Tyranitar the "Boah"

Ahh yes, I remember my First RMT named "Boahfied". That was the last time i ever used TyraniBoah, and after my impressive record with that team , TyraniBoah was my signiture. However, I have not used TyraniBoah, in fact ive barely used Tyranitar since that team. Now with this most likely being one of my last, if not last RMTs of the 4th Gen of Pokemon. I decided to go back to the roots, and form a team with the sole purpose of getting a TyraniBoah sweep. People tell me "Oh TyraniBoah is only a Wall Breaker now" or "Oh Boah doesnt work in this new metagame". Well this team proves them wrong completley.
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At a glance:






Unlike most teams in this Hyper Offensive Metagame (Which is quickly drifting to stall). My team is more balanced and focus on eliminating bulky pokemon to allow me to sweep. This team also fares well with Toxic Spikes crippling many Walls and Bulky Waters, and my main sweeper just so happens to be an excellent Wall Breaker.
- No Stealth Rock weak Pokemon. All of my pokemon are either Resistant or Neutral to Stealth Rock, meaning I dont have to worry about switch ins much.
- 1 Toxic Spikes vulnerable Pokemon. Only my Tyranitar has a Toxic Spikes weakness, but if i keep Roserade alive, then Toxic Spikes gets absorbed
- Immune to 6 of the 17 types. Of all my pokemon, each member except Roserade has an Immunity. Flygon,Rotom-A, and Cresselia are immune to Ground. Rotom-A is immune to Normal and Fighting. Flygon is immune to Electric. Tyranitar is immune to Psychic. All these immunities protect other members of my team.
- Every possible TyraniBoah counter covered! Roserade helps out by using Toxic Spikes, weakening Bulky Waters, as well as haveing Leaf Storm for them. Magnezone traps Steels such as Scizor, as well as countering Bulky Waters amd having HP Grass for Swampert. Cresselia has Psychic for Infernape and Ice Beam for Flygon/Dragonite/Salamence.
__________________- 1 Toxic Spikes vulnerable Pokemon. Only my Tyranitar has a Toxic Spikes weakness, but if i keep Roserade alive, then Toxic Spikes gets absorbed
- Immune to 6 of the 17 types. Of all my pokemon, each member except Roserade has an Immunity. Flygon,Rotom-A, and Cresselia are immune to Ground. Rotom-A is immune to Normal and Fighting. Flygon is immune to Electric. Tyranitar is immune to Psychic. All these immunities protect other members of my team.
- Every possible TyraniBoah counter covered! Roserade helps out by using Toxic Spikes, weakening Bulky Waters, as well as haveing Leaf Storm for them. Magnezone traps Steels such as Scizor, as well as countering Bulky Waters amd having HP Grass for Swampert. Cresselia has Psychic for Infernape and Ice Beam for Flygon/Dragonite/Salamence.
Followers of the Boah

Blood Rose
Roserade @ Focus Sash
Ability: Natural Cure
Timid
4 HP / 252 SpA / 252 Spe
- Leaf Storm
- Sleep Powder
- Hidden Power [Fire]
- Toxic Spikes
Let me give you the rundown on what I believe are the best three leads in no order. Machamp, Roserade, and Smeargle. Can you see why? They all completley shut down the opponents lead with either Confusion or Sleep, then proceed to do theyre job. In my case Roserade has 2 jobs to fulfill, one more important than the other. Its first and primary job, set up 2 sets of Toxic Spikes. If it appears its task may be compremised, then i switch to save Roserade for later which then leads to its second but not expected job (i usually expect it to fall early on). Countering Bulky Waters and in particular, Swampert. Clearing them out will provide an easy road for Tyraniboah to sweep. HP Fire is there to take out enemy Grass Types and Steel pokemon bar Heatran.
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Tartarus
Tyranitar @ Leftovers
Ability: Sand Stream
Quiet 252 HP / 52 Atk / 176 SpA / 28 Spe
- Substitute
- Dark Pulse
- Focus Punch
- Flamethrower
In my personal opinion, TyraniBoah is the best Tyranitar set for this new metagame with Latias gone and Salamence Suspect. Boah is not only an excellent Wall Breaker (where Stall dominates todays metagame) but is also a reliable sweeper. The obvious Sub-Punch combo is to take out Blissey and anything resisting Dark Pulse and not SE hit by Flamethrower. I chose Flamethrower because in this new metagame, Ice Beam is only effective against Dragons and Gliscor, who dont completley wall Boah like Bulky Waters, and Thunderbolt is only for Waters which is where the rest of my team comes in. Flamethrower allows me to OHKO Scizor and 2HKO Skarmory and Magnezone, as well as 3HKO Bronzong. Effectively allowing me to counter the SkarmBliss combo.
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Eclipse
Cresselia @ Leftovers
Ability: Levitate
Bold
252 HP / 252 Def / 4 SpA
- Rest
- Ice Beam
- Psychic
- Reflect
Cresselia is my single Screener and my effective Dragon/Infernape/Gliscor counter. With Reflect my Tyraniboah becomes a Wall with Sandstorm increasing his SpDef and Reflect boosting his Def. Moonlight allows me to heal and is only here instead of Rest because i dont want to be trapped in Sleep. Ice Beam allows me to effectively counter Hippowdon/Gliscor/Flygon/Salamence/Dragonite OHKO or 2HKO all of them (Except Hippowdon which is 3HKO). Psychic is there over Thunder Wave to Infernape and because i want to make sure TyraniBoah is slower than its enemies to effectively set up a Substitute.
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Kryptonite
Jirachi @ Leftovers
Ability: Serene Grace
Timid
252 HP / 80 SpA / 176 Spe
- Thunderbolt
- Psychic
- Calm Mind
- Substitute
Jirachi is my Special Sweeper, Lucario counter and my effective Bulky Water Slayer. Originally this was a Steel Killer Magnezone, however after many tips of advice, I changed it to the Sub-CM set of Jirachi. This set has excellent Synergy with Rotom-A and Flygon, where Rotom-A can wither Physical Threats with Will-O-Wisp and Flygon enjoys Jirachi taking out its counters . I opted for Psychic over Flash Cannon because it can OHKO Lucario after 2 Close Combats ( I Sub twice) . ThunderBolt provides for excellent neutral coverage especially against Scizor, and can be used to Slay Bulky Waters.
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Lightning
Rotom-H @ Leftovers
Ability: Levitate
Bold
252 HP / 120 Def / 136 SpD
- ThunderBolt
- Rest
- Will-o-Wisp
- Sleep Talk
Rotom is my effective Spin Blocker and combined with Tyranitar, can effectively counter a majority of the metagame. Will-o-Wisp is to cripple those Physical bastards (mainly Lucario and Machamp) coming at my Tyranitar. ThunderBolt is for the Stab against Steels and Waters, This is the Physically Defensive Sleep Talk set because i need this guys to primarily counter Physical Attackers. Rest and Sleep Talk allow me to ensure maximum bulkyness and can effectively wall Swampert.
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Hermes
Flygon @ Choice Scarf
Ability: Levitate
Adamant
4 HP / 252 Atk / 252 Spe
- Outrage
- Earthquake
- U-Turn
- Stone Edge
Flygon is my effective Revenge Killer. Able to come on just about any pokemon, and most importantly the Dragons/Gyarados, Flygon can hit each of my remaining counters for SE damage as well as scout early game with U-Turn. I chose Flygon over Jirachi for my revenge killer to cover my remaining weaknesses as well as not worrying about getting trapped by Magnezone, getting crippled by TWave, or getting hit by Ground Moves.
Stength/Weakness Chart

Conclusion:
In conclusion you have an effective team to combat this new Dragon-absence metagame, as well as being able to break the common stall teams. All im going to do now is show my First RMT and how it progressed to my last RMT.
Team: Boahfied July 2009






Team: Tyranitar the "Boah" June 2010





