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Whimsicott (F) @ Iron Ball
Ability: Prankster
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Moonblast
- Giga Drain
- Encore
I use Whimsicott as my main check for water and dark types. As Stakataka (My main attacker) only has earthquake to deal with water types and nothing for water/flying types I needed something to counter them. As for dark types, both Slowking and Claydol are weak to dark I needed a counter. Encore used to trap toxic-stalls and setups for a free switch into Stakataka. Iron Ball for Whimsicott's high base speed stat.
Slowking (M) @ Heavy-Duty Boots
Ability: Regenerator
EVs: 252 HP / 4 SpA / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Scald
- Psyshock
- Slack Off
Slowking is my special defensive pivot for opposing water types threatening Stakataka. He is also used to force out opposting Heatran. Scald to threaten opposing attack-bases pokemon. Psyshock is honestly a preference compared to Future Sight, as I find myself getting good openings to use a psychic attack, as I am faster with Trick Room.
Hatterene (F) @ Leftovers
Ability: Magic Bounce
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Calm Mind
- Psyshock
- Dazzling Gleam
Hatterene is sort-of a backup sweeper if Stakataka fails. Also can be used as a dark check, although not as effective as Whimsicott. Psyshock is used to take out an opposing special defensive pokemon. (Sometimes even Heatran if buffed with 1 or 2 Calm Minds) Dazzling Gleam is just for extra STAB and coverage for drak types.
Stakataka @ Focus Sash
Ability: Beast Boost
EVs: 252 HP / 252 Atk / 4 SpD
Lonely Nature
IVs: 14 Def / 0 Spe
- Trick Room
- Gyro Ball
- Heat Crash
- Earthquake
Stakataka is my main attacker, and in most cases, my main mon. Gyro Ball has 150 power against most pokemon with Stakataka's 31 speed stat. Heat Crash is also 120 power against most, and is used to deal with opposing Ferrothorn and Corviknight. Earthquake is used as extra coverage and a decent power attack if the opposing pokemon is heavy or slow. I use a Focus Sash is because of Stakataka's 4x weakness to both fighting and ground, so I can get another Trick Room off once it runs out.
14 defense IVs and Lonely nature make him get an attack boost from Beast Boost.
Porygon-Z @ Iron Ball
Ability: Download
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Nasty Plot
- Thunderbolt
- Shadow Ball
Porygon-Z is my main counter for those dreadful water/flying types. Additionally can be used as a special wallbreaker. Thunderbolt for mons like gyarados and pelipper. Shadow Ball for extra coverage. EVs to maximize special attacking power and the rest in bulk to get off a Trick Room. I have considered an Adaptabilty set with Tri-Attack but I prefer the special attack buff from Download.
Claydol @ Iron Ball
Ability: Levitate
EVs: 160 HP / 176 Def / 172 SpD
Relaxed Nature
IVs: 0 Spe
- Trick Room
- Stealth Rock
- Rapid Spin
- Toxic
Claydol is pretty much a suicide lead to get off a Trick Room and switch into Stakataka. Also can be a rock setter if it's nota good switch into Stakataka. Rapid Spin to deal with hazards so they don't nullify Stakataka's Focus Sash. Toxic for more of a stall approach if I don't have a good switch-in. EVs for enough bulk to usually get a Trick Room on first turn.
Additionally, I usually find myself losing to stall teams, as Stakataka's offensive power is dependent on him fainting mons; and Slowbro/Slowking is the bane of my existence.
Whimsicott (F) @ Iron Ball
Ability: Prankster
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Moonblast
- Giga Drain
- Encore
I use Whimsicott as my main check for water and dark types. As Stakataka (My main attacker) only has earthquake to deal with water types and nothing for water/flying types I needed something to counter them. As for dark types, both Slowking and Claydol are weak to dark I needed a counter. Encore used to trap toxic-stalls and setups for a free switch into Stakataka. Iron Ball for Whimsicott's high base speed stat.
Slowking (M) @ Heavy-Duty Boots
Ability: Regenerator
EVs: 252 HP / 4 SpA / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Scald
- Psyshock
- Slack Off
Slowking is my special defensive pivot for opposing water types threatening Stakataka. He is also used to force out opposting Heatran. Scald to threaten opposing attack-bases pokemon. Psyshock is honestly a preference compared to Future Sight, as I find myself getting good openings to use a psychic attack, as I am faster with Trick Room.
Hatterene (F) @ Leftovers
Ability: Magic Bounce
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Calm Mind
- Psyshock
- Dazzling Gleam
Hatterene is sort-of a backup sweeper if Stakataka fails. Also can be used as a dark check, although not as effective as Whimsicott. Psyshock is used to take out an opposing special defensive pokemon. (Sometimes even Heatran if buffed with 1 or 2 Calm Minds) Dazzling Gleam is just for extra STAB and coverage for drak types.
Stakataka @ Focus Sash
Ability: Beast Boost
EVs: 252 HP / 252 Atk / 4 SpD
Lonely Nature
IVs: 14 Def / 0 Spe
- Trick Room
- Gyro Ball
- Heat Crash
- Earthquake
Stakataka is my main attacker, and in most cases, my main mon. Gyro Ball has 150 power against most pokemon with Stakataka's 31 speed stat. Heat Crash is also 120 power against most, and is used to deal with opposing Ferrothorn and Corviknight. Earthquake is used as extra coverage and a decent power attack if the opposing pokemon is heavy or slow. I use a Focus Sash is because of Stakataka's 4x weakness to both fighting and ground, so I can get another Trick Room off once it runs out.
14 defense IVs and Lonely nature make him get an attack boost from Beast Boost.
Porygon-Z @ Iron Ball
Ability: Download
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Nasty Plot
- Thunderbolt
- Shadow Ball
Porygon-Z is my main counter for those dreadful water/flying types. Additionally can be used as a special wallbreaker. Thunderbolt for mons like gyarados and pelipper. Shadow Ball for extra coverage. EVs to maximize special attacking power and the rest in bulk to get off a Trick Room. I have considered an Adaptabilty set with Tri-Attack but I prefer the special attack buff from Download.
Claydol @ Iron Ball
Ability: Levitate
EVs: 160 HP / 176 Def / 172 SpD
Relaxed Nature
IVs: 0 Spe
- Trick Room
- Stealth Rock
- Rapid Spin
- Toxic
Claydol is pretty much a suicide lead to get off a Trick Room and switch into Stakataka. Also can be a rock setter if it's nota good switch into Stakataka. Rapid Spin to deal with hazards so they don't nullify Stakataka's Focus Sash. Toxic for more of a stall approach if I don't have a good switch-in. EVs for enough bulk to usually get a Trick Room on first turn.
Additionally, I usually find myself losing to stall teams, as Stakataka's offensive power is dependent on him fainting mons; and Slowbro/Slowking is the bane of my existence.
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