Type Cycle: Looking for hosting

Approved by Eevee General and The Immortal

Type%20Cycle%20Tesseract.png


Type cycle is an OM unlike almost all others- instead of changing abilities, moves, or game mechanics, it changes something different- typing. The above image illustrates the rotation of the cycle of types of Moves and Pokemon in Type Cycle:

Of course, you might be thinking, What does it mean? That image is somewhat confusing- what is it talking about? The answer is simple- the type changes, that's all. It doesn't modify the types in any way, it only changes who has what type. As you can see, Arceus' type has just changed from Dark to Grass.

Type%20Cycle%20Arceus.png



Now at this point, might be wondering about damage outputs without STAB to back it up. Will this metagame only favor those pokemon with deep movepools? Well, worry not- because your moves change type as well. Fire Blast, which formerly hit steel types and was some of the best coverage with flying out there, now hits Fighting and Poison types- the former Ice and Ground types

A few Abilities work a bit differently from what you're used to, as well. Specifically:

Normalize converts all moves to the
DarkIC.gif
type.

Pixilate converts
DarkIC.gif
moves to the
BugIC.gif
type. (eg Hyper Voice)

Aerilate converts
DarkIC.gif
to the
GhostIC.gif
type. (eg Return)

Refrigerate converts
DarkIC.gif
moves to the
PoisonIC.gif
type. (eg Explosion)

Blaze bolsters
PsychicIC.gif
type moves when low on health. (eg Fire Blast)

Torrent bolsters
ElectricIC.gif
types moves when low on health. (eg Waterfall)

Overgrow bolsters
RockIC.gif
type moves when low on health. (eg Giga Drain)

Swarm bolsters
SteelIC.gif
type moves when low on health. (eg Megahorn)

Gale Wings adds +1 to
GhostIC.gif
type moves. (eg Brave Bird)

Dark Aura bolsters the damage of all
GrassIC.gif
type moves. (eg Knock Off)

Fairy Aura bolsters the damage of all
BugIC.gif
type moves. (eg Moon Blast)

Sand Force boosts
IceIC.gif
,
FightingIC.gif
, and
FlyingIC.gif
moves during a Sandstorm. (eg Iron Head, Earthquake, and Stone Edge, respectively)

This is to ensure the Abilities behave "as intended", especially as most of these Abilities would be useless or nearly useless for the Pokemon that get them if they kept their original behavior. Scrappy is excluded because no type is immune to Dark or Water anyway. Note that, for instance, Kangaskhan can still benefit from Scrappy via Earthquake, which is now Fighting-typed, so Scrappy is not left entirely in the lurch.

All other Abilities behave as in Standard.

Of course, move typing has changed, so Levitate protects from Psyshock rather than Earthquake, because Psyshock is now
GroundIC.gif
while Earthquake is
FightingIC.gif
type. One way of thinking of it is that Abilities with type-specific offensive modifications are adapted while defensive modifications are not. The effects of items are completely unchanged, as are most other effects that interact with typing, such as Gravity still disabling immunity to
GroundIC.gif
, though don't expect them to do their thing to the same moves or Pokemon.

The one other special-casing is Stealth Rock: not only is the move itself
FlyingIC.gif
typed, but the rocks it sets derive their effectiveness from the
FlyingIC.gif
type, rather than the
RockIC.gif
type.

Other than these points, everything's behavior logically follows from the cycle being imposed on Pokemon and Moves: Arceus's default typing is
DarkIC.gif
, while granting it the Splash Plate will convert it to the
ElectricIC.gif
type -but the plate itself still boosts
WaterIC.gif
type moves, because items are excluded from this effect. Venusaur gets 50% more Special Defense when in a Sandstorm and is immune besides, while Golem is sad-faced and hurt by the sand. Moves that benefit from weather, unrelated to their type, still benefit -
GhostIC.gif
Hurricane is still rain-loving- while type-based benefits and penalties apply to the newly re-typed moves, such as Close Combat failing in Desolate Land while Sludge Wave gets a 50% boost to its damage.

Hidden Power, however, remains unchanged

Ruleset
OU-based

Additional Bans: Metagrossite.

Unbans: Not yet.
 
Last edited:
Some comment-worthy Pokemon to get started.
292.gif

SteelIC.gif
/
FairyIC.gif

That's right, it only has 2 weaknesses, it's immune to Sandstorm, it can't be Poisoned, and Pursuit-trapping it no longer works. Shedinja is scary. On the other hand, it's actually a lot easier to wall its offenses: both Steel and Fire resist both its STABs, and it's extremely limited in its ability to use coverage moves to get around them: surprisingly, it can learn Solar Beam, which is super effective on Fire types, but its Special Attack is crap and that would require Sun support. Or that Shedinja waste a turn using Sunny Day itself. Or that it use Solar Beam as a two-turn move. It could Dig to land a Fighting hit on Steel types, but that's also a two-turn move. It can of course use Return or whatever to land neutral damage on Steel and Fire, but that's really about it, and with Shadow Sneak now a Fairy type move it's actually harder for it to Swords Dance up and then sweep with priority, since Fairy is resisted by Poison, Fire, and Steel, vs Ghost being resisted by Dark and useless on Normal. The fact that Fire types are also immune to Will O Wisp also troubles it, since, again, they resist both its STABs. Fire/Fairy (Gengar) is completely outside Shedinja's ability to realistically deal with.
145.gif

DragonIC.gif
/
GhostIC.gif

It's Giratina-Altered, but in OU and with reliable recovery! Funny how that works out.
416.gif

SteelIC.gif
/
GhostIC.gif

Holy crap, Vespiquen has an actually useful defensive typing! For that matter, Attack Order is actually kind of useful as an attacking move. Might Vespiquen be viable? It even resists Stealth Rock, it's immune to Toxic... there's some cool potential here.
serperior.gif

RockIC.gif

The big thing here is
RockIC.gif
type Contrary Leaf Storm, which is an excellent offensive type. Unfortunately Dragon Pulse is now garbage as coverage, and Wring Out leaves Serperior walled by
FightingIC.gif
type Pokemon, so it honestly still needs Hidden Power coverage.
663.gif

PsychicIC.gif
/
GhostIC.gif

Plus side: neutral to Stealth Rock. Minus side: doubly weak to Extreme Speed, Pursuit. Plus side: preferred STAB (Brave Bird) is an amazing attacking type. Minus side: STABs are both walled by
DarkIC.gif
, with no coverage available to Talonflame to fix this, barring Natural Gift.
472.gif

FightingIC.gif
/
GhostIC.gif

No double weakness! Its STABs are nearly perfect coverage! Facade gives it a 140 BP option for covering the one typing that walls its STABs! Minor flaw: weak to Stealth Rock. Likely to be an amazing Pokemon, able to extensively abuse Poison Heal.
492-sky.gif

RockIC.gif
/
GhostIC.gif

Vulnerable to Sucker Punch, vulnerable to Extreme Speed, type-based immunity to Air Slash is now possible, reducing how powerful flinch-hax shenanigans are... it's still got an excellent Speed tier and amazing coverage between its STABs+Earth Power, and now it actually resists Stealth Rock, but it's not nearly as threatening as in Standard.
553.gif

FightingIC.gif
/
GrassIC.gif

Krookodile is in the unfortunate position of being the only Pokemon in the entire meta that is doubly weak to Stealth Rock. Poor fellow. :(
687.gif

GroundIC.gif
/
GrassIC.gif

Malamar is deeply unhappy with this meta. Its STABs and its favorite move -Contrary Superpower- are all walled by
GrassIC.gif
type Pokemon, it's still got a double weakness but now that double weakness is to priority, severely weakening how good a Sticky Web-supported set could be, now it's weak to Stealth Rock... it's pretty miserable.
094.gif

FairyIC.gif
/
FireIC.gif

Gengar's STABs with Ground-type coverage in the form of the move Psychic is an excellent attacking combination, though a set running just those three plus Will O Wisp would really struggle with
FireIC.gif
/
FlyingIC.gif
and Levitating
FireIC.gif
types like Weezing, so Focus Blast is still worth considering as
WaterIC.gif
coverage against those. Or you could run Giga Drain for recovery and tearing those Pokemon to shreds. It resists Sucker Punch and Extreme Speed, as well as Bullet Punch and Shadow Sneak, though now it's weak to Mach Punch, Vacuum Wave, and Ice Shard. It hasn't picked up a double weakness to restrict it, and in fact
FairyIC.gif
/
FireIC.gif
is actually a good defensive type combination, one that even appreciates Levitate. Gengar is scary stuff, in all honesty.
681.gif

IceIC.gif
/
FairyIC.gif

Aegislash suffers enormously, with an awful defensive typing (double weakness to U-Turn, for one) that is distinctly uncomplimentary on the offense as well, being mutually walled by
FireIC.gif
and
SteelIC.gif
. It can run Sacred Sword to help, but it lacks an actual anti-
SteelIC.gif
coverage option, severely nerfing its offensive capacity. It has a decent selection of neutrally effective options -Return/Frustration if nothing else- but that's about it.
286.gif

RockIC.gif
/
WaterIC.gif

A typing that really struggles to survive, given a double weakness to Knock Off/Sucker Punch/Pursuit. The last point is especially concerning, given that it means a counter switching in may be the end of Breloom right there. Too bad for Breloom.
006-mega-y.gif
+
006-mega-x.gif

PsychicIC.gif
/
GhostIC.gif
+
PsychicIC.gif
/
NormalIC.gif

Two double weaknesses as Y vs two weaknesses at all as X. Y's Ability is also only particularly useful for enabling Solar Beam, which isn't actually all that complimentary of coverage for its STABs, whereas X's Tough Claws boost useful coverage moves like Frustration. X's secondary STAB -Dragon Claw/Outrage- may well be dropped entirely for more coverage, in all honesty. In any event, they've both taken a big blow to their viability.
115-mega.gif

DarkIC.gif

Mega Kangaskhan's classic set of of Fake Out+STAB+Drain Punch, Power Up Punch, or Earthquake+Sucker Punch is a lot more impaired.
DarkIC.gif
+
WaterIC.gif
or
GroundIC.gif
+
GrassIC.gif
leaves you readily walled by
GrassIC.gif
/
FairyIC.gif
(Sableye, Spiritomb) and
GrassIC.gif
/
FightingIC.gif
(Krookodile) in specific, rather than providing perfect coverage. There are coverage options available -Avalanch will explode Sableye effortlessly- but then you're moving away from the core set of moves that is so amazing.
646.gif

NormalIC.gif
/
PoisonIC.gif

While this is a pretty miserably terrible attacking combination, since all of
GhostIC.gif
,
RockIC.gif
, and
SteelIC.gif
resist-or-better both STABs, it's actually a pretty nifty defensive combination, with Toxic immunity and only two weaknesses, making it a lot harder to break than in Standard. And it's not weak to Stealth Rock, either! It's also got tons of coverage options: Psychic-the-move grants coverage against two of those three, as an obvious option. Incidentally, Kyurem-Black is a lot less threatening of an attacker.
645.gif

FightingIC.gif
/
GhostIC.gif

It's a good thing this guy's banned in Standard, because he's more horrifying here! His classic trifecta of Earth Power/Sludge Wave/Focus Blast is
FightingIC.gif
/
FireIC.gif
/
WaterIC.gif
coverage, and for starters this means he's even better at breaking Eviolite Chansey, as Earth Power hits harder than Focus Blast after STAB, nor does it miss, and now it is super effective against Chansey. There's types that wall that specific set, such as Hawlucha's typing of
WaterIC.gif
/
GhostIC.gif
but Psychic (
GroundIC.gif
) and Grass Knot (
RockIC.gif
) give it more options for bypassing such, even before you consider the possibility of it breaking out Hyper Beam, or Return of Frustration, or the like.
245.gif

ElectricIC.gif

Crocune is harder to beat on, with only one weakness, and to a type whose moves tend to be weak anyway, but running mono-attacker is a lot riskier when random
GroundIC.gif
types like Alakazam are immune to Scald outright, and can use you as Calm Mind setup bait.
647.gif

ElectricIC.gif
/
WaterIC.gif

Foiled by random
GrassIC.gif
and
DragonIC.gif
types, no longer super effective against Chansey, your only coverage -Icy Wind- is the weak
PoisonIC.gif
type. (Which at least helps against those pesky
GrassIC.gif
types, but not so much the
DragonIC.gif
s) Ouch.
251.gif

RockIC.gif
/
GroundIC.gif

One of the worst typings in the game, doubly weak to Sucker Punch, Knock Off, and Pursuit, and still weak to U-Turn, albeit less so. Might be viable as a Scarfed revenger or something, though, as they're at least a pretty excellent offensive pairing.
530.gif

FightingIC.gif
/
IceIC.gif

Still a pretty terrifying Sand sweeper, arguably more than ever now that its STABs are both solid attacking types, though held back by a fragile typing -including a weakness to Stealth Rock- and the fact that both preferred Sand setters are badly flawed, most particularly in being vulnerable to their own Sand.
490.gif

ElectricIC.gif

Like Suicune, arguably held back by Scald being possible to be immune to, especially since many Ground types are actually quite fast, such as Espeon. This is particularly concerning as none of its coverage is super effective against the
GroundIC.gif
type: it has Shadow Ball (
FairyIC.gif
), Energy Ball (
RockIC.gif
), Ice Beam (
PoisonIC.gif
), Dazzling Gleam (
BugIC.gif
), Psychic (
GroundIC.gif
), and Signal Beam (
SteelIC.gif
), leaving it to turn to Hidden Power if it wants to hit
GroundIC.gif
types hard. This is a marked contrast to Standard, where Scald/Energy Ball/Ice Beam is nearly perfect coverage.
719.gif

FlyingIC.gif
/
BugIC.gif

Along with Carbink, the only representative of one of the most infamously awful type combinations ever. Frankly, I will be amazed if it somehow proves viable in spite of itself.
407.gif
+
071.gif

RockIC.gif
/
FireIC.gif

Here comes the Sun! While Weather Ball is not, in fact,
FireIC.gif
type, but rather
PsychicIC.gif
type (Still 100 BP),
RockIC.gif
/
FireIC.gif
in the Sun is a pretty decent attacking and even defending combination, and Sludge Wave is monstrously powerful in the Sun. Victreebel in particular can be a fun sweeper, and would be pretty amazing in Type Cycle Doubles Ubers where it could support Primal Groudon. Amusingly, you could run in Sand, where
FlyingIC.gif
Weather Ball is an aid against those
FightingIC.gif
types, while getting that Special Defense boost. The double
WaterIC.gif
and double
GroundIC.gif
weakness is pretty killer, though.
695.gif

DragonIC.gif
/
DarkIC.gif

Nasty, nasty Sun abuser, resisting pretty everything Sun would normally hate, and it likes having
FireIC.gif
types to switch into when
FairyIC.gif
types try to get at it. And it has Signal Beam for punching holes into weakened
FairyIC.gif
types, too. Beware Shadow Sneak, though. Dry Skin Abusers are also mildly interesting, though I suspect they would tend to highlight the weakness to
FairyIC.gif
in practice. It also lacks a strong answer to
SteelIC.gif
types, but Shedinja is the only
SteelIC.gif
/
FairyIC.gif
, so whatever.

323.gif

FightingIC.gif
/
PsychicIC.gif

A much more useful combination for taking advantage of Filter (It's going to be hard totake it down rapidly), and a decent attacking combination in its own right. Trick Room Mega Camerupt has a fair amount of potential. It's too bad it's weak to Stealth Rock, though.
689.gif

FlyingIC.gif
/
ElectricIC.gif

Oh man. Shell Smash backing one of the better typings of the game? Barbaracle still has to deal with Stone Edge not benefiting from Tough Claws, but holy crap is this potentially threatening. Its STABs are even a decent attacking pairing, with only
ElectricIC.gif
walling both of them -which, unfortunately it has no coverage for, but that's OK, since it's neutral to
ElectricIC.gif
itself, it really just needs a neutral coverage move or something to hit on specific Pokemon proves viable for checking it. Worst case scenario, run Frustration for sweet 132.3 BP widely effective coverage. And it resists Stealth Rock while ignoring Spikes, Toxic Spikes, and Sticky Web, making it very hard to pressure it with hazards.
660.gif

DarkIC.gif
/
FightingIC.gif

Doubly weak to Shadow Sneak, but has astounding coverage just on the power of its STABs, backed by Huge Power. Quick Attack also protects it some from priority, and it's doubly resistant to Extreme Speed. An excellent choice for breaking all those Dark types out there, since it doubly resists them in general.
248-mega.gif

FlyingIC.gif
/
GrassIC.gif

Weak to Stealth Rock, doubly weak to Bullet Punch, hurt by its own Sandstorm, STABs are walled by random Steel types... Tyranitar is really hurt by Type Cycle.
121.gif
+
080.gif

ElectricIC.gif
/
GroundIC.gif

Immune to Scald, immune to Paralysis, resistant to U-Turn... Nifty utility Pokemon all around, able to switch in on a lot of stuff, particularly Slowbro with its bulk and access to Regenertor. Too bad both STABs have immunities, though, including that there's a decent selection of Pokemon that are immune to both STABs, including Claydol, Cresselia, the Latis, Azelf... and that's just some of the Levitating Ground types! Rhyperior is a
FlyingIC.gif
type with Lightning Rod, for instance. Coverage is going to be very important to these Pokemon, so it's a good thing they have a good selection.
468.gif

BugIC.gif
/
GhostIC.gif

Still vulnerable to Stealth Rock but now exposed to other hazards, weak to the omnipresent
DarkIC.gif
type... on the plus side, its STABs are actually a decent compliment. Not perfect -
NormalIC.gif
/
GhostIC.gif
walls it, as does
NormalIC.gif
/
FlyingIC.gif
and a few other typings- but the primary type to wall
GhostIC.gif
is
DarkIC.gif
and it's weak to
BugIC.gif
.
473.gif

PoisonIC.gif
/
FightingIC.gif

Mutually walled by
PoisonIC.gif
and
GhostIC.gif
types, with Thick Fat being a lot less useful, but overall a less fragile typing. Being weak to Stealth Rock is a bit of a pain, though.
282-mega.gif

GroundIC.gif
/
BugIC.gif

Really struggles with
FlyingIC.gif
types as well as certain Levitators, such as Claydol, but overall its STABs are a lot more complimentary, and it has Energy Ball for dealing with
FlyingIC.gif
types anyway, so it's not so bad, especially since
FlyingIC.gif
types types are generally slow and fragile, giving it time to punch holes or get up a Calm Mind, and they almost universally loathe being hit with Will O Wisp anyway.
528.gif

GroundIC.gif
/
GhostIC.gif

Look at all those immunities!

... mind, it's weak to the omnipresent
DarkIC.gif
type, but it may well prove a lot easier to get the space needed to get a Calm Mind off. On the minus side, Stored Power is actually walled by more Pokemon, not fewer, since it's now blocked by Levitate. But hey, it's no longer blocked by Shedinja!
130.gif
+
130-mega.gif

ElectricIC.gif
/
GhostIC.gif
+
ElectricIC.gif
/
GrassIC.gif

Rotom! That can become Rotom-Mow! Only there's no Levitate here. It's too bad it lacks a good
GhostIC.gif
STAB, but both typings are nifty, and the second one in particular is actually pretty good all around, aside from being walled by
GrassIC.gif
types. The two even compliment each other some, since the former resists
BugIC.gif
and
PoisonIC.gif
while the latter is vulnerable, meaning you can psych out your opponent by refusing to Mega Evolve when they expect it.
445.gif

NormalIC.gif
/
FightingIC.gif

I'm so sorry Garchomp. On the plus side, bulky Rough Skin+Rocky Helmet builds are a lot tougher to take out, aside from the Stealth Rock weakness, due to the lack of a double weakness/low number of weaknesses overall, helping get out more punishment before fainting. Even the troubles against
GhostIC.gif
types are manageable: just slap on Frustration.
485.gif

PsychicIC.gif
/
IceIC.gif

Ouch. On the plus side, Flashfire is covering a weakness. On the minus side... nearly everything else. It's not even a good offensive pairing. I'll be genuinely surprised if it remains viable.
381.gif
380.gif

NormalIC.gif
/
GroundIC.gif

Aside from Levitators and
FlyingIC.gif
types, it's not the worst offensive combination ever. It also provides a decent amount of switch-in utility, in terms of Scald immunity, the ability to switch in on Brave Bird without health loss, etc. Actually pretty useful typing for bulky support 'mons, in all honesty.
302.gif

GrassIC.gif
/
FairyIC.gif

A considerably more vulnerable typing with a fairly substantial blow to its offensive utility, too. It's even weak to Stealth Rock. Spore immunity isn't even that valuable, since as a Mega it would just bounce it anyway. On the other hand, it's still resistant to omnipresent
DarkIC.gif
moves, and is still a good Prankster. Has potential, but is going to struggle a lot more to stay relevant.
212-mega.gif

SteelIC.gif
/
IceIC.gif

On the plus side, its Bullet Punch spam is a lot more widely effective. On the minus side, two double weaknesses and a third weakness beside, instead of one double weakness alone. Way, way more fragile, and immunity to Hail does not remotely make up for it. On the plus side, it's resistant to Stealth Rock. Huzzah?
707.gif

IceIC.gif
/
BugIC.gif

Ow. Two double weaknesses, weak to Stealth Rock... Klefki has been seriously hurt, even before considering that Foul Play is considerably weakened.
395.gif

ElectricIC.gif
/
IceIC.gif

Behold one of the only Pokemon that is both immune to Hail and has Blizzard with enough stats to actually care! (Genesect is another) Mind, Blizzard is crap coverage, so I doubt anybody will care. Strangely, this is actually a mildly complimentary defensive typing, and of course it provides boltbeam coverage on its STABs. Baton Pass it some Speed, maybe?
127.gif
+
127-mega.gif

SteelIC.gif
+
SteelIC.gif
/
GhostIC.gif

... ah.
Ah!
AAAAAAH!
It resists Stealth Rock! Its primary attack is nearly unresisted! It carries Earthquake to deal with pretty much anything short of
NormalIC.gif
/
GhostIC.gif
! (Which, thankfully, it can't hit super effectively at all, post-Mega Evolution) This frees it up to put pretty much whatever it feels like as its third slot! I mean, it's coverage is actually really limited, but hey, spam Knock Off just to screw with stall, or something. One of the best defensive typings in the game! Even before it Mega Evolves it's actually an OK Pokemon, and might go for Moxie boosts. Run for your lives!
639.gif

FlyingIC.gif
/
WaterIC.gif

Gyarados called, it says Terrakion is a sucker. Doubly weak to Aqua Jet, for one. Could be worse though. And hey, Spin-punishing! Switch in on Rapid Spin, trigger Justified. That's pretty cool, and far from the only example that can crop up. And at least unlike Standard Gyarados it actually has both STABs.
637.gif

SteelIC.gif
/
PsychicIC.gif

One of the more defensively solid typings out there, resistant to Stealth Rock, resistant to Sucker Punch (Though weak to Extreme Speed et al, as well as Shadow Sneak), pretty decent all around, and it can run Psychic to hit
SteelIC.gif
types that aren't
FlyingIC.gif
type. (There are no
SteelIC.gif
Levitators) Giga Drain is also a way better typing, though if you run it+STAB you're going to be walled by
SteelIC.gif
types. Considerably more viable as a late-game cleaner, though risky anyway: almost anything that isn't completely passive can spring a powerful
DarkIC.gif
move on you, so a lot of things you'd think you can setup on can actually OHKO you.
015.gif

SteelIC.gif
/
FireIC.gif

Its STABs are now walled by
FireIC.gif
and
WaterIC.gif
types, but are otherwise considerably more viable, and it can handle the latter by running Knock Off, leaving only
FireIC.gif
types as a reliable way to wall it -and even then, it can run Brick Break if it really cares, though at that point it's instead walled by
WaterIC.gif
types, unless you're abandoning a STAB or abandoning Protect. Beedrill has some hard choices to make, basically. Thankfully, it now resists Stealth Rock, considerably improving its ability to just U-Turn right through everything without fainting, and its typing is, broadly speaking, very resistant to harm, further extending its longevity.
264.gif

DarkIC.gif

Make way for Belly Drum Extreme Speed Linoone! Nothing's immune to it, though it's not that hard to get a hold of halfway decent resists... at least until it pulls out the coverage. Between Shadow Claw (
FairyIC.gif
), Play Rough (
BugIC.gif
), and Pin Missle (
SteelIC.gif
), it's got coverage against everything that resists Extreme Speed... and Shadow Claw and Pin Missile cover all three types by themselves. Potentially very scary.
715.gif

GhostIC.gif
/
NormalIC.gif

Only one weakness -even if it is omnipresent- with three immunities, and access to Boomburst for hitting the myriad Pokemon that share its typing... among other things. Unfortunately, its STABs are pretty underwhelming. Still, a Nasty Plot Boomburst sweep has some potential...
713.gif

PoisonIC.gif

Avalugg is pretty awesome. Immunity to Toxic dramatically improves its walling ability, even aside from its typing being better defensively in general, it's now neutral to Stealth Rock with unblockable Rapid Spin (But you can spin-punish now! Switch in a Justified Pokemon, take advantage... though, +1 252 Atk Life Orb Terrakion Zen Headbutt (Ground type) vs. 252 HP / 252+ Def Avalugg: 159-187 (40.3 - 47.4%) -- guaranteed 3HKO after Leftovers recovery is pretty bad) it can Roar out enemies to take advantage of hazards/annoy setup sweepers... it's pretty cool.

065.gif

GroundIC.gif

Alakazam intrigues me. It gets Special EdgeQuake (Psychic/Psyshock, Energy Ball) and Gravity! (For dealing with the few things that are protected against EdgeQuake by Levitate, Magnet Rise, whatever) It's not the only Pokemon that gets this combination (Arceus, Beheeyem, Chimecho, Cresselia, Deoxys, Exeggutor, Genesect, Girafarig, Giratina, Gothitelle, Hoopa, Jirachi, Medicham, Meloetta, Meowstic, Mew, Mewtwo, Musharna, Reuniclus, Sigilyph, Stantler all do as well) but it seems like one of the better (legal) options for such, and many of the other choices really have better things to be doing with their time -Medicham wants to run Physical, after all, Cresselia resents breaking its own Levitate, Meowstic-M really ought to be focusing on Prankster, etc.
036.gif

BugIC.gif

Weak to Stealth Rock (Can be mitigated by Magic Guard, admittedly), absolutely awful as an offensive typing, overall inferior to
FlyingIC.gif
as a defensive typing, has no immunities of any kind... Clefable is probably overall unhappy with this meta, especially since Stored Power shenanigans are actually easier to wall, having both a type-based immunity to deal with plus myriad Levitators. Though, on the plus side, Shedinja isn't immune to Stored Power. That's a plus... and Clefable gets Gravity. Hmmm. (4MSS, though)
195.gif

ElectricIC.gif
/
FightingIC.gif

Neutral to Stealth Rock, immune to Paralysis, resistant to the omnipresent Physical
DarkIC.gif
coverage. Weakness to
GroundIC.gif
is mostly ignorable, because you're a Physical wall anyway (Fear Mega Medicham, though), weakness to
PsychicIC.gif
is a bit worse but, again, most (competent) cases are Special anyway (V-Create being a noteworthy exception, and Entei's Sacred Fire another), and weakness to
FairyIC.gif
is also pretty ignorable because, again, it's almost always Special! While it sucks that more things are immune to Scald, things might actually be overall to Quagsire's advantage, I'm surprised to say.
400.gif

DarkIC.gif
/
ElectricIC.gif

Last Unaware. Not that it's much of a wall. No recovery, for one. Still, it's got immunity to Paralysis and immunity to
PsychicIC.gif
coverage going for it, it might have some value as a Simple sweeper. Maybe. Or maybe offensive Unaware might be a thing out of it? Slice through setup walls?

How about that priority?

DarkIC.gif
: Extreme Speed, Feint, Quick Attack, Fake Out.
ElectricIC.gif
: Aqua Jet, Water Shuriken.
WaterIC.gif
: Mach Punch, Vacuum Wave.
IceIC.gif
: Bullet Punch.
PoisonIC.gif
: Ice Shard.
FairyIC.gif
: Shadow Sneak.
GrassIC.gif
: Sucker Punch.

Upper BP for wide-spread (ie I am excluding signature moves), spammable (The move must have no special conditions, such as major damage variance) moves, by type.

FlyingIC.gif
: 150 BP, Head Smash, followed by 100 BP, Stone Edge. Special caps out at 80 BP, barring Technician Hidden Power, but very few Pokemon get Power Gem.
DarkIC.gif
: 140 BP, Boomburst, followed by 120 BP, Double Edge and Thrash, followed by 102 BP, Return/Frustration, 90 BP for Special.
WaterIC.gif
: 130 BP, High Jump Kick, followed by 120 BP, Close Combat/Superpower/Focus Blast.
GhostIC.gif
: 120 BP, Brave Bird. Special largely caps at 75 BP, Air Slash, unless you're willing to risk Hurricane (And have it), in which case you've got 110 BP for Special.
PsychicIC.gif
: 120 BP, Flare Blitz, 110 for Special, Fire Blast. Honorary mention goes to V-Create, 180 BP. Heat Wave's 95 BP is also worth commentary, as a decent number of Pokemon get Heat Wave as their only Psychic coverage.
FireIC.gif
: 120 BP, Gunk Shot, but more realistically 80 BP, Poison Jab, for Physical. Special is 90/95 BP, Sludge Bomb and the less common Sludge Wave. Honorary mention for Venoshock, which is 130 BP against Poisoned targets, and may prove viable.
SteelIC.gif
: 120 BP, Megahorn. More realistically, 80 BP, X-Scissor, and 90 BP for Special, Bug Buzz. Even more realistically, 70 BP, U-Turn.
NormalIC.gif
: 120 BP, Outrage. More probably, 80 BP, Dragon Claw, 85 BP, Dragon Pulse. Draco Meteor's 130 BP is worth commentary, as well.
RockIC.gif
: 120 BP, Petal Dance, Solar Beam, Power Whip, Wood Hammer. No, seriously. If you don't want any of those flaws, you're looking at 90 BP on Special, 75 if you want Giga Drain. Physical gets 90 off Leaf Blade and Petal Blizzard, though plenty of Pokemon will be stuck with 80 BP, Seed Bomb.
PoisonIC.gif
: 110 BP, Blizzard. More realistically, 90 BP, Ice Beam, followed by 75 BP, Ice Punch. Avalanche's 120 BP is worth commentary, as "being attacked" isn't a hard condition to meet.
ElectricIC.gif
: 110 BP, Hydro Pump. Usually you'll stick to 80 BP, Scald, and similarly 80 BP, Waterfall on the Physical end, though 100 BP Crabhammer should not be discounted, and 90 BP, Aqua Tail, is worth commentary as well.
DragonIC.gif
: 110 BP, Thunder, though usually you'll stick to 90 BP, Thunderbolt, or 70 BP, Volt Switch. 90 BP is your general upper limit, Physically.
FightingIC.gif
: 100 BP, Earthquake, which is everywhere. Less commonly, 90 BP, Earth Power, for the Special end.
GrassIC.gif
: 97.5 BP, Knock Off when removing an item. There's also 95 BP, Foul Play, but mostly you'll be hitting at 80 BP, with Crunch on Physical and Dark Pulse on Special, aside from Knock Off spam.
BugIC.gif
: 95 BP, Moon Blast. 90 BP, Play Rough on the Physical end. 80 BP, Dazzling Gleam, for most non-Bugs.
GroundIC.gif
: 90 BP, Psychic. Often you'll be running 80 BP, Psyshock, and on the Physical end your options are 80 BP, Zen Headbutt or 70 BP, Psycho Cut.
IceIC.gif
: 80 BP, Iron Head or Flash Cannon, take your pick. Some Pokemon can do better, such as Ferrothorn's Gyro Ball usually hitting at 150.
FairyIC.gif
: 80 BP, Shadow Ball. 70 BP, Shadow Claw, if you're looking at the Physical end.

There's some quirky stuff going on with moves that interact unusually with types.

Freeze Dry is a
PoisonIC.gif
move that's super effective against
WaterIC.gif
. This is particularly comment-worthy against Pangoro and Scrafty (
GrassIC.gif
/
WaterIC.gif
), but in general helps make up for how mediocre
PoisonIC.gif
offense is, type-wise, for those that get the move.

Flying Press is a
WaterIC.gif
/
GhostIC.gif
move. There's no big synergy there, but it's also not self-destructively pointless like in Standard.

Venoshock is a
FireIC.gif
type move that doubles in power if the target is currently Poisoned. That's honestly a much better deal than in Standard -one of the two types immune to Poisoning is vulnerable to Venoshock by type, while the other is merely neutral, where in Standard they're immune and resistant, respectively.

Hex is a
FairyIC.gif
type move that doubles in power if the target is suffering under any major status effect. This has the unfortunate point that Pokemon immune to being Burned resist it, as do Pokemon immune to being Poisoned. On the other hand, nothing is immune to it, so that's something.

As Night Shade is
FairyIC.gif
type, nothing can be immune to it! (Except Shedinja) This makes it a lot more reliably useful as offense for stallmons like Eviolite Dusclops.

Seismic Toss isn't quite as lucky, as
WaterIC.gif
type has Ability-based immunities available aside from Wonder Guard, but it's still got a lot fewer things that can shrug it off.

By a similar token, Counter being
WaterIC.gif
type is a big boost to, among other points, Wobbuffet.

Mirror Coat isn't so lucky, as
GroundIC.gif
typing has an Ability immunity in addition to type immunity, and even being able to hit Shedinja is small consolation when Shedinja isn't going to attack on the Special end...

Circle Throw is
WaterIC.gif
type. Can't be immune to it by type! This contrasts against...

Dragon Tail is derp
NormalIC.gif
type, so things can still be immune to it by type.

Curse can only be used in its Curse-laying capacity by Aerodactyl, Crobat, Farfetch'd, Skarmory, and Tropius. Skarmory, Crobat, and Aerodactyl all intrigue me -all three for their access to reliable recovery, acceptably decent defensive typings (Yes, even Skarmory), and Crobat and Aerodactyl for their potential to suicide-Curse when near death as a last-minute screw-you.

Misty Terrain is arguably a lot more useful, since most users aren't natively immune to
DragonIC.gif
type attacks, and the Pokemon that are now
DragonIC.gif
type are fond of tossing out Thunder Waves. As such, simultaneously protecting from Thunder Waves and halving the damage of a Volt Switch is actually pretty cool!

Grassy Terrain is kind of interesting, actually. Halving the damage of Earthquake is legitimately useful when your average Grassy Terrain user is vulnerable to
FightingIC.gif
moves, and boosting the damage of
GrassIC.gif
is actually still useful to some of the potential users -Tangrowth has Knock Off, for instance. Heck, it might even appreciate the passive healing, given its tendency to be a bulky Regenerator!

Electric Terrain is probably bad. Bolstering
ElectricIC.gif
moves isn't very useful when your Electric Terrain setters almost never get
ElectricIC.gif
moves. Heliolisk with Surf is the only exception, outside of Hidden Power, I think.

Hey, Powder is still useful! Kinda.

Surprisingly, Smack Down grounding the target is actually useful to some Pokemon. There's a decent pool of Pokemon that get it+Zen Headbutt, actually!

Cacturne can boost itself with Rototiller, actually. I mean, why you'd do that when you have Growth, in Singles, is beyond me...

Have I mentioned that Gravity is actually relevant to tons of Pokemon? Heck, drop a Future Sight and then set Gravity! That's not half-bad, actually.

Smack Down is a bit more screwed over. You need to have Zen Headbutt, too, to get realistic use out of it, which most Smack Down-capable Pokemon don't have. (None of them get Psycho Cut) There's still a decent pool, though...

Miracle Eye is close to useless, alas. Not that it was ever used by people anyway, mind....

Odor Sleuth/Foresight is better off, as Earthquake access is fairly widespread, including that several Pokemon with access to one of these has STAB Earthquake, such as Diggersby.

Synchronoise is kind of interesting now that you don't resist-by-default if you can be affected by it.

Telekinesis is now really, really bad, instead of merely bad, since it renders them immune to what is likely your primary STAB.

Magnet Rise is even more limited than in Standard, though there's some surprising cases of getting it -Volcarona, for instance, really is Special Metagross!

Thunder Wave, as a
DragonIC.gif
type move is still possible to be immune to by type!

Same for Volt Switch, while U-Turn remains able to power through everything short of Wonder Guard.

Trick or Treat is a lot less appealing now that it isn't making the target vulnerable to your default STAB type. Conversely, Forest's Curse is no longer making them resistant... but they're still immune to Leech Seed if you hit them with it. Hm.

Soak is a lot more interesting, given that it by default makes the target vulnerable to your
ElectricIC.gif
Scalds. Kind of obnoxious, even.

Water Sport and Mud Sport are marginally less useless, honest! After all, instead of their default users being resistant and immune, respectively, to the types being weakened, they're neutral and neutral, respectively.

Final Gambit no longer has type-based immunities to fear... and Explosion and Self-Destruct can only be laughed at by Shedinja. Yikes. Same for Endeavor! And Super Fang.

Interesting Ability stuff.

Flashfire makes it really hard to Poison something. Odd thought, that.

Grass Pelt is a bit more interesting, as Grassy Terrain has a lot more potential. With Grass Pelt, Gogoat is quartering the damage it takes from Earthquake (Which it's otherwise weak to!), while picking up passive healing. It can even run Payback if it wants a move getting boosted.
673.gif

RockIC.gif

That actually sounds pretty cool. Gogoat would be really interesting in Doubles, where it would be plausible to get it Sandstream support to turn it into an absurd tank, but even in Singles it's got a lot of potential, especially since normally its Gogoat's Defense that's its weak defensive stat. Once its doubled? Not so much.

Guts has only one thing particularly worth commentary to me.
136.gif

PsychicIC.gif

Flareon can finally run Flame Orb like all its fellow Guts abusers! Huzzah!

Heatproof is only worth commentary to me because Bronzong is overall better off running it than Levitate, in terms of covering weaknesses, which is just weird.
437.gif

IceIC.gif
/
GroundIC.gif

Look ma, I'm Bad Standard Mamoswine! (Because Mamoswine has Thick Fat, which also weakens Ice) Well, Heatproof also slows damage from Burns, but even so... and really, you may still prefer to run Levitate. Depends in part on how popular Gravity-assisted
GroundIC.gif
shenanigans are.

Water Veil hasn't really changed any, in all honesty. Now it's
ElectricIC.gif
types that have semi-common Burn immunity access. Whatever.

Mold Breaker/Turboblaze/Teravolt
181-mega.gif

DragonIC.gif
/
NormalIC.gif

Mega Ampharos gets little use out of Mold Breaker, given that
DragonIC.gif
and
NormalIC.gif
get no Ability-based immunities anyway. Shedinja has type-based immunity to the first of them, too! In general, Mega Ampharos is liable to be a lot less appealing, alas.
550-blue.gif

ElectricIC.gif

Basculin is better off, since its STAB -
ElectricIC.gif
- is blocked by three different Abilities... and Superpower is blocked by three Abilities, too. Bypassing such Ability-based immunity is actually legit-useful.
621.gif

NormalIC.gif

Druddigon never got a lot out use out of Mold Breaker in the first place. Being
NormalIC.gif
typed doesn't help much, unless being able to bypass Sap Sipper with Sucker Punch proves to be uniquely valuable... which admittedly is possible.
530.gif

FightingIC.gif
/
IceIC.gif

Excadrill gets a lot less use out of Mold Breaker, since neither of its STABs is blocked by Abilities aside from Wonder Guard. To the best of my awareness it's not like it'll block Justified or Rattled from triggering on Rapid Spin...
130-mega.gif

ElectricIC.gif
/
GrassIC.gif

Mega Gyarados is unclear. Its STABs now both have Abilities that block them (Unlike in Standard, where only one STAB benefits), but Earthquake no longer does. More use? Less?
701.gif

WaterIC.gif
/
GhostIC.gif

Hawlucha actually gets legitimate use out of Mold Breaker now, since its High Jump Kicks (And Flying Press) have three different Abilities that block them! (Which having High Jump Kick impossible to switch in an immunity on is genuinely valuable in preserving life and limb) Not so much on Earthquake, but oh well.
612.gif

NormalIC.gif

Haxorus is in the same position as Druddigon, only it actually got use in Standard because of its propensity to Earthquake. Though, to be fair, it doesn't have Sucker Punch, so the Sap Sipper scenario I described for Druddigon can't possibly apply for it. But it also has Zen Headbutt...
675.gif

WaterIC.gif
/
GrassIC.gif

Pangoro's STABs are now both blocked by Abilities, making Mold Breaker a lot more relevant. One of only a few Mold Breaker Knock Off options, too, which is relevant thanks to Sap Sipper blocking Knock Off.
127.gif

SteelIC.gif

Pinsir gets even less use out of Mold Breaker than ever before, not that anybody uses it for Mold Breaker anyway... usually you're just trying to get a Moxie boost and then Mega, or take Hyper Cutter to laugh at Intimidate one time. Oddly, one of the only Mold Breaker Knock off options.
409.gif

FlyingIC.gif

Rampardos gets even less use out of Mold Breaker than it used to, basically. I mean, it does have Zen Headbutt... so it's not actually useless.
538.gif
539.gif

WaterIC.gif

Bert and Ernie get more use out of Mold Breaker, with their STAB being walled by Abilities now. The last two Knock Off-capable Mold Breakers, too.
646-white.gif
646-black.gif
643.gif
644.gif

NormalIC.gif
/
PoisonIC.gif
+
NormalIC.gif
PoisonIC.gif
/+
NormalIC.gif
/
PsychicIC.gif
+
NormalIC.gif
/
DragonIC.gif

Kyurem-White and Kyurem-Black get even less use out of not-Mold Breaker than in Standard, as their Guest Signature Moves are now
PsychicIC.gif
and
DragonIC.gif
, respectively, neither of which is blocked by Abilities, and their own STABs don't care all that much either. (Well, it is nice to have undodgeable and un-bounceable Toxic). Same for Reshiram and Zekrom, only its their STABs. No longer do Reshiram and Kyurem-White carry the distinction of laughing at Heatran and incinerating it.
 
Last edited:
  • Like
Reactions: QT
STAB Boomburst Noivern and STAB Extremespeed Dragonite yet another meta as if they didn't have that already

Edit: Oh never mind it's dark so basically dark type coverage
 
Last edited:
some funny things:
volcarona basically becomes psychic/steel, gaining access to stab steel bug buzz, and psychic fiery dance! and giga drain is now rock type. thank god steel types seriously lack bulk, or have complete crap typing (lmao poor scizor, steel/ice)

talonflame actually got nerfed pretty badly :o 4x weak to dark AND ghost, both of which gain priority from espeed and talons own brave bird. and to make matters worse, normal types are IMMUNE to its priority...so all in all the threat below seems like the perfect counter:

dragonite gains the coveted normal/ghost typing...with multiscale. normal/fighting/dark (dragon claw, eq and extremespeed) also provides decent coverage.
 
Can we officially rename SR to Stealth Balloons? It just makes more sense and sounds funny too.

Also, Hoopa Unbound becomes Ground/Grass. A decent defensive typing, but not super scary anymore. It's Hoopa-Confined I'm really scared of. This guy gets the coveted Ground/Fairy type for awesome STAB combination, a huge movepool (it gets Fire coverage from Gunk Shot too), amazing mixed offenses, Nasty Plot for setting up, and more tools to play around with. Of course that 70 base speed and pathetic Defense really lets it down.
 
123.png

Black and White sprite fits our Steel / Ghost friend here. With Eviolite and access to Roost, this thing can become a dangerous bulky sweeper with SD. It can also act as a sweet pivot. It can also be used as a pseudo-Mega Pinsir - not as amazing due to the lack of strong priority and general crazy power, but it doesn't eat up a slot and has other moves over it like Roost and U-Turn. Overall a neat Pokemon.
 
some funny things:
volcarona basically becomes psychic/steel, gaining access to stab steel bug buzz, and psychic fiery dance! and giga drain is now rock type. thank god steel types seriously lack bulk, or have complete crap typing (lmao poor scizor, steel/ice)

+1 252+ SpA Volcarona Fire Blast vs. 248 HP / 8 SpD Vespiquen: 148-174 (43.1 - 50.7%) -- guaranteed 3HKO after Leftovers recovery

This is Physically Defensive Vespiquen. Now, of course you can run Psychic to hit it super effectively, but if you're running STABs+Giga Drain and Quiver Dance, or maybe Roost instead of coverage, you've got a problem. Meanwhile, if you're running Psychic to hit Vespiquen hard, then you have a problem against Heatran.

+1 252+ SpA Volcarona Psychic vs. 252 HP / 252+ SpD Heatran: 115-136 (29.7 - 35.2%) -- guaranteed 4HKO after Leftovers recovery

Worst case scenario, both of them can potentially wreck you with Return/Frustration, hitting your unboosted-and-bad defensive end for super effective damage.

And of course Volcarona is ruined by Talonflame and random Extreme Speeders. At least it resists Sucker Punch...

But overall Metagross Volcarona looks cool, yeah. Just don't under-estimate the opposition.

Can we officially rename SR to Stealth Balloons? It just makes more sense and sounds funny too.

Also, Hoopa Unbound becomes Ground/Grass. A decent defensive typing, but not super scary anymore. It's Hoopa-Confined I'm really scared of. This guy gets the coveted Ground/Fairy type for awesome STAB combination, a huge movepool (it gets Fire coverage from Gunk Shot too), amazing mixed offenses, Nasty Plot for setting up, and more tools to play around with. Of course that 70 base speed and pathetic Defense really lets it down.

In my own internal documentation I've been referring to Stealth Rock as Stealth Wings.

Hoopa Unbound has the misfortune of being doubly weak to Bullet Punch. Arguably that's an improvement over being doubly weak to U-Turn, but it reinforces that even passing off Speed boosts to it still leaves it open to being ripped apart. And yeah, Hoopa-Confined looks cool.

Wow really cool meta... I would like to see if Greninja would be balanced...

Honestly? Probably not. My own thoughts on Ubers possibly being unbanned go like this:
646-white.gif

NormalIC.gif
/
PoisonIC.gif

Maybe.
NormalIC.gif
/
PoisonIC.gif
is painfully redundant and bad as an offensive combination, taking away its near-perfect offense. Being weak to stuff like V-Create isn't exactly fun, either.
681.gif

IceIC.gif
/
FairyIC.gif

As I covered in the OP, its typing is horrible and it's fairly reliably walled by
SteelIC.gif
types. Good odds of an unban, actually.
493.gif

DarkIC.gif
(By default, obviously)
No, obviously. Even with losing the 20% boost on STAB in all non-default forms, it's still Uber-tier.
257.gif
257-mega.gif

PsychicIC.gif
/
WaterIC.gif

Worse than Standard? Better than Standard? Hard to say. Being weak to Talonflame didn't stop it from being banned from Standard...
491.gif

GrassIC.gif

Given that Dark Void is the primary reason it's ban-worthy? Not likely.
386.gif
386-attack.gif
386-defense.gif
386-speed.gif

GroundIC.gif

With Extreme Speed better than ever before, and Deoxys-Defense granted an actually good defensive typing? Doubt it.
483.gif

NormalIC.gif
/
IceIC.gif

The typing is hilariously bad, with a double Fighting weakness and no real redeeming qualities. Offensively, its walled by random
SteelIC.gif
types, for starters. It's conceivable.
649.gif

IceIC.gif
/
SteelIC.gif

Much worse of a defensive typing, but its offensive capacity is arguably much improved, and its always been threatening by its offensive capacity.
094-mega.gif

FairyIC.gif
/
FireIC.gif

Not a chance.
487.gif
487-origin.gif

NormalIC.gif
/
FairyIC.gif

It's not got the magic of its Standard typing, but
NormalIC.gif
/
FairyIC.gif
is still a pretty awesome defensive typing. Not likely.
658.gif

ElectricIC.gif
/
GrassIC.gif

Just as diverse as ever, arguably even more so than in Standard. I doubt it. Protean is good stuff, and it's not even weak to Stealth Rock or anything. Being able to switch in on attempted Spores and Paralysis attempts is valuable, too, arguably placing it in an even better position than in Standard.
383.gif
groudon-primal.gif
It's surprisingly hard to find Primal Groudon 3D GIFs.
FightingIC.gif
+
FightingIC.gif
/
PsychicIC.gif

Its weather is a lot less helpful to it, but it's not remotely bad, Stealth Rock weakness or no, weak to Talonflame's Brave Birds or no.
250.gif

PsychicIC.gif
/
GhostIC.gif

Doubly weak to
DarkIC.gif
and
GhostIC.gif
, both of which bring powerful priority to the table. On the other hand, in Standard it's still in Ubers even though Stealth Rock rips half its health off. I have serious doubts.
115-mega.gif

DarkIC.gif

Its primary STAB has been much improved, but it's no longer got the near-perfect combination of moves/typing of those moves to threaten everything everywhere. I'd love to suspect it at some point, but I also wouldn't be surprised if it proves overwhelming just from its STAB.
382.gif

ElectricIC.gif

Even worse off than Groudon about inadequate support from its weather, and now Water Spout can be switched in on without an Ability. Still doubt it.
645.gif

FightingIC.gif
/
GhostIC.gif

Essentially straight-up improved. No.
448-mega.gif

WaterIC.gif
/
IceIC.gif

Its Type Cycle typing is arguably much worse than its Standard typing, particularly given that
WaterIC.gif
walls both its STABs... but it's still versatile, flexible, and obnoxiously hard hitting on either spectrum. Maybe. That its Close Combats can no longer be ignored entirely based on typing is a big boost to it.
249.gif

GroundIC.gif
/
GhostIC.gif

With Golurk's excellent typing? No way. Even considering how strong some of its weaknesses are, this is one of the best walls to exist, ever.
303-mega.gif

IceIC.gif
/
BugIC.gif

With Sucker Punch being way weaker a type and its defensive typing being miserable, it's a possibility. Its STABs+Sucker Punch are all simultaneously walled by
SteelIC.gif
and
FireIC.gif
, making it vastly less threatening than in Standard.
150.gif
150-mega-y.gif
150-mega-x.gif

GroundIC.gif
+
GroundIC.gif
+
GroundIC.gif
/
FightingIC.gif

No. The original Uber? No.
484.gif

NormalIC.gif
/
ElectricIC.gif

Heliolisk's typing isn't half-bad. I have difficulty imagining how it would be able to drop, honestly.
384.gif

NormalIC.gif
/
GhostIC.gif

Certainly not Mega Rayquaza, with Extreme Speed being so much more useful. With its typing being amazing defensively, rather than crap... I have significant doubts about even regular Rayquaza.
643.gif

NormalIC.gif
/
PsychicIC.gif

Girafarig's typing is actually pretty good, even if it has problems offensively. Highly unlikely, even considering that Turboblaze is pretty useless to it.
373-m.png

NormalIC.gif
/
GhostIC.gif

Well... it's possible. Depends on what kinds of staple walls there are, how influential Extreme Speed is, etc, I suspect.
492-sky.gif

RockIC.gif
/
GhostIC.gif

Flinch-hax is a lot less effective when the myriad powerful
NormalIC.gif
types are straight up immune to Air Slash. It could potentially drop.
716.gif

BugIC.gif

I wish. :(
717.gif

GrassIC.gif
/
GhostIC.gif

Uber-tier Special Trevenant. Well. It could happen. Maybe.
644.gif

NormalIC.gif
/
DragonIC.gif

Honestly, even with
NormalIC.gif
/
DragonIC.gif
being tortuously redundant on the offense -both are bad against Steel, both have value as super effectives, etc- I doubt it.
 
Last edited:
Can we talk about Avalugg for a second? The only thing holding it back in standard play was its abysmal defensive typing, and now that it's Poison instead of Ice I think it's going to perform a lot better. It still has those godly defenses and reliable recovery; plus, Rapid Spin is a Dark-type move now, so it can't be spinblocked.

On a similar note: poor, poor Ferrothorn.
 
Yeah,

713.gif

PoisonIC.gif

Avalugg is pretty awesome. Immunity to Toxic dramatically improves its walling ability, even aside from its typing being better defensively in general, it's now neutral to Stealth Rock with unblockable Rapid Spin (But you can spin-punish now! Switch in a Justified Pokemon, take advantage... though, +1 252 Atk Life Orb Terrakion Zen Headbutt (Ground type) vs. 252 HP / 252+ Def Avalugg: 159-187 (40.3 - 47.4%) -- guaranteed 3HKO after Leftovers recovery is pretty bad) it can Roar out enemies to take advantage of hazards/annoy setup sweepers... it's pretty cool.

065.gif

GroundIC.gif

Alakazam intrigues me. It gets Special EdgeQuake (Psychic/Psyshock, Energy Ball) and Gravity! (For dealing with the few things that are protected against EdgeQuake by Levitate, Magnet Rise, whatever) It's not the only Pokemon that gets this combination (Arceus, Beheeyem, Chimecho, Cresselia, Deoxys, Exeggutor, Genesect, Girafarig, Giratina, Gothitelle, Hoopa, Jirachi, Medicham, Meloetta, Meowstic, Mew, Mewtwo, Musharna, Reuniclus, Sigilyph, Stantler all do as well) but it seems like one of the better (legal) options for such, and many of the other choices really have better things to be doing with their time -Medicham wants to run Physical, after all, Cresselia resents breaking its own Levitate, Meowstic-M really ought to be focusing on Prankster, etc.

Unaware Pokemon!

036.gif

BugIC.gif

Weak to Stealth Rock (Can be mitigated by Magic Guard, admittedly), absolutely awful as an offensive typing, overall inferior to
FlyingIC.gif
as a defensive typing, has no immunities of any kind... Clefable is probably overall unhappy with this meta, especially since Stored Power shenanigans are actually easier to wall, having both a type-based immunity to deal with plus myriad Levitators. Though, on the plus side, Shedinja isn't immune to Stored Power. That's a plus... and Clefable gets Gravity. Hmmm. (4MSS, though)
195.gif

ElectricIC.gif
/
FightingIC.gif

Neutral to Stealth Rock, immune to Paralysis, resistant to the omnipresent Physical
DarkIC.gif
coverage. Weakness to
GroundIC.gif
is mostly ignorable, because you're a Physical wall anyway (Fear Mega Medicham, though), weakness to
PsychicIC.gif
is a bit worse but, again, most (competent) cases are Special anyway (V-Create being a noteworthy exception, and Entei's Sacred Fire another), and weakness to
FairyIC.gif
is also pretty ignorable because, again, it's almost always Special! While it sucks that more things are immune to Scald, things might actually be overall to Quagsire's advantage, I'm surprised to say.
528.gif

GroundIC.gif
/
GhostIC.gif

I actually covered this in the OP, though I was thinking more Simple than Unaware. Which I stand by, honestly. Alas, it cannot set Gravity to support its own Stored power shenanigans.
400.gif

DarkIC.gif
/
ElectricIC.gif

Last Unaware. Not that it's much of a wall. No recovery, for one. Still, it's got immunity to Paralysis and immunity to
PsychicIC.gif
coverage going for it, it might have some value as a Simple sweeper. Maybe. Or maybe offensive Unaware might be a thing out of it? Slice through setup walls?

---

Move interesting-ness!

Freeze Dry is a
PoisonIC.gif
move that's super effective against
WaterIC.gif
. This is particularly comment-worthy against Pangoro and Scrafty (
GrassIC.gif
/
WaterIC.gif
), but in general helps make up for how mediocre
PoisonIC.gif
offense is, type-wise, for those that get the move.

Flying Press is a
WaterIC.gif
/
GhostIC.gif
move. There's no big synergy there, but it's also not self-destructively pointless like in Standard.

Venoshock is a
FireIC.gif
type move that doubles in power if the target is currently Poisoned. That's honestly a much better deal than in Standard -ne of the two types immune to Poisoning is vulnerable to Venoshock by type, while the other is merely neutral, where in Standard they're immune and resistant, respectively.

Hex is a
FairyIC.gif
type move that doubles in power if the target is suffering under any major status effect. This has the unfortunate point that Pokemon immune to being Burned resist it, as do Pokemon immune to being Poisoned. On the other hand, nothing is immune to it, so that's something.

As Night Shade is
FairyIC.gif
type, nothing can be immune to it! (Except Shedinja) This makes it a lot more reliably useful as offense for stallmons like Eviolite Dusclops.

Seismic Toss isn't quite as lucky, as
WaterIC.gif
type has Ability-based immunities available aside from Wonder Guard, but it's still got a lot fewer things that can shrug it off.

By a similar token, Counter being
WaterIC.gif
type is a big boost to, among other points, Wobbuffet.

Mirror Coat isn't so lucky, as
GroundIC.gif
typing has an Ability immunity in addition to type immunity, and even being able to hit Shedinja is small consolation when Shedinja isn't going to attack on the Special end...

Circle Throw is
WaterIC.gif
type. Can't be immune to it by type! This contrasts against...

Dragon Tail is derp
NormalIC.gif
type, so things can still be immune to it by type.

Curse can only be used in its Curse-laying capacity by Aerodactyl, Crobat, Farfetch'd, Skarmory, and Tropius. Skarmory, Crobat, and Aerodactyl all intrigue me -all three for their access to reliable recovery, acceptably decent defensive typings (Yes, even Skarmory), and Crobat and Aerodactyl for their potential to suicide-Curse when near death as a last-minute screw-you.

Misty Terrain is arguably a lot more useful, since most users aren't natively immune to
DragonIC.gif
type attacks, and the Pokemon that are now
DragonIC.gif
type are fond of tossing out Thunder Waves. As such, simultaneously protecting from Thunder Waves and halving the damage of a Volt Switch is actually pretty cool!

Grassy Terrain is kind of interesting, actually. Halving the damage of Earthquake is legitimately useful when your average Grassy Terrain user is vulnerable to
FightingIC.gif
moves, and boosting the damage of
GrassIC.gif
is actually still useful to some of the potential users -Tangrowth has Knock Off, for instance. Heck, it might even appreciate the passive healing, given its tendency to be a bulky Regenerator!

Electric Terrain is probably bad. Bolstering
ElectricIC.gif
moves isn't very useful when your Electric Terrain setters almost never get
ElectricIC.gif
moves. Heliolisk with Surf is the only exception, outside of Hidden Power, I think.

Hey, Powder is still useful! Kinda.

Surprisingly, Smack Down grounding the target is actually useful to some Pokemon. There's a decent pool of Pokemon that get it+Zen Headbutt, actually!

Cacturne can boost itself with Rototiller, actually. I mean, why you'd do that when you have Growth, in Singles, is beyond me...

Have I mentioned that Gravity is actually relevant to tons of Pokemon? Heck, drop a Future Sight and then set Gravity! That's not half-bad, actually.

Miracle Eye is close to useless, alas. Not that it was ever used by people anyway, mind....

Synchronoise is kind of interesting now that you don't resist-by-default if you can be affected by it.

Telekinesis is now really, really bad, instead of merely bad, since it renders them immune to what is likely your primary STAB.

Magnet Rise is even more limited than in Standard, though there's some surprising cases of getting it -Volcarona, for instance, really is Special Metagross!

Thunder Wave, as a
DragonIC.gif
type move is still possible to be immune to by type!

Same for Volt Switch, while U-Turn remains able to power through everything short of Wonder Guard.

Trick or Treat is a lot less appealing now that it isn't making the target vulnerable to your default STAB type. Conversely, Forest's Curse is no longer making them resistant... but they're still immune to Leech Seed if you hit them with it. Hm.

Soak is a lot more interesting, given that it by default makes the target vulnerable to your
ElectricIC.gif
Scalds. Kind of obnoxious, even.

Water Sport and Mud Sport are marginally less useless, honest!

Final Gambit no longer has type-based immunities to fear... and Explosion and Self-Destruct can only be laughed at by Shedinja. Yikes. Same for Endeavor! And Super Fang.

---

An interesting point is that Flashfire makes it really hard to Poison something. Odd thought, that.
 
Last edited:
So i was looking for some cool sticky webbers, and it turns out almost ALL of them got buffed, with things like Steel/Flying Shuckle, Steel/Ghost Masquerain (has intimidate and a great movepool to boot), and Steel/Dragon Galvantula running around i see sticky web as being a much more splashable entry hazard. Bug types in general have recieved a big bonus to viability, I see pokemon like Yanmega becoming viable.
 
+1 252+ SpA Volcarona Fire Blast vs. 248 HP / 8 SpD Vespiquen: 148-174 (43.1 - 50.7%) -- guaranteed 3HKO after Leftovers recovery

This is Physically Defensive Vespiquen. Now, of course you can run Psychic to hit it super effectively, but if you're running STABs+Giga Drain and Quiver Dance, or maybe Roost instead of coverage, you've got a problem. Meanwhile, if you're running Psychic to hit Vespiquen hard, then you have a problem against Heatran.

+1 252+ SpA Volcarona Psychic vs. 252 HP / 252+ SpD Heatran: 115-136 (29.7 - 35.2%) -- guaranteed 4HKO after Leftovers recovery

Worst case scenario, both of them can potentially wreck you with Return/Frustration, hitting your unboosted-and-bad defensive end for super effective damage.

And of course Volcarona is ruined by Talonflame and random Extreme Speeders. At least it resists Sucker Punch...

But overall Metagross Volcarona looks cool, yeah. Just don't under-estimate the opposition.
Running STABs + Psychic(Steel, Psychic, Ground) is only resisted by Armaldo, Crustle, Shuckle, Dwebble, and Anorith as far as I can see, (and that's including Levitate.)

also: +1 252+ SpA Volcarona Bug Buzz vs. 252 HP / 252+ SpD Heatran: 230-272 (59.5 - 70.4%) -- guaranteed 2HKO after Leftovers recovery

as lcass mentioned Dragonite is now wonderful both defensively and offensively and murders Talonflame.

Also new BP clause means baton passing Emp speed is a myth
 
If this gets uploaded i have a question about the typing, will it display the Pokemon's new typing when you hover the cursor over it or it's original type (and thus figure out the typing from there)? Also including the new move typings and ability descriptions?
 
If this gets uploaded i have a question about the typing, will it display the Pokemon's new typing when you hover the cursor over it or it's original type (and thus figure out the typing from there)? Also including the new move typings and ability descriptions?

Having it display would be preferable, though it basically depends on who codes it and how competent/dedicated they are. Abilities don't even get descriptions in-battle, though, so I'm not sure how you'd even update those.

Running STABs + Psychic(Steel, Psychic, Ground) is only resisted by Armaldo, Crustle, Shuckle, Dwebble, and Anorith as far as I can see, (and that's including Levitate.)

also: +1 252+ SpA Volcarona Bug Buzz vs. 252 HP / 252+ SpD Heatran: 230-272 (59.5 - 70.4%) -- guaranteed 2HKO after Leftovers recovery

as lcass mentioned Dragonite is now wonderful both defensively and offensively and murders Talonflame.

Also new BP clause means baton passing Emp speed is a myth

Derp, forgot the new BP clause.

And yeah Volcarona running that set is pretty hard to wall, short of bring in Chansey. (Who, note, is immune to Fiery Dance)

Yeah I won't be surprised if Dragonite ends up being a ban at some point, as in so many metas.

So i was looking for some cool sticky webbers, and it turns out almost ALL of them got buffed, with things like Steel/Flying Shuckle, Steel/Ghost Masquerain (has intimidate and a great movepool to boot), and Steel/Dragon Galvantula running around i see sticky web as being a much more splashable entry hazard. Bug types in general have recieved a big bonus to viability, I see pokemon like Yanmega becoming viable.

-1 252+ Atk Guts Conkeldurr Drain Punch vs. 252 HP / 252+ Def Masquerain: 136-162 (39.5 - 47%) -- guaranteed 3HKO

It's surprising how bulky one can get with, among other things, an actually decent typing.

Frankly, Yanmega looks like it has a lot of potential, in all honesty, between Speed Boost, Tinted Lens, and a fairly awesome typing. (Though it has to fear Talonflame revenging it)

---

Here's a popular Pokemon that's taken a bit of a hit.
479-wash.gif

DragonIC.gif
/
ElectricIC.gif

This is, of course, actually a fairly cool typing, but it's one with three weaknesses instead of one, and its nasty offensive combination no longer exists. In Standard, it can Volt Switch you or dump a Will O Wisp on you, and if you're immune to one or the other of those, you hate being hit by a Hydro Pump, generally speaking. (Barring Abilities, basically) Here? Immune to Will O Wisp=neutral to Rotom-Wash's STABs, immune to Volt Switch=neutral to Hydro Pump and probably meh about Will O Wisp (Or, in Gengar's case, immune to that too)...

Rotom-Wash resents Type Cycle.

Its other Formes, however...
479-heat.gif

DragonIC.gif
/
PsychicIC.gif

Hey, it's a Lati!

... but with a lower BST, lower Speed tier, no Roost, no Defog, no Calm Mind.

Honestly, it probably has some kind of place somewhere, but it's not got its Standard utility, and it's not a replacement for the Latis. The typing is useful... at least in Standard... maybe not so much in Type Cycle.
479-cut.gif

DragonIC.gif
/
RockIC.gif

Look, it's Special Levitating Tyrantrum!

Things are looking up for Rotom-Mow, honestly.
479-spin.gif

DragonIC.gif
/
GhostIC.gif

It's Giratina-Origin Forme! But with a much lower BST!

... still an enormous improvement over its position in Standard.
479-frost.gif

DragonIC.gif
/
PoisonIC.gif

Levitating Dragalge! Only unlike Dragalge, you can drop a Will O Wisp on random
SteelIC.gif
types. Mind, Dragalge could toss out a Scald...

... but the big thing is that you're way faster than Dragalge ever was. Also, you can Trick Choice Scarf to screw with walls! Rotom-Frost's Special Attack is even slightly higher than Dragalge's -nowhere near enough to make up for the lack of Adaptability, but hey, Levitate makes it easier to get switch-ins.

---

Some more interesting Ability-oriented stuff.

Grass Pelt is a bit more interesting, as Grassy Terrain has a lot more potential. With Grass Pelt, Gogoat is quartering the damage it takes from Earthquake (Which it's otherwise weak to!), while picking up passive healing. It can even run Payback if it wants a move getting boosted.
673.gif

RockIC.gif

That actually sounds pretty cool. Gogoat would be really interesting in Doubles, where it would be plausible to get it Sandstream support to turn it into an absurd tank, but even in Singles it's got a lot of potential, especially since normally its Gogoat's Defense that's its weak defensive stat. Once its doubled? Not so much.

Guts has only one thing particularly worth commentary to me.
136.gif

PsychicIC.gif

Flareon can finally run Flame Orb like all its fellow Guts abusers! Huzzah!

Heatproof is only worth commentary to me because Bronzong is overall better off running it than Levitate, in terms of covering weaknesses, which is just weird.
437.gif

IceIC.gif
/
GroundIC.gif

Look ma, I'm Bad Standard Mamoswine! (Because Mamoswine has Thick Fat, which also weakens Ice) Well, Heatproof also slows damage from Burns, but even so... and really, you may still prefer to run Levitate. Depends in part on how popular Gravity-assisted
GroundIC.gif
shenanigans are.

Water Veil hasn't really changed any, in all honesty. Now it's
ElectricIC.gif
types that have semi-common Burn immunity access. Whatever.

Mold Breaker/Turboblaze/Teravolt
181-mega.gif

DragonIC.gif
/
NormalIC.gif

Mega Ampharos gets little use out of Mold Breaker, given that
DragonIC.gif
and
NormalIC.gif
get no Ability-based immunities anyway. Shedinja has type-based immunity to the first of them, too! In general, Mega Ampharos is liable to be a lot less appealing, alas.
550-blue.gif

ElectricIC.gif

Basculin is better off, since its STAB -
ElectricIC.gif
- is blocked by three different Abilities... and Superpower is blocked by three Abilities, too. Bypassing such Ability-based immunity is actually legit-useful.
621.gif

NormalIC.gif

Druddigon never got a lot out use out of Mold Breaker in the first place. Being
NormalIC.gif
typed doesn't help much, unless being able to bypass Sap Sipper with Sucker Punch proves to be uniquely valuable... which admittedly is possible.
530.gif

FightingIC.gif
/
IceIC.gif

Excadrill gets a lot less use out of Mold Breaker, since neither of its STABs is blocked by Abilities aside from Wonder Guard. To the best of my awareness it's not like it'll block Justified or Rattled from triggering on Rapid Spin...
130-mega.gif

ElectricIC.gif
/
GrassIC.gif

Mega Gyarados is unclear. Its STABs now both have Abilities that block them (Unlike in Standard, where only one STAB benefits), but Earthquake no longer does. More use? Less?
701.gif

WaterIC.gif
/
GhostIC.gif

Hawlucha actually gets legitimate use out of Mold Breaker now, since its High Jump Kicks (And Flying Press) have three different Abilities that block them! (Which having High Jump Kick impossible to switch in an immunity on is genuinely valuable in preserving life and limb) Not so much on Earthquake, but oh well.
612.gif

NormalIC.gif

Haxorus is in the same position as Druddigon, only it actually got use in Standard because of its propensity to Earthquake. Though, to be fair, it doesn't have Sucker Punch, so the Sap Sipper scenario I described for Druddigon can't possibly apply for it.
675.gif

WaterIC.gif
/
GrassIC.gif

Pangoro's STABs are now both blocked by Abilities, making Mold Breaker a lot more relevant. One of the only Mold Breaker Knock Offers, and the only one with STAB. This is important if you want to Knock Off a Sap Sipper.
127.gif

SteelIC.gif

Pinsir gets even less use out of Mold Breaker than ever before, not that anybody uses it for Mold Breaker anyway... usually you're just trying to get a Moxie boost and then Mega, or take Hyper Cutter to laugh at Intimidate one time. Oddly, one of the only Knock Off-capable Mold Breakers.
409.gif

FlyingIC.gif

Rampardos gets even less use out of Mold Breaker than it used to, basically. I mean, it does have Zen Headbutt... so it's not actually useless.
538.gif
539.gif

WaterIC.gif

Throh and Sawk get more use out of Mold Breaker, with their STAB being walled by Abilities now. The last two Knock Off-capable Mold Breakers, too.
646-white.gif
646-black.gif
643.gif
644.gif

NormalIC.gif
/
PoisonIC.gif
+
NormalIC.gif
PoisonIC.gif
/+
NormalIC.gif
/
PsychicIC.gif
+
NormalIC.gif
/
DragonIC.gif

Kyurem-White and Kyurem-Black get even less use out of not-Mold Breaker than in Standard, as their Guest Signature Moves are now
PsychicIC.gif
and
DragonIC.gif
, respectively, neither of which is blocked by Abilities, and their own STABs don't care all that much either. (Well, it is nice to have undodgeable and un-bounceable Toxic). Same for Reshiram and Zekrom, only its their STABs. No longer do Reshiram and Kyurem-White carry the distinction of laughing at Heatran and incinerating it.
 
Last edited:
Yeah in terms of unbans- Aegis and Mawile definitely, probably Lucario, maybe on all of Genesect, Dialga, Ho-Oh, Kyu-W, and Shaymin-S, depending on how popular Fighting types are for the first two(and Fire as well for Genesect), Ho-Oh based on whether Normals and Extreme Speed are popular, Kyu-W probably if Gene gets unbanned, Shaymin-S will depend on how popular Normals are.. but they probably won't be short of Kyu-W.

Former BUGs become Steel, which is excellent.. but most Bug types suck.. but they can probably make up for it(source: Skarmory is OU.)

Pinsir and Volcarona have already been mentioned, and are awesome.

Heracross
Steel/Water
Running (w/ Mega Stone) Pin Missile + Arm Thrust + Knock Off + Swords Dance gives decent coverage, although it doesn't like Galvantula, Rotom-Wash, and other Heracross.

Too lazy to write anymore even though I got this far but Masquerain, Shuckle, Accelgor, Scyther, and Galvantula are the main notable other ones.
 
After reviewing KyuW a bit, it's better than I expected from Normal/Poison- It can run Ice/Poison/Ground(Flash Cannon/Ice Beam/Psychic) perfect coverage(yes, including Levitate,) Normal/Poison is actually semi-good defensively(2 weaknesses, 3 resistances, 1 immunity,) still is a monster with its Special Attack, is bulkier than Mew and still has reliable recovery so it can run a defensive set. tl;dr don't unban the monster, it got better overall not worse
 
Former BUGs become Steel, which is excellent.. but most Bug types suck.. but they can probably make up for it(source: Skarmory is OU.)

Vespiquen actually has a higher BST than Skarmory. (The advantage is small, and it has poor distribution, with slightly higher HP, double the Special Attack, and losing more Defense than it gains Special Defense, but it's still amusing)

For that matter, so do Yanmega and Scyther. After Eviolite, Scyther is even actually fairly bulky, though Yanmega is just plain fragile.

Ex-bugs are prone to unusual movepool advantages... like Quiver Dance. That kind of thing can go a long way to making up for stat deficiencies.

I disagree with the idea that
NormalIC.gif
types will be uncommon. They still make up a large number of high BST, good movepool, good Ability options Pokemon, and there are cases where the way things have changed gives them some fairly notable advantage -the insanity of Dragonite has already been pointed out, but there's also stuff like Sap Sipper Goodra being immune to Knock Off, Taunt, etc (Mold Breaker Knock Off is surprisingly rare), which is legitimately amazing -and backed by its 600 BST, the difficulty in picking on its weaknesses... give it some Wish support and it can be an amazing wall-ish thing.

In fact, more interesting Ability stuff, starting with Sap Sipper itself.

In Hide tag because space consumption.

---

Sap Sipper is still limited in distribution, but a lot more relevant, thanks to crucial moves like Knock Off and Taunt being
GrassIC.gif
type.
184.gif

ElectricIC.gif
/
BugIC.gif

Azumarill still wants Huge Power more.

... unless you want Stall Azumarill, in which case Sap Sipper is actually pretty huge.
626.gif
241.gif
234.gif

DarkIC.gif

Bouffalant, Miltank, and Stantler are eh. They probably have better things to be doing with their Ability slot, honestly... though, actually it might be worth running Sap Sipper for immunity to Knock Off. Also Sucker Punch, Foul Play, Taunt... Hmmm.
203.gif

DarkIC.gif
/
GroundIC.gif

Girafarig is actually covering a weakness with it, so that's good. Not sure it really justifies running it over Meloetta, though.
673.gif

RockIC.gif

Gogoat is also actually covering a weakness with it! Awesome. Definitely the go-to Ability if you're not going to be setting Grassy Terrain.
706.gif

NormalIC.gif

Goodra no longer considers it redundant with its typing. Hydration and Gooey seem better, though... though Gooey doesn't look that appealing, given that your one weakness almost never makes contact, and with how hard it is to actually hit Goodra for solid damage, I wouldn't be surprised if Rain-setting Hydration/Rest Goodra might prove viable. Sap Sipper is also, of course, good for blocking Knock Off -hold onto your Assault Vest or Leftovers fairly reliably.
586.gif

DarkIC.gif
/
RockIC.gif

Sawsbuck is also covering a weakness, hooray!
523.gif

DragonIC.gif

Zebstrika is the new Goodra. Yaaaay. It doesn't even really appreciates immunity to Taunt, Knock Off, etc all that much.

---

Sand!

Sand Veil's main thing going for it is that instead of being on a bunch of Pokemon that are natively immune anyway+Cacturne and Heliolisk, it's on a bunch of Pokemon that aren't natively immune... except for Cacturne... which is actually the only Sand Veiler that has any realistic shot of wanting to run Sand Veil... the irony, it burns.
332.gif

RockIC.gif
/
GrassIC.gif

Cacturne's typing is actually pretty cool, and between the Special Defense boost and the Sand Veil Evasion gain, it's vaguely conceivable might try to set Sandstorm itself. It's either that or Water Absorb, which admittedly isn't a bad choice, and is certainly more useful if you're not going for Sand abuse.
232.gif

FightingIC.gif

Donphan would probably rather stick with Sturdy... if people run it at all...
051.gif

FightingIC.gif

Dugtrio far prefers Arena Trap, by the same token.
445.gif

FightingIC.gif
/
NormalIC.gif

Garchomp would rather run Rough Skin.
472.gif

FightingIC.gif
/
GhostIC.gif

Gliscor would rather run Poison Heal. Seriously, it'll be amazing with Poison Heal.
076.gif

FightingIC.gif
/
FlyingIC.gif

Golem's typing is considerably less vulnerable than in Standard, but honestly it would probably still rather run Sturdy. Or maybe Rock Head. Doesn't have the recovery to stall in Sand, really.
695.gif

DarkIC.gif
/
DragonIC.gif

Heliolisk would rather run Solar Power or Dry Skin. Just like in Standard.
028.gif

FightingIC.gif

Sandslash would rather run Sand Rush.
618.png

FightingIC.gif
/
DragonIC.gif

Stunfisk... is terrible, and if it's going to try to be relevant would probably rather run Static.

As an aside, Limber is no longer uselessly redundant on Stunfisk!... that's about it for Limber, though, in terms of anything particularly interesting.

Sand Rush is only found on three Pokemon.
028.gif

FightingIC.gif

Sandslash's problem is that it's bad Excadrill... though, to be fair, Excadrill's typing in Standard is basically a straight upgrade over Sandslash's, which is not so true here. Regardless, if you're running Sandslash you should probably be running Sand Rush, as your other option is Sand Veil.
530.gif

FightingIC.gif
/
IceIC.gif

Excadrill's main problem is that its new typing is really fragile. On the other hand, it may be worth ignoring Mold Breaker anyway, and Sand Force doesn't have nearly as much payoff, so it might be worth running it as your default Ability even with no Sand support, just to get the boost if enemy Tyranitar or Hippowdon hit the field running Sand Stream. (Which is admittedly somewhat unlikely outside of a dedicated Sand team)
508.gif

DarkIC.gif

Stoutland's main issue in Standard is that its typing sucks. Not so much here. Now the main issue is: would you rather have Intimidate? (Scrappy isn't even relevant)

---

More weather!

Dry Skin is overall a bit more useful.
047.gif

SteelIC.gif
/
RockIC.gif

Parasect's typing remains awful, but at least Dry Skin isn't simply redundant with its typing, instead covering a weakness at the cost of a mild weakness to something that is otherwise neutral. Alas, you're so vulnerable to being randomly one-shottted by Psyshock, Earthquake, etc....
124.gif

PoisonIC.gif
/
GroundIC.gif

Jynx's typing is actually nifty, and again, Dry Skin covers a weakness at a mild cost. That's an OK deal, and the net result is only 3 weaknesses, which isn't half-bad. Now if only Jynx's Physical durability wasn't garbage, or its Speed tier legitimately good.
454.gif

FireIC.gif
/
WaterIC.gif

Hey Volcanion, what are you doing here before your release?? But seriously, this is a pretty cool setup.
695.gif

DarkIC.gif
/
DragonIC.gif

Already covered it in the OP, but it's the only Dry Skin Pokemon that doesn't really care for the intersection of its typing and Dry Skin.

Harvest seems like it has potential.
103.gif
+
709.gif
+
357.gif

RockIC.gif
/
GroundIC.gif
+
FairyIC.gif
/
RockIC.gif
+
RockIC.gif
/
GhostIC.gif

... yeah OK Harvest isn't liable to be all that influential on the metagame, given Tropius is the only one of the bunch with a type combination lacking crippling double weaknesses, and it's vulnerable to way too many important things. Like Knock Off. And the omnipresent
DarkIC.gif
type.

:(

---

Scrappy! Not as useless as you'd think.

115.gif

DarkIC.gif

Kangaskhan's Earthquakes and, if you care to go this route, Outrages benefit from Scrappy. Scrappy Earthquake could be useful against
DarkIC.gif
/
GhostIC.gif
Pokemon like Pidgeot, in fact, giving it a legitimate use on some Kangaskhan.
295.gif

DarkIC.gif

Exploud's in the same position as Kangaskhan, in fact, with the same moves. In its case Boomburst is liable to slant it toward the Special end of things, where Scrappy is considerably less useful... probably better off running Soundproof, in all honesty, especially since you're vulnerable to Pixilated Hyper Voice and the like. Assuming you run Exploud at all.
428-m.png

DarkIC.gif
/
WaterIC.gif

Mega Lopunny is the obvious biggest victim of Scrappy being meh. Short of Hidden Power, all it has are Mud Slap and Dig to benefit from Scrappy, which is just terrible.
241.gif

DarkIC.gif

Miltank doesn't get Outrage or anything of the sort, but, again, Scrappy Earthquakes.
675.gif

WaterIC.gif
/
GrassIC.gif

Pangoro also gets Earthquake and Outrage.
508.gif

DarkIC.gif

Stoutland is in pretty much the same position as Mega Lopunny... except it has access to Intimidate and Sand Rush, so it hardly misses it.
277.gif

DarkIC.gif
/
GhostIC.gif

Swellow gets virtually nothing to abuse with Scrappy either... which is fine, because it would probably rather slam everything with Guts-boosted moves anyway.

So in summary, out of 7 Scrappy Pokemon, only 3 don't get use out of Scrappy (Well, arguably 4 if we count Exploud), only 1 of which really cares. I'm as surprised as you are!

---

Flashfire protects from almost all forms of being Poisoned, and is especially advantageous to
229.gif

GrassIC.gif
/
PsychicIC.gif

Houndoom and
485.gif

PsychicIC.gif
/
IceIC.gif

Heatran, as it covers up a weakness in each case. Houndoom even has Sludge Bomb to benefit from Flashfire's boost to
FireIC.gif
moves! (Not so much Heatran) Otherwise Flashfire is mostly useful as Totally Not Immunity.

Yeah, I'm weirded out too.
 
Last edited:
The only thing I have against Vespiquen is the existence of Scyther. Without Scyther Vespiquen would be up there, but Scyther is better unless you really want the item slot or you're really afraid of Knock Off.
nd I just forgot Yaega.

Yeah looking at coverage / stats all of Kyub, Garchomp, Dragonite, and Goodra will be popular. Kyube is still really good. I was tired when I was thinking
 
Last edited:
Vespiquen's access to Pressure and Cosmic Power Defend Order and Heal Order shouldn't be ignored. With an actually competent typing, it'll actually be a fairly obnoxious PP staller, capable of switching in on and wiping out a lot of 8 PP moves in just 4 switches, or PP stalling out stubborn opponents in general. Eviolite Scyther is definitely more general a wall, with its functionally superior bulk and the enormous Speed advantage, but Vespiquen may have a niche over it on some teams.

They both look like interesting walls just for the fact that they have access to U-Turn, giving Stall walls that can scout and so on. That's pretty unusual, compared to Standard.

113.gif

DarkIC.gif

Resists the omnipresent
DarkIC.gif
offense, helping make up for its weaker Physical bulk. (252 Atk Azelf Explosion vs. 4 HP / 252+ Def Eviolite Chansey: 175-206 (27.2 - 32%) -- guaranteed 4HKO, or better yet 252+ Atk Choice Band Lickilicky Explosion vs. 4 HP / 252+ Def Eviolite Chansey: 333-392 (51.8 - 61%) -- guaranteed 2HKO) Immunity to
PsychicIC.gif
equates to protection from V-Create, making it possible for it to fairly reliable switch in on Victini. Best case scenario for Victini against Chansey is: 252+ Atk Choice Band Victini Zen Headbutt vs. 4 HP / 252+ Def Eviolite Chansey: 237-280 (36.9 - 43.6%) -- guaranteed 3HKO, which is obviously crap. Resistance to
GhostIC.gif
, especially in conjunction with immunity to
PsychicIC.gif
, means it is fully protected from Talonflame's STABs. (252+ Atk Choice Band Talonflame Brave Bird vs. 4 HP / 252+ Def Eviolite Chansey: 156-183 (24.2 - 28.5%) -- 98.4% chance to 4HKO) No, Banded Talonflame isn't breaking through it, barring maybe surprise Natural Gift on an already weakened Chansey.

It's no longer weak to Secret Sword, being instead neutral. This dramatically improves its utility against Keldeo.

Weakness to
BugIC.gif
means be wary of Mega Gardevoir. +1 252 SpA Pixilate Mega Gardevoir Hyper Voice vs. 4 HP / 252 SpD Eviolite Chansey: 350-414 (54.5 - 64.4%) -- guaranteed 2HKO. It only needs one Calm Mind to reliably 2HKO Chansey. Unfortunately, Diancie is the closest thing to a decent
FlyingIC.gif
Special wall, which would be the ideal thing to help Chansey against Mega Gardevoir's
BugIC.gif
/
GroundIC.gif
STAB offense. Levitate isn't much help here either, as the few Levitators that resist
BugIC.gif
are not good wall material. Unaware isn't much of an answer, either: Specially Defensive Clefable can, from full health, tank Hyper Voice, but if Stealth Rock comes into play, or Leftovers are removed, or Mega Gardevoir drops a Will O Wisp on Clefable, or a crit occurs... it doesn't work anymore. Quagsire and Swoobat are both vulnerable to Psychic/Psyshock, while Bibarel is bad and weak to Hyper Voice anyway.
SteelIC.gif
/
FlyingIC.gif
basically hard-walls Mega Gardevoir, so consider pairing Chansey with Shuckle, Wish Passing it health when feasible.

Weakness to
FairyIC.gif
is close to ignorable.
FairyIC.gif
is strongly slanted toward Special attacks, and one of the stronger examples out there results in this: 252 SpA Life Orb Gengar Shadow Ball vs. 4 HP / 252 SpD Eviolite Chansey: 174-211 (27.1 - 32.8%) -- guaranteed 4HKO. Do keep in mind that there are plenty of Pokemon with Shadow Claw without being a
FairyIC.gif
, so some Physically oriented Pokemon you might be expecting to wall can actually slam you super effectively, but otherwise it's not much of a weakness.

Weakness to
FightingIC.gif
is a bit of a nuisance, as Earthquake is extremely widespread coverage, but mostly it means some mixed attackers may be able to seriously hurt Chansey unexpectedly. Earth Power isn't much of a threat, outside of the banned Landorus-Incarnate. (252 SpA Life Orb Sheer Force Nidoking Earth Power vs. 4 HP / 252 SpD Eviolite Chansey: 195-229 (30.3 - 35.6%) -- 31.2% chance to 3HKO) Otherwise though, most things that are using
FightingIC.gif
coverage either aren't something Chansey wants to stay in on or are attacking on the Special end but are too weak to break through Chansey. There aren't even that many Pokemon that get Calm Mind+Earth Power, and fewer still that are at all viable.

Chansey is still going to be a staple in Type Cycle teams, and in some ways has been substantially improved, surprisingly enough.
282-mega.gif

BugIC.gif
/
GroundIC.gif

I'd been assuming Mega Gardevoir was effectively nerfed by Type Cycle -
BugIC.gif
is basically "Bad
FairyIC.gif
" offensively and basically "Bad
FlyingIC.gif
" defensively- but apparently it can break Chansey. That's huge!
BugIC.gif
/
GroundIC.gif
are also, on the face of things, a really bad offensive pairing, as
FlyingIC.gif
is immune to one and resistant to the other, but as
FlyingIC.gif
types almost universally have bad Special bulk (And most of them hate having a Will O Wisp dropped on them and lack recovery, to boot) Mega Gardevoir can essentially ignore this flaw in the type pairing and power through almost all cases that it applies. Diancie is the only exception of any competency -and its lack of recovery gives it difficulty switching in and out repeatedly, particularly as it is weak to Stealth Rock. Mega Gardevoir is, itself, weak to Stealth Rock, but it's not the sort of Pokemon you tend to switch in and out constantly, and if you're using it primarily as a stallbreaker it may even be able to get away with using Wish to heal itself -or take advantage of Wish support from allies.

Seriously. It breaks Chansey. I cannot repeat that often enough.

Last of the Ability stuff.

Hydration
617.gif

SteelIC.gif

Here's a really interesting Pokemon: its bulk is honestly pretty bad, but it's lightning fast, can Rest through almost anything if it has Rain support (Or it can set its own Rain), and its typing goes a long way to make up for the bad defenses. Its HP is OK, too. Has some potential as a bizarrely fast wall, one that can U-Turn out of trouble at that.
594.gif

ElectricIC.gif

I'd stick to Regenerator and just be glad you resist Stealth Rock now. The main argument in favor of Hydration is to Rest right through Toxic, and I'm not convinced that's a strong argument.
087.gif

ElectricIC.gif
/
PoisonIC.gif

Pretty much the only possible reason to use Dewgong... and it's got a lot of competition. Access to Hydration is also slightly redundant with Toxic immunity, though that's not huge.
706.gif

NormalIC.gif

One of the main arguments in favor of Hydration over Sap Sipper is the ability to ignore Burns, if running a Physically inclined Goodra. Overall Sap Sipper seems a stronger choice to me, but a Rain team with Hydration Goodra could be interesting.
368.gif

ElectricIC.gif

There's a lot of competition for the utility, and Vaporeon in particular is almost flatly its superior as a Hydration abuser. Probably better to focus on Swift Swim if you want to run it in the Rain at all.
131.gif

ElectricIC.gif
/
PoisonIC.gif

Main problem is that horrible double weakness. If you can get around that, it could be a decent Hydration abuser.
370.gif

ElectricIC.gif

Luvdisc is awful and has too much Hydration competition.
490.gif

ElectricIC.gif

Your only Ability available. Overall Manaphy has a weaker performance in Rain than in Standard, lacking Focus Blast to maximize the utility of the Rain, and it doesn't even care about protection from Paralysis being granted by Hydration -it's already immune. Hard to argue for trying to fit Manaphy into a Rain team just to take advantage of Hydration, overall.
581.gif

ElectricIC.gif
/
GhostIC.gif

Keen Eye and Big Pecks are pretty eh, so why not? The question is whether Swanna is worth running, which it might be -its typing is a lot harder to pick on, with an innate immunity to Paralysis and to two different attacking types, one of which is powerful and common.
134.gif

ElectricIC.gif

With just the one weakness -and native immunity to Paralysis, at that- Vaporeon is arguably a lot more viable as a wall. Overall this is an easy choice in Ability, though -if you're not providing Rain support, just take Water Absorb. If you are, give serious consideration to Hydration.
340.gif

ElectricIC.gif
/
FightingIC.gif

Your other options are Oblivious and Anticipation. Oblivious is, admittedly, actually decent...

Ice Body has the advantage that, in Type Cycle, none of its users are natively immune to Hail. It has the disadvantage that Hail has always been the weakest weather, and its setters aren't immune to it in Type Cycle. It's not like the effect is strong enough to be liable to justify setting it with an Ice Body Pokemon -too much 4MSS.
713.gif

PoisonIC.gif

Honestly? Probably better off running Sturdy. Still, it could be OK in a Hail team.
087.gif

ElectricIC.gif
/
PoisonIC.gif

Not a good typing to try to do the patient wall thing. Worse, you're basically outperformed by Walrein at it anyway. If you're going to run Dewgong at all, Hydration (Or maybe Thick Fat) is the way to go.
471.gif

PoisonIC.gif

It's this or Snow Cloak. Of the two, Ice Body is actually reliable, albeit less dramatic in its payoff. Glaceon does, in fact, have a lot more potential as a cleric or the like with its new typing, so it might even crop up.
362.gif

PoisonIC.gif

It's this or Inner Focus, and if you're running Glalie, it's probably so it can be Mega Glalie, in which case I'd go for Ice Body just so there's a chance of payoff. (Even just switching into a Hail and taking no damage from it is a payoff)
584.gif

PoisonIC.gif

It's this or Weak Armor. Thing is? Weak Armor is probably better -help make up for its bad Speed tier, and its statline (And movepool) is oriented more toward fast attacker than wall. It might even have a niche, now that its typing is not so awful.
365.gif

ElectricIC.gif
/
PoisonIC.gif

Classic Stallrein. Thick Fat and Oblivious are your other options. Unfortunately, Walrein is painfully vulnerable to
GroundIC.gif
, and it's liable to be quite common. I'm not sure how viable it will be in a general sense.

Snow Cloak is only on a few Pokemon, and a 20% chance of dodging in Hail+immunity to Hail is pretty eh if Hail isn't permanent. I don't even feel like going through the full list, honestly.

Filter+Solid Rock are arguably a lot more relevant.
306-mega.gif

IceIC.gif

Poor Mega Aggron. Filter at least makes its pain a bit more tolerable, but it still misses Toxic immunity, the zillion resistances, having a good typing at all... its offense is a bit better, but if that's what you care about, staying regular Aggron probably makes more sense.
122.gif

GroundIC.gif
/
BugIC.gif

MIME. Not really that different from Standard, in terms of Filter's utility... beyond that it has more weaknesses... which isn't a good thing... oh, and now it's weak to Stealth Rock. Hooray.
323.gif

FightingIC.gif
/
PsychicIC.gif

No double weaknesses!

... but weak to Stealth Rock. Eh, still overall an improvement.
464.gif

FightingIC.gif
/
FlyingIC.gif

Also no double weaknesses, but weak to Stealth Rock. I think Lightning Rod is probably more useful, overall.
565.gif

FlyingIC.gif
/
ElectricIC.gif

A really good typing, immune to grounded hazards, resistant to Stealth Rock, with no double weaknesses and indeed only two weaknesses at all, as well as immunity to Paralysis. Yikes.

Leaf Guard is available to a small pool of Pokemon, and in all honestly Jumpluff and maybe Meganium are the only ones that seem like much of a Sun team Pokemon. Even so.
189.gif

RockIC.gif
/
GhostIC.gif

With how crazy-fast Jumpluff is anyway, it's basically either Leaf Guard or Infiltrator. If you're running Jumpluff in a Sun team, I'd give Leaf Guard serious consideration -a lighting fast supporter that can't be Paralyzed is good- but otherwise Infiltrator is probably the better choice. It's not like Mega Charizard Y is liable to be popular standalone, like it is in Standard.
470.gif

RockIC.gif

It's either this or Chlorophyll, which is actually a kind of difficult decision, particularly if you're running Leafeon as a Physical attacker. Fast Leafeon has obvious advantages, but Leaf Guard Leafeon ignores Burn attempts.
549.gif

RockIC.gif

Not sure why you'd run Leaf Guard, when Quiver Dance followed by Own Tempo Petal Dance is so much more viable in Type Cycle. The only strong argument in Leaf Guard's favor is immunity to Paralysis, really.
154.gif

RockIC.gif

If you're running Sun Meganium, go ahead and take it. Otherwise? I'd probably stick with Overgrow -Giga Drain actually synergizes well with overgrow.
465.gif

RockIC.gif

I'd honestly probably stick to Regenerator, even in Sun. (And in Sun I'd probably go for Chlorophyll first anyway) Regenerator is amazing.
Levitate covers weaknesses on Pokemon with less frequency, and is a lot more likely to be bypassed by Gravity in this meta anyway. Furthermore, the type it guards against is weaker and less widespread than in Standard, making it overall less appealing. Still, there's value to be found here.
482.gif
481.gif
480.gif

GroundIC.gif

Edgequake resistance! Ultimately, I suspect the only one that will tend to matter is Azelf -Uxie runs into the problem that Cresselia exists while Mesprit runs into the problem that Azelf and Uxie exist- but it's a nifty little quirk for them.
455.gif

RockIC.gif

Some pretty obvious utility to the type/Ability combination, probably mostly held back by Carnivine itself. At least it's no longer redundant in its typing/Ability, and its STAB is a very powerful offensive type. Could be decent?
358.gif

GroundIC.gif

More edgequake resistance!... but Chimecho is Chimecho. :(
344.gif

FightingIC.gif
/
GroundIC.gif

The ultimate in edgequake resistance! Note that it's a Rapid Spinner, though, alas, it's weak to Stealth Rock, and it lacks recovery.
488.gif

GroundIC.gif

Edgequake wall. Honestly? Cresselia looks amazing in Type Cycle.
615.gif

PoisonIC.gif

Weezing from another reality. Unlike Weezing, it has reliable recovery and access to Rapid Spin. It's also surprising fast! Main flaw is that its Defense is awful. Might have some niche utility on some teams, though.
604.gif

DragonIC.gif

Not nearly as cool a synergy as in Standard, but still a really good defensive typing.
330.gif

FightingIC.gif
/
NormalIC.gif

Levitating Mega Lopunny?? Honestly, I think Flygon's main hope is to lean Special to abuse Boomburst -which isn't a half-bad approach, admittedly. What bearing does Levitate have on this? None!
094.gif

FairyIC.gif
/
FireIC.gif

A solid situation. Gengar is amazing stuff.
487-origin.gif

FairyIC.gif
/
NormalIC.gif

Well, if
GhostIC.gif
/
DragonIC.gif
/
GroundIC.gif
offense proves powerful and viable in Type Cycle Ubers for some reason, then it has a unique niche. Problem: Barring Hidden Power, that's not even a possible trio.
635.gif

NormalIC.gif
/
GrassIC.gif

It's a floating Sawsbuck. On the plus side, it no longer has a double weakness. On the minus side: weak to Stealth Rock, two crappy attacking types as STABs, Ability is non-synergistic with typing...
381.gif
380.gif

NormalIC.gif
/
GroundIC.gif

Again, three different immunities. Total block to
GhostIC.gif
/
ElectricIC.gif
/
GroundIC.gif
offense. Which... Mew can run... more-or-less nothing else can pull off the combination, though.
338.gif
337.gif

GroundIC.gif
/
FlyingIC.gif

Oh. Yay. This is just... bad. Standard Rotom-Fan at least has no double-weaknesses. And an OK BST. And a good movepool.
429.gif

FairyIC.gif

A floating
FairyIC.gif
rather than a floating
GhostIC.gif
isn't really much of a change, but then, there's the question of what kinds of coverage Pokemon tend to run, and who's highly viable. Could be decent.
201.gif
Oh man look how happy it is
GroundIC.gif

Not that anybody uses them... but... uh, edgequake resistance, hooray?
110.gif

FireIC.gif

Arguably a direct downgrade for Weezing's defensive ability, but its offense is dramatically improved, its Explosions are horrifying, being able to soak a Will O Wisp isn't the worst thing in the world (And ties nicely back into unblockable, potentially super effective Explosions), and even though it's vaguely stall-y it's not really a stallmon so the loss of Toxic immunity isn't so bad. And two weaknesses isn't that much worse than one.

Lightning Rod is, unfortunately, still primarily found on already-resistant-or-immune Pokemon. However, overall fewer Lightning-Rod-capable Pokemon find it redundant, so that's something.
310.gif

DragonIC.gif

Still redundant. And it doesn't even get Surf to remain a part of Discharge Surf teams.
105.gif

FightingIC.gif

No longer redundant! In fact, since it's protecting it from Scald, this represents a fairly big boost to Marowak's viability. Its STAB still has to deal with an immunity, but that's trivial to deal with -just toss on Frustration, and you just need coverage against
FairyIC.gif
s. You can actually run Fury Cutter for that, funnily enough. Now you have perfect coverage, with room for Swords Dance!
311.gif

DragonIC.gif

Still redundant, and no Surf for you.
026.gif

DragonIC.gif

Once Surfing Pikachu is a thing again, Surf spam team! Prior to that? Well, being able to switch in on a Scald for a Special Attack boost isn't the worst thing in the world.
464.gif

FightingIC.gif
/
FlyingIC.gif

Weirdly enough, Rhyperior can act as a participant in Surf-spam Doubles teams, giving and taking boosts for spamming Surf. Very weird. From a Singles perspective, it's covering a weakness, which is a big improvement over "totally useless" like in Standard. Main question is whether you want Lightning Rod or Solid Rock.
latest

RockIC.gif
/
NormalIC.gif

The good news: Lightning Rod is no longer tortuously redundant with your typing. The bad news: your typing is awful. On the plus side, the combination of Scald and Earth Power is somewhat uncommon, with most Pokemon that have access to it preferring to run Physical anyway, so its utility as a Scald absorber is acceptable.
119.gif

ElectricIC.gif

Poor Seaking. Lost its one niche -Discharge team fodder that isn't, itself, yet another
ElectricIC.gif
type. On the other hand, now it can toss out STAB Surfs to trigger fellow Lightning Rods. So now they're just Surf teams. Huh.
523.gif

DragonIC.gif

No Surf, more's the pity. Probably better off with Sap Sipper, for immunity to Knock Off and so on.

Motor Drive is on only three Pokemon, and they're all resistant anyway. But let's go into more detail regardless.
466.gif

DragonIC.gif

Electivire has one very good reason to run Motor Drive anyway: Scald immunity! That, and its Speed tier can use the boost. But I cannot overstate the value of Scald immunity, particularly given how good Electivire's Physical movepool is.
587.gif

DragonIC.gif
/
GhostIC.gif

As if anybody is going to run Emolga...
523.gif

DragonIC.gif

Hi again. Similar reasons as with Lightning Rod, with the sub-point of "116 is already crazy fast".

Volt Absorb is rather redundant on everything that gets it...
135.gif

DragonIC.gif

Slightly less redundant than in Standard, though still pretty redundant. On the other hand, Quick Feet is even worse about being lame -being able to heal off a Scald is, again, nothing to scoff at. Jolteon itself has access to
SteelIC.gif
coverage in the form of Signal Beam, and Hyper Voice gives it a way around a lot of
SteelIC.gif
types huge pool of resistances, giving it overall more potential than in Standard... though unfortunately it's weak to Bullet Punch and Shadow Sneak.
171.gif

ElectricIC.gif
/
DragonIC.gif

It's either this or Water Absorb. Honestly? I'd probably take Water Absorb. Lanturn can Heal Bell away Burns and doubly resists Scalds and so on, whereas Close Combat off of something like Guts Conkeldur can hurt even resisted -especially since Lanturn has much worse Defense than Special Defense, so it really needs more help patching up its Physical durability. It has the incidental advantage of protecting it from Seismic Toss, neutering a lot of Chansey in the face of it, where they'd just Seismic Toss right through it if you're running Volt Absorb.
312.gif

DragonIC.gif

Meh. It's Minun.
417.gif

DragonIC.gif

Pickup instead? Hard to say, especially since people don't run Pachirisu in Standard OU.
642-therian.gif

DragonIC.gif
/
GhostIC.gif

The redundancy with its typing is a strong argument for sticking with Incarnate, for Prankster or Defiant. Incarnate is faster, too. But, again, the ability to soak a Scald is legitimately amazing, and Thundurus-Therian has a unique combination here that might block a major threat.

Water Absorb
332.gif

RockIC.gif
/
GrassIC.gif

I already talked about Cacturne with Sand Veil, but Water Absorb does have merit. It's kind of like Standard Storm Drain Cradily, only not really. Covering a neutrality is nice, anyway, especially one with powerful moves like Close Combat in it.
593.gif

ElectricIC.gif
/
FairyIC.gif

Jellicent doesn't get anything huge out of Water Absorb, but it's covering a neutrality so it's perfectly nice. It no longer has the distinction of hard-walling Keldeo, but it's still not fun for Keldeo to face, and two immunities, two weaknesses, assorted resistances is quite good.
171.gif

ElectricIC.gif
/
DragonIC.gif

Covered this under Volt Absorb, but overall Water Absorb strikes me as more useful for protecting against powerful Physical moves, rather than trying to protect against the likes of Scald. Among other points, Water Absorb provides much better protection against Keldo than Volt Absorb does.
131.gif

ElectricIC.gif
/
PoisonIC.gif

Lapras covers a neutrality with it. Shell Armor and Hydration are your other options, and with that double Ground weakness I have doubts about Lapras pulling off a Rest+Hydration wall sort of thing. Might as well get in an immunity. Regardless, Electric/Poison is actually a neat typing in terms of letting you eat Paralysis and Toxic attempts.
226.gif

ElectricIC.gif
/
GhostIC.gif

Mantine gets to cover up a neutrality with this, so that's cool, and, like Lanturn, it's got garbage Physical Defense while most competent
WaterIC.gif
moves are Physical. It's not like Water Veil does you any good. Swift Swim might be useful for it, maybe. but Water Absorb seems like a solid choice.
556.gif

RockIC.gif

Maractus is outright covering a weakness with Water Absorb. Problem: Maractus is incredibly lame and has way too much competition among other, better plants. Also, arguably it should be using Storm Drain instead, anyway.
186.gif

ElectricIC.gif

Main thing is: if you're running Politoed, its for Drizzle. Otherwise, it could be cool. But seriously, Drizzle, for your Rain team.
062.gif

ElectricIC.gif
/
WaterIC.gif

Poliwrath, why you gotta be so bad so consistently? I kid, kinda. Poliwrath actually looks like it's got a lot of potential as a Rain 'mon, with Swift Swim and STAB rain-boosted moves like Focus Blast. (Also: I had no idea Poliwrath's Fighting
WaterIC.gif
movepool was so shit. Where's Close Combat, or Drain Punch, or something good? Yeah, Focus Punch is totally a good idea with Swift Swim... at least now I understand why it's never been meta-relevant) But Water Absorb on it seems dubious.
195.gif

FightingIC.gif
/
ElectricIC.gif

Just run Unaware, please. Or Seismitoad. Seismitoad is better in pretty much every way except a small loss to Physical bulk, as a Water Absorber.
537.gif

ElectricIC.gif
/
FightingIC.gif

The Pokemon to look to if you're contemplating insanity running Quagsire as Water Absorb. Just run this toad! It's even got a nifty type combination that's reasonably complimentary on the offense.
134.gif

ElectricIC.gif

It's either this or Hydration for Vaporeon. Most Vaporeon are Water Absorb in Standard, where they resist the type. Here? The decision should be easy, especially since
WaterIC.gif
means much more powerful and widespread moves in Type Cycle.

Storm Drain is really rare.
346.gif

FlyingIC.gif
/
RockIC.gif

Slow Storm Drain Special Aerodactyl. OK then. Covers a weakness, its typing is actually pretty solid... looks cool! Especially since this typing resists Stealth Rock, in Type Cycle.
423.gif

ElectricIC.gif
/
FightingIC.gif

Not as uniquely amazing as in Standard, but I wouldn't be too quick to dismiss the value.
457.gif

ElectricIC.gif

Has Lumineon ever been viable? Too much competition... still. At least Storm Drain is no longer outright redundant with its typing.
556.gif

RockIC.gif

I still doubt running it at all is a great idea, but overall this seems like its best choice, out of its three Abilities, yes.

Rain Dish is only particularly worth commentary as normally Rain Dish Pokemon are all Rain-lovers for other reasons. Not so much in Type Cycle.
009.gif

ElectricIC.gif

Note that Aura Sphere benefits from the Rain, so Blastoise is reasonably OK with the Rain. It's nothing amazing for it... even so, you might as well run Rain Dish where possible if you're running Mega Blastoise on the off-chance you switch it in while Rain is up and its injured.
272.gif

ElectricIC.gif
/
RockIC.gif

Vulnerable to
WaterIC.gif
and resistant to
FireIC.gif
, not a great thing for a Rain Pokemon. Besides, Swift Swim has more payoff, especially since Ludicolo has a double weakness to
GroundIC.gif
, so acting like it's liable to be a Rain stallmon is a stretch regardless.
279.gif

ElectricIC.gif
/
GhostIC.gif

Given your alternative is Keen Eye, might as well go with Rain Dish if you're going to be running it at all. Probably not much of a Rain Pokemon, though.
073.gif

ElectricIC.gif
/
FireIC.gif

Like Ludicolo, it's weak to
WaterIC.gif
while laughing at
FireIC.gif
, making it sub-optimal as a Rain Pokemon. Clear Body -or maybe even Liquid Ooze to punish Drain Punch and Giga Drain, both of which are super effective against Tentacruel- is probably better for Type Cycle Tentacruel.

Spin punishing!

Justified is cool for Spin-punishing, among other things. Its main flaw is that no Justified Pokemon resists
DarkIC.gif
, making it difficult to get a Justified boost off of stuff like Extreme Speed without straight-up dying -Arcanine is outright vulnerable, in fact! One particularly interesting point is the possibility of multi-hit
DarkIC.gif
moves being viable enough to get a +2-5 on a switch-in: Cloyster might actually run Spike Cannon, for instance, as a decent coverage move, at which point you can come in and get +5 Attack stages all at once with a good predict!
640.gif

RockIC.gif
/
WaterIC.gif

Why can't you escape a double weakness, Virizion? Not very good at abusing Justified... though switching into a Hyper Voice or the like wouldn't be so bad, assuming Physical Virizion. (Or mixed)
647.gif

ElectricIC.gif
/
WaterIC.gif

As cool as Keldeo is, if you're running it Physical to be a Spin punisher, you've got a problem.
638.gif

IceIC.gif
/
WaterIC.gif

The overall Physically bulkiest Spin-punisher available, and it prefers to run Physical anyway, overall. Typing could be better, but it could be worse.
639.gif

FlyingIC.gif
/
WaterIC.gif

One of your best options for Spin-punishing or the like, with a solid Defense, high Attack, a good Speed tier, and neutral to
DarkIC.gif
. The double weakness to
ElectricIC.gif
is a problem thanks to Aqua Jet, though.
448.gif

WaterIC.gif
/
IceIC.gif

A bit fragile to be taking advantage, but it does have Extreme Speed, so a Cloyster you manage to switch in on without dying (+2 252 Atk Cloyster Spike Cannon (5 hits) vs. 0 HP / 0 Def Lucario: 240-285 (85.4 - 101.4%) -- approx. 6.3% chance to OHKO) then you've got this going. (+5 252 Atk Lucario Extreme Speed vs. 0 HP / 4 Def Cloyster: 161-190 (66.8 - 78.8%) -- guaranteed 2HKO) Which... isn't great, admittedly... whatever, there's potential there, is my point. Maybe switch in on a Tail Slap or something.
059.gif

PsychicIC.gif

Actively vulnerable to
DarkIC.gif
type moves. :( Stick to Intimidate.
359.gif

GrassIC.gif

Again, a bit fragile to be taking advantage, but if you're running it as Mega Absol you might as well run Justified and keep your eyes peeled for an opportunity to switch in on a Rapid Spin or the like.
475.gif

GroundIC.gif
/
WaterIC.gif

Like Absol, you might as well run it if you're going Mega. Because why not? That double weakness to Sucker Punch sucks, though.

Rattled has a lot more potential, even considering that only Granbull, Dunsparce, and Sudowoodo have it out of fully evolved Pokemon. Given that
BugIC.gif
,
DarkIC.gif
, and
GhostIC.gif
mean very different things.
206.gif

DarkIC.gif

Dunsparce resists the latter two, but its vulnerable to the former. Probably better off with Serene Grace-based ParaFlinching anyway.
185.gif

FlyingIC.gif

Sudowoodo is resistant to the first one, and
DarkIC.gif
includes things like Rapid Spin, making Rattled a form of Spin-punishing, albeit one that's only questionably viable.
210.gif

BugIC.gif

Granbull is just sort of left in the lurch, in spite of normally being the most viable of the three. Probably better off sticking to Intimidate.

Even though all three (fully evolved) users of Rattled are painfully slow, there's still some potential for payoff by switching into a multi-hit move. Unfortunately, there are no
GhostIC.gif
or
BugIC.gif
multi-hit moves, only
DarkIC.gif
... even so, the possibility of switching in on something like Tail Slap and getting +5 to Speed has the potential to actually be relevant.

Solar Power was never in a great place. Arguably its worse off, but I'd argue Solar Power is almost never taken advantage of in Standard anyway.
006.gif

PsychicIC.gif
/
GhostIC.gif

Charizard has no
FireIC.gif
moves to really fully abuse Solar Power with, though it does get Solar Beam. Honestly? People will probably only run Charizard for Mega Charizard X anyway. Regular Charizard's STABs are horrible as a combination...
695.gif

DarkIC.gif
/
DragonIC.gif

Heliolisk has no
FireIC.gif
moves, but that's never stopped it in Standard. It's a useful type combination to ally with Sun, anyway.
229-mega.gif

GrassIC.gif
/
PsychicIC.gif

Mega Houndoom does still have a
FireIC.gif
move -Sludge Bomb. It even compliments nicely with its primary STAB of Dark Pulse, while Solar Beam can be used as coverage against
FireIC.gif
types and to a lesser extent
DragonIC.gif
types.
192.gif

RockIC.gif

Sunflora has a
FireIC.gif
move -Sludge Bomb, just like Mega Houndoom. Main flaw with this idea is that it really ought to be running Chlorophyll if it's going to try the Sun route.
357.gif

RockIC.gif
/
GhostIC.gif

Tropius has no
FireIC.gif
move. Unlikely to be viable, even with no double weaknesses to drag it down.

Thick Fat is in an odd place.
003-mega.gif

RockIC.gif
/
FireIC.gif

For starters, Thick Fat is basically uselessly awful for Mega Venusaur. Hooray for triple resistance to
FireIC.gif
and double resistance to
IceIC.gif
? Really, Mega Venusaur is likely to be just plain awful in Type Cycle...
184.gif

ElectricIC.gif
/
BugIC.gif

Azumarill's typing actually appreciates the protection, though really, why aren't you running Huge Power? Or Sap Sipper, if you're a stallmon, for protection from Knock Off et al.
087.gif
365.gif

ElectricIC.gif
/
PoisonIC.gif

Dewgong and Walrein's typing has bigger concerns, and they would much rather have Levitate. Alas.
326.gif

GroundIC.gif

Grumpig's typing appreciates Thick Fat, actually, and it doesn't have anything better to run, really.
297.gif

WaterIC.gif

Hariyama's typing considers it redundant, and really you'd probably rather run Guts or Sheer Force anyway.
473.gif

PoisonIC.gif
/
FightingIC.gif

Mamoswine's typing doesn't really care either way. Probably its best choice overall, just because Snow Cloak is narrow and unreliable and Oblivious isn't a great fit to Mamoswine's preferred roles. A bit unfortunate that Mamoswine is weak to Stealth Rock, though.
241.gif
432.gif
143.gif

DarkIC.gif

Miltank is basically OK with it, probably. As is Purugly and Snorlax, I guess, though they all have other things they could be doing.

Adaptability
550.gif

ElectricIC.gif

Basculin's STAB now has to deal with type-based immunity. Ouch. Honestly? Probably stick with Mold Breaker. Or don't run it at all.
150px-015Beedrill-Mega.png

SteelIC.gif
/
FireIC.gif

Mega Beedrill running
SteelIC.gif
/
FireIC.gif
offense is actually pretty terrifying. Walled by
FireIC.gif
and
WaterIC.gif
, but it can correct the latter with Knock Off, and U-Turning out of major threats is a thing with it anyway. Now that it resists Stealth Rock, it can readily afford to do so repeatedly, even.
342.gif

ElectricIC.gif
/
GrassIC.gif

Crawdaunt's STABs are mutually walled by
GrassIC.gif
and
DragonIC.gif
, which hurts it a lot. Metal Claw acts as coverage against both of these, but it's really weak, so much so you'd do almost as much damage with a neutral Frustration.
691.gif

FireIC.gif
/
NormalIC.gif

Dragalge's
FireIC.gif
/
NormalIC.gif
offense could be worse. Arguably it's an improvement over its Standard STABs, even.
448-mega.gif

WaterIC.gif
/
IceIC.gif

Mega Lucario's STABs are still pretty redundant... but with anti-
WaterIC.gif
coverage, it's basically good to go. So, Dark Pulse or Crunch. Yikes. Technically, Dry Skin Parasect hard-walls it, but there's a question there as to whether Parasect is viable enough to care. Plus, Mega Lucario running Earthquake is doubly super effective against it, so it can't remotely assume that it's safe to switch in on Mega Lucario.
474.gif

DarkIC.gif

Porygon-Z now has an unblockable STAB -no type immunities, no Ability immunities aside from Shedinja. Yikes.
 
Last edited:
395.gif

STAB Bolt Beam + Agility is pretty nice with LO 111 SpA, and more speed than Mega Amphy.


003.gif

Rock / Fire typing on a Chlorophyl sweeper? Yes please! Sludge Bomb is now a 90bp sun boosted fire STAB, backed by Solar Beam, which being a 120bp special Rock STAB is a lot nicer than a Grass STAB. Round that out with Growth and HP Dark (Grass), and you've got yourself perfect neutral coverage and bucket loads of power. Also Ninetales is no longer weak to stealth rock, and can hence set up sun more, and Venu even resists SR.
+2 252+ SpA Life Orb Venusaur Sludge Bomb vs. 4 HP / 252 SpD Eviolite Chansey in Sun: 269-317 (41.9 - 49.3%) -- 86.7% chance to 2HKO after Stealth Rock
(Calced with Venu and Sludge Bomb being Fire ofc)
Sun could actually be really strong in this meta.

Also its a shame that none of the good Water type Swift Swimmers get Thunder.
 
Megagross new meta(gross). Seriously tho. It's pretty much MnM mamo, only faster and bulkier and pretty much just better. This thing is looking broke AF. Not really, but seriously dangerous. Holy scary. Offensive steel types in general look seriously solid. Unfortunately empoleon and skarmory are more defensive in design, because they have pretty awesome offensive typings.

Edit: looks like scyther has some legit use, due to its incredible typing, along with vivillon, butterfree... not so much. Overall, bug types are pretty good. Scolipede gets a nifty steel/fire typing, which is pretty awesome, hoopa C has one of the most coveted type combinations in existence, toxicroak has neat coverage, but it's seriously hurt by its lack of ability to abuse sun, tho it is immune to water, which is actually sick (I think- that's actually kinda confusing. dry skin hurts you in sun, heals you in rain, makes you weak to psychic and resistant to electric??? idk). I'm bored of listing stuff, but this meta is cool. You can bet I'm going to run Megagross on every team.
 
Last edited:
Yeah,
IceIC.gif
/
GroundIC.gif
is a hard pairing to wall, with only certain Levitators and some
BugIC.gif
type combinations resisting-or-better both at the same time. (No Thick Fat Pokemon work, lacking useful typings for it) Rock Slide provides adequate
FlyingIC.gif
coverage for handling that, or you can run Grass Knot for
RockIC.gif
coverage that's Tough Claws boosted, even if it's off-stat. It's not even that bad a defensive typing, and the fact that it protects from Scald cannot be underestimated, especially since any Scalder bar, like, Omastar, is going to be weak to Zen Headbutt.

Toxicroak with Dry Skin is immune to
WaterIC.gif
moves, and slightly more vulnerable to
FireIC.gif
moves. Which is, indeed, cool, even if it's unhappy from a weather perspective. Not a big deal in Singles.

Let's talk about Gravity-assisted
GroundIC.gif
shenanigans!

Azelf, Celebi, Delphox, Espeon, Gallade, Gardevoir, Grumpig, Hypno, Jynx, Latias, Latios, Lugia, Malamar, Mesprit, Mr. Mime, Slowbro, Slowking, Swoobat, Unown, Uxie, Victini, and Xatu are the only
GroundIC.gif
types that lack Gravity. Of these, a fair few wouldn't even want to run it, such as the Latis and probably the Lake Trio, while others are sufficiently low viability (Unown) or at least not oriented toward attacking (Mr. Mime) that you don't really care. It does hurt Espeon's viability, since it can't actually Stored Power through everything. Indeed, Chimecho, Clefable, Meowstic-F, Musharna, and Sigilyph are the only Pokemon that get both Stored Power and Gravity, which may well give one or more of them a major niche. (Finally a reason to use Meowstic-F? Most overall competent of the bunch, and Competitive is legitimately cool)

For the myriad
GroundIC.gif
types that do have Gravity, only
GrassIC.gif
and
BugIC.gif
present a usable wall. Even Chansey can't be counted on, due to widespread access to Psyshock. This makes Stealth Rock an amazing support to Gravity-assisted
GroundIC.gif
offense, as the only two types that aren't neutral-or-worse to
GroundIC.gif
under Gravity are vulnerable to Stealth Rock.

Note that Metagross has access to Stealth Rock and Gravity, and that its
IceIC.gif
offense rips apart
GrassIC.gif
types. Mean combination.

BugIC.gif
-wise, options for trying to stop Gravity shenanigans include...
036.gif

BugIC.gif

Advantages: Unaware means you can't boost past it, Specially-oriented
GroundIC.gif
types largely lack Power Gem for
FlyingIC.gif
coverage (Only Starmie has Power Gem and Gravity at the same time), Specially oriented
GroundIC.gif
types largely lack
FireIC.gif
coverage (Only Mew, Exeggutor, and Metagross have Sludge Bomb, and only Mew has Sludge Wave), leaving only
RockIC.gif
coverage to fear... which, admittedly, Energy Ball is found on a fair few
GroundIC.gif
types, and even overlaps pretty strongly with access to Gravity, which leads to this:

252 SpA Life Orb Alakazam Energy Ball vs. 252 HP / 252+ SpD Clefable: 205-242 (52 - 61.4%) -- 94.9% chance to 2HKO after Leftovers recovery

making Clefable unable to switch in reliably on one of the more obvious abusers of Gravity.

But for Gravity abusers lacking Energy Ball, Clefable can be a pretty solid answer.
671.gif

BugIC.gif

Florges' bulk is absurd.

252 SpA Life Orb Alakazam Energy Ball vs. 252 HP / 252+ SpD Florges: 140-166 (38.8 - 46.1%) -- guaranteed 3HKO after Leftovers recovery

252 SpA Life Orb Alakazam Psyshock vs. 252 HP / 0 Def Florges: 121-142 (33.6 - 39.4%) -- 16.5% chance to 3HKO after Leftovers recovery

A Specially Defensive Florges is utterly outside of Alakazam's ability to beat unboosted. Synthesis or Wish+Protect will let you keep your health up -just switch in, Wish, and if they'd attacked a second time, Protect. Might be a bit specialized of a counter, and it's not necessarily a counter to Calm Mind builds -and Alakazam can get away with Psyshock or Psychic/Energy Ball/Calm Mind/Gravity. Only
GrassIC.gif
/
FightingIC.gif
(Krookodile, doubly weak to Stealth Rock) and
GrassIC.gif
/
GroundIC.gif
(Malamar, Hoopa-Unbound, neither of whom has recovery -beyond Hoopa Unbound's access to Drain Punch, admittedly) simultaneously wall
GroundIC.gif
+
RockIC.gif
coverage backed by Gravity.
468.gif

BugIC.gif
/
GhostIC.gif

252 SpA Life Orb Alakazam Energy Ball vs. 248 HP / 252+ SpD Togekiss: 174-205 (46.6 - 54.9%) -- 10.2% chance to 2HKO after Leftovers recovery

252 SpA Life Orb Alakazam Psyshock vs. 248 HP / 0 Def Togekiss: 91-108 (24.3 - 28.9%) -- possible 5HKO after Leftovers recovery

Another decent option, with excellent recovery too. You might expect the
GhostIC.gif
typing to be a problem, what with
DarkIC.gif
coverage being so widespread, but when it comes to Special
GroundIC.gif
Chimecho, Espeon, Gardevoir, Girafarig, Jynx, Lugia, Meloetta, and Mew, are the only competent examples that have access to Hyper Voice, and thus have decent Special
DarkIC.gif
coverage. (Surprise Hyper Beam is always an option, but 252 SpA Life Orb Alakazam Hyper Beam vs. 248 HP / 252+ SpD Togekiss: 286-338 (76.6 - 90.6%) -- guaranteed 2HKO after Leftovers recovery is only good enough if you have Stealth Rock) Only Chimecho, Girafarig, Meloetta, and Mew have Gravity to boot, and only Meloetta and Mew are particularly threatening. The weakness to
GhostIC.gif
is functionally ignorable for this discussion -Mewtwo's access to Hurricane is the only case in the entire game of a
GroundIC.gif
type having a Special
GhostIC.gif
move without outright having STAB on it, and Sigilyph is the only STAB-access case to have Gravity anyway.
700.gif

BugIC.gif

252 SpA Life Orb Alakazam Energy Ball vs. 252 HP / 252+ SpD Sylveon: 159-187 (40.3 - 47.4%) -- guaranteed 3HKO after Leftovers recovery

252 SpA Life Orb Alakazam Psyshock vs. 252 HP / 4 Def Sylveon: 123-146 (31.2 - 37%) -- guaranteed 4HKO after Leftovers recovery

Take what I said about Florges, but dump Synthesis for "always Wish all the time". You also get a stronger offense, assuming Pixilate.

For
GrassIC.gif
options...
359.gif

GrassIC.gif

Weirdly enough, Absol can function as a tank of sorts for this purpose. It even has Wish.

252 SpA Life Orb Alakazam Psyshock vs. 252 HP / 0 Def Absol: 133-156 (39.8 - 46.7%) -- guaranteed 3HKO

252 SpA Life Orb Alakazam Energy Ball vs. 252 HP / 252 SpD Absol: 142-168 (42.5 - 50.2%) -- 0.4% chance to 2HKO

Again,
GroundIC.gif
types almost entirely lack
FlyingIC.gif
and
FireIC.gif
coverage, and they also largely lack
PoisonIC.gif
and
IceIC.gif
coverage...
BugIC.gif
coverage is more common, in the form Dazzling Gleam, so Absol won't work against all of them, but we're starting to get into 4MSS for our Gravity abusers -Alakazam wants Psychic (or Psyshock), Energy Ball, Dazzling Gleam, Gravity, and Calm Mind all at the same time?

And then Absol can Sucker Punch Alakazam for an easy OHKO.

Beware Stealth Rock and the possibility of Dazzling Gleam, however.
630.gif

GrassIC.gif
/
GhostIC.gif

252 SpA Life Orb Alakazam Energy Ball vs. 248 HP / 108 SpD Mandibuzz: 123-146 (29 - 34.5%) -- 99.8% chance to 4HKO after Leftovers recovery

This is as hard-hitting as Alakazam gets against Mandibuzz, barring pulling out a Hyper Beam... which admittedly can be used to get a OHKO with the help of hazards, even against a Specially Defensive Mandibuzz, but that's basically sacrificing Alakazam. Better be worth it!

Mandibuzz of course has STAB Foul Play etc, excellent recovery, the ability to Defog away hazards, and is an excellent tank all around. The typing is actually pretty hard to pick on for Special attackers, too, not just acting as a niche Gravity counter.
430.gif

GrassIC.gif
/
GhostIC.gif

Mandibuzz's offensive cousin of a prior generation. Here's the worst Alakazam can do, short of Hyper Beam:

252 SpA Life Orb Alakazam Energy Ball vs. 0 HP / 4 SpD Honchkrow: 220-259 (64.5 - 75.9%) -- 12.5% chance to OHKO after 3 layers of Spikes (Simulating Stealth Rock vulnerability)

Now, Honchkrow isn't a tank, but it can effortlessly Sucker Punch Alakazam out of existence, and it can Roost off damage to keep attempts going in the future. It also has U-Turn for holding momentum.
635.gif

GrassIC.gif
/
NormalIC.gif

Broadly speaking, I'd say Hydreigon is Not Happy with this meta, but it might, oddly enough, have a niche as an anti-Gravity 'mon.

252 SpA Life Orb Alakazam Dazzling Gleam vs. 252 HP / 252+ SpD Hydreigon: 182-216 (46.9 - 55.6%) -- 16.4% chance to 2HKO after Leftovers recovery

Specially Defensive Hydreigon new meta? It's got Roost, it's got U-Turn...
197.gif

GrassIC.gif

252 SpA Life Orb Alakazam Dazzling Gleam vs. 252 HP / 252+ SpD Umbreon: 140-166 (35.5 - 42.1%) -- 12.5% chance to 2HKO after 3 layers of Spikes and Leftovers recovery (Still simulating Stealth Rock vulnerability)

A premier bulkmon in general, so bulky it can usually switch in on Stealth Rock and still tank a super effective coverage hit from Life Orb Alakazam, which is nuts. Alakazam has one of the highest Special Attack stats of
GroundIC.gif
types: ignoring Megas and Ubers, only Hoopa (Both Formes) beat it out... and Hoopa doesn't have any Special moves that are super effective against
GrassIC.gif
. (Of course, then it uses Nasty Plot or a Physical move and renders the whole point moot)

Do keep in mind that Toxic Wishtecting won't do anything against Alakazam in specific.
150px-302Sableye-Mega.png

GrassIC.gif
/
FairyIC.gif

252 SpA Life Orb Alakazam Energy Ball vs. 252 HP / 252+ SpD Mega Sableye: 87-103 (28.6 - 33.8%) -- guaranteed 3HKO after 3 layers of Spikes (Still simulating Stealth Rock)

Again, best Alakazam can do to it. (Once it's Mega Evolved, anyway) It's also immune to things like shenanigans with Taunt. Niiice.

Outside of these Pokemon, it gets really hard to properly wall Gravity-assisted
GroundIC.gif
offense.

The vulnerability to Sucker Punch makes it easier to keep up the offensive pressure, though.
 
Type cycle code.

I am reasonably confident it works. It at least has no "so obvious JSlint/Pastebin call me a retard" errors. (Well, JSlint whines, but it also whines about OM code I know works, so whatever)

Tagging Snaquaza to hopefully implement it onto Aqua.
 
Back
Top