I revamped my old OU team a LOT, so I want to know what I can do to make it better. As always, no essay rants or scores, let's get started.
Penisaur (Venusaur) (M) @ Venusaurite
Ability: Chlorophyll ---> Thick Fat
EVs: 188 SDef / 252 HP / 68 Def | Bold Nature
IVs: 0 Atk
- Synthesis
- Giga Drain
- Sludge Bomb
- Leech Seed
Mega-Venusaur is, bar none, the best mixed wall of this generation. It has only two weaknesses, great defenses on both sides, and reliable forms of recovery in both Synthesis and Leech Seed. Synthesis is for immediate recovery, Giga Drain is for hitting stuff while gaining HP back, Sludge Bomb is for a more powerful STAB and hitting other Grass- types, and Leech Seed is for setting up on bulky walls (take that, Blissey!).
Sexcadrill (Excadrill) (M) @ Leftovers
Ability: Mold Breaker
EVs: 252 Spd / 252 Atk / 4 SDef | Adamant Nature
- Stealth Rock
- Earthquake
- Iron Head
- Rapid Spin
With four Stealth Rock weak Pokemon on my team, I knew that some form of hazard removal was absolutely necessary. Excadrill was my first choice, as it's the best offensive spinner available this generation. It can also use its beefy HP stat and stellar defensive typing to its advantage in setting up Rocks of its own easily, whilst keeping opposing hazards away with Rapid Spin. EQ is for STAB and hitting stuff hard, Iron Head is for taking out pesky Fairies.
Volcaboner (Volcarona) (M) @ Leftovers
Ability: Flame Body
EVs: 252 HP / 192 Def / 64 Spd | Bold Nature
IVs: 0 Atk
- Quiver Dance
- Bug Buzz
- Fiery Dance
- Roost
Volcarona can pull off a crazy Special sweep, sure, but this build is designed to take physical hits, eat up special hits, and heal it back with Roost. Quiver Dance is undoubtably one of the best boosting moves in the game; raising Special Attack, Special Defense, and Speed in one turn is absolutely amazing, especially for a Pokemon like Volcarona. Bug Buzz is for STAB, and Fiery Dance is for hitting anything that resists Bug Buzz and fishing for a possible Special Attack boost.
Starfaptor (Staraptor) (M) @ Choice Scarf
Ability: Reckless
EVs: 252 Atk / 252 Spd / 4 Def | Adamant Nature
- Brave Bird
- Double-Edge
- U-turn
- Close Combat
Staraptor with a Choice Scarf is not only a good revenge killer, but it also has enough power to KO many threats with its coverage moves. Brave Bird is extremely strong coming off of 372 base Attack and it also gets boosted by Reckless. Double-Edge is reserved for Electric-types that resist Brave Bird, U-Turn is for maintaining momentum, and Close Combat is for hitting Rock- types who resist Staraptor's STAB moves.
Tornanus-T (Tornadus-Therian) (M) @ Life Orb
Ability: Regenerator
EVs: 4 Atk / 252 SAtk / 252 Spd | Hasty Nature
- U-turn
- Knock Off
- Superpower
- Hurricane
Tornadus-T is a very reliable pivot with the combination of U-Turn and Regenerator. When I use U-Turn with Staraptor, I'll usually switch into this guy, get a few licks in, then U-Turn out. This forms a nice core with Staraptor, especially since it has Regenerator for gaining HP back once it uses U-Turn. Knock Off is for luring in Chansey and knocking off its Eviolite, and Superpower is for KOing it afterwards. Hurricane is for STAB, if I need it.
Kyurem-D (Kyurem-Black) @ Leftovers
Ability: Teravolt
EVs: 236 Spd / 4 Atk / 216 SAtk / 52 HP | Rash Nature
- Substitute
- Ice Beam
- Fusion Bolt
- Earth Power
Kyurem-B is a very scary mixed sweeper (mostly because it doesn't have a better physical movepool...), especially if it gets a Substitute up. Ice Beam is for STAB and hitting other Dragons among other things, Fusion Bolt is for having a physical move on the set to take advantage of Kyurem-B's terrifying 170 base Attack, and Earth Power is for hitting basically anything that Ice Beam and Fusion Bolt don't already hit, like Heatran and Rotom-Wash (Teravolt lololololol).

Penisaur (Venusaur) (M) @ Venusaurite
Ability: Chlorophyll ---> Thick Fat
EVs: 188 SDef / 252 HP / 68 Def | Bold Nature
IVs: 0 Atk
- Synthesis
- Giga Drain
- Sludge Bomb
- Leech Seed
Mega-Venusaur is, bar none, the best mixed wall of this generation. It has only two weaknesses, great defenses on both sides, and reliable forms of recovery in both Synthesis and Leech Seed. Synthesis is for immediate recovery, Giga Drain is for hitting stuff while gaining HP back, Sludge Bomb is for a more powerful STAB and hitting other Grass- types, and Leech Seed is for setting up on bulky walls (take that, Blissey!).

Sexcadrill (Excadrill) (M) @ Leftovers
Ability: Mold Breaker
EVs: 252 Spd / 252 Atk / 4 SDef | Adamant Nature
- Stealth Rock
- Earthquake
- Iron Head
- Rapid Spin
With four Stealth Rock weak Pokemon on my team, I knew that some form of hazard removal was absolutely necessary. Excadrill was my first choice, as it's the best offensive spinner available this generation. It can also use its beefy HP stat and stellar defensive typing to its advantage in setting up Rocks of its own easily, whilst keeping opposing hazards away with Rapid Spin. EQ is for STAB and hitting stuff hard, Iron Head is for taking out pesky Fairies.

Volcaboner (Volcarona) (M) @ Leftovers
Ability: Flame Body
EVs: 252 HP / 192 Def / 64 Spd | Bold Nature
IVs: 0 Atk
- Quiver Dance
- Bug Buzz
- Fiery Dance
- Roost
Volcarona can pull off a crazy Special sweep, sure, but this build is designed to take physical hits, eat up special hits, and heal it back with Roost. Quiver Dance is undoubtably one of the best boosting moves in the game; raising Special Attack, Special Defense, and Speed in one turn is absolutely amazing, especially for a Pokemon like Volcarona. Bug Buzz is for STAB, and Fiery Dance is for hitting anything that resists Bug Buzz and fishing for a possible Special Attack boost.

Starfaptor (Staraptor) (M) @ Choice Scarf
Ability: Reckless
EVs: 252 Atk / 252 Spd / 4 Def | Adamant Nature
- Brave Bird
- Double-Edge
- U-turn
- Close Combat
Staraptor with a Choice Scarf is not only a good revenge killer, but it also has enough power to KO many threats with its coverage moves. Brave Bird is extremely strong coming off of 372 base Attack and it also gets boosted by Reckless. Double-Edge is reserved for Electric-types that resist Brave Bird, U-Turn is for maintaining momentum, and Close Combat is for hitting Rock- types who resist Staraptor's STAB moves.

Tornanus-T (Tornadus-Therian) (M) @ Life Orb
Ability: Regenerator
EVs: 4 Atk / 252 SAtk / 252 Spd | Hasty Nature
- U-turn
- Knock Off
- Superpower
- Hurricane
Tornadus-T is a very reliable pivot with the combination of U-Turn and Regenerator. When I use U-Turn with Staraptor, I'll usually switch into this guy, get a few licks in, then U-Turn out. This forms a nice core with Staraptor, especially since it has Regenerator for gaining HP back once it uses U-Turn. Knock Off is for luring in Chansey and knocking off its Eviolite, and Superpower is for KOing it afterwards. Hurricane is for STAB, if I need it.

Kyurem-D (Kyurem-Black) @ Leftovers
Ability: Teravolt
EVs: 236 Spd / 4 Atk / 216 SAtk / 52 HP | Rash Nature
- Substitute
- Ice Beam
- Fusion Bolt
- Earth Power
Kyurem-B is a very scary mixed sweeper (mostly because it doesn't have a better physical movepool...), especially if it gets a Substitute up. Ice Beam is for STAB and hitting other Dragons among other things, Fusion Bolt is for having a physical move on the set to take advantage of Kyurem-B's terrifying 170 base Attack, and Earth Power is for hitting basically anything that Ice Beam and Fusion Bolt don't already hit, like Heatran and Rotom-Wash (Teravolt lololololol).
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