





Now, this team is the culmination of four different tries to make a Mega Metagross team. By no means are they the same team, and by no means, are they superior to the ones that came after. This take on the team is an attempt at creating a Mega Metagross team around the MMeta + Keldeo core, where the objective is to abuse Volt-Turn to whittle down the opposing team, punch holes with Mega Metagross, then sweep with Sub CM Keldeo if the opportunity presents itself.
Teambuilding Process:


Mega Metagross and Keldeo make a solid core both in terms of synergy and eliminating threats. Mega Metagross checks most, if not everything that resists Keldeo’s STABs, and pursuit trapping Latis as well, while Keldeo takes on bulky grounds such as defensive Lando-T, Gliscor, and Hippowdon.

Raikou is a pokemon that I’m beginning to use on every offensive team I make. Previously, I despised it’s underwhelming power, but I soon appreciated what it brought to the table.

Scarfed Landorus-T brought more speed to the team, another way to deal with Thundurus, and kept momentum up. The team seemed weak to Quagsire by now, so I added Grass Knot on it.

Ferrothorn was put in over pokemon like Hippowdon and Heatran since it was less disruptive to the overall synergy of the team, still offered great support, Lati switch-ins and sealed off Mega Gyarados.

Specially Defensive Rotom-W was finally added in to deal with Talonflame, Lando-I, and speed creep Bisharp as well, since Keldeo can’t always stop it.
The Team:

Ironsides (Metagross) @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 Def / 252 Spe
Naive Nature
- Meteor Mash
- Zen Headbutt
-
- Hammer Arm

Scythian (Keldeo) @ Leftovers
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Substitute
- Scald
- Secret Sword
Mega Sableye has had a big impact on the metagame, and the increasing popularity of this set is a sign of it. Sub CM Keldeo provides a solid win condition against weakened teams and pumps water in the face of Mega Sableye. Even though I could have placed my last EV in HP, that would mean that if Keldeo was tricked a non-choice item, it wouldn’t be able to set up four substitutes, and physical defense is the side that’s not being boosted. While originally, I was quite reluctant to use this set because of the immediate power or revenge killing ability choice items gave, Sub CM pulls its weight in another way. Furthermore, I didn't really think that this set would work against offensive teams due to the speed creep, but it wasn't deadweight.

Saber (Raikou) @ Assault Vest
Ability: Pressure
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Volt Switch
- Thunderbolt
- Shadow Ball
- Hidden Power [Ice]
Ever since I was suggested Raikou as a replacement for Gengar on my Mega Scizor HO team, I’ve began to slap it on every offensive team I make. While I don’t believe that it’s actually a particularly effective Talonflame check due to most SD sets and some Band sets running Jolly, but it fills in a hole that Mega Metagross and Keldeo left open - Slowbro and Thundurus play havoc on the core. While Raikou does not necessarily counter either, it definitely makes it a lot easier to deal with them. In addition, Raikou also provides a fast Volt Switch to the team to finish off some pokemon and get a more favorable match-up against what’s left of the opposing team, or Thunderbolt can just be used.

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Moonblast
- Heal Bell
- Wish
- Protect
Clefable was suggested by AD impish john. It can be used to replace Rotom-W if you wish, although the set is up to what you feel most comfortable with.

Hammerhead (Landorus-Therian) (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpA / 252 Spe
Jolly Nature
- U-turn
- Earthquake
- Stone Edge
-
Landorus-Therian can be compared to those annoying flies in your dining room that don’t like to die. Sure, you might kill one, but there's going to be another one - soon. Lando-T finds its way onto many of my teams too. Even with all the pressure that’s been applied to it to run more and more speed, and ultimately being unable to beat a few things it previously could, scarfed Lando-T still has utility, being one of the few viable scarfers with U-turn coming off of their dominant offense.

Barbed Wire (Ferrothorn) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
IVs: 0 Spe
- Stealth Rock
- Power Whip
-
- Leech Seed
Ferrothorn is a pokemon that I love and hate, when either emotion is felt is self-explanatory. This Ferrothorn set may seem quite a bit strange, but it’s does its job. The EVs are almost standard, with the exception of the eight speed EVs. Their purpose is to outspeed 4 Spe Mega Sableye, and things speed creeping Mega Sableye, so that it can Power Whip if a Mega Sableye or a weakened Mega Camerupt, and I haven’t found a purpose for the standard spread avoiding any KOs (If anybody knows, please inform me). Thunder Wave is run on this Ferrothorn set to cripple prominent pokemon such as Mega Metagross, DD Mega Altaria, and Latis. Leech Seed provides much appreciated recovery for Ferrothorn and its allies, along with inducing a desire to forfeit.

Dysfunction (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 248 HP / 132 Def / 128 Spe
Bold
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Pain Split
- Will-O-Wisp
Rotom-Wash was once my teambuilding crutch, the pokemon that I was almost incapable of not bringing to battle. It’s easy to slap on a team, since it has little to worry about in weaknesses and brings valuable resistances to the table. Eventually, I used other pokemon, but sometimes, I still feel like it's the best 'mon to put in. Talonflame still shredded this team to pieces of charred metal, incinerated fur, sliced off hooves, and clouds of sand. The HP and SpD EVs allow for Rotom-W to survive two Sludge Waves from Modest Lando-I, another thing that destroys this team, and retaliate with a Hydro Pump. Pain Split allows for Rotom-W to abuse HP from opposing pokemon to continually check what it needs to. Will-O-Wisp is a great asset to this team, stopping sweepers, and whittling down walls.
Conclusion:
Overall, this team is the least tested variant, but it seems to function the most smoothly as of now. Even on auto-pilot, the Volt-Turn core does decently (Unless there's a Tank Chomp on the other end), and despite the relative low amount of hard-hitters, this team seems to be able to take enough hits to bring them in. However, it has the least testing out of all variants, and I believe that improvements definitely can be made.

Latios (M) @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Draco Meteor
- Psyshock
- Hidden Power [Fire]
- Roost
Importable: (Warning, contains Latios as a replacement for Rotom-W)
Ironsides (Metagross) @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 Def / 252 Spe
Naive Nature
- Meteor Mash
- Zen Headbutt
- Grass Knot
- Hammer Arm
Scythian (Keldeo) @ Leftovers
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Substitute
- Scald
- Secret Sword
Saber (Raikou) @ Assault Vest
Ability: Pressure
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Volt Switch
- Thunderbolt
- Shadow Ball
- Hidden Power [Ice]
Hammerhead (Landorus-Therian) (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- U-turn
- Earthquake
- Stone Edge
- Knock Off
Barbed Wire (Ferrothorn) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Sassy Nature
IVs: 0 Spe
- Stealth Rock
- Power Whip
- Gyro Ball
- Leech Seed
F/A-18 (Latios) (M) @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Draco Meteor
- Psyshock
- Hidden Power [Fire]
- Roost
Replays:
http://replay.pokemonshowdown.com/ou-220966344 (No real clear win-con this battle, don't be afriaid of such situations, just assess the most valuable member you have)
http://replay.pokemonshowdown.com/ou-220964643 (How to get scared of hax and as a result, get haxed)
http://replay.pokemonshowdown.com/ou-220935067 (When somebody thinks you aren't running Sub CM. Yes, the other guy had weird sets, but that misplay...)
http://replay.pokemonshowdown.com/ou-220964643 (How to get scared of hax and as a result, get haxed)
http://replay.pokemonshowdown.com/ou-220935067 (When somebody thinks you aren't running Sub CM. Yes, the other guy had weird sets, but that misplay...)
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