Necrozma-Dusk-Mane @ Ultranecrozium Z
Ability: Prism Armor
EVs: 252 Atk / 132 Spa / 124 Spe
Lonely Nature
- Photon Geyser
- Sunsteel Strike
- Earthquake
- Dragon Dance
Mainly a physical attacker, but have Photon Geyser for Z-Move and secondary STAB
KO'd easily, so can't really set up.
Maybe using my transformation too soon?
Mega-Mewtwo Y @ Mewtwonite Y
Ability: Insomnia
EVs: 252 SPA / 252 Spe / 4 Def
Modest Nature
- Psystrike (main Stab)
- Shadow Ball
- Aura Sphere
- Recover
Never has a chance to use Recover, usually one-shotted if the other guy has a chance to attack
Main Nuke/Sweeper
Too fragile
Zygarde @ Leftovers
Ability: Power Construct
Tera Type: Dragon
EVs: 252 HP / 252 Attack / 4 Def
- Thousand Arrows
- Extreme Speed (used to be Thousand Waves, but 2 ground moves with same BP seem a bit pointless, maybe Secondary STAB instead?)
- Dragon Dance
- Substitute
Fine, but substitute (almost) never lasts long enough
Bulky/Secondary Sweeper
Sort of easy to set up due to huge HP, though
Haven't had a chance to try Extreme Speed yet.
Groudon-Primal @ Red Orb
Ability: Desolate Land
Tera Type: Ground
EVs: 252 Atk / 252 SpA / 4 Spe
Lonely Nature
- Eruption
- Precipice Blades
- Stone Edge (hate the accuracy, but oh well)
- Swords Dance
Really good overall
Find it easier to use Eruption over Origin Pulse on Kyogore for some reason
252 in both attack EVs due to being a mixed attacker
Kyogre-Primal @ Blue Orb
Ability: Primordial Sea
Tera Type: Water
EVs: 252 HP / 252 SpA / 4 SpDef
Modest Nature
- Water Spout
- Thunder
- Ice Beam
- Calm Mind
Strong, but Water Spout almost never used.
Water Spout used over Origin Pulse due to Origin Pulse's accuracy issues
Bulky Sweeper
Flutter Mane @ Booster Energy
Ability: Photosynthesis (Terra Type Ground)
EVs: 252 Spa / 252 Spe / 4 Def
Modest Nature
- Moonblast
- Shadow Ball
- Tera Blast
- Calm Mind
Haven't played anything past gen 7, so no clue how to use Tera
Good coverage, but weak Tera choice I think. looking for something to hit steels
again, Ko'd too easily (seems to be a running theme with my team)
Biggest problems I see are my team (outside of my Primals) are too fragile and just too weak to dark/ghost
Also don't have Stealth Rock, Rapid Spin, or Defog, but due to Heavy-Duty Boots, SR seems useless (played a few games and haven't even seen it. Not to mention this team isn't particularly weak to SR anyway)
Would Drop Zygarde and Mega-Mewtwo for Xernaes and Mega Raquaza if they were legal (I get Raquazza, but why is Xerneas banned? For that matter, of all Pokemon SHEDNINJA is banned?) And probably change Flutter Mane to Marshadow if that were the case.
Again, since I haven't played gens 8 or 9, I have little clues about the Pokemon from those gens. Only reason I'm even playing this is because Showdown doesn't have Gens 6 or 7 Ubers/Anything goes.
Ability: Prism Armor
EVs: 252 Atk / 132 Spa / 124 Spe
Lonely Nature
- Photon Geyser
- Sunsteel Strike
- Earthquake
- Dragon Dance
Mainly a physical attacker, but have Photon Geyser for Z-Move and secondary STAB
KO'd easily, so can't really set up.
Maybe using my transformation too soon?
Mega-Mewtwo Y @ Mewtwonite Y
Ability: Insomnia
EVs: 252 SPA / 252 Spe / 4 Def
Modest Nature
- Psystrike (main Stab)
- Shadow Ball
- Aura Sphere
- Recover
Never has a chance to use Recover, usually one-shotted if the other guy has a chance to attack
Main Nuke/Sweeper
Too fragile
Zygarde @ Leftovers
Ability: Power Construct
Tera Type: Dragon
EVs: 252 HP / 252 Attack / 4 Def
- Thousand Arrows
- Extreme Speed (used to be Thousand Waves, but 2 ground moves with same BP seem a bit pointless, maybe Secondary STAB instead?)
- Dragon Dance
- Substitute
Fine, but substitute (almost) never lasts long enough
Bulky/Secondary Sweeper
Sort of easy to set up due to huge HP, though
Haven't had a chance to try Extreme Speed yet.
Groudon-Primal @ Red Orb
Ability: Desolate Land
Tera Type: Ground
EVs: 252 Atk / 252 SpA / 4 Spe
Lonely Nature
- Eruption
- Precipice Blades
- Stone Edge (hate the accuracy, but oh well)
- Swords Dance
Really good overall
Find it easier to use Eruption over Origin Pulse on Kyogore for some reason
252 in both attack EVs due to being a mixed attacker
Kyogre-Primal @ Blue Orb
Ability: Primordial Sea
Tera Type: Water
EVs: 252 HP / 252 SpA / 4 SpDef
Modest Nature
- Water Spout
- Thunder
- Ice Beam
- Calm Mind
Strong, but Water Spout almost never used.
Water Spout used over Origin Pulse due to Origin Pulse's accuracy issues
Bulky Sweeper
Flutter Mane @ Booster Energy
Ability: Photosynthesis (Terra Type Ground)
EVs: 252 Spa / 252 Spe / 4 Def
Modest Nature
- Moonblast
- Shadow Ball
- Tera Blast
- Calm Mind
Haven't played anything past gen 7, so no clue how to use Tera
Good coverage, but weak Tera choice I think. looking for something to hit steels
again, Ko'd too easily (seems to be a running theme with my team)
Biggest problems I see are my team (outside of my Primals) are too fragile and just too weak to dark/ghost
Also don't have Stealth Rock, Rapid Spin, or Defog, but due to Heavy-Duty Boots, SR seems useless (played a few games and haven't even seen it. Not to mention this team isn't particularly weak to SR anyway)
Would Drop Zygarde and Mega-Mewtwo for Xernaes and Mega Raquaza if they were legal (I get Raquazza, but why is Xerneas banned? For that matter, of all Pokemon SHEDNINJA is banned?) And probably change Flutter Mane to Marshadow if that were the case.
Again, since I haven't played gens 8 or 9, I have little clues about the Pokemon from those gens. Only reason I'm even playing this is because Showdown doesn't have Gens 6 or 7 Ubers/Anything goes.
Last edited: