Yeah, Pincurchin looks to be really good. Naturally outspeeds Torkoal, provides Electric Terrain to a threat like Iron Hands, and Electric Terrain even shuts down RestTalk strategies. Plus, fast Zing Zap & Acupressure are nothing to sneeze at.I do not think this mon is good but Spin Out is funny enough to try.
Electric Terrain needs more discussion btw, now that Pincurchin is one of the fastest unboosted mons in the game its support gameplan is much better, and there's a ton of potential in boosting the likes of Iron Hands or Raging Bolt (fun fact! Bolt has sole access to Rising Voltage this gen). If I wasnt on mobile and needing to head back to work in 2 minutes I would spend more time thinking about what can benefit beyond these two as every other future paradox mon has like 90 base speed min.
I really like the idea of an Avalugg + Abomasnow / Slowking-Galar core for Ice Body + Snow boost. Really glad to see one of my favorites seeing immense viability here w/o Tera.Kin+ak (✧∇✧) wya??
Interesting metagame. This metagame for some weird reason reminds me of Flipped with how the metagame is turned upside down, although Flipped we did have the benefit of fast mons like Dragapult and Noivern having min maxxed defensive utility. Here, defensive answers are trickier to find since nothing really "sticks" out compared to the offensive stuff.
We forgot about this mon??? They call my boy jack of all trades because he steals your mon if you 1v1 him. I can see this running Swords Dance (with various items: Punching Gloves, Booster, Boots and maybe even resist/pinch berries), Choice Band, and even the occasional AV. 50 speed is a bit on the faster side since you get outsped by Ursaluna, but you do outspeed Daunt and tank Aqua Jet. Honorable mention to Pincurchin who supports Hands and is a crafty mon in its own right.
Avalugg is probably better mon than Avalugg-Hisui because Hisui isn't a good enough offensive mon even with that coverage . Having an absolute unit like Avalugg with reliable recovery move and absurdly minmaxxed stats. The downside is that there are a lot of slow Fighting, Steel and Rock types in this meta, so it's not as reliable as something like Dozo or Garg at this job.
Gutted by Sleep Moves clause but having a pivot with such low speed is always helpful in a metagame like this. Red card Amoonguss could even be a legit mon because you mess with a lot of set up sweepers with that typing and bulk (similar to OU if you think about it).
Not the best physically defensive mon in the metagame, but Hippowdon has a lot utility in this metagame with good bulk on both sides and access to Slack Off. Yes, it competes with Ting-Lu but this could be an option for more defensively inclined teams that would like to keep their ground-type alive. Palossand deserves a nod since it's a Ground that is immune to Facade from Luna, denys Hammer arm speed drops and does even better into Iron Hands than Hippo/Ting, but the Dark-type weakness is pretty brutal.
Lead golem-alola has always been an interesting mon, but it might actually be bit more feasible here. Sash Galvanize Explosion or sturdy vanilla explosion are both options I can see being used here from time-time. Magnet Pull Alolem seems okay, but it's not like Magnezone is terribly nerfed or anything.
Vikavolt now takes the mantle of a blazing fast and incredibly special attacker with some actually neat defensive utility. Electric/Bug/Grass isn't the best coverage, but I think it allows Vikavolt to hit a wide pool of mons for massive damage. Remember, this beetle has 145 special attack. The only downside is that Vikavolt doesn't get any set up moves and has a noticeable Rock weakness.
If Torkoal does end up being banned (which I think it likely will), Camerupt can be a nice replacement for it. Fire and Ground coverage is nifty in this metagame since a lot of go-to Fire-type answers don't like Earth Power. It's unfortunate that a mon as middling has Camerupt has a speed stat of 40 because that is, conveniently, slower than many would be annoyances such as Slowking and even Garg/Pex (stuff you're supposed to beat!). Also a noticeable power drop since you're not working with Drought.
Diancie is a Pokemon with a lot of bag of tricks with Calm Mind, Meteor Beam, Iron Defense sets, Double Dance, Hazards, and even a defensive pivot set with Heal Bell being sound theoretical options. The only issue is that Diancie's bulk is undercut by its lack of recovery and notable weaknesses to Steel, Ground, Water and Grass. Even if this doesn't end up being an S rank or A rank, I think it'll find its place in the meta.
Am I missing something here? I feel like Araquanid is a mon that benefits from 90% of OMs in any shape or form, but doesn't always hold its own because of its stats and movepool. Araquanid isn't the fastest or the strongest, but MAAAN does this thing pack a punch. Drizzle being freed means that this mon is able to dish out crazy damage to resists. For reference: 252+ Atk Choice Band Water Bubble Araquanid Liquidation vs. 252 HP / 252+ Def Toxapex in Rain: 122-144 (40.1 - 47.3%) -- guaranteed 3HKO. The only reason I wouldn't test this mon immediately is because 1) it needs Choice Band for ludicrous damage (meaning you get outsped by Iron Ballers) 2) Pex, Slowbro and other bulky waters can take a hit and retaliate first.
'sup boss?Kin+ak (✧∇✧) wya??
Interesting metagame. This metagame for some weird reason reminds me of Flipped with how the metagame is turned upside down, although Flipped we did have the benefit of fast mons like Dragapult and Noivern having min maxxed defensive utility. Here, defensive answers are trickier to find since nothing really "sticks" out compared to the offensive stuff.
We forgot about this mon??? They call my boy jack of all trades because he steals your mon if you 1v1 him. I can see this running Swords Dance (with various items: Punching Gloves, Booster, Boots and maybe even resist/pinch berries), Choice Band, and even the occasional AV. 50 speed is a bit on the faster side since you get outsped by Ursaluna, but you do outspeed Daunt and tank Aqua Jet. Honorable mention to Pincurchin who supports Hands and is a crafty mon in its own right.
Avalugg is probably better mon than Avalugg-Hisui because Hisui isn't a good enough offensive mon even with that coverage . Having an absolute unit like Avalugg with reliable recovery move and absurdly minmaxxed stats is ALWAYS a positive for the meta. The downside is that there are a lot of slow Fighting, Steel and Rock types in this meta, so it's not as reliable as something like Dozo or Garg at this job.
Gutted by Sleep Moves clause but having a pivot with such low speed is always helpful in a metagame like this. Red card Amoonguss could even be a legit mon because you mess with a lot of set up sweepers with that typing and bulk (similar to OU if you think about it).
Not the best physically defensive mon in the metagame, but Hippowdon has a lot utility in this metagame with good bulk on both sides and access to Slack Off. Yes, it competes with Ting-Lu but this could be an option for more defensively inclined teams that would like to keep their ground-type alive. Palossand deserves a nod since it's a Ground that is immune to Facade from Luna, denys Hammer arm speed drops and does even better into Iron Hands than Hippo/Ting, but the Dark-type weakness is pretty brutal.
Lead golem-alola has always been an interesting mon, but it might actually be bit more feasible here. Sash Galvanize Explosion or sturdy vanilla explosion are both options I can see being used here from time-time. Magnet Pull Alolem seems okay, but it's not like Magnezone is terribly nerfed or anything.
Vikavolt now takes the mantle of a blazing fast and incredibly special attacker with some actually neat defensive utility. Electric/Bug/Grass isn't the best coverage, but I think it allows Vikavolt to hit a wide pool of mons for massive damage. Remember, this beetle has 145 special attack. The only downside is that Vikavolt doesn't get any set up moves and has a noticeable Rock weakness.
If Torkoal does end up being banned (which I think it likely will), Camerupt can be a nice replacement for it. Fire and Ground coverage is nifty in this metagame since a lot of go-to Fire-type answers don't like Earth Power. It's unfortunate that a mon as middling has Camerupt has a speed stat of 40 because that is, conveniently, slower than many would be annoyances such as Slowking and even Garg/Pex (stuff you're supposed to beat!). Also a noticeable power drop since you're not working with Drought.
Diancie is a Pokemon with a lot of bag of tricks with Calm Mind, Meteor Beam, Iron Defense sets, Double Dance, Hazards, and even a defensive pivot set with Heal Bell being sound theoretical options. The only issue is that Diancie's bulk is undercut by its lack of recovery and notable weaknesses to Steel, Ground, Water and Grass. Even if this doesn't end up being an S rank or A rank, I think it'll find its place in the meta.
Am I missing something here? I feel like Araquanid is a mon that benefits from 90% of OMs in any shape or form, but doesn't always hold its own because of its stats and movepool. Araquanid isn't the fastest or the strongest, but MAAAN does this thing pack a punch. Drizzle being freed means that this mon is able to dish out crazy damage to resists. For reference: 252+ Atk Choice Band Water Bubble Araquanid Liquidation vs. 252 HP / 252+ Def Toxapex in Rain: 122-144 (40.1 - 47.3%) -- guaranteed 3HKO. The only reason I wouldn't test this mon immediately is because 1) it needs Choice Band for ludicrous damage (meaning you get outsped by Iron Ballers) 2) Pex, Slowbro and other bulky waters can take a hit and retaliate first.
regular tr will not work, the mods have said that making it work right would be too close to modding the game.'sup boss?
That's an incredibly interesting OM, permanent TR is awesome, and being able to like runTrick room Deoxys-speedCB Glastrier will defo be sth new to me
how does reg TR work here? (I swear Im not gonna load Deo speed TR)
You seem to be missing the key point: moves affected by Stall, Lagging Tall, Mycelium Might, Custap Berry, Quick Claw, and Quick Draw remain in their original priority bracket (they are moved to the beginning or the end of the priority bracket, not to a different bracket). Prankster increases a move's priority bracket, Quick Claw does not.“WITHIN” is the key word here. As the first sentence in the OP states, “the move order within each priority bracket is reversed.” AKA, the speed stat. Not the priority brackets themselves. But I see where the confusion may lie. I made a syntax change and specified that Prankster/Lagging Tail/ Stall etc. do not affect the speed-resolved order of moves, they change the priority brackets themselves.
Thank you for pointing this out. I hope it reads more clearly now!
Speaking of cores featuring Abomasnow, I have the feeling that Glaceon might also be pretty good on those team comps since it has Freeze-Dry to potentially froce Dondozo out along with the other bulky Waters, which some mons would definitively enjoy to snowball even easier.I really like the idea of an Avalugg + Abomasnow / Slowking-Galar core for Ice Body + Snow boost. Really glad to see one of my favorites seeing immense viability here w/o Tera.
lower your speed stat to the bare minimum and sweepHow play dis
Trick Room isn't really active and fails when used, so Room Service would probably be useless. Meta only affects speed tiers, so it is meant to mimic the TR experience without actually giving you TR.How does Room Service interact with the perma-Trick Room? Does it auto proc?
Why are Solgaleo and Ho-oh not included on the banlist? was this a mistake or is it intentional?
As to not keep this a one-liner, here's a funny guy
Greedent @ Sitrus Berry
Ability: Cheek Pouch
Tera Type: Normal
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Belly Drum
- Facade/Body Slam
- Knock Off
- Earthquake
20 base speed + belly drum + cheek pouch might finally make this a considerable threat
And i hope the speed halving items( etc) don't last too long because a stronger choice scarf with no drawback sounds really unbalanced and feels like it ruins the whole gimmick of the metagame
I think that the Power items and Iron Ball are balanced here because you trade hazard immunity for speed.Why are Solgaleo and Ho-oh not included on the banlist? was this a mistake or is it intentional?
As to not keep this a one-liner, here's a funny guy
Greedent @ Sitrus Berry
Ability: Cheek Pouch
Tera Type: Normal
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Belly Drum
- Facade/Body Slam
- Knock Off
- Earthquake
20 base speed + belly drum + cheek pouch might finally make this a considerable threat
And i hope the speed halving items( etc) don't last too long because a stronger choice scarf with no drawback sounds really unbalanced and feels like it ruins the whole gimmick of the metagame
How is the move order reversal actually implemented? Does it just use the same code as Trick Room?
How does Room Service interact with the perma-Trick Room? Does it auto proc?
How play dis
Looking through all of this so far, love seeing all of these slow Pokemon get the chance to be interesting and viable.
However, looking at the initial ban list, I have to ask... why is Final Gambit banned? The only Pokemon with access to the move are going to be relativelyfastslow for the tier, and other than Annihilape none of them have an amazing HP stat to work with. Is there something I am missing?
Defiant Kingambit:i would suggest making this covert cloak to beat garganacl!
These mons are going to be fantastic, either as setup sweepers, bulky status spreaders, pivot and progress makers, etc. Being so slow and decently strong is nice, and Slowking comes with the added benefit of resisting Torkoal Eruption.
uh
fun idea: lead webs, court change with cinderace. now you have an ultra slow <insert breaker here>