Hi guys! I was trying to make a team for Omega Ruby, for when I get the game, to use competitively. I have been out of the game for Pokemon since BW. However, I have been playing Pokemon Showdown for around 6 months and realized that Trick Room teams are huge threats for teams that are not prepared, so I decided to make one myself. I started the idea with a Rampardos due to its huge attack stat and sheer force, but decided to part ways with it for a Rhyperior because of its surperior bulk. The team is built mostly around Bronzong, Dusclops, and Rhyperior. The other three Pokemon are fillers that i think might fit well, but I am not sure of.
Bronzong @ Normal Gem
Ability: Levitate
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Stealth Rock
- Trick Room
- Explosion
- Gyro Ball
Bronzong is usually my lead pokemon, due to its access to SR. Bronzong usually starts with SR to take advantage of chip damage. Trick Room is a no-brainer due to it being on a trick room team. Explosion is there to to be able to take out anything that doesn't resist it, because of Normal Gem. Gyro Ball is a great stab move that takes advantasge of Bronzong's low speed.
Dusclops @ Eviolite
Ability: Frisk
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Trick Room
- Will-O-Wisp
- Night Shade
- Pain Split
Dusclops is a great stalling pokemon with access to trick room. Eviolite make Dusclops a better option than Dusknoir. Will-O-Wisp causes residual damage and can help stop physical attackers that aren't walled by Ferrothorn such as Garchomp, and Azumarill. Night Shade helps take out damage without using its nonexistent attacking stats. Pain Split is to help recover hp.
Rhyperior @ Weakness Policy
Ability: Solid Rock
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Curse
- Smack Down
- Earthquake
- Fire Punch
Curse turns a usual 2 boosts into 3 under trick room. Smack down is a filler move, but i might go with stone edge, despite the fact that 80% accuracy can be a pain at times. Earthquake, because well you know, it Earthquake. Fire Punch to take out Skarm because Skarm is not affected by EQ and Smack Down does not work when Skarm uses Roost. Weakness polocy is viable due to its bulk and solid rock being able to absorb hits
Heracross-Mega @ Heracronite
Ability: Skill Link
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Rock Blast
- Arm Thrust
- Pin Missile
- Bullet Seed
Heracross is a great physical sweeper with some bulk. All of his moves are multi hit moves in order to take advantage of skill link. Rock blast is to take out fast flying types in trick room. Bullet seed takes out Azumarril. Arm Thrust and Pin Missle for dual STAB.
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Gyro Ball
- Seed Bomb
- Rollout
- Leech Seed
Ferrothorn is a great tank, but is weak to 2 common types: fire and ground. These weaknesses are covered by gyarados. Gyro Ball takes advantage of its low speed. Seed Bomb is strong STAB grass move. Rollout takes advantage of its longevity due to leech seed and its bulk. Leech seed to restore health.
i was thinking of maybe replacing rock helmet with an assault vest and getting rid of leech seed. Would this work?
Gyarados @ Leftovers
Ability: Intimidate
EVs: 248 HP / 184 Def / 76 SpD
Impish Nature
- Taunt
- Waterfall
- Dragon Dance
- Bounce
Gyarados is in for the sole reason of resisting Ferrothorn's weaknesses. Taunt helps break stallers, and pokemon that can set up to baton pass(Scolipede, Sableye, Smeargle, Espeon, etc.). Waterfall for strong physical STAB with a chance to flinch. Dragon Dance to raise the speed of Gyarados if trick room isn't up. Bounce for STAB flying and a chance to paralyze. Idealy, Gyarados can Dragon Dance the first turn against something it is strong against or set up on a stall pokemon. Taunt on a prediction which leads to more leftovers health. Then use Bounce for the Paralysis chance. Finally, use waterfall to paraflinch your way to victory.
Please help with my team. This is a team I want to use competitively, and is NOT a troll team. All suggestions are welcome. Please and thank you!!!
Bronzong @ Normal Gem
Ability: Levitate
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Stealth Rock
- Trick Room
- Explosion
- Gyro Ball
Bronzong is usually my lead pokemon, due to its access to SR. Bronzong usually starts with SR to take advantage of chip damage. Trick Room is a no-brainer due to it being on a trick room team. Explosion is there to to be able to take out anything that doesn't resist it, because of Normal Gem. Gyro Ball is a great stab move that takes advantasge of Bronzong's low speed.
Dusclops @ Eviolite
Ability: Frisk
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Trick Room
- Will-O-Wisp
- Night Shade
- Pain Split
Dusclops is a great stalling pokemon with access to trick room. Eviolite make Dusclops a better option than Dusknoir. Will-O-Wisp causes residual damage and can help stop physical attackers that aren't walled by Ferrothorn such as Garchomp, and Azumarill. Night Shade helps take out damage without using its nonexistent attacking stats. Pain Split is to help recover hp.
Rhyperior @ Weakness Policy
Ability: Solid Rock
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Curse
- Smack Down
- Earthquake
- Fire Punch
Curse turns a usual 2 boosts into 3 under trick room. Smack down is a filler move, but i might go with stone edge, despite the fact that 80% accuracy can be a pain at times. Earthquake, because well you know, it Earthquake. Fire Punch to take out Skarm because Skarm is not affected by EQ and Smack Down does not work when Skarm uses Roost. Weakness polocy is viable due to its bulk and solid rock being able to absorb hits
Heracross-Mega @ Heracronite
Ability: Skill Link
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Rock Blast
- Arm Thrust
- Pin Missile
- Bullet Seed
Heracross is a great physical sweeper with some bulk. All of his moves are multi hit moves in order to take advantage of skill link. Rock blast is to take out fast flying types in trick room. Bullet seed takes out Azumarril. Arm Thrust and Pin Missle for dual STAB.
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Gyro Ball
- Seed Bomb
- Rollout
- Leech Seed
Ferrothorn is a great tank, but is weak to 2 common types: fire and ground. These weaknesses are covered by gyarados. Gyro Ball takes advantage of its low speed. Seed Bomb is strong STAB grass move. Rollout takes advantage of its longevity due to leech seed and its bulk. Leech seed to restore health.
i was thinking of maybe replacing rock helmet with an assault vest and getting rid of leech seed. Would this work?
Gyarados @ Leftovers
Ability: Intimidate
EVs: 248 HP / 184 Def / 76 SpD
Impish Nature
- Taunt
- Waterfall
- Dragon Dance
- Bounce
Gyarados is in for the sole reason of resisting Ferrothorn's weaknesses. Taunt helps break stallers, and pokemon that can set up to baton pass(Scolipede, Sableye, Smeargle, Espeon, etc.). Waterfall for strong physical STAB with a chance to flinch. Dragon Dance to raise the speed of Gyarados if trick room isn't up. Bounce for STAB flying and a chance to paralyze. Idealy, Gyarados can Dragon Dance the first turn against something it is strong against or set up on a stall pokemon. Taunt on a prediction which leads to more leftovers health. Then use Bounce for the Paralysis chance. Finally, use waterfall to paraflinch your way to victory.
Please help with my team. This is a team I want to use competitively, and is NOT a troll team. All suggestions are welcome. Please and thank you!!!