Hello and welcome to my RMT, as many of you know, the VGC's are approaching and this will be my first time participating. So, I'm hoping to play somewhat well and not get completely destroyed. Anyways, this is my Trick room team, I beleive it relies to heavily at times on Trick room being setup, resulting in a make or break scenario in the first few turns. Overall this team has perfomed solidly for me, and I'm hoping for some advice to make it even better! thanks alot!
Chandelure @ Focus Sash/Fire Gem?
Flash Fire
252HP/252Sp. Atk
Quiet
Trick Room
Heat Wave
Shadow Ball
Protect
This is my main Trick Room setter and leads in most matches for me. With Shadow ball, I'm able to hit opposing Trick Room setters (Cress, Musharna, Cofagrigus, and other Chandelures) hard and offers a STAB move. Heat Wave , paired with the Fire Gem, can be devastating when used right. However, I find myself losing Chandelure often before Trick Room is up, which is remedied with a Sash. Regardless of the Fire Gem or not, a STAB spread move isn't a bad move. Protect and Trick Room ro self explanitory. Overall this Chandelure has done very good things, and often times allows a quick 4-3 or 4-2 lead early on in the match.
Hitmontop @ Eject Button
Intimidate
244HP/252Attack/12Sp
Adament
Rock Slide/Sucker Punch?
Close Combat
Fake Out
Wide Guard
Paired with Chandelure, this Hitmontop has been my most succesful leads. Fake Out and Wide Guard keep Chandelure as well as other partners, giving it support potential. Close Combat can put a huge dent in anything that doesnt resist it. Sucker Punch has sometimes been switch for Rock Slide as to add coverage, and I have found little success in Sucker Punch. Maybe it's my playstyle, but I switch back and forth looking for what could become more advantegous. The trick to this set is the Eject Button, forcing me to switch, then bringing Hitmontop right back in for the Double intimidate drop. With it's natural bulk, this gimmick is often very effective. Other times... I end up losing momentum and wasting my Hitmontop. The little investment into Speed allows my Hitmontop to Fake Out opposing Hitmontops giving my Trick Room Setter a chance to do it's job.
Scizor @ Flying Gem
Technician
252HP/252Attack
Brave
Bullet Punch
Bug Bite
Acrobatics
Protect
Overall, Scizor is the closest thing to a revenge killer this team has. Flying Gem Acrobat is used for Ludicolo, Virizion, Fighting types and others not well covered by most of the team. Bug Bite wrecks Hydreigon, and Psychic types when Chandelure is gone. Protect is obvious, keeps it alive, which is a common problem for me. Bullet Punch is used not only as a good STAB move but as a backup for when Trick Room runs out. Scizor is included often in my teams due to it's ability to hit many Pokes hard.
Ludicolo @ Sitrus Berry
Swift Swim
252HP/252Sp. Atk
Quiet
Ice Beam
Giga Drain
Protect
Scald
Ludicolo has proven it's worth over and over. When Rain is implemented, It sometimes get's locked into a toss-up for outspeeding (or Out-slowing with TR). Which is why I've considered Rain Dish on this Set to add to it's survivability in rain. Ice beam helps against Dragons and Tornadus, making it vital in countering teams that implement them. Giga Drain over others is to allow Ludicolo to stay in the fight longer. Scald Fills up the last slot as a STAB that definatly can threaten many common Pokes and the potential burn never hurts.
Marowak @ Thick Club
Lightningrod
252HP/252Attack
Brave
Bonemerang
Rock Slide
Fire Punch
Detect
This Marowak has caught many by suprise, Thick Club raises it's attack exponentially, allowing for quick KO's with Rock Slide, it's primary attack. Bonermang covers 4 common typings in VGC (and poision, Toxicroak fears Marowak), leaving Heatran begging for a balloon. Fire Punch covers Grass types. Detect keeps it protected from Surf, and other things Marowak doesn't appreciate. With Lightningrod, T-Wave isn't much of a problem, I can switch in and absorb it. It's Defences arn't to terrible allowing it to take physical hits much better then most on my team and then dish out nasty Rock Slide.
Gallade @ Sitrus Berry
Steadfast
252HP/252Attack
Brave
Trick Room
Close Combat
Protect /Helping Hand
Zen Heabutt
This is my 6th addition to the team, after alittle thought, I needed another Trick Room setter to avoid the crippeling of my team withought it. Originally, Shadow Sneak was put on this set instead of Zen Heabutt, but was soon changed to help with Gallade's coverage. Close Combat, just like with Hitmontop, can seriously hurt most Poke's that don't resist. Flying types wreck this Gallade as well as Ghosts. Usually I don't bring Gallade into my 4 because I can't decide where it can fit with another 3 withought losing a more valuable Pokemon. I find it doing it's best at the second half of a battle, setting up Trick room late-game or providing support with /Helping Hand.
Well there you have it my team!

Chandelure @ Focus Sash/Fire Gem?
Flash Fire
252HP/252Sp. Atk
Quiet
Trick Room
Heat Wave
Shadow Ball
Protect
This is my main Trick Room setter and leads in most matches for me. With Shadow ball, I'm able to hit opposing Trick Room setters (Cress, Musharna, Cofagrigus, and other Chandelures) hard and offers a STAB move. Heat Wave , paired with the Fire Gem, can be devastating when used right. However, I find myself losing Chandelure often before Trick Room is up, which is remedied with a Sash. Regardless of the Fire Gem or not, a STAB spread move isn't a bad move. Protect and Trick Room ro self explanitory. Overall this Chandelure has done very good things, and often times allows a quick 4-3 or 4-2 lead early on in the match.

Hitmontop @ Eject Button
Intimidate
244HP/252Attack/12Sp
Adament
Rock Slide/Sucker Punch?
Close Combat
Fake Out
Wide Guard
Paired with Chandelure, this Hitmontop has been my most succesful leads. Fake Out and Wide Guard keep Chandelure as well as other partners, giving it support potential. Close Combat can put a huge dent in anything that doesnt resist it. Sucker Punch has sometimes been switch for Rock Slide as to add coverage, and I have found little success in Sucker Punch. Maybe it's my playstyle, but I switch back and forth looking for what could become more advantegous. The trick to this set is the Eject Button, forcing me to switch, then bringing Hitmontop right back in for the Double intimidate drop. With it's natural bulk, this gimmick is often very effective. Other times... I end up losing momentum and wasting my Hitmontop. The little investment into Speed allows my Hitmontop to Fake Out opposing Hitmontops giving my Trick Room Setter a chance to do it's job.

Scizor @ Flying Gem
Technician
252HP/252Attack
Brave
Bullet Punch
Bug Bite
Acrobatics
Protect
Overall, Scizor is the closest thing to a revenge killer this team has. Flying Gem Acrobat is used for Ludicolo, Virizion, Fighting types and others not well covered by most of the team. Bug Bite wrecks Hydreigon, and Psychic types when Chandelure is gone. Protect is obvious, keeps it alive, which is a common problem for me. Bullet Punch is used not only as a good STAB move but as a backup for when Trick Room runs out. Scizor is included often in my teams due to it's ability to hit many Pokes hard.

Ludicolo @ Sitrus Berry
Swift Swim
252HP/252Sp. Atk
Quiet
Ice Beam
Giga Drain
Protect
Scald
Ludicolo has proven it's worth over and over. When Rain is implemented, It sometimes get's locked into a toss-up for outspeeding (or Out-slowing with TR). Which is why I've considered Rain Dish on this Set to add to it's survivability in rain. Ice beam helps against Dragons and Tornadus, making it vital in countering teams that implement them. Giga Drain over others is to allow Ludicolo to stay in the fight longer. Scald Fills up the last slot as a STAB that definatly can threaten many common Pokes and the potential burn never hurts.

Marowak @ Thick Club
Lightningrod
252HP/252Attack
Brave
Bonemerang
Rock Slide
Fire Punch
Detect
This Marowak has caught many by suprise, Thick Club raises it's attack exponentially, allowing for quick KO's with Rock Slide, it's primary attack. Bonermang covers 4 common typings in VGC (and poision, Toxicroak fears Marowak), leaving Heatran begging for a balloon. Fire Punch covers Grass types. Detect keeps it protected from Surf, and other things Marowak doesn't appreciate. With Lightningrod, T-Wave isn't much of a problem, I can switch in and absorb it. It's Defences arn't to terrible allowing it to take physical hits much better then most on my team and then dish out nasty Rock Slide.

Gallade @ Sitrus Berry
Steadfast
252HP/252Attack
Brave
Trick Room
Close Combat
Protect /Helping Hand
Zen Heabutt
This is my 6th addition to the team, after alittle thought, I needed another Trick Room setter to avoid the crippeling of my team withought it. Originally, Shadow Sneak was put on this set instead of Zen Heabutt, but was soon changed to help with Gallade's coverage. Close Combat, just like with Hitmontop, can seriously hurt most Poke's that don't resist. Flying types wreck this Gallade as well as Ghosts. Usually I don't bring Gallade into my 4 because I can't decide where it can fit with another 3 withought losing a more valuable Pokemon. I find it doing it's best at the second half of a battle, setting up Trick room late-game or providing support with /Helping Hand.
Well there you have it my team!