SV OU Try to make a fast and bulk team

Yo yo! I’ve been working on this team and I think it’s pretty solid, but I’m still a noob and would love some tips from you pros. Here’s the squad, tell me what you think:



1. Great Tusk @ Heavy-Duty Boots
Ability: Protosynthesis
Tera Type: Water
EVs: 252 HP / 36 Atk / 220 Spe
Nature: Jolly
Moveset:
- Rapid Spin
- Knock Off
- Earthquake
- Headlong Rush

**Great Tusk** is my hazard control. The **Boots** let it move around hazard-free, and **Protosynthesis** is a nice speed boost in the sun. Tera Water helps tank **Fire** & **Ground** hits. What do y’all think? Should I change the EVs or moves?



**2. Gholdengo @ Leftovers**
**Ability:** Good as Gold
**Tera Type:** Flying
**EVs:** 248 HP / 8 Def / 252 Spe
**Nature:** Timid
**Moveset:**
- Make It Rain
- Shadow Ball
- Recover
- Nasty Plot

**Gholdengo** is a tank. **Good as Gold** stops status moves, and **Nasty Plot** lets it set up to wreck with **Make It Rain**. **Tera Flying** keeps it safe from **Ground** moves. Should I be running a different item or set?



**3. Dragapult @ Choice Specs**
**Ability:** Infiltrator
**Tera Type:** Dragon
**EVs:** 252 SpA / 4 SpD / 252 Spe
**Nature:** Timid
**Moveset:**
- Draco Meteor
- Shadow Ball
- Flamethrower
- U-turn

**Dragapult** with **Choice Specs** hits HARD. **Draco Meteor** and **Shadow Ball** for damage, **Flamethrower** for **Steel** types, and **U-turn** for pivoting. I like the **Infiltrator** ability to hit through **Substitute**, but should I try something else here?



**4. Iron Valiant @ Booster Energy**
**Ability:** Protosynthesis
**Tera Type:** Steel
**EVs:** 252 Spe / 252 SpA / 4 SpD
**Nature:** Naive
**Moveset:**
- Calm Mind
- Moonblast
- Psyshock
- Aura Sphere

**Iron Valiant** is my special setup monster. It boosts speed with **Booster Energy**, and **Calm Mind** makes **Moonblast** hit like a truck. **Psyshock** for special tanks and **Aura Sphere** for **Steel** types. Does this set work, or do I need to change something?



**5. Cinderace @ Heavy-Duty Boots**
**Ability:** Libero
**Tera Type:** Fire
**EVs:** 252 Atk / 4 SpD / 252 Spe
**Nature:** Jolly
**Moveset:**
- Court Change
- Pyro Ball
- U-turn
- High Jump Kick

**Cinderace** is my pivot king. **Libero** lets it change type to match the move, and **Court Change** flips hazards back at the opponent. **Pyro Ball** hits hard, **High Jump Kick** for **Steel**, and **U-turn** for momentum. Is this good, or should I switch something up?



**6. Gliscor @ Toxic Orb**
**Ability:** Poison Heal
**Tera Type:** Water
**EVs:** 244 HP / 160 Def / 104 Spe
**Nature:** Impish
**Moveset:**
- Earthquake
- Toxic
- Protect
- Knock Off

**Gliscor** is my defensive tank. **Poison Heal** lets it recover while tanking hits. **Toxic** stalls out tanks, **Earthquake** is its main attack, and **Knock Off** removes items. **Protect** helps with healing and scouting. Should I change anything about Gliscor’s build?



**Overall Thoughts:**
Trying to balance speed and bulk here. The fast threats (**Dragapult**, **Iron Valiant**, **Cinderace**) keep up the pressure, while **Gholdengo** and **Gliscor** are there to tank hits and provide support. **Great Tusk** clears hazards and checks physical attackers.

Would love feedback! Anything I should tweak? Any obvious weaknesses I’m missing?



Thanks for reading, hit me with your thoughts!
 
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