Hi there, I love using trick room and building around it, it does take a lot to make it work, but I'd would love some feedback on this team, I've been using it for a long while and have done fairly well with it for the most part.
The Team: My goal for this team was to get some hard hitting setters and abusers that can help each other out in terms of taking each other's faults and making them strengths, also I wanted to make sure I got some nice abusers that could hit super hard without the need to set up wasting a turn of my precious Trick Room.
Cofagrigus @ Leftovers
Ability: Mummy
EVs: 252 HP / 252 SAtk / 4 SDef
Quiet Nature
IVs: 30 Def / 30 SAtk / 30 SDef / 2 Spd
- Nasty Plot
- Shadow Ball
- Trick Room
- Hidden Power [Fighting]
Here's Cofagrigus, one of the three setters I wanted for the Trick Room team. I went with an offensive set just because I know I have a limited amount of time while trick room is up. With only four turns given to abuse trick room, switching into an abuser sometimes isn't the right choice. With this set I can set up and wreck shop doing significant damage with just one Nasty Plot. Cofagrigus also provides checks to some of the big threats in UU namely, Heracross and Mienshao occasionally. This baby also shuts down Ambipom users. The reason I picked him up was because he has a good kit to abuse trick room and fits well with Rhyperior and Snorlax taking on their fighting weaknesses.
Exeggutor @ Sitrus Berry
Ability: Harvest
EVs: 252 HP / 252 SAtk / 4 Def
Quiet Nature
IVs: 0 Spd
- Leaf Storm
- Power Swap
- Trick Room
- Psychic
Exeggutor is another setter for me, the set may appear really gimmicky, and it might be. However, it has been the MVP of many of my matches. Setting up with trick room, and Leaf Storming anything neutral gets hit hard and SE attacks usually result in a KO. I like using Exeggutor because of the presence of bulky waters in UU namely Blastoise, Milotic, and Suicune he takes Scalds exceptionally well and even with burns, it doesn't affect the hitting power of my arsenal. With Power Swap, I can just pass off my de-boosts to the opponent and fire again, I can also trade boosts with NP Togekiss, CM Cune and Raikou. Sitrus berry is there for some recovery and potential to harvest and sustain my HP. Initially, I wanted to use Slowbro because of his fantastic kit to use Trick Room, but he did not provide me the immediate power that Exeggutor could in STAB Leaf Storm and Psychic. Exeggutor isn't nearly as bulky as Slowbro, not even in the same category in terms of bulk, but it can take out the beefy threats that I need it to.
Bronzong @ Macho Brace
Ability: Levitate
EVs: 252 HP / 252 Atk / 4 SDef
Brave Nature
IVs: 0 Spd
- Gyro Ball
- Trick Room
- Stealth Rock
- Zen Headbutt
I usually lead with Bronzong due to the fact that he has a large number or resistances and usually can safely toss up a trick room and set rocks for me. This set also gives me a chance to de-cleat scarfed users with a hard hitting Gyro Ball. Zen headbutt is just mainly for another stab, but I've been thinking about just getting EQ/Rock Slide as coverage, though it doesn't hit as hard as I would like it to. He can block Toxic which is common on UU teams from what I've played against, mainly Sableye. Was not sure if I wanted to switch to a mixed set with HP Ice or something along those lines, but I'm pretty certain it does very little even to Gligar.
Rhyperior @ Leftovers
Ability: Solid Rock
EVs: 252 HP / 252 Atk / 4 SDef
Brave Nature
- Earthquake
- Rock Blast
- Megahorn
- Ice Punch
Since this big boy sports a 140 base attack, I couldn't pass him up. He's got a reasonable move pool and hits like a freaking truck. I chose Rock Blast over Stone Edge for the accuracy and for plenty of sub users. Ice punch is for Gligar which can be really annoying since it doesn't KO it. Megahorn can hit psychics hard like Azelf, Mew, Meloetta, and Claydol( not that I see him too often) hard. For the most part, Rhyperior acts as my tank soaking up damage that I'm scared of. It takes Flare Blitz from Arcanine and Darmanitan like a champ. I considered Marowak and used it when I was making the team, but she didn't take hits as well as Rhyperior. I needed something with lots of beef without having to invest in defense and Rhyperior fit the bill entirely. Takes some of the slack off of Snorlax back.
Snorlax @ Choice Band
Ability: Thick Fat
EVs: 252 HP / 252 Atk / 4 SDef
Brave Nature
- Return
- Pursuit
- Earthquake
- Fire Punch
Since Chandelure poops on most of my team CB Snorlax can usually pick him off. That's not his only purpose here, he's got some sweep potential with a really solid STAB Return. Let's not forget that he boasts a hefty 110 base attack! The other moves are for coverage, pursuit of course for trapping the dumb lantern. Thick fat allows me to switch him in from Bronzong and Exeggutor like Heat waving Zapdos, and Ice Beams from whatever. Most of my offensive output relies on setting trick room and switching to either Snorlax or Rhyperior and then begin wailing on the opponent. I often choose to pick Snorlax because Return offers very good coverage in terms of hitting almost anything, while Rhyperior's EQ/Rock Blast combo has to often alternate with teams with Levitate/flying mons.
Honchkrow @ Life Orb
Ability: Insomnia
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Sucker Punch
- Pursuit
- Brave Bird
- Superpower
Honchkrow benefits me with hard hitting capabilities without the use of Trick Room. I am aware that it only has a base speed of 71, but it can outspeed plenty of things that I need it to such as Registeel, Snorlax, Umbreon, and P2 and pound them with Superpower. The purpose of Insomnia is to get sleep inducers like Roserade and occasionally Venomoth off my case with Sleep Powder and KO it in return with BB. She also can stop Spore users like Smeargle and Amoonguss in their tracks. The biggest and main reason for the Honchkrow choice was for Sleep Powder Roserade which completely puts my offense at a halt. I didn't want that to happen so Honchkrow piqued my interests. She doesn't really last on the battlefield due to the LO/BB recoil, but I don't need her to as long as those threats are gone.(Umbreon, P2, and Lax mainly).
Threats:
Trick room teams have all sorts of problems, one of them being tanked out by stall teams and super beefy Pokemon. Umbreon can outright stall me to shreds if Honchkrow is out of the line up. In addition, Status cripples my team hard, outside of some good predictions for Toxic and Sleep Powder, I'm very vulnerable. Sableye's that use Will-o-Wisp definitely cripple my chance of winning. I also have a hard time dealing with Gligar even with Ice Punch on Rhyperior. I also know that I lack recovery in my TR setters outside of Harvest Exeggutor and have a very clear weakness to Dark attacks in that department. Late game play usually does not pan out too well because at that point, the opponent can predict what I can do, when I can set and defecate on me. Taunt users also may pose a problems at times, though I can remove Froslass quite easily. In addition, sub split variants of Chandelure are becoming more prevalent than that of the Scarfed or Specs ones. Pursuit still removes the sub, but being locked in pursuit isn't too fun.
The Team: My goal for this team was to get some hard hitting setters and abusers that can help each other out in terms of taking each other's faults and making them strengths, also I wanted to make sure I got some nice abusers that could hit super hard without the need to set up wasting a turn of my precious Trick Room.

Cofagrigus @ Leftovers
Ability: Mummy
EVs: 252 HP / 252 SAtk / 4 SDef
Quiet Nature
IVs: 30 Def / 30 SAtk / 30 SDef / 2 Spd
- Nasty Plot
- Shadow Ball
- Trick Room
- Hidden Power [Fighting]
Here's Cofagrigus, one of the three setters I wanted for the Trick Room team. I went with an offensive set just because I know I have a limited amount of time while trick room is up. With only four turns given to abuse trick room, switching into an abuser sometimes isn't the right choice. With this set I can set up and wreck shop doing significant damage with just one Nasty Plot. Cofagrigus also provides checks to some of the big threats in UU namely, Heracross and Mienshao occasionally. This baby also shuts down Ambipom users. The reason I picked him up was because he has a good kit to abuse trick room and fits well with Rhyperior and Snorlax taking on their fighting weaknesses.

Exeggutor @ Sitrus Berry
Ability: Harvest
EVs: 252 HP / 252 SAtk / 4 Def
Quiet Nature
IVs: 0 Spd
- Leaf Storm
- Power Swap
- Trick Room
- Psychic
Exeggutor is another setter for me, the set may appear really gimmicky, and it might be. However, it has been the MVP of many of my matches. Setting up with trick room, and Leaf Storming anything neutral gets hit hard and SE attacks usually result in a KO. I like using Exeggutor because of the presence of bulky waters in UU namely Blastoise, Milotic, and Suicune he takes Scalds exceptionally well and even with burns, it doesn't affect the hitting power of my arsenal. With Power Swap, I can just pass off my de-boosts to the opponent and fire again, I can also trade boosts with NP Togekiss, CM Cune and Raikou. Sitrus berry is there for some recovery and potential to harvest and sustain my HP. Initially, I wanted to use Slowbro because of his fantastic kit to use Trick Room, but he did not provide me the immediate power that Exeggutor could in STAB Leaf Storm and Psychic. Exeggutor isn't nearly as bulky as Slowbro, not even in the same category in terms of bulk, but it can take out the beefy threats that I need it to.

Bronzong @ Macho Brace
Ability: Levitate
EVs: 252 HP / 252 Atk / 4 SDef
Brave Nature
IVs: 0 Spd
- Gyro Ball
- Trick Room
- Stealth Rock
- Zen Headbutt
I usually lead with Bronzong due to the fact that he has a large number or resistances and usually can safely toss up a trick room and set rocks for me. This set also gives me a chance to de-cleat scarfed users with a hard hitting Gyro Ball. Zen headbutt is just mainly for another stab, but I've been thinking about just getting EQ/Rock Slide as coverage, though it doesn't hit as hard as I would like it to. He can block Toxic which is common on UU teams from what I've played against, mainly Sableye. Was not sure if I wanted to switch to a mixed set with HP Ice or something along those lines, but I'm pretty certain it does very little even to Gligar.

Rhyperior @ Leftovers
Ability: Solid Rock
EVs: 252 HP / 252 Atk / 4 SDef
Brave Nature
- Earthquake
- Rock Blast
- Megahorn
- Ice Punch
Since this big boy sports a 140 base attack, I couldn't pass him up. He's got a reasonable move pool and hits like a freaking truck. I chose Rock Blast over Stone Edge for the accuracy and for plenty of sub users. Ice punch is for Gligar which can be really annoying since it doesn't KO it. Megahorn can hit psychics hard like Azelf, Mew, Meloetta, and Claydol( not that I see him too often) hard. For the most part, Rhyperior acts as my tank soaking up damage that I'm scared of. It takes Flare Blitz from Arcanine and Darmanitan like a champ. I considered Marowak and used it when I was making the team, but she didn't take hits as well as Rhyperior. I needed something with lots of beef without having to invest in defense and Rhyperior fit the bill entirely. Takes some of the slack off of Snorlax back.

Snorlax @ Choice Band
Ability: Thick Fat
EVs: 252 HP / 252 Atk / 4 SDef
Brave Nature
- Return
- Pursuit
- Earthquake
- Fire Punch
Since Chandelure poops on most of my team CB Snorlax can usually pick him off. That's not his only purpose here, he's got some sweep potential with a really solid STAB Return. Let's not forget that he boasts a hefty 110 base attack! The other moves are for coverage, pursuit of course for trapping the dumb lantern. Thick fat allows me to switch him in from Bronzong and Exeggutor like Heat waving Zapdos, and Ice Beams from whatever. Most of my offensive output relies on setting trick room and switching to either Snorlax or Rhyperior and then begin wailing on the opponent. I often choose to pick Snorlax because Return offers very good coverage in terms of hitting almost anything, while Rhyperior's EQ/Rock Blast combo has to often alternate with teams with Levitate/flying mons.

Honchkrow @ Life Orb
Ability: Insomnia
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Sucker Punch
- Pursuit
- Brave Bird
- Superpower
Honchkrow benefits me with hard hitting capabilities without the use of Trick Room. I am aware that it only has a base speed of 71, but it can outspeed plenty of things that I need it to such as Registeel, Snorlax, Umbreon, and P2 and pound them with Superpower. The purpose of Insomnia is to get sleep inducers like Roserade and occasionally Venomoth off my case with Sleep Powder and KO it in return with BB. She also can stop Spore users like Smeargle and Amoonguss in their tracks. The biggest and main reason for the Honchkrow choice was for Sleep Powder Roserade which completely puts my offense at a halt. I didn't want that to happen so Honchkrow piqued my interests. She doesn't really last on the battlefield due to the LO/BB recoil, but I don't need her to as long as those threats are gone.(Umbreon, P2, and Lax mainly).
Threats:
Trick room teams have all sorts of problems, one of them being tanked out by stall teams and super beefy Pokemon. Umbreon can outright stall me to shreds if Honchkrow is out of the line up. In addition, Status cripples my team hard, outside of some good predictions for Toxic and Sleep Powder, I'm very vulnerable. Sableye's that use Will-o-Wisp definitely cripple my chance of winning. I also have a hard time dealing with Gligar even with Ice Punch on Rhyperior. I also know that I lack recovery in my TR setters outside of Harvest Exeggutor and have a very clear weakness to Dark attacks in that department. Late game play usually does not pan out too well because at that point, the opponent can predict what I can do, when I can set and defecate on me. Taunt users also may pose a problems at times, though I can remove Froslass quite easily. In addition, sub split variants of Chandelure are becoming more prevalent than that of the Scarfed or Specs ones. Pursuit still removes the sub, but being locked in pursuit isn't too fun.
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