National Dex Trying to build a Mega-Altaria team

Hey, this is my first RMT and one of my first experiences with team building as a whole, therefore the team isn't great and needs some changes. The concept of the team is a balance-ish team centered around Mega-Altaria with some pivoting to be able to get it in safely.
The team has been doing moderately well after a few games of testing, but I've seen quite a few flaws that I would like your help in coming up with a way of patching.


-The team-


:altaria-mega:


Altaria-Mega @ Altarianite
Ability: Natural Cure
EVs: 252 Atk / 48 Def / 4 SpD / 204 Spe
Jolly Nature
- Return
- Earthquake
- Dragon Dance
- Roost


So, this is the main member of the team, i decided to build around it due to it's decent bulk and pretty good coverage overall, dealing at least neutral damage to most of the tier except things like :corviknight:, allowing it to be a pretty good wincon in most matches. The speed EVs are just enough to outspeed :lopunny-mega: and :manectric-mega: after a dragon dance. I invested max attack EVs to deal as much damage as possible and the rest was dumped into defense so that it can stick around in the field for just a little bit longer.

:magnezone:


Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Flash Cannon
- Volt Switch
- Hidden Power [Fire]

The second member of the team was a pretty obvious choice, as it could trap and ohko most of the threats that can stop :altaria-mega:'s sweep. The set and EVs are pretty standart for national dex, max special attack with choice specs to be able to deal with pokemon like :ferrothorn:, :scizor-mega: and :corviknight:, with volt switch allowing it to pivot around, HP Fire killing steel types that resist electric, and flash canon as a secondary stab for fairy types, which were giving me a lot of trouble. This is a great partner for :altaria-mega:, allowing them to hit decently strong on both sides of the spectrum.

:rillaboom:


Rillaboom @ Choice Band
Ability: Grassy Surge
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Grassy Glide
- Wood Hammer
- Knock Off
- U-turn

I've been testing many pokemon in this slot, with all of them having its strengths and weaknesses, but in the end i settled with :rillaboom:, as it could set up the grassy terrain to weaken earthquakes on my :altaria-mega: and :toxapex:, had priority, which I find really useful, and could form a volt-turn core with my :magnezone:, baiting in :altaria-mega:'s checks so that :magnezone: could trap them. The set is overall pretty standard, with choice band for more imeddiate power, grassy glide for priority, wood hammer for stronger stab, knock off to cripple enemies and u-turn for pivoting.

:toxapex:


Toxapex @ Shed Shell
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Recover
- Scald
- Haze
- Toxic

Well, it's a toxapex, nothing interesting to see here. I find it to be really useful as a defensive check to fairies, which were giving me a lot of trouble when switching in as :magnezone: had no recovery. The set is, yet again, standard, with scald to cripple physical attackers, haze to stop setup, recover for... recovery and toxic to put a timer on things. I chose the shed shell as an item because :rillaboom: could support it with chip recovery and I was having a few problems with :heatran:, although I don't think it's necessary.

:corviknight:


Corviknight @ Leftovers
Ability: Pressure
EVs: 252 HP / 184 Def / 72 SpD
Relaxed Nature
IVs: 0 Spe
- Defog
- Brave Bird
- U-turn
- Roost

Next up is :corviknight:, just your standard OU defogger. The set I'm using is the physically defensive one, as :lopunny-mega: could give this team a lot of trouble, it also has min speed in order to slow u-turn out and bring in :altaria-mega: or some other pokemon. This forms a really good defensive core with :toxapex: and my next pokemon, allowing them to switch into attacks really easily while not having a common weakness among all three of them.

:kommo-o:


Kommo-o @ Leftovers
Ability: Bulletproof
EVs: 248 HP / 192 SpD / 68 Spe
Careful Nature
- Drain Punch
- Rock Slide
- Stealth Rock
- Toxic

This is the last pokemon on my team, specially defensive :kommo-o:. I added it as a more reliable switch-in to :heatran:, as well as completely walling non air-slash :charizard-mega-y: and non ice beam :greninja:, all of which could easily eat my team for breakfast if not for this guy. I don't really remember where I got the EV spread, but it was from someone else's team I found online. As far as the moves go, drain punch is used as some extra recovery while also allowing it to kill :heatran: and :greninja:, rock slide is used for :charizard-mega-y: and :volcarona:, stealth rocks so that someone can set them up and toxic to cripple things that want to switch-in.


This is the end of my RMT, as it is my first team, it has many flaws, for example the :medicham-mega: matchup as well as :kyurem:, but this is what I could come up with. I'd very much appreciate if you could leave a suggestion about how to make this team better. So thank you for reading and sorry for any english mistakes I might've left on the way. Have a good day/night and thank you for your help. :)​
 
.

:kommo-o:


Kommo-o @ Leftovers
Ability: Bulletproof
EVs: 248 HP / 192 SpD / 68 Spe
Careful Nature
- Drain Punch
- Rock Slide
- Stealth Rock
- Toxic

This is the last pokemon on my team, specially defensive :kommo-o:. I added it as a more reliable switch-in to :heatran:, as well as completely walling non air-slash :charizard-mega-y: and non ice beam :greninja:,​
If only you had another Pokémon that could switch in and ohko heatran, wall charizard y, and stop non ice beam gren. Like say your mega.
I would recommend switching kommo-o out for something else. I might recommend stealth rocks heatran.
Also rillaboom is kind of messing with your altaria here, so I think a better fit would be Kartana who can also lure flying/steels, and can be your z move user here.[/QUOTE]
 
If only you had another Pokémon that could switch in and ohko heatran, wall charizard y, and stop non ice beam gren. Like say your mega.
I would recommend switching kommo-o out for something else. I might recommend stealth rocks heatran.
Also rillaboom is kind of messing with your altaria here, so I think a better fit would be Kartana who can also lure flying/steels, and can be your z move user here.
[/QUOTE]

Holy shit, I didn't even realize lol, I'm dumb. But thank you very much for your suggestion, I'll definetly try it out.
 
hiii, was waiting for a malt rmt and I finally have time to reply to this :]. Malt is a rlly cool mon and personally very underrated right now, and although your team has the right idea, there are a lot of issues still (No ground, rillaboom out of HO (bleh mon in general tbh, no speed control), and suboptimal sets. Ill fix this up into a team (right now im loving, and doing well with) :]

Major Changes

:corviknight: > :landorus-therian:
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 108 Def / 152 SpD
Relaxed Nature
IVs: 0 Spe
- Earthquake
- Stealth Rock
- U-turn
- Hidden Power [Ice]

LandoT provides a core component for all ND teams: A ground Type, and also provides Rocks (since im going to be removing Kommo-o), and still mantains the pivot role Corv does. This LandoT is MixDef to deal with Volcarona and Heatran better while still pivoting into stuff like Mega Lopunny, and you can run more Speed for SpDef Heatran but I prefer the slow U-Turns. HP Ice weakens stuff like opposing Lando T for our Kartana later on, and Gliscor for our Magnezone to pressure better.

:kommo-o: > :tapu-lele:

Tapu Lele @ Twisted Spoon
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Focus Blast
- Moonblast
- Taunt

This Tapu Lele set is a personal favourite of mine, and basically turns any fat MU to “click until you claim”, and especially with Magnezone, MZor isnt even an issue for it. You easily maul bulkier teams, and take advantage of slower Pokemon on stuff like BO’s such as Tapu Fini, Landorus-T, and Zapdos, and easily punch holes. Pretty straightforward, Taunt is to basically shut down bulkier stuff, and potentially prevent stuff from getting hazards up, although it is mainly for UnaClef, Corv, and Chansey, so you beat them properly.

:rillaboom: > :kartana:
Kartana @ Choice Scarf
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sacred Sword
- Leaf Blade
- Knock Off
- Defog

Rillaboom is honestly a god-awful mon in this tier, and doesnt do much outside of SD sets, and even then those are mediocre. Choice Scarf Kartana provides a solid RKer for stuff like Mega Lopunny, Weavile, and boosted Mega Garchomp, and with Taunt Lele and Magnezone, easily cleans weakened teams late game. Defog is last slot since the team lacks Defog otherwise which IMO is nice here, but isnt needed consistently since you trap the Spikers with Magnezone, and pressure the Rockers hard. Fairly straightforward again, weaken everything, then click Leaf Blade 6 times :].

Minor Changes

:ss/toxapex:
Toxapex @ Eject Button
Ability: Regenerator
EVs: 248 HP / 104 Def / 144 SpD / 12 Spe
Calm Nature
IVs: 0 Atk
- Haze
- Recover
- Toxic
- Scald

I changed the Toxapex set to this to better pivot into Ash-Greninja and Blacephalon, while still mantaining its ability to check amega Lopunny. Eject Button is really cool here since it lets you easily trap a U-Turning Corviknight / Mega Scizor, a Skarmory trying to catch Magnezone on the switch with Body Press, or an opposing Mega Scizor trying to trap you / catch Zone with Sand Tomb instead! You can of course run Black Sludge, or even Payapa Berry and try Knock Off / PJab > Haze potentially for opposing Tapu Lele as well, but I love the extra momentum Eject Button provides. The extra speed lets you outspeed Reuniclus variants and other stuff creeping you or Reuni.

:ss/magnezone:
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 4 HP / 4 Def / 248 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Flash Cannon
- Volt Switch
- Hidden Power [Fire]

I made Magnezone Choice Scarf because it lets you trap Kartana, which honestly is super threatening here without this. The extra power isnt really needed with DD MAlt and Taunt Spoon Lele, so it was a fine tradeoff. The bulk investment lets you live a unboosted Kartana Sacred Sword by the way.

Altaria-Mega @ Altarianite
Ability: Natural Cure
EVs: 52 HP / 252 Atk / 204 Spe
Jolly Nature
- Return
- Earthquake
- Dragon Dance
- Roost

Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 4 HP / 4 Def / 248 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Flash Cannon
- Volt Switch
- Hidden Power [Fire]

Toxapex @ Payapa Berry
Ability: Regenerator
EVs: 248 HP / 104 Def / 144 SpD / 12 Spe
Calm Nature
- Knock Off
- Recover
- Toxic
- Scald

Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 108 Def / 152 SpD
Relaxed Nature
IVs: 0 Spe
- Earthquake
- Stealth Rock
- U-turn
- Hidden Power [Ice]

Tapu Lele @ Twisted Spoon
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Focus Blast
- Moonblast
- Taunt

Kartana @ Choice Scarf
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sacred Sword
- Leaf Blade
- Knock Off
- Defog

Unfortunately, my Pokepaste is broken, so I have to put it in a spoiler, hope this is fine :]. I really loved building this, and was honestly a blast to play. Here is a replay of me destroying Optify with this team, just to show you how this team plays:

https://replay.pokemonshowdown.com/gen8nationaldex-1500715892-2ybxt88qzs2iqvjiisfoual4n7rieg6pw

Have fun with the team, hope you like it^^
 
hiii, was waiting for a malt rmt and I finally have time to reply to this :]. Malt is a rlly cool mon and personally very underrated right now, and although your team has the right idea, there are a lot of issues still (No ground, rillaboom out of HO (bleh mon in general tbh, no speed control), and suboptimal sets. Ill fix this up into a team (right now im loving, and doing well with) :]

Major Changes

:corviknight: > :landorus-therian:
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 108 Def / 152 SpD
Relaxed Nature
IVs: 0 Spe
- Earthquake
- Stealth Rock
- U-turn
- Hidden Power [Ice]

LandoT provides a core component for all ND teams: A ground Type, and also provides Rocks (since im going to be removing Kommo-o), and still mantains the pivot role Corv does. This LandoT is MixDef to deal with Volcarona and Heatran better while still pivoting into stuff like Mega Lopunny, and you can run more Speed for SpDef Heatran but I prefer the slow U-Turns. HP Ice weakens stuff like opposing Lando T for our Kartana later on, and Gliscor for our Magnezone to pressure better.

:kommo-o: > :tapu-lele:

Tapu Lele @ Twisted Spoon
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Focus Blast
- Moonblast
- Taunt

This Tapu Lele set is a personal favourite of mine, and basically turns any fat MU to “click until you claim”, and especially with Magnezone, MZor isnt even an issue for it. You easily maul bulkier teams, and take advantage of slower Pokemon on stuff like BO’s such as Tapu Fini, Landorus-T, and Zapdos, and easily punch holes. Pretty straightforward, Taunt is to basically shut down bulkier stuff, and potentially prevent stuff from getting hazards up, although it is mainly for UnaClef, Corv, and Chansey, so you beat them properly.

:rillaboom: > :kartana:
Kartana @ Choice Scarf
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sacred Sword
- Leaf Blade
- Knock Off
- Defog

Rillaboom is honestly a god-awful mon in this tier, and doesnt do much outside of SD sets, and even then those are mediocre. Choice Scarf Kartana provides a solid RKer for stuff like Mega Lopunny, Weavile, and boosted Mega Garchomp, and with Taunt Lele and Magnezone, easily cleans weakened teams late game. Defog is last slot since the team lacks Defog otherwise which IMO is nice here, but isnt needed consistently since you trap the Spikers with Magnezone, and pressure the Rockers hard. Fairly straightforward again, weaken everything, then click Leaf Blade 6 times :].

Minor Changes

:ss/toxapex:
Toxapex @ Eject Button
Ability: Regenerator
EVs: 248 HP / 104 Def / 144 SpD / 12 Spe
Calm Nature
IVs: 0 Atk
- Haze
- Recover
- Toxic
- Scald

I changed the Toxapex set to this to better pivot into Ash-Greninja and Blacephalon, while still mantaining its ability to check amega Lopunny. Eject Button is really cool here since it lets you easily trap a U-Turning Corviknight / Mega Scizor, a Skarmory trying to catch Magnezone on the switch with Body Press, or an opposing Mega Scizor trying to trap you / catch Zone with Sand Tomb instead! You can of course run Black Sludge, or even Payapa Berry and try Knock Off / PJab > Haze potentially for opposing Tapu Lele as well, but I love the extra momentum Eject Button provides. The extra speed lets you outspeed Reuniclus variants and other stuff creeping you or Reuni.

:ss/magnezone:
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 4 HP / 4 Def / 248 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Flash Cannon
- Volt Switch
- Hidden Power [Fire]

I made Magnezone Choice Scarf because it lets you trap Kartana, which honestly is super threatening here without this. The extra power isnt really needed with DD MAlt and Taunt Spoon Lele, so it was a fine tradeoff. The bulk investment lets you live a unboosted Kartana Sacred Sword by the way.

Altaria-Mega @ Altarianite
Ability: Natural Cure
EVs: 52 HP / 252 Atk / 204 Spe
Jolly Nature
- Return
- Earthquake
- Dragon Dance
- Roost

Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 4 HP / 4 Def / 248 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Flash Cannon
- Volt Switch
- Hidden Power [Fire]

Toxapex @ Payapa Berry
Ability: Regenerator
EVs: 248 HP / 104 Def / 144 SpD / 12 Spe
Calm Nature
- Knock Off
- Recover
- Toxic
- Scald

Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 108 Def / 152 SpD
Relaxed Nature
IVs: 0 Spe
- Earthquake
- Stealth Rock
- U-turn
- Hidden Power [Ice]

Tapu Lele @ Twisted Spoon
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Focus Blast
- Moonblast
- Taunt

Kartana @ Choice Scarf
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sacred Sword
- Leaf Blade
- Knock Off
- Defog

Unfortunately, my Pokepaste is broken, so I have to put it in a spoiler, hope this is fine :]. I really loved building this, and was honestly a blast to play. Here is a replay of me destroying Optify with this team, just to show you how this team plays:

https://replay.pokemonshowdown.com/gen8nationaldex-1500715892-2ybxt88qzs2iqvjiisfoual4n7rieg6pw

Have fun with the team, hope you like it^^
Thank you very much for your help, I've used the team a little bit and I love it, although I do sometimes fell I lack a reliable switch-in for grass types, do you have any ideas on how I could solve it?
 
Thank you very much for your help, I've used the team a little bit and I love it, although I do sometimes fell I lack a reliable switch-in for grass types, do you have any ideas on how I could solve it?

Altaria, Rillaboom, Magnezone, Kommo-o, and Corviknight all resist grass?
 
Mainly rillaboom, it does a ton of damage to everything except kart, which can be knocked

Well, what does it do against Mega-Altaria? It resists both Grassy Glide and Knock Off. Pretty sure Rillaboom is just setup fodder for Altaria at that point.
 
Thank you very much for your help, I've used the team a little bit and I love it, although I do sometimes fell I lack a reliable switch-in for grass types, do you have any ideas on how I could solve it?

Based on your last few messages here, i’ll assume you’re talking about Rillaboom, which is honestly not that good of a Pokemon currently so I didnt really prepare for it as hard, but you have Mega Altaria (Pre-mega resist Grass 4x, post mega resists all of its moves), and both Kartana and Magnezone, which resists Glide. Toxapex can also eat a hit and Knock it off, and threaten toScald Burn it, and Lando can U-turn on it. Overall, it doesnt get much opportunities to come in freely, or non at all, and it isnt hard to deal with if you play a tad bit more aggresive as well. You can make Mega Altaria a bulkier spread in order to deal with it easier, although I prefer this more offensive one, up to you^^
 
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