Metagame Twisted Dimension [OMotM December!] (Balance changes, Page 5!)

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What is the Twisted Dimension Other Meta?
Like the Trick Room field effect, in the Twisted Dimension, the move order within each priority bracket is reversed. In other words, by default, lower speed Pokémon now move before higher speed ones!

Council Members
:slakoth: VannAccessible (Tier Leader)
:solrock: solrock the great
:excadrill: Lectrys
:zygarde-complete: Fingie Snatcher
:chikorita: S1nn0hC0nfirm3d

Strategy
With the normally all-important speed investment rendered undesirable (in most cases), all kinds of new meta interactions emerge! Trainers are encouraged to adopt 0 speed EVs and IVs for their Pokémon, as well as a negative speed nature, in order to maximize their efficiency in battle. In turn, you can now dump more stats into bulk or offenses!
With bulky, low-speed mons reigning supreme, what kind of strategies will ultimately prove effective to achieve victory in the Twisted Dimension?

Clauses
Standard OMs, Sleep Moves Clause, Terastal Clause, Level 100 Clause

Pokémon
  • :arceus: Arceus
  • :calyrex-ice: Calyrex-Ice
  • :calyrex-shadow: Calyrex-Shadow
  • :dialga: Dialga
  • :dialga-origin: Dialga-Origin
  • :eternatus: Eternatus
  • :Ho-Oh: Ho-Oh
  • :Giratina-origin: Giratina-Origin
  • :glastrier: Glastrier
  • :groudon: Groudon
  • :koraidon: Koraidon
  • :kyogre: Kyogre
  • :kyurem-black: Kyurem-Black
  • :kyurem-white: Kyurem-White
  • :lugia: Lugia
  • :lunala: Lunala
  • :magearna: Magearna
  • :mewtwo: Mewtwo
  • :miraidon: Miraidon
  • :palkia: Palkia
  • :Palkia-origin: Palkia-Origin
  • :necrozma-dawn-wings: Necrozma-Dawn-Wings
  • :necrozma-dusk-mane: Necrozma-Dusk-Mane
  • :rayquaza: Rayquaza
  • :reshiram: Reshiram
  • :Torkoal: Torkoal
  • :zekrom: Zekrom
Abilities
  • :trapinch: Arena Trap
  • :glalie: Moody
  • :cacturne: Sand Veil
  • :gothitelle: Shadow Tag
  • :articuno: Snow Cloak
Items
  • :bright powder: Bright Powder
  • :iron ball: Iron Ball
  • :kings rock: King's Rock
  • :power anklet: Power Anklet
  • :power band: Power Band
  • :power bracer: Power Bracer
  • :power belt: Power Belt
  • :power lens: Power Lens
  • :power weight: Power Weight
  • :razor fang: Razor Fang
Moves
  • :eevee: Baton Pass
  • :staraptor: Final Gambit
  • :houndstone: Last Respects
  • :orthworm: Shed Tail
None currently
Increased Viability
:hatterene::arboliva::Araquanid::Crawdaunt::reuniclus::kingambit::iron hands:
Normally slow offensive mons with low base speed become lightning fast and even more effective in their breaking and sweeping roles.

:Dragalge::clawitzer::primarina::swampert::empoleon::vikavolt::gumshoos::Perrserker:
Low speed offensive pivots gain new viability as scary momentum grabbers.

:Conkeldurr::emboar::chesnaught::crabominable::tinkaton:
Hammer Arm and Ice Hammer lower their users’ speed, letting their users snowball to victory.

:blissey::toxapex::slowbro::Slowking-Galar::quagsire::clodsire::Amoonguss::hydrapple:
Defensive walls are now able to act faster than many of the offensive threats they are intended to counter.

:Ursaluna::snorlax::appletun::dondozo: :garganacl::Avalugg::magnezone::bronzong:
Non-Ghost type Curse effectively becomes Victory Dance, with its speed reducing stat change. In the same vein, Pokémon able to exploit Body Press in conjunction with either Curse or Iron Defense become potent wincons, in the right conditions.

:Pineco::munchlax::Wooper::trapinch::Dewpider::dusclops:
Little Cup and other NFE mons may find themselves occupying unique niches their evolved forms can’t replicate due to their especially low base speed. It’s pretty wild to see baby Pokemon co-habitating an OM with Ubers; speed really is everything!

:dusclops::Weezing-Galar::giratina::chesnaught::Wo-Chien:
In a meta where almost everything has full HP investment, Pain Split and Leech Seed become a much more reliable form of recovery.

:pincurchin::sableye::abomasnow::ting-lu::tyranitar:
Low speed utility mons become more effective as fast attackers, while also providing support for their teammates with hazards and field effects.

:hatterene::forretress::conkeldurr::lurantis::weezing-galar:
Speaking of hazards, need some zippy hazard or screen control? Got you covered!

Decreased Viability
:archaludon::annihilape: :palafin-hero::Urshifu::Giratina: :zamazenta-crowned::zacian-crowned:
Several Uber-tier Pokémon sit at base speed stats near or above base 90 base, and thus find themselves severely nerfed. This consideration permits us the opportunity to explore the viability of these powerful Pokémon in the Twisted Dimension. Despite their higher speed becoming a detriment, the Ubers best suited to the TDOM remain potent offensive juggernauts and maintain excellent bulk. We hope you look forward to using them, pending balance testing!

:dragapult::flutter mane::chien-pao::Chi-Yu: :sneasler::barraskewda::iron valiant:
The speed inversion disproportionately nerfs frail Pokémon with naturally high base speed, as well as those that rely on speed enhancing abilities such as Unburden, Swift Swim, Sand Rush, Chlorophyll, Slush Rush, Speed Boost, Protosynthesis and Quark Drive. (The Paradox abilities can still be used to augment offenses or defenses, however.) However, such mons can still be explored under Trick Room, as this move temporarily reverts the speed tiers back to that of standard play.

:gouging fire::volcarona::cloyster::maushold::garchomp::Quaquaval:
These mechanic changes also effectively nerf the speed boosting moves Dragon Dance, Quiver Dance, Shell Smash and Tidy Up, among others, which become less desirable sweeping options. This also applies to attacks with speed raising secondary effects like Scale Shot, Aqua Step, Flame Charge and Trailblaze.

:donphan::iron treads::Avalugg::forretress:
Rapid Spin also now comes with an unfortunate speed boost nerf.

:bronzong:
In a bulky, low speed meta, Gyro Ball will have reduced damage output. Iron Head or Heavy Slam can often be used in its place as the preferred Steel STAB.

:Landorus-therian::Incineroar:
Intimidate loses some efficacy in a meta where Body Press is so common on physical attackers, as well as Curse, Swords Dance and Belly Drum. Intimidate is still a solid ability, just not necessarily a meta-defining one.

:clefable::zapdos::Serperior:
Paralysis now gives your opponent a speed jump, and while it may still generate free turns, should probably be avoided, if possible. This also results in a nerf to attacking moves with paralysis as a possible secondary effect, like Discharge and Body Slam.

:ribombee::tornadus:
Tailwind is completely unviable, obviously. Sticky Web is similarly nerfed, although gimmicky Court Change + Web Strats can be used, these rely on using Cinderace or Smeargle, and are easily telegraphed and beaten with any of Taunt, Rapid Spinning the Web lead, or Defog.

:slowking-galar::corviknight:
Formerly slow pivot moves become a bit more awkward to use, as they will often now act first and cannot necessarily bring in their teammates safely. However…

Lateral Viability Shifts
:Scizor::pelipper::Rotom-wash::Alomomola::iron treads: :walking wake::deoxys-defense::solgaleo:
… Now mid and higher speed Pokémon with good natural bulk can maintain their speed IVs to assume similar slow pivot roles to get their teammates in safely. Deoxys-Defense and Solgaleo deserve special mention for their access to the low priority Teleport, in addition to Trick Room.

:gholdengo::skeledirge: :Gliscor: :indeedee-f::grimmsnarl::samurott-Hisui: :rillaboom: :raging bolt:
Mid-speed Pokémon and those with priority are expected to be the least affected by the speed bracket reversal, but are expected to maintain a healthy presence in the meta. They should enjoy shifting their stats towards the bulky side, regardless.

:choice scarf:
Choice Scarf is a great item in standard play and possibly the worst possible item any Pokémon would want to hold in an OM with inverted speed tiers. So how is it relevant at all? Pokémon with access to Trick can swap this horribly debilitating item to their switch ins, simultaneously locking them into one move and ensuring they will struggle to perform for the rest of the game.
As a convenient “anti-Banlist” reference resource, the following Ubers-tier Pokemon are legal in the Twisted Dimension. Their Uber-tier status alone should not suggest that any of these are dominant, good, or even viable, as the speed inversion severely nerfs them and their defensive checks outspeed them. The Ubers also do not appreciate the general bulk of the tier reducing their relative offensive power. Still, some may have the bulk, defensive typing, utility or offensive threat as slow breakers to have a viable place in the meta.
It is also worth mentioning that because many of these Pokemon inhabit higher speed tiers, they may ironically be formidable threats under Trick Room, which reverts the speed tiers back to that of standard play for 5 turns. In this scenario, they are still free to invest in bulk, while customizing their speed IVs more flexibly, as their higher base speed should be enough to make them quite fast under Trick Room.
  • :Annihilape: Annihilape
  • :Archaludon: Archaludon
  • :Baxcalibur: Baxcalibur
  • :Chien-Pao: Chien-Pao
  • :Chi-Yu: Chi-Yu
  • :Deoxys: Deoxys
  • :Deoxys-Attack: Deoxys-Attack
  • :Espathra: Espathra
  • :Flutter Mane: Flutter Mane
  • :Giratina: Giratina
  • :Gouging Fire: Gouging Fire
  • :Hoopa: Hoopa
  • :Hoopa-Unbound: Hoopa-Unbound
  • :Iron Bundle: Iron Bundle
  • :Landorus: Landorus
  • :Ogerpon-Hearthflame: Ogerpon-Hearthflame
  • :Palafin: Palafin
  • :Regieleki: Regieleki
  • :Shaymin-Sky: Shaymin-Sky
  • :Sneasler: Sneasler
  • :Solgaleo: Solgaleo
  • :Spectrier: Spectrier
  • :Terapagos: Terapagos
  • :Ursaluna-Bloodmoon: Ursaluna-Bloodmoon
  • :Urshifu: Urshifu
  • :Urshifu-Rapid-Strike: Urshifu-Rapid-Strike
  • :Volcarona: Volcarona
  • :Zacian: Zacian
  • :zacian-Crowned: Zacian-Crowned
  • :Zamazenta-Crowned: Zamazenta-Crowned
Note: Hoopa is not technically Ubers, but it is listed here for completion, as it is Trick Room relevant.
Q: “How do I play the Twisted Dimension OM?”
A: “The Twisted Dimension is the Other Meta of the Month for December and is listed at the top of the Other Metas tab on Showdown!”

Q: “What happens if a Pokémon uses Trick Room?”
A: “The speed tier inverts back to that of standard play, but only for the normal 5 turn Trick Room duration. This is relevant to the competitive meta as Trick Room can be used with higher speed mons and applied speed IVs, as a form of speed control.”

Q: "How are priority moves affected by the speed inversion?"
A: "Only the Speed-resolved order of moves within a priority bracket are reversed, or put another way, the moves that bypass the speed check still function as normal.
For example, moves inhabiting a higher than normal priority bracket, such as ExtremeSpeed, are still performed before ones with lower priority, regardless of speed stats. In the same vein, moves with lowered priority, such as Teleport, are still performed after moves of normal priority, regardless of speed stats.

Q: “How about Prankster? Does it still go first?”
A: “Yes! The abilities and items that increase priority brackets for certain moves, such as Prankster, Gale Wings, and Triage will allow their affected moves to act first regardless of speed.
Similarly, Quick Draw, Quick Claw, and Custap Berry function as normal and will allow their user to act first within their priority brackets.
Stall, Lagging Tail and moves affected by Mycelium Might will still act second within their priority brackets, regardless of speed stat, and move last.
However, if two Pokémon use a move of the same priority bracket on the same turn, the speed inversion comes into play, and the Pokémon with the lower base speed will always use their move first."

Q: "Why are only 100 level Pokémon allowed?"
A: "A unique aspect to the reversal of speed priority mechanics is that the lower level a Pokémon is, the faster it becomes compared to Pokémon with the same speed stat. To promote a stable metagame with more predictable speed tiers, and prevent runaway underleveled speed creeping in this manner, all Pokémon are locked to level 100.
The level lock also prevents uncompetitive Level 1 FEAR strats from becoming a problem, as a Level 1 Pokémon would always be faster than any Level 100 Pokémon and basically 1HKO any non-Ghost type with Endeavor.”

Q: “Why is Final Gambit banned?”
A: “The issue with Final Gambit lies in Copycat chains.
High HP mons like Blissey, Chansey, Vaporeon and Azumarill can use Copycat, and now that they have access to a speed stat, they can go all in with some pretty cheesy FG strats that would be difficult to stop without either a Ghost type, priority or Protect.
Even if they don’t sweep a team on their own, even one of these guys can easily make an advantageous trade with a vital part of an opposing defensive core, allowing the rest of their team to sweep.
Since Copycat has other utility that Final Gambit does not, banning Final Gambit results in the least collateral damage in eliminating this uncompetitive strategy.”

Q: “Does Unaware ignore speed stat changes?”
A: “No, it does not. This normally unimportant quirk is quite relevant with reversed speed tiers. With speed drops, Unaware users are more vulnerable to being out-sped and countered.”

Q: “Does the item Room Service auto-proc In this meta?”
A: “No, it does not. It works via Trick Room, as normal. We are currently exploring if Room Service auto-procing as a form of one-time speed control is within the initial premise of the tier.”

Tiering History
Date​
Action​
11/01/2024​
Meta created with initial banlist.​
11/03/2024​
12/06/2024​
Torkoal, Glastrier and Power/Ball quickbanned. Giratina, Zamazenta-Crowned, Zacian and Zacian-Crowned freed.

Resources
> Sample Teams
> Early Viability Rankings
> OM Discord
 
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Early Viability Rankings

Top
:hatterene:Hatterene

High
:Abomasnow:Abomasnow
:alomomola:Alomomola
:Avalugg:Avalugg
:conkeldurr:Conkeldurr
:copperajah:Copperajah
:Crabominable:Crabominable
:Dondozo:Dondozo
:Dragalge:Dragalge
:Enamorus-Therian:Enamorus-Therian
:Garganacl:Garganacl
:Giratina:Giratina
:gholdengo:Gholdengo
:grimmsnarl:Grimmsnarl
:hydrapple:Hydrapple
:iron hands:Iron Hands
:Kingambit:Kingambit
:Muk-alola:Muk-Alola
:munchlax:Munchlax
:Pincurchin:Pincurchin
:raging bolt:Raging Bolt
:reuniclus:Reuniclus
:Slowbro:Slowbro
:Slowking:Slowking
:Slowking-galar:Slowking-Galar
:ting-Lu:Ting-Lu
:Toxapex:Toxapex
:Ursaluna:Ursaluna
:Ursaluna-bloodmoon:Ursaluna-Bloodmoon


Good
:Araquanid:Araquanid
:Archaludon:Archaludon
:Arboliva:Arboliva
:Amoonguss:Amoonguss
:Bronzong:Bronzong
:Camerupt:Camerupt
:Clefable:Clefable
:Clodsire:Clodsire
:corviknight:Corviknight
:Crawdaunt:Crawdaunt
:Deoxys-Defense:Deoxys-Defense
:donphan:Donphan
:dusclops:Dusclops
:empoleon:Empoleon
:excadrill:Excadrill
:Forretress:Forretress
:garchomp: Garchomp
:Goodra-Hisui:Goodra-Hisui
:Golurk:Golurk
:greedent:Greedent
:Gumshoos:Gumshoos
:Hippowdon:Hippowdon
:heatran:Heatran
:Hoopa-unbound: Hoopa-Unbound
:jirachi:Jirachi
:klefki:Klefki
:Landorus-Therian:Landorus-Therian
:Latios:Latios
:Latias: Latias
:magnezone:Magnezone
:okidogi: Okidogi
:Palossand:Palossand
:Pelipper:Pelipper
:Pineco:Pineco
:primarina:Primarina
:quagsire:Quagsire
:Rhyperior: Rhyperior
:rillaboom:Rillaboom
:Rotom-Wash:Rotom-Wash
:samurott-Hisui:Samurott-Hisui
:Sinistcha:Sinistcha
:Skarmory:Skarmory
:skeledirge:Skeledirge
:slowbro-galar:Slowbro-Galar
:snorlax:Snorlax
:Solgaleo:Solgaleo
:sudowoodo:Sudowoodo
:swampert:Swampert
:Trapinch:Trapinch
:tinkaton:Tinkaton
:tyranitar:Tyranitar
:vikavolt: Vikavolt
:weezing-galar:Weezing-Galar
:Wo-Chien: Wo-Chien
:zacian-crowned:Zacian-Crowned
:zamazenta-crowned:Zamazenta-Crowned


Mid
:Appletun:Appletun
:Annihilape:Annihilape
:Armarouge:Armarouge
:Azumarill:Azumarill
:basculegion-f:Basculegion-F
:bellibolt:Bellibolt
:Blissey:Blissey
:chansey:Chansey
:chandelure:Chandelure
:Chien-Pao:Chien-Pao
:chesnaught:Chesnaught
:Coalossal:Coalossal
:Clawitzer:Clawitzer
:Cresselia:Cresselia
:Deoxys-Attack:Deoxys-Attack
:diancie: Diancie
:Dragonite:Dragonite
:Drifblim: Drifblim
:Dusknoir: Dusknoir
:Exeggutor-Alola: Exeggutor-Alola
:Gastrodon: Gastrodon
:Hariyama: Hariyama
:Houndstone: Houndstone
:Flutter Mane:Flutter Mane
:hoopa: Hoopa
:Incineroar:Incineroar
:Indeedee:Indeedee
:iron treads:Iron Treads
:Iron Valiant: Iron Valiant
:glimmora:Glimmora
:golem-alola:Golem-Alola
:granbull:Granbull
:great tusk:Great Tusk
:Glaceon:Glaceon
:Gliscor:Gliscor
:Lurantis:Lurantis
:Meowstic: Meowstic
:Mimikyu:Mimikyu
:moltres:Moltres
:mudsdale:Mudsdale
:Ogerpon-Hearthflame:Ogerpon-Hearthflame
:Orthworm:Orthworm
:Palafin:Palafin
:Perrserker:Perrserker
:Kyurem:Kyurem
:Ninetales:Ninetales
:necrozma: Necrozma
:rampardos:Rampardos
:rabsca:Rabsca
:Rotom-heat:Rotom-Heat
:terapagos:Terapagos
:Urshifu:Urshifu
:sableye:Sableye
:Sandygast:Sandygast
:scream tail: Scream Tail
:Spiritomb:Spiritomb
:Scizor:Scizor
:Spidops:Spidos
:Tentacruel: Tentacruel
:Toedscruel: Toedscruel
:Trevenant: Trevenant
:vaporeon: Vaporeon
:walking wake:Walking Wake
:wooper: Wooper
:Wooper-Paldea: Wooper-Paldea
:Zapdos:Zapdos


Low
:Chi-Yu:Chi-Yu
:Cinderace:Cinderace
:Decidueye-Hisui:Decidueye-Hisui
:Dewpider: Dewpider
:Duosion: Duosion

:ditto: Ditto
:Dudunsparce: Dudunsparce
:Eiscue: Eiscue
:emboar:Emboar
:Espathra:Espathra
:Gallade: Gallade
:Gouging Fire:Gouging Fire
:Grafaiai: Grafaiai
:Illumise: Illumise
:Iron Bundle:Iron Bundle
:iron moth:Iron Moth
:Landorus:Landorus
:Meowscarada:Meowscarada
:Meloetta:Meloetta
:Regieleki:Regieleki
:Solosis:Solosis
:Smeargle:Smeargle
:Tarountula:Tarountula
:Urshifu-Rapid-Strike: Urshifu-Rapid-Strike
:volbeat: Volbeat
:Volcarona:Volcorona
:Zacian:Zacian
 
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we are live chat

i dont really have anything new to say i havent said already unfor, but i do want to cook a little just for the sake of it (warning: this isnt exactly good, and you probably rly shouldnt use it):

:deoxys-attack:: you might be thinking, solrock, what are you smoking using deo-a in a tr meta? well, due to sash/psycho/espeed/taunt/knock, you basically guarantee getting at least 1 kill for free, or getting invaluable momentum for a sweeper in the back. this is absolutely exclusive to HO, but i think this could end up being interesting. of course, you massively struggle with the fact that deo-a is a one trick pony, but this sort of seemingly 1 dimensionality is kinda par for the course with dedicated leads, so id be interested in seeing if this can work.

of course, take this with a grain of salt. the meta isnt coded yet, and we dont know how its going to play out. it could end up that these kinds of dedicated leads are worthless for 1 reason or another.

also im glad to be on council, this is def an interesting new role to take, esp for someone so relatively new to the community.
 
I'm not usually one to try the non-permanent OMs, but being an avid Trick Room enjoyer I had to check this out and not gonna lie, it looks to have lots of potential. It's hard to say how the meta's gonna look (considering it doesn't exist) but I'd imagine it's gonna be a lot of fat mons running around now that they can fight back easier combined with terrifying wallbreakers, but who knows.The OP already covers most of what increases in viability, but I'd like to post some ideas that caught my eye:

:ss/glastrier:
Glastrier @ Leftovers
Ability: Chilling Neigh
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Icicle Crash
- High Horsepower
- Curse / Swords Dance
- Taunt

First tier Glastrier isn't gonna be dogshit in?!?! But anyways this looks super menacing as a "stall"breaker or breaker in general, since having excellent coverage on top of potentially fast Taunts with Curse this can easily snowball. One could even go just raw SD and start shredding but I think Curse's gonna be more effective in the long-run with so many other Curse users.

:bw/reuniclus:
Reuniclus @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Psychic Noise
- Energy Ball
- Calm Mind
- Recover

Oh look, yet another "stall"breaker! Also possessing quite a nice Speed tier in 35, I can't imagine this mon being bad. Magic Guard seems super valuable, considering most defensive answers usually rely on chip damage to slowly break down all the terrifying threats, and this mon simply gives the middle finger to that. Add Psychic Noise on top of that to further pest said walls and it's gonna be a pain in the ass to deal with. I do suspect it's gonna be somewhat kept in check by all the base 30s and Curse users but it looks lit nonetheless

:sv/garganacl:
Garganacl @ Leftovers
Ability: Purifying Salt
Tera Type: Rock
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Salt Cure
- Body Press
- Curse
- Recover

Yeah, it's just Garganacl. Yeah, it's probably gonna be good. Garganacl is already a huge pest to anything not named Magic Guard or Covert Cloak, and now with an actual Speed tier I don't see it getting worse. Nothing notable outside of that, it's just Garganacl. And it looks to be great.
 
obligatory eruption post

:sv/torkoal:
Torkoal @ Choice Specs
Ability: Drought
Tera Type: Fire
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Eruption
- Weather Ball
- Solar Beam
- Earth Power

this doesnt need elaboration, but you do need something better than blissey to not be 2hkoed. im serious btw, 252+ SpA Choice Specs Tera Fire Torkoal Eruption (150 BP) vs. 4 HP / 252+ SpD Blissey in Sun: 352-416 (53.9 - 63.8%) -- guaranteed 2HKO
 
this doesnt need elaboration, but you do need something better than blissey to not be 2hkoed. im serious btw, 252+ SpA Choice Specs Tera Fire Torkoal Eruption (150 BP) vs. 4 HP / 252+ SpD Blissey in Sun: 352-416 (53.9 - 63.8%) -- guaranteed 2HKO
Terastallization is banned in this meta, so Blissey can still pivot in.

On that note, I have a pretty strong feeling another potent wallbreaker in Crawdaunt may be quite a strong threat here! Great Attack with Adaptability-boosted STABs, plus the potential to boost with Swords Dance if it really feels like it should allow it to serve as a solid breaker.
 
Okay, hear me out...

avalugg-hisui.gif


Mr. Plow (Avalugg-Hisui) @ Power Bracer
Ability: Strong Jaw
Tera Type: Ice
EVs: 252 Atk / 4 Def / 252 SpD
Brave Nature
IVs: 0 Spe
- Mountain Gale
- Rock Slide
- Body Press
- Crunch
im almost certain standard avalugg is better, it has a far better speed tier, and doesnt have the horrible type of rock/ice. only niche havalugg has over its sibling is rocks, but i dont think thats worth while. and there are far better bulky physical attackers out there.
 
:sv/ting-lu:

Ting-Lu @ Choice Band
Ability: Vessel of Ruin
Tera Type: Ground
EVs: 252 HP / 252 Atk / 4 SpA
Brave Nature
IVs: 0 Spe
- Earthquake
- Throat Chop
- Stone Edge
- Ruination

Ting Lu is pretty slow fast at 45 Speed, and has an unresisted STAB combo in Ground/Dark, and has 110 Attack. The lack of Flying types or other Ground switch-ins besides maybe Hydrapple means Ting Lu can easily trade with other bulky behemoths such as Reuniclus, Torkoal and even Iron Hands. Pair this with a severely nerfed Landorus-T, Stone Edge and Ruination to ensure everything ranging from Skarmory to Arboliva gets worn down by something, and this guy seems pretty solid while retaining the usual defensive utility it has thanks to Vessel of Ruin + fuck-ton of HP.
 
Terastallization is banned in this meta, so Blissey can still pivot in.

On that note, I have a pretty strong feeling another potent wallbreaker in Crawdaunt may be quite a strong threat here! Great Attack with Adaptability-boosted STABs, plus the potential to boost with Swords Dance if it really feels like it should allow it to serve as a solid breaker.
thats with no rocks up or whatever but still torkoal is really dumb and should be banned asap lol

:sv/ting-lu:

Ting-Lu @ Choice Band
Ability: Vessel of Ruin
Tera Type: Ground
EVs: 252 HP / 252 Atk / 4 SpA
Brave Nature
IVs: 0 Spe
- Earthquake
- Throat Chop
- Stone Edge
- Ruination

Ting Lu is pretty slow fast at 45 Speed, and has an unresisted STAB combo in Ground/Dark, and has 110 Attack. The lack of Flying types or other Ground switch-ins besides maybe Hydrapple means Ting Lu can easily trade with other bulky behemoths such as Reuniclus, Torkoal and even Iron Hands. Pair this with a severely nerfed Landorus-T, Stone Edge and Ruination to ensure everything ranging from Skarmory to Arboliva gets worn down by something, and this guy seems pretty solid while retaining the usual defensive utility it has thanks to Vessel of Ruin + fuck-ton of HP.
the spdef stat ;-; please move those hp evs to spd and then use 4hp (also spikes on cb is good id use it over ruination)
 
Okay, this may be the main reason to keep Garganacl around.

dondozo.gif


Crodozo (Dondozo) (M) @ Leftovers
Ability: Unaware
Tera Type: Water
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Liquidation
- Curse
- Rest
- Sleep Talk

A beast of a late-game sweeper. No Salt + No special attackers + No Clod = gg ez.
 
Crodozo (Dondozo) (M) @ Leftovers
i would suggest making this covert cloak to beat garganacl!

:sv/slowking-galar: :sv/slowking:
These mons are going to be fantastic, either as setup sweepers, bulky status spreaders, pivot and progress makers, etc. Being so slow and decently strong is nice, and Slowking comes with the added benefit of resisting Torkoal Eruption.

:sv/ursaluna-bloodmoon: :sv/ursaluna:
uh

fun idea: lead webs, court change with cinderace. now you have an ultra slow <insert breaker here>
 
new meta jumpscare, time to set this kitchen on fire

muk-alola.gif

Muk-Alola @ Assault Vest
Ability: Poison Touch
Tera Type: Steel
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
IVs: 0 Spe
- Knock Off
- Poison Fang
- Body Slam
- Crunch

Hatterene is going to be a massive threat, and Alolan Muk will do a solid job walling because of it's typing nearly completely walling the witch.
 
1730507135157.png

A few words in the FAQ are in black text for some reason. Also, the first answer is somewhat unclear since it doesn't distinguish between things that change a move's priority bracket (Prankster, Gale Wings, Triage) and things that alter move order within a priority bracket (Stall, Mycelium Might, Quick Draw, Quick Claw, Custap Berry, Lagging Tail). I'm guessing that the latter override this meta's effect just like they do in Trick Room, but that's not clearly stated here.
 
View attachment 684050
A few words in the FAQ are in black text for some reason. Also, the first answer is somewhat unclear since it doesn't distinguish between things that change a move's priority bracket (Prankster, Gale Wings, Triage) and things that alter move order within a priority bracket (Stall, Mycelium Might, Quick Draw, Quick Claw, Custap Berry, Lagging Tail). I'm guessing that the latter override this meta's effect just like they do in Trick Room, but that's not clearly stated here.
all of these work exactly as they do in standard play: if its priority, the speed is the same, but if its the speed, then it still goes b4 lower priority

(edit: yeah i wish the text wasnt highlighted in black as well)
 
:revavroom: I do not think this mon is good but Spin Out is funny enough to try.

Electric Terrain needs more discussion btw, now that Pincurchin is one of the fastest unboosted mons in the game its support gameplan is much better, and there's a ton of potential in boosting the likes of Iron Hands or Raging Bolt (fun fact! Bolt has sole access to Rising Voltage this gen). If I wasnt on mobile and needing to head back to work in 2 minutes I would spend more time thinking about what can benefit beyond these two as every other future paradox mon has like 90 base speed min.
 
View attachment 684050
A few words in the FAQ are in black text for some reason. Also, the first answer is somewhat unclear since it doesn't distinguish between things that change a move's priority bracket (Prankster, Gale Wings, Triage) and things that alter move order within a priority bracket (Stall, Mycelium Might, Quick Draw, Quick Claw, Custap Berry, Lagging Tail). I'm guessing that the latter override this meta's effect just like they do in Trick Room, but that's not clearly stated here.

Sorry, I do most of my editing on my phone. The text defaults to black on my screen, so I missed that. I believe I fixed the text highlight?

I’m not sure how to change the priority explanation for clarity. I agree explaining it simply is challenging. If anyone has some input there, I’d listen.

Yes, priority works like it always does - it overrides speed tiers, same as Trick Room.

For instance, Rillaboom’s Grassy Glide (terrain active) would still move before Ursaluna, despite having a higher base speed.

However, if two Rillaboom’s both used Grassy Glide (same priority bracket) on the same turn, and one did not have minimized speed (for some reason) the Rilla with the higher speed would move SECOND, because now the inverted speed tiers would apply as the moves inhabit the same priority bracket.

Hope that helps!
 
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Super cool idea for a meta! Here's some stuff I could see working.

:pmd/greedent: - Weird, I know, but this guy is one of the slowest, AKA fastest mons here. Belly drum means this is super threatening while outspeeding the entire tier with pretty great coverage. It's got some impressive natural bulk combined with cheek pouch granting almost free set-up means you should have a pretty easy time setting up and killing stuff.

:pmd/scizor: - priority looks to be super valuable here. Scarf is actually hurting you now so it's basically the best you'll get for speed control. scizor's got some decent speed for this format with a powerful bullet punch, so I could see it doing well.

:pmd/ursaluna::pmd/crawdaunt::pmd/conkeldurr::pmd/enamorus-therian: - Basic formula for being great here. Slow Breakers look disgusting now that their biggest issue, their speed, is now a positive. There's plenty of other mons I could falling into this (kingambit, azumarill, rhyperior, new stuff like eruption torkoal) and I'd bet that they'll end up being either dominant or banned.

:pmd/clodsire: - We can't ignore the defense mons either. These mons are now super fast on top of being bulky, which is huge. I'd expect defense to be super good after initial bans. Clod, for example, is tied with torkoal and greedent for slowest fully evolved mon, with fast toxics and unaware looking super annoying.

:pmd/dondozo: - Curse looks insane here. It's essentially victory dance but given to half of the game. I could totally see the move itself being potentially game-breaking.

:pmd/hydrapple::pmd/reuniclus::pmd/snorlax: - These three are my bets for top tier status. These each combine the slow breaker buff and the defense buff super well and look really annoying to deal with. Snorlax with curse or belly drum looks demonic to deal with, with it and reun wielding the fastest encore in the tier for a fully evoled mon. Hydrapple combines a demonic breaker with a great defensive piece with longevity thanks to regen. Reun honestly may become the best mon in the tier after it settles. Magic guard means you bully bulky teams while fitting on them. That and fast encore looks super hard to beat.

:pmd/munchlax: - This is the fastest mon in the tier, and it has encore, curse, belly drum and access to eviolite. It honestly could be secretly super good.

Overall, This meta looks super cool! Cant wait to try it out for myself!
 
Sorry, I do most of my editing on my phone. The text defaults to black on my screen, so I missed that. I believe I fixed the text highlight?

I’m not sure how to change the priority explanation for clarity. I agree explaining it simply is challenging. If anyone has some input there, I’d listen.

Yes, priority works like it always does - it overrides speed tiers, same as Trick Room.

For instance, Rillaboom’s Grassy Glide (terrain active) would still move before Ursaluna, despite having a higher base speed.

However, if two Rillaboom’s both used Grassy Glide (same priority bracket) on the same turn, and one did not have minimized speed (for some reason) the Rilla with the higher speed would move SECOND, because now the inverted speed tiers would apply as the moves inhabit the same priority bracket.

Hope that helps!
The lack of clarity was not regarding priority moves. The description of the meta states "the move order within each priority bracket is reversed", which seems to imply that a move that would normally go last in its priority bracket due to Lagging Tail or Stall would instead go first in its priority bracket in this meta. Assuming that's not what you meant, and that it works the same as in Trick Room, this is how Bulbapedia explains it:
Effects that alter the order of specific priority brackets override Trick Room. Therefore, Pokémon holding Full Incense or Lagging Tail and Pokémon with Stall will go last in their priority bracket regardless of their Speed stat. Pokémon activating Quick Claw will go first in their priority bracket.
 
This metagame surely brings up some interesting possibilities, though I do have a pretty relevant question:

Will Weather teams see some usage in this unique metagame, and if yes, which Pokemons could abuse of the weathers the most effectively?
 
Someone bring a regular fast team with trick room to troll :3

IMO this meta looks to be a lot of bulky offense and I can honestly see people running trick room on teams that are slow and bulky to outplay opposing teams that are even slower
 
Q: “What happens if a Pokémon uses Trick Room?”
A: “The move fails, rather than reversing the speed priority back to that of standard play.”
Someone bring a regular fast team with trick room to troll :3

IMO this meta looks to be a lot of bulky offense and I can honestly see people running trick room on teams that are slow and bulky to outplay opposing teams that are even slower
 
The lack of clarity was not regarding priority moves. The description of the meta states "the move order within each priority bracket is reversed", which seems to imply that a move that would normally go last in its priority bracket due to Lagging Tail or Stall would instead go first in its priority bracket in this meta.

“WITHIN” is the key word here. As the first sentence in the OP states, “the move order within each priority bracket is reversed.” AKA, the speed stat. Not the priority brackets themselves. But I see where the confusion may lie. I made a syntax change and specified that Prankster/Lagging Tail/ Stall etc. do not affect the speed-resolved order of moves, they change the priority brackets themselves.

Thank you for pointing this out. I hope it reads more clearly now!

What's wrong with the underleveled speed creep part? Surely it gives an interesting trade-off, sacrificing other stats for speed.

For a start, the level lock stops uncompetitive Level 1 FEAR strats from being a thing, as a level 1 poke would always be faster than any level 100 Mon and basically 1HKO anything with Endeavor.

As far as speedcreeping in exchange for bulk goes, sure there’s a trade off, but playing and building in the TDOM would be unnecessarily cumbersome. I don’t think the average person wants to have to check the calcs on some random level 94 Hatterene every single game.

Someone bring a regular fast team with trick room to troll :3

I’ll have you know I did originally pitch this as an idea! I proposed using Trick Room would flip the speed back for the five turn duration. However, our community leader KaenSoul put it thusly:

“The interaction with Trick Room while somewhat logical, would go a bit beyond what OMs are allowed to do as you would be modifying a specific move beyond the premise of the tier.”

So, as stated in the Q&A, once implemented, the move Trick Room will simply fail to function in this OM.

Will Weather teams see some usage in this unique metagame, and if yes, which Pokemons could abuse of the weathers the most effectively?

I think so! While all the weather speed boosting abilities are unviable here, all the weather setters can support their teams in other ways.

Torkoal should definitely have a place in this meta, inhabiting an amazing speed tier of base 20. In fact, the only potentially relevant mons that cleanly outspeed it are Pinurchin and suicide lead Pineco. Torkoal still brings good utility in Stealth Rock, Rapid Spin, and Will o’ Wisp. Sun can still power up Protosythesis, weaken water types. Or, you can always just nuke stuff with Eruptuon, haha.

While Torkoal is probably the most relevant, I think Abomasnow can function well as physically bulky dual screener and Leech Seed annoyer, and support fellow Ice types like Glastier with buffed Defense. For snow, Abomasnow becomes much more viable than Ninetales-A, who suffers greatly from the speed inversion.

Pelliper naturally counters Torkoal, and could also bring improved power to Dondozo’s Wave Crash and the powerful moves of Crawdaunt, Azurmarill or Palafin.

Tyranitar may have some utility as a special wall with Knock Off support, while also powering up Sand Force mons like Hippowdon, Excadrill and Gastrodon.

And then Hippowdon itself sits at a nice speed tier of base 47, can also bring sand, or may function as a threatening Curse sweeper.
 
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