I think Dragalge is a really powerful (as well as cool!) pokemon in the right situations. It hits like a truck with Adaptability, and due to its great typing very few pokemon can safely switch in on it with Trick Room up. So I decided to design a team around him.
Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: 0 Spe
- Stealth Rock
- Stone Edge
- Pursuit
- Ice Punch
Lead Choice Band Tyranitar. Its main job early on is to get Rocks up and then swap to a Trick Room setter. However it can also prove very valuable as a Trick Room sweeper if the situation calls for it. EV spread is pretty standard for Trick Room. Get some bulk as well as damage. This set gives him good coverage while still saving a spot for him to set up hazards. If the opponent leads with a pokemon that likely has a fighting attack I just switch straight away to Slowking. Sand Stream is also vital for breaking Sashes if my rocks get spun away. Wasting an extra turn to kill a pokemon in Trick Room is very costly. However, nobody else on my team is immune to the chip damage so I might swap his ability for whatever else he has because in conjunction with Life Orbs my sweepers won't be able to stand much harassment.
Aromatisse @ Leftovers
Ability: Aroma Veil
EVs: 252 HP / 252 Def / 4 SpA
Relaxed Nature
IVs: 0 Spe
- Moonblast
- Aromatherapy
- Wish
- Trick Room
My replacement for Forrtress thanks to a suggestion from ThirdFool. Adds to my strong defensive core of Slowking and Tyranitar. Aroma Veil prevents it from being taunted and Aromatherapy + Wish keeps my party nice and healthy. Moonblast is there just in case I need to hadoken a few pokemon. With 99 base SpA it hits pretty hard even without any serious investment. The only major drawback compared to Fortress is that Aromatisse can't lay hazards.
Dragalge @ Life Orb
Ability: Adaptability
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Spe
- Dragon Pulse
- Focus Blast
- Sludge Wave
- Surf (Thanks Trainer Joey!)
Here he is, the big boy himself. Like I said in the intro, if this guy gets switched in safely under Trick Room he's extremely hard to deal with because of his Dragon/Poison Adaptability STAB. I know that most people have theorycrafted him with a Specs + Draco Meteor build, but I think that Life Orb + Dragon Pulse is much better for a Trick Room team because you need to make the most out of every single turn you're under Trick Room. If you use Draco Meteor under Trick Room your sweep is basically over. Focus Blast is to deal with Steel types that resist Dragon and Poison, and Thunderbolt is pretty much an afterthought so if you have any suggestions let me know.
Slowking @ Leftovers
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Trick Room
- Calm Mind
- Scald
- Psyshock
Our first Trick Room setter. From what I've seen this guy works great with my offensive core of Dragalge and Mega Camerupt. Extremely flexible when setting up Trick Room. Can make use of it himself with his respectable SpAtk or he can switch out to Dragalge or Mega Camerupt. Might change his EV spread to 252 HP / 4 Def / 252 SpA but I rely on him more as a wall than an offensive threat. Slowbro might be better here as I lack a physical wall, but I haven't run into any serious problems stopping physical sweepers yet.
Camerupt-Mega @ Cameruptite
Ability: Sheer Force
Shiny: Yes
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 30 Atk / 30 Def / 0 Spe
- Fire Blast
- Earth Power
- Flash Cannon (Thanks Trainer Joey!)
- Ancient Power
Similar to Dragalge, this thing is an absolute terror while Trick Room is up. Great typing makes him relatively easy to switch in as long as Rocks aren't up, and once he's in he hits so hard and has such great coverage that it's extremely hard to switch in on him. I'm not completely sold on HP Ice so if y'all have suggestions to replace that let me know.
Machamp @ Life Orb
Ability: No Guard
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: 0 Spe
- Dynamic Punch
- Knock Off
- Stone Edge
- Ice Punch
I really needed a strong physical sweeper to pair with my other two special sweepers so that Chansey/Blissey wasn't as much of a problem as before. Similar to Dragalge and Camerupt this guy is a beast in trick room. He hits 13 types for super effective damage so it is very tricky for opponents to switch in on him while Trick Room is up. No Guard is very powerful, and while it can backfire you are almost always able to take advantage of it more than you opponent can.
So that's my team. Dragalge, Slowbro, and Mega Camerupt definitely make up the core of the team, and the supporting cast does alright, but I'm hoping y'all will have some suggestions to improve it. I know my EV spreads aren't that great either. I don't have enough experience to think "Ok I'm going to need to avoid a 2HKO from Latias so I need X SpD EVs". So I'm very open to suggestions on that front as well. The other thing I'm wanting on my team is a Wish healer, but I'm not sure how to fit it in. I originally had a Vaporeon on the team that did that in Slowking's place, but I realized that I needed 2 Trick Room setters on my team.
A few pokemon I've been having a hard time dealing with are Mega Venusaur, Memento swap to boosting Gothielle, and Magnezone. Any advice on how to deal with these would be appreciated.
Forretress @ Leftovers
Ability: Sturdy
EVs: 4 HP / 252 Atk / 252 Def
Brave Nature
IVs: 0 Spe
- Explosion
- Stealth Rock
- Rapid Spin
- Gyro Ball
Reuniclus @ Leftovers
Ability: Regenerator
EVs: 4 Def / 252 SpA / 252 SpD
Quiet Nature
IVs: 0 Spe
- Trick Room
- Psyshock
- Focus Blast
- Shadow Ball

Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: 0 Spe
- Stealth Rock
- Stone Edge
- Pursuit
- Ice Punch
Lead Choice Band Tyranitar. Its main job early on is to get Rocks up and then swap to a Trick Room setter. However it can also prove very valuable as a Trick Room sweeper if the situation calls for it. EV spread is pretty standard for Trick Room. Get some bulk as well as damage. This set gives him good coverage while still saving a spot for him to set up hazards. If the opponent leads with a pokemon that likely has a fighting attack I just switch straight away to Slowking. Sand Stream is also vital for breaking Sashes if my rocks get spun away. Wasting an extra turn to kill a pokemon in Trick Room is very costly. However, nobody else on my team is immune to the chip damage so I might swap his ability for whatever else he has because in conjunction with Life Orbs my sweepers won't be able to stand much harassment.

Aromatisse @ Leftovers
Ability: Aroma Veil
EVs: 252 HP / 252 Def / 4 SpA
Relaxed Nature
IVs: 0 Spe
- Moonblast
- Aromatherapy
- Wish
- Trick Room
My replacement for Forrtress thanks to a suggestion from ThirdFool. Adds to my strong defensive core of Slowking and Tyranitar. Aroma Veil prevents it from being taunted and Aromatherapy + Wish keeps my party nice and healthy. Moonblast is there just in case I need to hadoken a few pokemon. With 99 base SpA it hits pretty hard even without any serious investment. The only major drawback compared to Fortress is that Aromatisse can't lay hazards.

Dragalge @ Life Orb
Ability: Adaptability
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Spe
- Dragon Pulse
- Focus Blast
- Sludge Wave
- Surf (Thanks Trainer Joey!)
Here he is, the big boy himself. Like I said in the intro, if this guy gets switched in safely under Trick Room he's extremely hard to deal with because of his Dragon/Poison Adaptability STAB. I know that most people have theorycrafted him with a Specs + Draco Meteor build, but I think that Life Orb + Dragon Pulse is much better for a Trick Room team because you need to make the most out of every single turn you're under Trick Room. If you use Draco Meteor under Trick Room your sweep is basically over. Focus Blast is to deal with Steel types that resist Dragon and Poison, and Thunderbolt is pretty much an afterthought so if you have any suggestions let me know.

Slowking @ Leftovers
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Trick Room
- Calm Mind
- Scald
- Psyshock
Our first Trick Room setter. From what I've seen this guy works great with my offensive core of Dragalge and Mega Camerupt. Extremely flexible when setting up Trick Room. Can make use of it himself with his respectable SpAtk or he can switch out to Dragalge or Mega Camerupt. Might change his EV spread to 252 HP / 4 Def / 252 SpA but I rely on him more as a wall than an offensive threat. Slowbro might be better here as I lack a physical wall, but I haven't run into any serious problems stopping physical sweepers yet.

Camerupt-Mega @ Cameruptite
Ability: Sheer Force
Shiny: Yes
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 30 Atk / 30 Def / 0 Spe
- Fire Blast
- Earth Power
- Flash Cannon (Thanks Trainer Joey!)
- Ancient Power
Similar to Dragalge, this thing is an absolute terror while Trick Room is up. Great typing makes him relatively easy to switch in as long as Rocks aren't up, and once he's in he hits so hard and has such great coverage that it's extremely hard to switch in on him. I'm not completely sold on HP Ice so if y'all have suggestions to replace that let me know.

Machamp @ Life Orb
Ability: No Guard
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: 0 Spe
- Dynamic Punch
- Knock Off
- Stone Edge
- Ice Punch
I really needed a strong physical sweeper to pair with my other two special sweepers so that Chansey/Blissey wasn't as much of a problem as before. Similar to Dragalge and Camerupt this guy is a beast in trick room. He hits 13 types for super effective damage so it is very tricky for opponents to switch in on him while Trick Room is up. No Guard is very powerful, and while it can backfire you are almost always able to take advantage of it more than you opponent can.
Conclusion
So that's my team. Dragalge, Slowbro, and Mega Camerupt definitely make up the core of the team, and the supporting cast does alright, but I'm hoping y'all will have some suggestions to improve it. I know my EV spreads aren't that great either. I don't have enough experience to think "Ok I'm going to need to avoid a 2HKO from Latias so I need X SpD EVs". So I'm very open to suggestions on that front as well. The other thing I'm wanting on my team is a Wish healer, but I'm not sure how to fit it in. I originally had a Vaporeon on the team that did that in Slowking's place, but I realized that I needed 2 Trick Room setters on my team.
A few pokemon I've been having a hard time dealing with are Mega Venusaur, Memento swap to boosting Gothielle, and Magnezone. Any advice on how to deal with these would be appreciated.

Forretress @ Leftovers
Ability: Sturdy
EVs: 4 HP / 252 Atk / 252 Def
Brave Nature
IVs: 0 Spe
- Explosion
- Stealth Rock
- Rapid Spin
- Gyro Ball

Reuniclus @ Leftovers
Ability: Regenerator
EVs: 4 Def / 252 SpA / 252 SpD
Quiet Nature
IVs: 0 Spe
- Trick Room
- Psyshock
- Focus Blast
- Shadow Ball
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