set up. Toxic can allow this set to function independently from the rest of the team by using Mean Look to trap opponents in with Toxic until they faint.</p>
[ADDITIONAL COMMENTS]
<p>Toxic changes the playstyle of this set significantly. Since most walls in UU are slow, and Steel-types are rare and susceptible to Trap Passing, it can often eliminate or cripple an opposing Pokemon. Alternately, one could choose not to run Baton Pass, and instead use Taunt in that moveslot. A moveset of Mean Look / Taunt / Wish / Toxic often proves lethal to a great deal of walls present in UU, and as such, is extremely effective for handling Stall teams whose members are often slow and susceptible to Umbreon's trapping.</p>
<p>The EVs can be modified as you need, taking EVs out of Defense in order to boost its Speed, allowing Umbreon to Taunt faster walls. The current EVs provide solid defenses and enough Speed to outspeed neutral 0 EV base 70 Pokemon such as Hitmontop. Notable amounts are 189 Speed, or 92 EVs, to outspeed 0 Speed Claydol and Nidoqueen, or 200 Speed (136 EVs) to outspeed 4 Speed Milotic as well as Altaria and other base 80s.</p>
<p>This Umbreon is an extremely effective team player, as it's all about providing methods for the rest of your team to set up. Because of this, Umbreon works best with Pokemon that love being in against walls that can't inhibit their setup. This includes Feraligatr, which has bulk and Dragon Dance to set up against a lot of opponents; Drapion, with Swords Dance, impressive defenses, and immunity to Toxic, the most threatening weapon that most walls carry; Kabutops, which can set up Rain Dance and/or a couple SDs on many weaker walls; and Registeel, which can set up Curse for free on offensively weak Pokemon and become an unbreakable wall. Alternately, you can use Umbreon in the middle of a Baton Pass chain, to ensure that your team can set up for free. As such, Pokemon such as Espeon, Drifblim, and other effective UU Baton Passers can be used in tandem with Umbreon. The two mentioned specifically are especially good, as they resist Fighting, meaning that Hitmontop and Hariyama, effective counters to Umbreon, can be handled by the switchin.</p>
<p>The Toxic/Taunt set benefits from being accompanied by Pokemon that can benefit from having walls such as Slowbro being eliminated. Any solid sweeper not countered by Hitmontop, Hariyama, or Steel-types can be a great teammate for Toxic Trap Umbreon. Notable ones include Yanmega, which appreciates the removal of Chansey and Altaria from enemy teams greatly; Moltres, which heartily dislikes most dedicated special walls, including Chansey, Umbreon, and Altaria; Espeon, which hates the same special walls as Moltres; Arcanine, which fears Regirock, Slowbro, and Porygon2.</p>
[Team Options]
<p>Umbreon is an exceptional wall, but it's got big problems with a number of Pokemon that it is completely inept against. Anything that is immune to Toxic and not weak to Payback is going to be quite difficult for Umbreon to deal with. Additionally, Umbreon has big problems with Fighting and Bug-type moves, no matter what set it's running. Because of this, Umbreon's best friends are Flying-types whose resistances include Fighting and Bug moves. Of these Flying-types, a couple stand out especially well. Altaria is the bulkiest of the Flying-types in UU, and happens to be one of the best counters to Blaziken, a major threat to Umbreon. More offensively, Moltres has effective resistances, and also has the benefit of being extremely effective against Steel-types that wall Umbreon to no end. Poison-types also make effective teammates for Umbreon, particularly Muk and Weezing, which can deal with Fighters and Bugs expertly. Finally, Ghosts like Dusclops can take the hits and either burn the opponent or attack.</p>
<p>Umbreon also has offensive potential with a Curse set, but Curse Umbreon is easily walled by Steel-types such as Registeel, Fighting-types like Hariyama, and Dark-types like opposing Umbreon. As such, if you want to sweep with Curse Umbreon, you would be wise to bring in Pokemon that can eliminate these troublesome Pokemon. Moltres is effective at handing Fighting-types and Steel-types, as well as capitalizing on the switches caused when Moltres comes in on Registeel or Hariyama. Blaziken does tons of damage to Dark-types and Steel-types, as well as putting holes in teams in general. Magmortar also does loads to Umbreon's counters, be it opposing Dark-types with Cross Chop or Steel-types with Fire Blast. Fighting-types also do well, especially Medicham with its resistance to Fighting and STAB Psycho Cut. Absol can also be effective, as it is effective at eliminating Dark resists with Superpower and Psycho Cut.</p>
<p>Finally, most setup Pokemon love to be passed a trapped Pokemon to set up for free on. These are all stated in the above Trapping set, but if you opt for Chople Berry on the set, you can often pass choiced Fighting attacks to other Pokemon. Nothing brings ruin on an opposing team like a Mismagius with 6 free CMs and a Substitute up. Other notable Pokemon that can set up on choiced Fighting attacks are Spiritomb, Slowbro, and in some cases Espeon with Calm Mind, Altaria with Dragon Dance, Muk with Curse, Toxicroak with Swords Dance or Nasty Plot, or even Bellyzard, which takes less than 50% from the vast majority of Fighting-types.</p>
[Optional Changes]
<p>Good luck. Umbreon's movepool is extremely shallow, and the moves covered above are basically the extent of Umbreon's movepool. Screech can force switches, but with Umbreon's terrible offensive movepool and base Attack, most opponents won't have much trouble living through Umbreon's attacks, even at -2. Charm can catch switchins such as fighters and Pinsir, and make it much easier to take their Super-Effective attacks. Snatch is a strange move that can punish foes that attempt to set up on Umbreon, though it can't do much with what it steals and is unreliable at best.</p>
<p>Offensively, there's also Dark Pulse and Pursuit. Both are outclassed by Payback, as Dark Pulse can eventually be walled by CM Mismagius and Pursuit doesn't threaten opponents that stay in. However, since Umbreon walls Psychics and Ghosts extremely effectively, it can be used to catch Mismagius and friends as they flee from Umbreon's Payback.</p>
<p>Chople Berry can be used on the Mean Look set to ensure a Baton Pass even against Fighting-types. This is potent when considering that many Fighting resists can set up on them for free as long as they like.</p>
[Counters]
<p>First off, anything attempting to "counter" Umbreon should be ready to take a Toxic and shrug it off. While there are a great deal of Pokemon that can easily sponge attacks coming off of Umbreon's base 65 attack, not many like to take a Toxic, and fewer still can retaliate effectively. Steelix is arguably the best counter to Umbreon: It resists Dark, is immune to Toxic, and can either hit it hard with STAB Earthquakes or Roar out its attempts to Curse up or trap it. Registeel works as well, though it lacks the means with which to effectively hit Umbreon. Hariyama with Guts gets an attack boost from the Toxic and can threaten with a STAB Close Combat or other fighting move as well as Resting off the status.</p>
<p>On the more offensive side of things, anything with a Fighting or Bug STAB is extremely lethal to Umbreon. Toxicroak is obviously the best offensive counter to Umbreon: It is immune to Toxic and resists Payback, it can hit it with STAB Cross Chop, or it can just set up Swords Dances or Nasty Plots with which to bludgeon Umbreon and its teammates. Drapion is equally effective. While it can't hit Umbreon with any Super-Effective attacks, it resists Payback and is immune to Toxic, and can shut down Umbreon's attempts to support its team with Taunt. It can also set up Swords Dances to hit Umbreon hard, or it can Whirlwind away the intended recipients of Umbreon's Wishes. Blaziken's Superpower does massive damage to it, and it resists Payback, which allows it to get in with ease. Medicham can also pound it with STAB Fighting-type attacks. Absol resists Dark and has a 130 Base Attack Superpower with which to hit Umbreon. Muk can set up Curses indefinitely against it as long as it doesn't have Taunt, or can Focus Punch it as it Taunts or Wishes. Pinsir's X-Scissor and Scyther's Bug Bite also easily break through Umbreon's lower Attack.</p>