Hi Welcome to my raste my team, tyranitar's mega sand team. With the introduction fo megaevolution, many old pokemon such as charizard found a new lease of life in a terrifying and powerful metagame defining mega form. Unfortunately for some mega evolutions, metagames change, some just plain arn't an improvement over the origonal to make much difference, or some unlucky mega evolutions don't quite reach the heights of their prvolution for a varity of reasons, tyranitar-mega is the latter. With Vastly improved attack and bulk as well as a speed tier that puts it ahead of quite a few key threats after a dd, at a glance it seems odd tyranitar finds it's self rarely holding a mega stone. Unfortunately ASOR added to the game a great deal of fast mega's like m-lopbunny to stop tyranitars sweep. Not only that using it's mega stone, denies it's team the uise of another mega. The final nail in the coffin is the inability to hold an item, which denies it acess to a wide varity of sets, such as support, choice band, choice scarf ect. which tyranitar can do /or better. Still mega tyranitar is a very dangerous threat, that with the right support can clean teams with ease thanks to it's great stats, movepol, ability and stab combination. Underestimate this rocky godzilla pokemon at your pearl.
Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Icy Wind
- Secret Sword
- Hydro Pump
Keldeo has always beena a great partner for tyranitar, it's really an almost perfect mutal match between the two. Keldeo can take on the bulky ground types, some steel, normal (chansey) and pokemon ingeneral weak to Water/Ice/Fighting, while tyranitar shuts down cold pokemon such as lat@s and talonflame that otherwise kill or force keldeo out. the set is a simple choice specs wallbreaker, with maximium speed and special attack in eves and a speed boosting nature to tie and outspeed base 10-8 pokemon and bellow. The moves are simple, scald is a rleible form of water stab, that may get lucky with a burn, hydropump is powerful water stab to break walls appart, secret sword allows keldeo to hit on the physical side effectively making him a mini mixed sweeper and icey wind hurts dragons and slows down would be switchins, that otherwise kill keldeo like latios and either finnishes them off or renders them set up bait for tyranitar. Choice specs allows Keldeo to wall break with impunity from it's base 129 SpA stab.
Tyranitar-Mega @ Tyranitarite
Ability: Sand Stream
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Crunch
- Dragon Dance
- Stone Edge
- Fire Punch
Tyranitar has been an almost god like pokemon since it's release in gold and silver, even in the high prevelence of fighting types in gen 5, surving as atop metagame contender while fellow psedo legends and other buisers fall into obsurity such as salamence and terrakion. Unfortunately it's key selling point and the main reason a pokemon so slow and so many weaknesses still ranks among thew best -infinate weather- is now gone and tyranitar has suffered as such, as a consequence so has it's new mega form, that can't even blositer it's turns of sand due to it's lack of a held item. Still m-tars stats are anything but bad and it ticks many of the right boxes to pose a huge threat with the right support. Maxium attack and speed eves are nessary to not only hit the post 125 speed tier, but also deal significant damage with it's beefy attack stat, this is backed by a jolly nature to reach said speed tier. The moveset is simple, stone edge and dragon dance are compulsary, rock has fantastic coverage and dd is required for a sweep, after this crunch provied great duel stab and coverage against megaslowbro as well as stab that does not miss, this is then rounded off by fire punch as keldeo handles the ice/fighting coverage and helps ease the pressure on talonflame as recoil damage can be high.
Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 148 Def / 92 SpD / 16 Spe
Bold Nature
- Giga Drain
- Recover
- Stealth Rock
- Thunder Wave
The oinion pokemon joins the team as a great answer to bulky water types in particular. such pokemon are of great detriment to the team, with the likes of azumaril, slowbro and keldeo all possing great threats. Keldeo offers the team the ability to cope with these threats better in addition to proiding the team with solid support in the form of stealth rock and thunder wave. The eves allopw keldeo to have a good mixed bulk, with 8 eves moved from the standard spread into Spd to often avoid a 2ko from hp ice thunderous. The nature is bold to give greater physical bulk. The move set is pretty standard with recover and gigia drain for stab and healing purposes, stealth rock as Skarmory is focusing on additional harzards to further weak switch ins and thunder wave to cripple threats so other team mates can better handle them. Lefties for additonal healing :P
Talonflame @ Leftovers
Ability: Gale Wings
EVs: 248 / 112 Def / 148 SpD
Impish Nature
- Brave Bird
- Wil-O-Wisp
- Roost
- Bulk Up
talonflame is another pokemon with a good synergy with tyranitar. Tyranitar hates fighting and talonflame eats them for breakfast, lunch and dinner. Meantime talonflame aprecdhiates having it's counters worn down by tyranitar and vice versa, such as azumaril, which talonflame can puck off a weakened one. On the suggestion of Mur talonflamne was changed to it's current set to handle threats such as foul play msablye better. Not only this but the physically defensive build allows talon to deal with dark types better and cripple the threatining ground types to tyranitar with W-il-O-wisp. The eves, nature, set and item are as reasoned and suggested by Mur.
Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Whirlwind
- Spikes
- Iron Head
- Roost
Skarmory joins the team as a mixed wall, counter to farries, stacker of hazards and stop to a few potention set up sweepers. to this end the eves are invensted in hp in special defence to allow maximium mixed bulk, by proping up skarmporys more lack luster special defence, to this end a careful nature is chosen to prop this weakness up more. The moveset is simple, spikes for additional hazards, roost for recovery, whrilwind to get rid of set up sweepers and iron head to hurt faries. leftovers allow aditional recovery.
Excadrill @ Air Balloon
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rapid Spin
- Rock Slide
Tyranitars partner in crim excadrill, the only viable pokemon that can abuse sand rush in ou. Excadrill can easily abuse the time under the sand with it's whopping over 500 base speed when it's up, combined with it's great ground stab, comming from 135 base attack and you really have a moster in the sand. The eves are simple, maximium attack and speed with an adamant nature to deal futher damage as excadrill lacks swords dance or a life orb. the moveset allows excadrill to support it's team rather than flat out sweep as talonflame requires hazard remove to function, which excadrill can provide, earthquake is powerul stab, rockslide allows exca to hit flying types that avoid it, while iron head rounds thing's off by an extra stab and the ability to hiut faries, which tyranitar dispises. Air baloon rounds thing'sd off as a way of mitigating it's ground weakness and allowing for potential free switch ins.

Keldeo @ Choice Specs

Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Icy Wind
- Secret Sword
- Hydro Pump
Keldeo has always beena a great partner for tyranitar, it's really an almost perfect mutal match between the two. Keldeo can take on the bulky ground types, some steel, normal (chansey) and pokemon ingeneral weak to Water/Ice/Fighting, while tyranitar shuts down cold pokemon such as lat@s and talonflame that otherwise kill or force keldeo out. the set is a simple choice specs wallbreaker, with maximium speed and special attack in eves and a speed boosting nature to tie and outspeed base 10-8 pokemon and bellow. The moves are simple, scald is a rleible form of water stab, that may get lucky with a burn, hydropump is powerful water stab to break walls appart, secret sword allows keldeo to hit on the physical side effectively making him a mini mixed sweeper and icey wind hurts dragons and slows down would be switchins, that otherwise kill keldeo like latios and either finnishes them off or renders them set up bait for tyranitar. Choice specs allows Keldeo to wall break with impunity from it's base 129 SpA stab.
Tyranitar-Mega @ Tyranitarite

Ability: Sand Stream
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Crunch
- Dragon Dance
- Stone Edge
- Fire Punch
Tyranitar has been an almost god like pokemon since it's release in gold and silver, even in the high prevelence of fighting types in gen 5, surving as atop metagame contender while fellow psedo legends and other buisers fall into obsurity such as salamence and terrakion. Unfortunately it's key selling point and the main reason a pokemon so slow and so many weaknesses still ranks among thew best -infinate weather- is now gone and tyranitar has suffered as such, as a consequence so has it's new mega form, that can't even blositer it's turns of sand due to it's lack of a held item. Still m-tars stats are anything but bad and it ticks many of the right boxes to pose a huge threat with the right support. Maxium attack and speed eves are nessary to not only hit the post 125 speed tier, but also deal significant damage with it's beefy attack stat, this is backed by a jolly nature to reach said speed tier. The moveset is simple, stone edge and dragon dance are compulsary, rock has fantastic coverage and dd is required for a sweep, after this crunch provied great duel stab and coverage against megaslowbro as well as stab that does not miss, this is then rounded off by fire punch as keldeo handles the ice/fighting coverage and helps ease the pressure on talonflame as recoil damage can be high.
Celebi @ Leftovers

Ability: Natural Cure
EVs: 252 HP / 148 Def / 92 SpD / 16 Spe
Bold Nature
- Giga Drain
- Recover
- Stealth Rock
- Thunder Wave
The oinion pokemon joins the team as a great answer to bulky water types in particular. such pokemon are of great detriment to the team, with the likes of azumaril, slowbro and keldeo all possing great threats. Keldeo offers the team the ability to cope with these threats better in addition to proiding the team with solid support in the form of stealth rock and thunder wave. The eves allopw keldeo to have a good mixed bulk, with 8 eves moved from the standard spread into Spd to often avoid a 2ko from hp ice thunderous. The nature is bold to give greater physical bulk. The move set is pretty standard with recover and gigia drain for stab and healing purposes, stealth rock as Skarmory is focusing on additional harzards to further weak switch ins and thunder wave to cripple threats so other team mates can better handle them. Lefties for additonal healing :P
Talonflame @ Leftovers

Ability: Gale Wings
EVs: 248 / 112 Def / 148 SpD
Impish Nature
- Brave Bird
- Wil-O-Wisp
- Roost
- Bulk Up
talonflame is another pokemon with a good synergy with tyranitar. Tyranitar hates fighting and talonflame eats them for breakfast, lunch and dinner. Meantime talonflame aprecdhiates having it's counters worn down by tyranitar and vice versa, such as azumaril, which talonflame can puck off a weakened one. On the suggestion of Mur talonflamne was changed to it's current set to handle threats such as foul play msablye better. Not only this but the physically defensive build allows talon to deal with dark types better and cripple the threatining ground types to tyranitar with W-il-O-wisp. The eves, nature, set and item are as reasoned and suggested by Mur.
Skarmory @ Leftovers

Ability: Sturdy
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Whirlwind
- Spikes
- Iron Head
- Roost
Skarmory joins the team as a mixed wall, counter to farries, stacker of hazards and stop to a few potention set up sweepers. to this end the eves are invensted in hp in special defence to allow maximium mixed bulk, by proping up skarmporys more lack luster special defence, to this end a careful nature is chosen to prop this weakness up more. The moveset is simple, spikes for additional hazards, roost for recovery, whrilwind to get rid of set up sweepers and iron head to hurt faries. leftovers allow aditional recovery.
Excadrill @ Air Balloon

Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rapid Spin
- Rock Slide
Tyranitars partner in crim excadrill, the only viable pokemon that can abuse sand rush in ou. Excadrill can easily abuse the time under the sand with it's whopping over 500 base speed when it's up, combined with it's great ground stab, comming from 135 base attack and you really have a moster in the sand. The eves are simple, maximium attack and speed with an adamant nature to deal futher damage as excadrill lacks swords dance or a life orb. the moveset allows excadrill to support it's team rather than flat out sweep as talonflame requires hazard remove to function, which excadrill can provide, earthquake is powerul stab, rockslide allows exca to hit flying types that avoid it, while iron head rounds thing's off by an extra stab and the ability to hiut faries, which tyranitar dispises. Air baloon rounds thing'sd off as a way of mitigating it's ground weakness and allowing for potential free switch ins.
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