Umbreon (Update)

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Life has sucked recently, so I'm just getting around to this revamp. Posting to set up a preliminary outline for this.

http://www.smogon.com/dp/pokemon/umbreon

Sets:
- First set will be Special Defensive.
- Second set will be Curse.
- Third set will be Trapping. Adding a variant for full Toxic trapping due to the slowness of walls in UU and lack of Steels.

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[Opinion]

<p>Umbreon is basically a synonym for the word stall. Its defenses are top-notch in the UU metagame, and while it may not be the best offensively, it's still got plenty of ways to support a team. It's arguably the best counter to Mismagius, the best user of Wish other than Chansey, and it's even got enough physical defense to take a couple hits from Pokemon like Arcanine. It's Chansey's best competition for the title of "best special wall" in UU, and is incredibly hard to take down outside of STABed Fighting and Bug attacks. In addition, it can Curse up a storm and attempt something resembling a sweep against unprepared teams. Umbreon may not be the star of the Eeveelutions, but it's far from bad.</p>

[SET]
name: Special Wall
move 1: Wish / Moonlight
move 2: Payback
move 3: Protect / Heal Bell / Taunt
move 4: Toxic / Heal Bell / Yawn
item: Leftovers
nature: Careful
evs: 252 HP / 4 Def / 252 SDef

[SET COMMENTS]

<p>Umbreon's typing, movepool, and stat spread makes it an extremely effective wall in the UU metagame. Resistances to Ghost and Dark allow it to counter many imposing special threats in UU, notably Mismagius, Spiritomb, and other ghosts. On top of this, Umbreon packs a solid 110 physical defense, meaning that unlike Chansey, Umbreon can take a physical hit or two, something that helps out a lot when facing some of the more effective mixed threats in UU.</p>

<p>Wish is the superior healing move, as it has twice as much PP as Moonlight, and also allows Umbreon to support its allies. However, it requires Protect for optimal effectiveness, so Moonlight can be an option for instant healing. Payback is Umbreon's most effective STAB move, dealing heavy damage to Mismagius and Rotom. The last two slots are generally a mix-and-match. Protect is best used with Wish to scout and ensure healing. Taunt prevents opponents from setting up on Umbreon or inflicting status. Toxic is Umbreon's most reliable source of damage, while Yawn will incapacitate many attackers on the switch and works well with Protect. Finally, Heal Bell can remove status from Umbreon and its allies, letting it wall and support more effectively.</p>

[ADDITIONAL COMMENTS]

<p>Umbreon works especially well to take physical and special hits, but it still folds to any Fighting or Bug-type attacks. As such, Altaria makes an extremely effective ally for it, taking the Fighting and Bug attacks that Umbreon fears as well as Heal Belling away any status that Umbreon may have received in the battle, should Umbreon lack Heal Bell. Dusclops is immune to Fighting and resistant to Bug, and packs solid Defense to take the hits as well. Spiritomb lacks the Bug resist, but can use Will-o-Wisp to cripple enemies Slowbro resists Fighting and has solid physical defense to take hits aimed at Umbreon.</p>

[SET]
name: Curse
move 1: Curse
move 2: Payback
move 3: Wish / Rest
move 4: Protect / Heal Bell / Taunt
item: Leftovers
nature: Careful
evs: 252 HP / 200 Atk / 56 SDef

[SET COMMENTS]

<p>With its solid defenses and access to various healing moves, as well as the new HGSS move Heal Bell, Curse Umbreon can be an extreme threat to unprepared teams. The recipe for success is simple: Curse when you can, heal when you need to, and use Payback to take the opposing team apart piece by piece. Wish provides reliable recovery, while Rest can remove status as well as heal at the cost of 2 turns of Sleep.</p>

<p>The fourth move generally determines how this set is played. Protect allows Umbreon to survive with fewer boosts, as Umbreon can Wish unhindered and stall out powerful moves that ban break down its defenses. Heal Bell allows Umbreon to absorb status, making it easier to take on Spiritomb or Toxic variants of some walls. Finally, Taunt prevents opponents from boosting alongside Umbreon, and it also has the side benefit or preventing Umbreon from being phazed out.

[ADDITIONAL COMMENTS]

<p>There are some additional unlisted options that may be used in the last slot. Baton Pass can be used to pass the boosts to a teammate that can better utilize them. Meanwhile, if Rest is used in the third slot, Sleep Talk can go in the fourth slot to eliminate the wasted turns spent sleeping.</p>

<p>Curse Umbreon's biggest foe is obviously the myriad fighting-types in UU. As such, you'll want a solid Fighting resist/immunity to team up with Umbreon. Weezing has solid physical defense and a Fighting and Bug resistance. Slowbro resists Fighting and can threaten Fighting-types with STAB Psychic. Altaria has an excellent movepool, resists Fighting and Bug, and can support Umbreon both offensively and defensively. Any ghost can force out most Fighting-types as well. Really, anything with a Fighting resist makes a solid teammate for Curse Umbreon, which often "sweeps" when the opponent's Fighting-types are gone.</p>

<p>If Baton Pass is used, this Pokemon goes well with Pokemon that have the following: high Special Defense, decent Attack, decent HP, low Speed, priority, or recovery. Azumarill can take special hits fairly easily, and Curse-boosted Aqua Jets off of its high Attack are sure to sting. Altaria resists Fighting and Bug, and is extremely difficult to take down after a couple Defense boosts if your opponent is lacking in Ice Beam users. Outside of that, however, most things that are effective at using Curse (Registeel, Steelix, Venusaur, Poliwrath, Hitmontop) already have the move themselves, or have a similar move such as Bulk Up.</p>

[SET]
name: It's A Trap!
move 1: Mean Look
move 2: Baton Pass / Taunt
move 3: Wish
move 4: Taunt / Yawn / Toxic
item: Leftovers
nature: Careful
evs: 252 HP / 212 Def / 44 Spe

[SET COMMENTS]

<p>Umbreon is one of the few Pokemon capable of simultaneously trapping the opponent and Baton Passing that trap, and with its stats, it is certainly one of the best. Mean Look is your trapping move, ensuring that the opponent can't switch out. Baton Pass is used to pass that trapped status to another Pokemon which can then set up with ease on the trapped Pokemon. Wish is used to keep Umbreon and its teammates healthy while doing its job.</p>

<p>The fourth move is a matter of preference. Taunt is the best move, as it ensures that slow opponents that are trapped (which are generally the best targets for trapping) cannot set up on Umbreon. Yawn is also fairly effective, as it can put an opponent to sleep and make it easier for the recipient of the pass to set up. Toxic can allow this set to function independently from the rest of the team by using Mean Look to trap opponents in with Toxic until they faint.</p>

[ADDITIONAL COMMENTS]

<p>Toxic changes the playstyle of this set significantly. Since most walls in UU are slow, and Steel-types are rare and susceptible to Trap Passing, it can often eliminate or cripple an opposing Pokemon. Alternately, one could choose not to run Baton Pass, and instead use Taunt in that moveslot. A moveset of Mean Look / Taunt / Wish / Toxic often proves lethal to a great deal of walls present in UU, and as such, is extremely effective for handling Stall teams whose members are often slow and susceptible to Umbreon's trapping.</p>

<p>The EVs can be modified as you need, taking EVs out of Defense in order to boost its Speed, allowing Umbreon to Taunt faster walls. The current EVs provide solid defenses and enough Speed to outspeed neutral 0 EV base 70 Pokemon such as Hitmontop. Notable amounts are 189 Speed, or 92 EVs, to outspeed 0 Speed Claydol and Nidoqueen, or 200 Speed (136 EVs) to outspeed 4 Speed Milotic as well as Altaria and other base 80s.</p>

<p>This Umbreon is an extremely effective team player, as it's all about providing methods for the rest of your team to set up. Because of this, Umbreon works best with Pokemon that love being in against walls that can't inhibit their setup. This includes Feraligatr, which has bulk and Dragon Dance to set up against a lot of opponents; Drapion, with Swords Dance, impressive defenses, and immunity to Toxic, the most threatening weapon that most walls carry; Kabutops, which can set up Rain Dance and/or a couple SDs on many weaker walls; and Registeel, which can set up Curse for free on offensively weak Pokemon and become an unbreakable wall. Alternately, you can use Umbreon in the middle of a Baton Pass chain, to ensure that your team can set up for free. As such, Pokemon such as Espeon, Drifblim, and other effective UU Baton Passers can be used in tandem with Umbreon. The two mentioned specifically are especially good, as they resist Fighting, meaning that Hitmontop and Hariyama, effective counters to Umbreon, can be handled by the switchin.</p>

<p>The Toxic/Taunt set benefits from being accompanied by Pokemon that can benefit from having walls such as Slowbro being eliminated. Any solid sweeper not countered by Hitmontop, Hariyama, or Steel-types can be a great teammate for Toxic Trap Umbreon. Notable ones include Yanmega, which appreciates the removal of Chansey and Altaria from enemy teams greatly; Moltres, which heartily dislikes most dedicated special walls, including Chansey, Umbreon, and Altaria; Espeon, which hates the same special walls as Moltres; Arcanine, which fears Regirock, Slowbro, and Porygon2.</p>

[Team Options]

<p>Umbreon is an exceptional wall, but it's got big problems with a number of Pokemon that it is completely inept against. Anything that is immune to Toxic and not weak to Payback is going to be quite difficult for Umbreon to deal with. Additionally, Umbreon has big problems with Fighting and Bug-type moves, no matter what set it's running. Because of this, Umbreon's best friends are Flying-types whose resistances include Fighting and Bug moves. Of these Flying-types, a couple stand out especially well. Altaria is the bulkiest of the Flying-types in UU, and happens to be one of the best counters to Blaziken, a major threat to Umbreon. More offensively, Moltres has effective resistances, and also has the benefit of being extremely effective against Steel-types that wall Umbreon to no end. Poison-types also make effective teammates for Umbreon, particularly Muk and Weezing, which can deal with Fighters and Bugs expertly. Finally, Ghosts like Dusclops can take the hits and either burn the opponent or attack.</p>

<p>Umbreon also has offensive potential with a Curse set, but Curse Umbreon is easily walled by Steel-types such as Registeel, Fighting-types like Hariyama, and Dark-types like opposing Umbreon. As such, if you want to sweep with Curse Umbreon, you would be wise to bring in Pokemon that can eliminate these troublesome Pokemon. Moltres is effective at handing Fighting-types and Steel-types, as well as capitalizing on the switches caused when Moltres comes in on Registeel or Hariyama. Blaziken does tons of damage to Dark-types and Steel-types, as well as putting holes in teams in general. Magmortar also does loads to Umbreon's counters, be it opposing Dark-types with Cross Chop or Steel-types with Fire Blast. Fighting-types also do well, especially Medicham with its resistance to Fighting and STAB Psycho Cut. Absol can also be effective, as it is effective at eliminating Dark resists with Superpower and Psycho Cut.</p>

<p>Finally, most setup Pokemon love to be passed a trapped Pokemon to set up for free on. These are all stated in the above Trapping set, but if you opt for Chople Berry on the set, you can often pass choiced Fighting attacks to other Pokemon. Nothing brings ruin on an opposing team like a Mismagius with 6 free CMs and a Substitute up. Other notable Pokemon that can set up on choiced Fighting attacks are Spiritomb, Slowbro, and in some cases Espeon with Calm Mind, Altaria with Dragon Dance, Muk with Curse, Toxicroak with Swords Dance or Nasty Plot, or even Bellyzard, which takes less than 50% from the vast majority of Fighting-types.</p>

[Optional Changes]

<p>Good luck. Umbreon's movepool is extremely shallow, and the moves covered above are basically the extent of Umbreon's movepool. Screech can force switches, but with Umbreon's terrible offensive movepool and base Attack, most opponents won't have much trouble living through Umbreon's attacks, even at -2. Charm can catch switchins such as fighters and Pinsir, and make it much easier to take their Super-Effective attacks. Snatch is a strange move that can punish foes that attempt to set up on Umbreon, though it can't do much with what it steals and is unreliable at best.</p>

<p>Offensively, there's also Dark Pulse and Pursuit. Both are outclassed by Payback, as Dark Pulse can eventually be walled by CM Mismagius and Pursuit doesn't threaten opponents that stay in. However, since Umbreon walls Psychics and Ghosts extremely effectively, it can be used to catch Mismagius and friends as they flee from Umbreon's Payback.</p>

<p>Chople Berry can be used on the Mean Look set to ensure a Baton Pass even against Fighting-types. This is potent when considering that many Fighting resists can set up on them for free as long as they like.</p>

[Counters]

<p>First off, anything attempting to "counter" Umbreon should be ready to take a Toxic and shrug it off. While there are a great deal of Pokemon that can easily sponge attacks coming off of Umbreon's base 65 attack, not many like to take a Toxic, and fewer still can retaliate effectively. Steelix is arguably the best counter to Umbreon: It resists Dark, is immune to Toxic, and can either hit it hard with STAB Earthquakes or Roar out its attempts to Curse up or trap it. Registeel works as well, though it lacks the means with which to effectively hit Umbreon. Hariyama with Guts gets an attack boost from the Toxic and can threaten with a STAB Close Combat or other fighting move as well as Resting off the status.</p>

<p>On the more offensive side of things, anything with a Fighting or Bug STAB is extremely lethal to Umbreon. Toxicroak is obviously the best offensive counter to Umbreon: It is immune to Toxic and resists Payback, it can hit it with STAB Cross Chop, or it can just set up Swords Dances or Nasty Plots with which to bludgeon Umbreon and its teammates. Drapion is equally effective. While it can't hit Umbreon with any Super-Effective attacks, it resists Payback and is immune to Toxic, and can shut down Umbreon's attempts to support its team with Taunt. It can also set up Swords Dances to hit Umbreon hard, or it can Whirlwind away the intended recipients of Umbreon's Wishes. Blaziken's Superpower does massive damage to it, and it resists Payback, which allows it to get in with ease. Medicham can also pound it with STAB Fighting-type attacks. Absol resists Dark and has a 130 Base Attack Superpower with which to hit Umbreon. Muk can set up Curses indefinitely against it as long as it doesn't have Taunt, or can Focus Punch it as it Taunts or Wishes. Pinsir's X-Scissor and Scyther's Bug Bite also easily break through Umbreon's lower Attack.</p>
 
For what you have posted, the only thing to have caught my eye is that there is no Slowking / Bro in TO paragraph which is a very nice partner. I actually prefer Slowking, because it can actually switch into Blaziken without fear of getting absolutely wrecked by Hidden Power or Fire Blast, and the "standard" Blaziken's Superpower doesn't do much in return.
 
The problem with Slowking is that it's basically an inferior Altaria. Other than Ice, they have the same resists, it doesn't share that Bug weakness, and since Umbreon is already walling special, fitting them into a team together kinda sucks.
 
The problem with Slowking is that it's basically an inferior Altaria. Other than Ice, they have the same resists, it doesn't share that Bug weakness, and since Umbreon is already walling special, fitting them into a team together kinda sucks.

I guess, but Magmortar wrecks Altaria, while it can't wreck Slowking (Tbolt does 49.24% - 58.38% to Max/Max + Slowking). Blaziken can also take down Altaria after A couple attacks (when it gets into Blaze range).

Actually, I guess its not as big of a deal considering the new Blaziken set. I'm still using the "stall breaker set's" mind set, because Altaria would always fall after a couple Superpowers and SR.

Slowbro should get a mention at least, tbh.
 
Sorry about the double post, but the Trapping set is now up. It's no longer a dedicated Trap passer, but a Trapper that either passes or Toxic Traps.
 
Sorry about the double post, but the Trapping set is now up. It's no longer a dedicated Trap passer, but a Trapper that either passes or Toxic Traps.

This may sound crazy, but can I suggest that you add Chopple Berry (Fighting resist berry iirc) to that set?

I had tons of success using a bulky DD Altaria and Chopple Trap umbreon, because umbreon lures Fighters in like no other. With a Chopple Berry, Umbreon can actually take the fighter's attack and Baton Pass. With the fighters usually helpless vs Altaria, I can usually set up 6 DDs and Sweep. Just consider it, at least, possibly test it.
 
When you get into counters, be sure to mention my favorite annoyer: Encore Clefable. It will always cause Umbreon to switch out as it can't survive Encored in any one move (except the curse set, but it becomes setup bait for CM Mismagius and other special sweepers.
 
Umbreon's faster than Clefable and can Taunt it before it can Encore.
Assuming Clefable isn't running a +spe nature or a few spe EVs (which most sets do whereas most Umbreon sets don't). And Umbreon isn't running some sort of status or protect, both of which they need to deal with pretty much everyone else.
 
The thing is that most Encore Clefable don't use any speed because the stuff they're safe encoring is really really slow, and they need the bulk. Umbreon's got 5 base speed on it as well as the tendency to run the aforementioned 44 Speed EVs on the Trapping set, the only set that really would dislike an Encore from Clefable.

Note that I'm not going to list everything that Umbreon can't deal damage to. Clefable will fall into the "stuff that's immune to toxic" pile, which is good enough. Encore doesn't make it any better or worse because Umbreon has no business staying in on it anyway.
 
I still think you should add Chopple Berry in set comments, OO at least. You should probably mention that it can trap the standard Blaziken in with Altaria, who can be free to set up DD's and roost.
 
I haven't used Umbreon at all, so I can't really comment on the effectiveness of the sets, but there were a couple of small things that I noticed.

This one is under Other Options, and is simply a mispelling:
Screech can force switches,

This next one is either just an accidentally misleading phrase, or you have never played Chansey nor Mismagius. It's under Opinion.
It's arguably the best user of Wish other than Chansey, the best counter to Mismagius, and it's even got enough physical defense to take a couple hits from Pokemon like Arcanine.

The bold part sounds like you're saying that Chansey is the best counter to Mismagius, when it's really the other way around. Unless Chansey hits Mismagius with Toxic on the switch-in, or Mismagius lacks Substitute (in which case it's most likely going to Trick Chansey a Choice item so it still loses), it literally cannot do anything to Mismagius - or any other Ghost, really - due to its awful attacking stats and only true attacking option in Seismic Toss which Missy is immune to. I would suggest swapping the order of the two bolded phrases, so the sentence looks like this (and thus removes any potential confusion):

It's arguably the best counter to Mismagius, the best user of Wish other than Chansey, and it's even got enough physical defense to take a couple hits from Pokemon like Arcanine.

The last thing I have to offer is for the Counters section. Do you think it would be worth it to mention Toxicroak? It resists Payback, threatens with a STAB Cross Chop or Brick Break, and is immune to Toxic. It can also use the free turn gained from Umbreon switching out to boost either of its attacking stats with Swords Dance or Nasty Plot, and since Toxicroak is faster you can't Taunt it to prevent such from happening unless you hit it on the switch-in. Toxicroak can even carry its own Taunt and prevent Umbreon from even trying to get a last-ditch Wish to its teammate or BP any Curse boosts.

Aside from that, everything looks good.
 
Yeah Toxicroak is a huge douchebag. Thanks for reminding me of it in Counters.

Also you're just reading that phrase wrong, but I guess I'll rephrase it a little bit.

@ HeYsUp: Chople Berry is mentioned in OO, and unless someone else objects, it's staying there.
 
I don't know if you want to mention it specifically, but Drapion can switch into practically any Umbreon, foil its efforts with Taunt, and set up Toxic Spikes / Swords Dance on it. Furthermore, it can Whirlwind away potential Wish recipients.
 
Good stuff here, I edited a few things, but feel free to disprove my
changes ;)
The major concern I have is that you use 'which' instead of 'who' in cases such as "...Shut down Pokemon such as Spiritomb, which can.."

Special Wall
<p>Umbreon's typing, movepool, and stat distribution? makes it an extremely effective wall in the UU metagame. Resistances to Ghost and Dark allow it to counter many imposing special threats in UU, notably Mismagius, Spiritomb, and other ghosts. On top of this, Umbreon packs a solid 110 physical defense, meaning that unlike Chansey, Umbreon can take a physical hit or two, something that helps out a lot when facing some of the more effective mixed threats in UU.</p>

<p>Wish is a no-brainer on this Pokemon, as it allows Umbreon to heal itself and others on its team. Moonlight is available as well, trading immediate healing for PP and the ability to support teammates. Moonlight can be particularly useful given the lack of weather in UU. Payback is Umbreon's STAB move, hitting the Ghost-types that Umbreon loves to wall especially hard. From there, the remaining two slots are at one's discretion. Taunt and Toxic work well in tandem to shut down Pokemon such as Spiritomb, who can otherwise Rest off damage. It also prevents Umbreon from getting statused by Pokemon, and helps to ensure that opponents can't set up on Umbreon. Yawn, however, allows Umbreon to Phaze or send a foe to sleep, and is one way that Umbreon can defend against its many counters. Protect works well both in tandem with Wish and Yawn, activating their second-turn effects without incident. Toxic also works well with Protect, but you will lose the ability to stop CM Rest Spiritomb effectively.</p>

<p>Umbreon works especially well to take both physical and special hits, but it still folds to any Fighting or Bug-type attacks. As such, Altaria makes an extremely effective ally for it, taking the Fighting and Bug attacks that Umbreon fears as well as Heal Belling away any status that Umbreon may have received in [deleted the] battle. In the same vein, Crobat resists Fighting and Bug, and can threaten many of the sweepers that Umbreon fears, such as Yanmega, Blaziken, and other fighters. Steelix, while packing a weakness to fighting, possesses excellent physical defense to take neutral physical shots aimed at Umbreon [since it will assume the subject is Steelix, but if it is, disregard this]. Dusclops is immune to Fighting and resistant to Bug, and packs solid Defense to take [deleted the] hits as well. Slowbro resists Fighting and has solid physical defense to take hits aimed at Umbreon.</p>

Curse
<p>Umbreon's high Special Defense makes it a shoe-in for a Curse set. The idea of this set is simple: Curse up a number of times [a lot sounds bad :/], then hit opponents [uhh..feel free to use 'stuff', but 'opponents' is more formal] with Payback. This set has plenty of potential to sit around for a good long time and stat up until the opponent is no longer able to deal with the buffed up Umbreon. Move-wise, Curse is a no-brainer. It buffs up Umbreon's bad attack and solid defense, while lowering its speed to increase the chance that Payback will have 100 power. Payback acts as Umbreon's STAB, providing solid power. Wish provides reliable healing, but Rest ensures that Burn and Toxic don't completely ruin your day.</p>

<p>The final moveslot is up to you. Taunt works to prevent opponents from setting up in tandem with Umbreon, and also prevents Umbreon from being roared away by opponents. Baton Pass lets Umbreon be a team player by passing its Curse boosts to another Pokemon on your team. Protect can be used in tandem with Wish to scout and provide reliable healing.</p>

<p>Since Umbreon's 65 Base Attack is pretty lacking, plenty of EVs go into it to boost it after HP is maxed. However, you can put more EVs into Special Defense if you want to make Umbreon a little more durable.</p>

<p>Curse Umbreon's biggest foe is obviously the myriad of fighting-types in UU. As such, you'll want a solid Fighting resist/immunity to team up with Umbreon. Weezing has solid physical defense and a Fighting and Bug resistance. Slowbro resists Fighting and can threaten Fighting-types with its STAB Psychic. Crobat resists Fighting 4x and can scare off most Fighting-types in UU. Any ghost can force out most Fighting-types as well. Really, anything with a Fighting resist makes a solid teammate for Curse Umbreon, which often "sweeps" when the opponent's Fighting-types are gone. Magneton and Probopass also work well to eliminate Steel-types, whose high Defense make it hard for Umbreon to break through them.</p>

<p>If Baton Pass is used, this Pokemon goes well with Pokemon that have the following: high Special Defense, decent Attack, decent HP, low Speed, priority, or recovery. Azumarill can take special hits fairly easily, and Curse-boosted Aqua Jets off of its high Attack are sure to sting. Altaria resists Fighting and Bug, and is extremely difficult to take down after a couple Defense boosts if your opponent is lacking in Ice Beam users. Outside of that, however, most things that are effective at using Curse (Registeel, Steelix, Venusaur, Poliwrath, Hitmontop) already have the move themselves, or have a similar move such as Bulk Up.</p>

It's a Trap!
<p>Umbreon is one of the few Pokemon capable of simultaneously trapping the opponent AND Baton Passing that trap, and with its stats, it is certainly one of the best at the job. Mean Look is your trapping move, ensuring that the opponent can't switch out. Baton Pass is used to pass that trapped status to another Pokemon, which can then set up with ease on the trapped Pokemon. Wish is used to keep Umbreon and its teammates healthy while doing its job.</p>

<p>The fourth move is a matter of preference. Taunt is the best move, as it ensures that slow opponents that are trapped (which are generally the best targets for trapping) cannot set up on Umbreon. Yawn is also fairly effective, as it can put an opponent to sleep and make it easier for the recipient of the pass to set up.</p>

<p>Toxic can be used to trap and eliminate a Pokemon. Since most walls in UU are slow, and Steel-types are rare and susceptible to Trap Passing, it can often eliminate or cripple an opposing Pokemon. Alternately, one could choose not to run Baton Pass, and instead use Taunt in that moveslot. A moveset of Mean Look / Taunt / Wish / Toxic often proves lethal to a great deal of walls present in UU, and as such, is extremely effective for handling Stall teams whose members are often slow and susceptible to Umbreon's trapping.</p>

<p>The EVs can be modified as you need, taking EVs out of Defense in order to boost its Speed, allowing Umbreon to Taunt faster walls. The current EVs provide solid defenses and enough Speed to outspeed neutral 0 Speed EV base 70 Pokemon such as Hitmontop. Notable amounts are 189 Speed, or 92 EVs, to outspeed 0 Speed Claydol and Nidoqueen, or 200 Speed (136 EVs) to outspeed 4 Speed Milotic as well as Altaria and other base 80s.</p>

<p>This Umbreon is an extremely effective team player, as it's all about providing methods for the rest of your team to set up. Because of this, Umbreon works best with Pokemon that love staying in against walls that can't inhibit their setup. This includes Feraligatr, who has bulk and Dragon Dance to set up against a lot of opponents; Drapion, who can Swords Dance, has impressive defenses, and has an immunity to Toxic, the most threatening weapon that most walls carry; Kabutops, who can set up Rain Dance and/or a couple of SDs on many weaker walls; Crobat, who can Nasty Plot up with its solid bulk against most walls; and finally, Shaymin, whose dubious option of Growth becomes much more imposing when it gets a couple of free turns of setup with which to boost. Alternately, you can use Umbreon in the middle of a Baton Pass chain [deleted comma] to ensure that your team can set up for free. As such, Pokemon such as Espeon, Drifblim, and other effective UU Baton Passers can be used in tandem with Umbreon. The two mentioned specifically are especially good, as they resist Fighting, meaning that Hitmontop and Hariyama, effective counters to Umbreon, can be handled by the switch- in.</p>

<p>The Toxic/Taunt set benefits from being accompanied by Pokemon that can benefit from having walls such as Slowbro being eliminated. Any solid sweeper not countered by Hitmontop, Hariyama, or Steel-types can be a great teammate for Toxic Trap Umbreon. Notable ones include Yanmega, who appreciates the removal of Chansey and Altaria from enemy teams greatly; Moltres, who heartily dislikes most dedicated special walls, including Chansey, Umbreon, and Altaria; Espeon, who hates the same special walls as Moltres; and Arcanine, who fears Regirock, Slowbro, and Porygon2.</p>

Team Options
<p>Umbreon is an exceptional wall, but it's got big problems with a number of Pokemon that it is completely inept against. Anything that is immune to Toxic and not weak to Payback is going to be quite difficult for Umbreon to deal with. Additionally, Umbreon has big problems with Fighting and Bug-type moves, no matter what set it's running. Because of this, Umbreon's best friends are Flying-types whose resistances include Fighting and Bug moves. Of these Flying-types, a couple stand out especially well. Altaria is the bulkiest of the Flying-types in UU, and happens to be one of the best counters to Blaziken, a major threat to Umbreon. Crobat also resists Fighting and Bug (both 4x), and has STAB Brave Bird to severely damage Pokemon with STAB on the moves. More offensively, Moltres has effective resistances, and also has the benefit of being extremely effective against Steel-types that wall Umbreon to no end. Poison-types also make effective teammates for Umbreon, particularly Muk and Weezing, who can deal with Fighters and Bugs expertly. Finally, Ghosts like Dusclops can take the hits and either burn back or attack.</p>

<p>Umbreon also has offensive potential with a Curse set, but Curse Umbreon is easily walled by Steel-types such as Registeel, Fighting-types like Hariyama, and Dark-types like opposing Umbreon. As such, if you want to sweep with Curse Umbreon, it would be wise to bring in Pokemon that can eliminate these troublesome Pokemon. Moltres is effective at handing Fighting-types and Steel-types, as well as capitalizing on the switches caused when Moltres comes in on Registeel or Hariyama. Blaziken does tons of damage to Dark-types and Steel-types, as well as putting holes in teams in general. Magmortar also does loads to Umbreon's counters, be it opposing Dark-types with Cross Chop or Steel-types with Fire Blast. Fighting-types also do well, especially Medicham with its resistances to Fighting and STAB Psycho Cut. Honchkrow and Absol also do well, since they generally carry secondary attacks such as Psycho Cut / Drill Peck and Superpower to deal with the previously mentioned [samesaid is not a word] counters.</p>

<p>Finally, most setup Pokemon love to be passed a trapped Pokemon to set up for free on. These are all stated in the above Trapping set, but if you opt for Chople Berry on the set, you can often pass choiced Fighting attacks to other Pokemon. Nothing brings ruin on an opposing team like a Mismagius with 6 free CMs and a Substitute up. Other notable Pokemon that can set up on choiced Fighting attacks are Spiritomb, Slowbro, and in some cases Espeon with Calm Mind, Altaria with Dragon Dance, Muk with Curse, Toxicroak with Swords Dance or Nasty Plot, Crobat with Nasty Plot, or even Bellyzard, who takes less than 50% from the vast majority of Fighting-types.</p>

Other Options
<p>Good luck. Umbreon's movepool is extremely shallow, and the moves covered above are basically the extent of Umbreon's movepool. Screech can force switches, but with Umbreon's terrible offensive movepool and base Attack, most opponents won't have much trouble living through Umbreon's attacks, even at -2. Charm can catch switch-ins such as fighters and Pinsir, making it much easier to take their Super-Effective attacks. Snatch is a strange move that can punish foes that attempt to set up on Umbreon, though it can't do much with what it steals and is unreliable at best.</p>

<p>Offensively, there's also Dark Pulse and Pursuit. Both are outclassed by Payback, as Dark Pulse can eventually be walled by CM Mismagius and Pursuit doesn't threaten opponents that stay in. However, since Umbreon walls Psychics and Ghosts extremely effectively, it can be used to catch Mismagius and friends as they flee from Umbreon's Payback.</p>

<p>Chople Berry can be used on the Mean Look set to ensure a Baton Pass even against Fighting-types. This is potent when considering that many Pokemon that resist Fighting attacks can set up eternally on them.</p>

EVs
<p>Umbreon's EVs are very basic. Since Umbreon's HP is lower than its defenses, it should always be maxed first. After that, the EVs really depend on the set. The walling set uses maximum Special Defense to sponge hits from UU's premier special attackers such as Misdreavus and Houndoom. Curse moves 200 EVs into Attack in order to bolster Umbreon's terrible Attack score. Finally, the Trapping set uses mostly Defense EVs to take both physical and special hits equally well. 44 Speed EVs outspeeds Hitmontop and other base 70s. This can be bumped up to 92 Speed EVs for Nidoqueen and base 75s, or even up to 136 EVs for 0 Speed Milotic and base 80s.</p>

Opinion
<p>Umbreon is basically a synonym for the word 'stall'. Its defenses are top-notch in the UU metagame, and while it may not be the best offensively, it's still got plenty of ways to support a team. It's arguably the best counter to Mismagius, the best user of Wish other than Chansey, and it's even got enough physical defense to take a couple of hits from Pokemon like Arcanine. It's Chansey's best competition for the title of "best special wall" in UU, and is incredibly hard to take down outside of STABed Fighting and Bug attacks. In addition, it can Curse up a storm and attempt something resembling a sweep against unprepared teams. Umbreon may not be the star of the Eeveelutions, but it's far from bad.</p>

Counters
<p>First off, anything attempting to "counter" Umbreon should be ready to take a Toxic and shrug it off. While there are a great deal of Pokemon that can easily sponge attacks coming off of Umbreon's base 65 attack, not many like to take a Toxic, and fewer still can retaliate effectively. Steelix is arguably the best counter to Umbreon: It resists Dark, is immune to Toxic, and can either hit it hard with STAB Earthquakes or Roar out its attempts to Curse up or trap it. Registeel works as well, though it lacks the means [deleted with which] to effectively hit Umbreon. Hariyama with Guts gets an attack boost from [deleted the] Toxic and can threaten Umbreon with a STAB Close Combat or other fighting moves as well as Resting off the status.</p>

<p>On the more offensive side [deleted of things], anything with a Fighting or Bug STAB is extremely lethal to Umbreon. Toxicroak is obviously the best offensive counter to Umbreon: It is immune to Toxic and resists Payback, it can hit it with STAB Cross Chop, or it can just set up Swords Dances or Nasty Plots with which to bludgeon Umbreon and its teammates. Drapion is equally effective. While it can't hit Umbreon with any Super-Effective attacks, it resists Payback and is immune to Toxic, and can shut down Umbreon's attempts to support its team with Taunt. It can also set up Swords Dances to hit Umbreon hard, or [deleted it can] Whirlwind away the intended recipients of Umbreon's Wishes. Blaziken's Superpower does massive damage to Umbreon, and Blaziken resists Payback, which allows it to get in with ease. Medicham can also pound it with STAB Fighting-type attacks. Absol and Honchkrow resist Dark and have Superpower off of their high Attack with which to hit Umbreon. Muk can set up Curses indefinitely against it as long as it doesn't have Taunt, or can Focus Punch it as it Taunts or Wishes. Pinsir and Scyther pack STAB X-Scissor, while Yanmega can hit it with Bug Buzz or even a powered up Reversal.</p>

Ok, let me know what you think.
 
EVs said:
<p>Umbreon's EVs are very basic. Since Umbreon's HP is lower than its defenses, it should always be maxed first. After that, the EVs really depend on the set. The walling set uses maximum Special Defense to sponge hits from UU's premier special attackers such as Misdreavus and Houndoom.

Didn't you get onto HeYsUp for doing the exact opposite in LC analyses? Tsk tsk.

I also feel the Moonlight slash is unnecessary on the Special Wall set. You called Wish a no-brainer, you might leave it to itself in the set and let Moonlight have its mention in the comments. It'd reduce clutter while giving true intenions. And when you bring up Dusclops/Steelix in the partners paragraph, you could mention that they really appreciate Wish support, further increasing their synergy.
 
That's probably good enough, though I personally would never use Trap Umbreon without it.

Hell yes! I've managed to set up numerous easy sweeps with Chople Berry Umbreon in the past. I'd even go as far as suggesting that it should be one of the main options. The simple fact being that trap-passing Umbreon scares the crap out of walls, and to pull off a successful trap strategy you need to successfully lure the most common switch-ins into your trap, and those are often strong Fighting types that can otherwise OHKO.

It is not just Altaria that can take advantage, but also other Fighting resists like CM Slowbro / Spiritomb etc depending on the Pokemon in question. Chople Berry even allows Umbreon to survive and scout for Choice Banded attacks, allowing for an easy pass to CM Mismagius who is then guaranteed to kill and end the turn with +6/+6 and a Sub at full health. Yeah, I love Chople Berry Umbreon; almost nothing else can set up easy sweeps anywhere near as often.
 
There was a really cool set in NCMS (really!) with like Mean Look Yawn Protect BP @ Chople Berry. It was EV'd so no Pokémon could OHKO it without a boost or Bug move, and it's a PHENOMENAL set in OU or UU. It should be added.
 
There was a really cool set in NCMS (really!) with like Mean Look Yawn Protect BP @ Chople Berry. It was EV'd so no Pokémon could OHKO it without a boost or Bug move, and it's a PHENOMENAL set in OU or UU. It should be added.
Yeah that's the exact set I used, except that I'd sometimes run Payback over Protect for certain teams that required Umbreon to attack certain Pokemon. I agree that Wish shouldn't be a mandatory option on that set though.

Also I just noticed, why Careful nature on a set with no attacks whatsoever? Might as well run Calm.

Another good point that CIM brings up is that mentions of OU are severely lacking here. It is not like Umbreon is completely unviable there, and chances are Umbreon will actually be OU this time next month, so you certainly need to have OU adequately covered in this 'full' revamp. Team Options is especially important here, such as its ability to lure Scizors with a dry Baton Pass to Scarf Magnezone, and getting many frail sweepers into an advantageous position for free.
 
There was a really cool set in NCMS (really!) with like Mean Look Yawn Protect BP @ Chople Berry. It was EV'd so no Pokémon could OHKO it without a boost or Bug move, and it's a PHENOMENAL set in OU or UU. It should be added.

Do you happen to remember what the EVs on that set were? 252 HP / 240 Def / 16 SpD and Calm/Careful lets it survive a Breloom CB Focus Punch 100% of the time, or about 85% of the time with Stealth Rock damage. I don't know about Speed Evs though.
 
Do you happen to remember what the EVs on that set were? 252 HP / 240 Def / 16 SpD and Calm/Careful lets it survive a Breloom CB Focus Punch 100% of the time, or about 85% of the time with Stealth Rock damage. I don't know about Speed Evs though.
I'm assuming it's this one:
Umbreon
@ Chople Berry
EVs: 252 HP / 252 Def / 4 SpD
Nature: Bold
- Mean Look
- Yawn
- Protect
- Baton Pass
 
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