ORAS UU Umbreon & Espeon ♥

Index:
A) Introduction + Team Building Process
B) Team + Weaknesses/Resistances
C) Team Member Explanation
D) Concerns and Discussion
E) Importable Code
F) Final Words


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Hello everybody! I'm pretty new to competitive Pokemon (Attempt #3 :$) and I decided to just make a team around two of my favorite pokemon and center it around a style I like. A defensive, passive style. I'm 7-4 with this team on Pokemon Showdown and have already made some changes to it because of weaknesses I experienced. I came here for further advise and possibly some great tips! Without further ado, the team building process:​

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I love the whole Eevee line and the two of these work in tandem quite well. They are my "defensive core", I suppose. Both pokemon use a wish pass set. Umbreon runs a Wish/Protect/Toxic/Foul Play set and Espeon runs a Wish/Protect/Heal Bell/Psychic set. My initial addition to this team:
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I expected my team to be quite heavy on the switching, with all the wishing going on, so I wanted something that could prevent an early Wish. Additionally, I thought I could use a frailer pokemon to take advantage of the excessive Wish support. Aerodactyl ran an interesting set of Taunt/Aerial Ace/Rock Slide/Aqua Tail. I decided Aerodactyl would like the support of Stealth Rocks and Rapid Spin (further helps with the Wishes):
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Swampert and Forretress were going to fill those roles. Swampert runs a Scald/Roar/Stealth Rock/Earthquake set, aiming at getting the rocks up. This is also my initial line of defense against set-up pokemon like Suicune. Swampert is a very bulky pokemon that takes full advantage of the support offered by the Eevee Twins. Forretress runs Rapid Spin/Spikes/Gyro Ball/Earthquake. My team has a good defensive set of pokemon that can handle a lot of pokemon. Additionally, there is a lot of staying power, with double wish and a lot of leftovers spread all over the team. I decided to add another bulky pokemon that could do the lategame sweeping well. Additionally, it brings some much needed priority and some more status support:
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Assault Vest Entei. I ran Sacred Fire/Extreme Speed/Stone Edge/Bulldoze. Sacred Fire is my go to move because of it's burn chance and the strenght of the stab attack. Extreme speed for priority, Stone Edge for coverage and Bulldoze for pokemon like Nidoqueen and Nidoking.

So, the initial team was done. In hindsight, I see a couple of pretty clear problems.
A) the lack of special attacks. With the exception of Psychic and Scald (both barely have any EV's to back them up) there's not a lot going on in here. This is an obvious flaw.
B) My thought process with taking a frail pokemon to abuse Wish was wrong: Aerodactyl was incapable of correctly switching in to take advantage of the Wish. It just died. Fast. FAST 0_0.
C) I had no decent response to Alakazam, which is common.
D) No fighting type moves actually hurts more than expected, a lot of pokemon take full advantage of that, easily.
E) This team relies heavily on Swampert being alive for a lot of the checking of opposing pokemon. Swampert is a bulky beast, but doesn't last forever and has an enormous weakness to Grass that I had no good response to.

I decided to drop Mega Aerodactyl in favor of Mega Ampharos. I decided having a dedicated lead and wasting my mega stone for that was not worth it. Aerodactyl didn't do the job I needed him to and I needed more staying power and special attacking strenght.
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Ampharos was a lot more succesful than Aerodactyl ever was. Sadly, Ampharos has a couple of problems attached to it which I thought could be solved by the superstrong Eevee twins who can handle pretty much everything in the tier.
Another problem I started to notice around this time: Entei misses out on a lot of kills without the Life Orb, but with LO, possible Rocks and switch in damage, it died too fast for my liking. I decided to swap it out for Goodra.
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Goodra helped with the Grass weakness of Swampert with it's ability. I ran an Assault Vest set with Dragon Pulse/Muddy Water/Fire Blast/Sludge Bomb. This set had a lot of coverage, which I liked. Sadly, it had the same problem as Entei: it didn't really add anything substantial to the team synergy, it did what it did. I still was not convinced.
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I played around with adding Tornadus. He gave Tailwind and Taunt support as well as bringing Knock Off. I love this move, it's so much better in Gen 6! Hurricane was used as an aggressive move to punish the grass types like Shaymin and fighting types like Mienshao I still didn't have too many answers for. Tornadus, however, didn't work either. I saw a nice Swampert set used against me and I decided to throw my team around. I ditched Tornadus and Ampharos for Mega Swampert, Diancie and Raikou.
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Mega-Swampert runs Waterfall/Ice Punch/Earthquake/Rain Dance and is the best lategame sweeper I could ever have thought of. It really works well with the wish support, it's fast and hits like a truck. Swampert usually cleans up for me. Diancie is my check to Alakazam. For now, it's done it quite well. It's also capable of dealing with Forretress and takes over the role of Swampert in laying the Rocks down. Calm Mind Raikou was my third addition. It did quite a good job, but ended up overlapping with Swampert, which I liked more. They both had the same role in lategame. In the end, I decided to drop it for my final Team member:
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Machamp! It finally adds the fighting move I desperately needed back to my team. It also adds priority in Bullet Punch. It has good general bulk (which is nicely abused by the Twins) and forces a good deal of switches with confusion and it's threatening moves. This is the process that gave me the team I decided I was going to really put to the test.

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The Team!
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See the chart of weaknesses and resistances (in a defensively oriented team like this one, I deemed a chart like this relevant):
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Umbreon
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Explanation: Umbreon is the first part of my beloved duo! It does a great job of checking a multitude of threats with it's Foul Play (Mega- Beedrill being to most dangerous) as well as offering great support to the team. It's defensive bulk is threatening to say the least. Wish, Protect demand no explanation. Toxic is chosen as the fourth move because it helps Umbreon deal damage and rack up on the residual damage, especially when combined with a very defensive team and Wish + Protect for stalling. As unspectacular as this pokemon seems, it fulfills a vital role in the team. Synchronize is excellent for taking advantage of Sleep Powder (etc.) and predicted Will-o-Wisps. The team lacks Status Absorbers (I run Heal Bell on Espeon) so this is a nice compromise.
Considerations: Umbreon is a tad weak on the special side. I might want to add a bit of special defense to it if that seems necessary. So far, it seems like there is enough special bulk in the team to go without.


Espeon
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Explanation: Espeon is my second wish passer. It's ability also makes it a beloved member of my team. Magic Bounce takes full advantage of a good deal of moves and actually makes Espeon very hard to deal with. It's fairly bulky on both ends of the spectrum and usually gets multiple support moves a game of. Heal Bell is pretty crucial to the team, so I carry it over other moves that might benefit me. Wish/Protect add a lot of bulk to the team as well. Espeon gets a lot of easy switch in opportunities. It does more Wish Passing than Umbreon does, but lacks the ability to deal some actual damage to the opposition.
Considerations: I have considered dropping Protect for Baton Pass. That would make Espeon less resilient, but more capable of passing the boosts in case one of my pokemon gets critically low in health. I also allows for more initiative on my side, because it happens after switches. Additionally, I have considered dropping the Speed investment for additional SpA or SpD.

Forretress
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Explanation: Forretress keeps the hazards away that really hurt my team and playstyle. He also attempts to get Spikes up. Sadly, that doesn't really work most of the time. As of now, Forretress is the pokemon I'm least happy with. He does offer the Rapid Spin support, but that's it. Spikes take too much time and don't really help in UU, I feel. Anyways, Gyro Ball has helped me against most noticably Mega- Glalie a couple of times. Earthquake is just there for coverage, there isn't much else to put there. The spread is just what Showdown advised. I'm not too certain about it, but in Forretress case (and my limited experience), defending rarely comes down to a couple of hitpoints; it's either takes 100% or 15%.
Considerations: I have considered Explosion over Earthquake. Pro: it deals more damage. Con: It still doesn't deal a lot of damage and using a suicide move sort of goes against the Wish Passing theme. Additionally, Exploding my Spinner seems silly. I have also considered adding Donphan in here. It has some bulk and also a good amount of Coverage. It could free up a slot on Diancie by running Stealth Rock, or I could use it with Assault Vest Ice Shard/Earthquake/Seed Bomb/Rapid Spin. I haven't tested this out yet, but I might in the future. I decided to wait for a bit, because it does change a lot on the type coverage. Essentially, it trades a defensive Pokemon for a more offensive one, which I don't necessarily need next to Swampert. Extra priority is a good thing however.


Mega- Swampert
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Explanation: Swampert is that switch forcing threat and offensive powerhouse I lacked. After a single turn for setting up Swampert becomes an enormous menace to almost every pokemon in the tier. With the added survivability of the Twins, Swampert can be used quite aggressively all game long. It's grass weakness isn't covered too well in the team, but I can usually deal with the threats. This is a standard set of which I'm very fond.
Considerations: I used to run Roar over Rain Dance. I've tried both and it really depends on the opposing team which one I need most. Rain obviously gives a good speed boost and additional power in Waterfall, but without Roar my team is prone to set-up sweepers. Once it has a couple of Calm Minds under it's belt, Suicune faces no real resistance except for Machamp.

Diancie
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Explanation: Diancie takes over Stealth Rocking. Additionally the typing is really cool. It has a lot of resistances and it's high defensive stats benefit the team well. Diamond Storm and Moon Blast both deal considerable damage to anything that switches in. It's just an overall solid Pokemon and a strong addition to the team.
Considerations: The fourth move is really just filler. I hardly find myself using it, ever. I have thought about using Toxic, but Diancie sort of lures Poison types in, which makes Toxic a poor move to run. I have also thought about adding Ancient Power and Calm Mind, but losing Diamond Storm means I lack the initial strenght to force a number of Fire types to reconsider their evil plans. Lastly, I thought about Earth Power, which I feel isn't needed as a result of Forretress and Swampert running Earthquake and Machamp having a lot of overlap with that as well.

Machamp
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Explanation: As explained above, Machamp finally does what a lot of others couldn't. It's typing, reasonable bulk and excellent move set make it benefit a lot to my team. It hits like a train, brings priority, forces switches and also helps me get rid of some items. The set is fairly simple and straight forward.
Considerations: As of now, none, really.
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Overall Impression
I think this team has most of it's weaknesses covered. In playtesting I haven't yet experienced problems. A couple of things that worry me and that I would love some input on include Forretress. I'm not sure whether he fits on here or not. Carrying Spikes is nice, but if he never gets to use it... well... Additionally, I have played with the idea of switching Espeon to a Dual Screen variant, but I think the team is not aggressive enough for that. There is no sweepers that like the defense for setting up.
There is also a lack of a clear lead. I don't know if that is a good or a bad thing. I hope you can educate me on that. Furthermore, I have some worries about Bulky Set Up sweepers like Suicune (I have no hazing moves left) and hard hitters like Alakazam. So far, I've been able to hold them off decently, but situations will arrive where I don't have an answer for them.
Lastly, I fear my team will be weaker as I get to higher players in the ladder. Wish/Protect/Defensive Switching are risky in the sense that a good player might take advantage of it a lot more than the players I've been facing so far.

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Code:
Espeon @ Leftovers
Ability: Magic Bounce
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Wish
- Protect
- Psychic
- Heal Bell

Umbreon @ Leftovers
Ability: Synchronize
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Wish
- Protect
- Toxic
- Foul Play

Swampert-Mega @ Swampertite
Ability: Swift Swim
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Ice Punch
- Waterfall
- Rain Dance
- Earth Power

Machamp @ Assault Vest
Ability: No Guard
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Dynamic Punch
- Knock Off
- Stone Edge
- Bullet Punch

Forretress @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Rapid Spin
- Gyro Ball
- Spikes
- Earthquake

Diancie @ Leftovers
Ability: Clear Body
EVs: 252 HP / 4 Atk / 252 SpA
Quiet Nature
- Stealth Rock
- Diamond Storm
- Moonblast
- Hidden Power [Fire]

I hope you enjoyed my RMT and are able to bring some valuable feedback! Thanks for reading and have a nice day!
Toastie​
 
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honestly, this is a really cool team you have. theres not much that id recommend to change it other than the sets. max hp/special defense is definitely the spread you want to go with on umbreon, with heal bell over toxic. as for espeon, i would replace it for cresselia. cresselia is a way better partner for umbreon as it can take on fighting types better, and doesnt add to the cleric redundancy you have in them. the set i would recommend is psyshock moonblast calm mind moonlight with maximum investment in physical defense. some people like substitute+calm mind cresselia, which you could go with, although i figured you would prefer this variant looking at your team and how bulky it is. now heres what im thinking with forretress and diancie. you could either try toxic spikes on forretress, or run rocks on forretress so that diancie could run calm mind and add to all the bulky sweepers you have on your team, which i think is pretty damn neat. although for the sets, id run rapid spin gyro ball toxic spikes/stealth rocks and volt switch since it lets forretress act as a pretty good pivot. id then change the spread to max physical defense/hp. for diancie, id keep the spread but change hidden power fire for earth power if you go with toxic spikes on forretress, or go with calm mind moonblast earth power and then either psyshock or diamond storm. with machamp, id say banded guts is for sure the better variant as it lets it act as a much more powerful wallbreaker. the set would be close combat heavy slam knock off and ice punch(for a coverage move for flying types that can hit gligar. the spread is up to you. you can run max speed to outspeed suicune, although you have an answer for that in cm cresselia, 172 speed lets you outspeed florges, which you aren't weak to at all, or you could just run max hp for maximum bulk. regardless, you should always run adamant for obvious reasons. thats all i have to say, and the best of luck with this team. it looks reall cool and fun ngl, i might try it myself :].
 
I'm currently testing some changes:
The CM Diancie works well!
The CB Machamp, not so much. I've tried replacing him with Jirachi. I'm desperately looking for some priority on the team. The defensive orientation means I often barely miss kills. If pokemon set up, I can't get rid of them. Possible Dusclops/Bannete/Spiritomb with Will-o-Wisp and Shadow Sneak can work? Over Machamp, that is. I've also thought about Assault Vest Arcanine, but fear running into the same problems as Entei (I'll have Wild Charge and Close Combat over Stone Edge and Bulldoze, presumably)
 
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