Aramis (Bisharp) (M) @ Choice Band
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Sucker Punch
- Iron Head
- Beat Up
Porthos (Swampert) (M) @ Leftovers
Ability: Damp
EVs: 252 HP / 100 Def / 156 SpD
Sassy Nature
IVs: 0 Spe
- Stealth Rock
- Flip Turn
- Earthquake
- Toxic
Bumblebee (Dragonite) (F) @ Heavy-Duty Boots
Ability: Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Dual Wingbeat
- Extreme Speed
- Dragon Claw
Athos (Crawdaunt) (M) @ Choice Band
Ability: Adaptability
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Aqua Jet
- Crabhammer
- Close Combat
- Knock Off
Roger (Mew) @ Heavy-Duty Boots
Ability: Synchronize
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Atk
- Volt Switch
- Trick Room
- Heal Bell
- Defog
Napalm (Victini) @ Figy Berry
Ability: Victory Star
EVs: 248 HP / 8 Atk / 252 SpD
Sassy Nature
- U-turn
- Trick Room
- V-create
- Will-O-Wisp
You start off with Swampert, use Stealth Rock for some entry hazards. Then, you either Toxic to poison them, and then Flip Turn to switch, or Flip Turn right away (if there is Misty Terrain active or the opponent is a Steel or Poison type. After Swampert, send in one of your two Trick Room setters. After you've set up Trick Room, you switch out via Volt Switch/U-Turn. Switch into Crawdaunt, with Trick Room active will guaranteed get at least one K.O. The rest of the team is slow and works well with Trick Room, except Dragonite. Dragonite, especially after a few Dragon Dances is really fast. This is in case your Trick Room setters all die before they could set up Trick Room.
Please rate my team and give me some suggestions, I made this team from scratch just the other day, and it's only a rough draft. I would love it if someone could help me out and tell me how to change my team.
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Sucker Punch
- Iron Head
- Beat Up
Porthos (Swampert) (M) @ Leftovers
Ability: Damp
EVs: 252 HP / 100 Def / 156 SpD
Sassy Nature
IVs: 0 Spe
- Stealth Rock
- Flip Turn
- Earthquake
- Toxic
Bumblebee (Dragonite) (F) @ Heavy-Duty Boots
Ability: Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Dual Wingbeat
- Extreme Speed
- Dragon Claw
Athos (Crawdaunt) (M) @ Choice Band
Ability: Adaptability
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Aqua Jet
- Crabhammer
- Close Combat
- Knock Off
Roger (Mew) @ Heavy-Duty Boots
Ability: Synchronize
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Atk
- Volt Switch
- Trick Room
- Heal Bell
- Defog
Napalm (Victini) @ Figy Berry
Ability: Victory Star
EVs: 248 HP / 8 Atk / 252 SpD
Sassy Nature
- U-turn
- Trick Room
- V-create
- Will-O-Wisp
You start off with Swampert, use Stealth Rock for some entry hazards. Then, you either Toxic to poison them, and then Flip Turn to switch, or Flip Turn right away (if there is Misty Terrain active or the opponent is a Steel or Poison type. After Swampert, send in one of your two Trick Room setters. After you've set up Trick Room, you switch out via Volt Switch/U-Turn. Switch into Crawdaunt, with Trick Room active will guaranteed get at least one K.O. The rest of the team is slow and works well with Trick Room, except Dragonite. Dragonite, especially after a few Dragon Dances is really fast. This is in case your Trick Room setters all die before they could set up Trick Room.
Please rate my team and give me some suggestions, I made this team from scratch just the other day, and it's only a rough draft. I would love it if someone could help me out and tell me how to change my team.