Hi, new user here! I'm working on a competitive team for ingame, and figured I'd post what I've found.
Mawile @ Mawilite
Ability: Intimidate
EVs: 164 HP / 252 Atk / 92 Spd
Adamant Nature
- Substitute
- Focus Punch
- Play Rough
- Sucker Punch
Going with one set suggested by Cshadow. Either Play Rough when it can take hits, Sucker Punch when it can predict an attack, or Substitute + Focus Punch when it predicts a status move. So far, it's worked really well, albeit it suffers from being fairly predictable.
Thundurus (Incarnate) @ Sitrus Berry
Ability: Prankster
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Taunt
- Volt Switch
- Hidden Power [Ice]
- Thunder Wave / Thunderbolt
Went through discussion on Thundurus-I and found that one set I was thinking of was in the analysis anyway :P Anyway, I lead with this to prevent immediate hazards, then either Thunder Wave to hit the switch-in or Volt Switch out. Decided on Sitrus Berry as I'll likely need Avalugg more than Thundurus due to Rapid Spin. I'm also considering forgoing Thunder Wave for Thunderbolt, as it provides more consistent STAB power and Thunder Wave is really situational compared to Taunt.
Latias (F) @ Life Orb / Leftovers
Ability: Levitate
EVs: 252 Spd / 184 SAtk / 72 HP
Timid Nature
- Psyshock
- Draco Meteor
- Roost / Healing Wish
- Defog
Latios is far more reliable in terms of switching in to defog, and it also has better offensive presence. In addition, it has Roost to heal HP in a pinch, and I'm also considering Healing Wish to support Mawile (it tends to run out of HP quickly).
Terrakion @ Focus Sash
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Stealth Rock
- Stone Edge
- Close Combat
- Taunt
Mainly for Stealth Rocks. Taunt sees occasional usage against Stealth Rock users, and Close Combat + Stone Edge does massive damage on non-resists. So far, this thing has usually been fast enough, but it's kinda weak to priority.
Greninja @ Life Orb
Ability: Protean
EVs: 4 Atk / 252 SAtk / 252 Spd
Hasty Nature
- Hydro Pump
- Ice Beam
- Dark Pulse
- U-turn
It's fast, it can U-turn, and it gets STAB on everything. More importantly though, it's the only reliable special attacker on my team (Thundurus is intended more for Taunt + Volt Switch + Thunder Wave, and Volcarona is walled by Fire types and loses 50% to Stealth Rock). Its pathetic defenses are offset somewhat by its high speed, and while U-turn is highly situational, it helps against stuff that it can't do damage to like Rotom-W and Ferrothorn. However, it dies easily to Mach Punch, making it somewhat unreliable against Breloom and bad against Conkeldurr.
Volcarona @ Lum Berry
Ability: Flame Body
EVs: 248 SAtk / 116 Spd / 144 HP
Modest Nature
- Quiver Dance
- Flamethrower
- Bug Buzz
- Giga Drain
Either this thing is fantastic and nets a couple of KOs, or it dies due to its many weaknesses and Stealth Rock. Still, I love it- it's more reliable than the Moltres I ran originally, thanks to Giga Drain providing healing and high-powered STABs in Bug Buzz and Flamethrower, not to mention good defenses and a better defensive typing (still bad though).
Old members
Thanks!

Mawile @ Mawilite
Ability: Intimidate
EVs: 164 HP / 252 Atk / 92 Spd
Adamant Nature
- Substitute
- Focus Punch
- Play Rough
- Sucker Punch
Going with one set suggested by Cshadow. Either Play Rough when it can take hits, Sucker Punch when it can predict an attack, or Substitute + Focus Punch when it predicts a status move. So far, it's worked really well, albeit it suffers from being fairly predictable.

Thundurus (Incarnate) @ Sitrus Berry
Ability: Prankster
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Taunt
- Volt Switch
- Hidden Power [Ice]
- Thunder Wave / Thunderbolt
Went through discussion on Thundurus-I and found that one set I was thinking of was in the analysis anyway :P Anyway, I lead with this to prevent immediate hazards, then either Thunder Wave to hit the switch-in or Volt Switch out. Decided on Sitrus Berry as I'll likely need Avalugg more than Thundurus due to Rapid Spin. I'm also considering forgoing Thunder Wave for Thunderbolt, as it provides more consistent STAB power and Thunder Wave is really situational compared to Taunt.

Latias (F) @ Life Orb / Leftovers
Ability: Levitate
EVs: 252 Spd / 184 SAtk / 72 HP
Timid Nature
- Psyshock
- Draco Meteor
- Roost / Healing Wish
- Defog
Latios is far more reliable in terms of switching in to defog, and it also has better offensive presence. In addition, it has Roost to heal HP in a pinch, and I'm also considering Healing Wish to support Mawile (it tends to run out of HP quickly).

Terrakion @ Focus Sash
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Stealth Rock
- Stone Edge
- Close Combat
- Taunt
Mainly for Stealth Rocks. Taunt sees occasional usage against Stealth Rock users, and Close Combat + Stone Edge does massive damage on non-resists. So far, this thing has usually been fast enough, but it's kinda weak to priority.

Greninja @ Life Orb
Ability: Protean
EVs: 4 Atk / 252 SAtk / 252 Spd
Hasty Nature
- Hydro Pump
- Ice Beam
- Dark Pulse
- U-turn
It's fast, it can U-turn, and it gets STAB on everything. More importantly though, it's the only reliable special attacker on my team (Thundurus is intended more for Taunt + Volt Switch + Thunder Wave, and Volcarona is walled by Fire types and loses 50% to Stealth Rock). Its pathetic defenses are offset somewhat by its high speed, and while U-turn is highly situational, it helps against stuff that it can't do damage to like Rotom-W and Ferrothorn. However, it dies easily to Mach Punch, making it somewhat unreliable against Breloom and bad against Conkeldurr.

Volcarona @ Lum Berry
Ability: Flame Body
EVs: 248 SAtk / 116 Spd / 144 HP
Modest Nature
- Quiver Dance
- Flamethrower
- Bug Buzz
- Giga Drain
Either this thing is fantastic and nets a couple of KOs, or it dies due to its many weaknesses and Stealth Rock. Still, I love it- it's more reliable than the Moltres I ran originally, thanks to Giga Drain providing healing and high-powered STABs in Bug Buzz and Flamethrower, not to mention good defenses and a better defensive typing (still bad though).
Old members
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Avalugg @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Rapid Spin
- Avalanche
- Recover
- Earthquake
Replaced with Latios
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Moltres @ Choice Specs
Ability: Pressure
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
- Air Slash
- Fire Blast
- Hidden Power [Fighting]
- U-turn
Replaced with Volcarona
Thanks!
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