Hi Shoddy, My name is DanteVergil222 and i am asking for you to rate one of my favourite Shoddy Battle teams, being my trapper team
The Lead
Weavile @ Choice Band
Ability: Pressure
EVs: 252 Attack / 216 Speed / 42 HP
Jolly Nature
- Pursuit
- Night Slash
- Ice Shard
- Low Kick
My opener and first trapper. With Choice Band, Pursuit OHKO's the likes of Gengar and Azelf regardless of whether they switch or not, meaning they're essentially screwed despite what move they make. The same goes for Starmie, although she is only 2HKO if she doesn't switch. Ice Shard OHKO's every single OU dragon except for Kingdra. Night Slash provides Weavile a powerful STAB attack (with a high crit chance to boot) for situations where none of his other moves would be more beneficial.Low kick allows the destruction of Tyranitar, bulky steels who switch in and of course Blissey.
Dugtrio @ Choice Band
Ability: Arena Trap
EVs: 252 Attack / 252 Speed / 6 HP
Jolly Nature
- Earthquake
- Stone Edge
- Aerial Ace
- Sucker Punch
Standard Dugtrio. CB Earthquake OHKO's the likes of Tyranitar and Infernape. Aerial Ace allows the trapping and killing of Heracross. Sucker Punch gives a priority attack to deal with those annoying Focus Sash users who score surprise KO's against my other Pokemon. Stone Edge hurts on anything otherwise unharmed by his other moves.
Magnezone @ Leftovers
Ability: Magnet Pull
EVs: 158 HP / 252 Sp.Attack / 4 Sp.Defense / 96 Speed
Mild Nature
- Magnet Rise
- Thunderbolt
- HP Grass
- Explosion
Magnezone is cool. Switches in on any Skarmory, Forretress, Scizor Jirachi or Bronzong and is guaranteed a KO unless they're carrying Shed Shell. None of these Pokemon can do anything in return to Magnezone(with exception to sd scizor and lucario who dominate this magnezone), so he can Magnet Rise during his spare time, which is useful against Forretress who isn't OHKO'd by Thunderbolt and can OHKO with Earthquake. HP Grass gets rid of Swamperts (only Swamperts using the standard Cursepert EV spread can be sure of not getting OHKO'd.
Gliscor @ Leftovers
Ability: Sand Veil
EVs: 252 HP / 8 Attack / 250 Defense-0speed IV
Relaxed Nature
- U-Turn
- Roost
- Aerial Ace
- Earthquake
Here's where my trapping strategy gets interesting. My trappers, particularly Weavile and Dugtrio, are very fragile, and can usually only come in as revenge killers when something of mine has died (since they can't switch in against any strong attack). To remedy this, Gliscor is as slow as possible and was given U-turn. This achieves several things. First and most importantly, Gliscor takes the hit and gets one of my trappers in for free, meaning they are completely safe coming in. Secondly, the u-turn breaks Focus Sash. It also allows me to scout for switches; If I bring Gliscor in against Heracross, I know he's switching out, so I use U-turn rather than Aerial Ace, watch for what they bring in, and then select the appropriate counter. U-turn puts me one step ahead, regardless of what my opponent does.
Earthquake is for STAB, Roost is for durability. I'm considering getting rid of Aerial Ace; Even though I wouldn't be able to OHKO Heracross, I'd have a slot left for Knock Off which could remove opposing Skarmory Shed Shells.
Uxie @ Leftovers
Ability: Levitate
EVs: 252 HP / 14 Attack / 244 Sp.Defense-0 speed IV
Sassy Nature
- U-Turn
- Thunderbolt
- Rest
- Sleep Talk
Uxie is my special wall, and my second slow u-turner. The strategy with Uxie is the same as it is with Gliscor: Take a hit then u-turn to a counter. RestTalk is, unfortunately, Uxie's only form of reliable recovery. Thunderbolt 2HKO's Gyarados should Uxie need to.
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Defense / 6 Sp.Attack
Bold Nature
- Surf
- HP Electric
- Calm Mind
- Rest
My central trapping strategy revolves around my first five Pokemon. Suicune is on the team to plug the gaps. Firstly, Suicune is my fire resist and my water resist, two types that would destroy my team unapposed if it weren't for Suicune. He's also my primary Gyarados counter, thanks to his massive HP/defense and HP Electric. This beast is ridiculously hard to kill after one or two Calm Minds, and hits heavily with his own STAB Surf. The only problem is, there's no room for Sleep Talk, which means Suicune should only set up when my opponent has nothing left that can easily 2HKO it (otherwise Suicune will be killed before it wakes up).
So yeah, thats my version of the trapper team, This team is quite different to GiantEnemyCrabs version of the team, this is By far my favourite team, feel free to Say what you want regarding this team
Thanks,
Dante
The Lead

Weavile @ Choice Band
Ability: Pressure
EVs: 252 Attack / 216 Speed / 42 HP
Jolly Nature
- Pursuit
- Night Slash
- Ice Shard
- Low Kick
My opener and first trapper. With Choice Band, Pursuit OHKO's the likes of Gengar and Azelf regardless of whether they switch or not, meaning they're essentially screwed despite what move they make. The same goes for Starmie, although she is only 2HKO if she doesn't switch. Ice Shard OHKO's every single OU dragon except for Kingdra. Night Slash provides Weavile a powerful STAB attack (with a high crit chance to boot) for situations where none of his other moves would be more beneficial.Low kick allows the destruction of Tyranitar, bulky steels who switch in and of course Blissey.

Dugtrio @ Choice Band
Ability: Arena Trap
EVs: 252 Attack / 252 Speed / 6 HP
Jolly Nature
- Earthquake
- Stone Edge
- Aerial Ace
- Sucker Punch
Standard Dugtrio. CB Earthquake OHKO's the likes of Tyranitar and Infernape. Aerial Ace allows the trapping and killing of Heracross. Sucker Punch gives a priority attack to deal with those annoying Focus Sash users who score surprise KO's against my other Pokemon. Stone Edge hurts on anything otherwise unharmed by his other moves.

Magnezone @ Leftovers
Ability: Magnet Pull
EVs: 158 HP / 252 Sp.Attack / 4 Sp.Defense / 96 Speed
Mild Nature
- Magnet Rise
- Thunderbolt
- HP Grass
- Explosion
Magnezone is cool. Switches in on any Skarmory, Forretress, Scizor Jirachi or Bronzong and is guaranteed a KO unless they're carrying Shed Shell. None of these Pokemon can do anything in return to Magnezone(with exception to sd scizor and lucario who dominate this magnezone), so he can Magnet Rise during his spare time, which is useful against Forretress who isn't OHKO'd by Thunderbolt and can OHKO with Earthquake. HP Grass gets rid of Swamperts (only Swamperts using the standard Cursepert EV spread can be sure of not getting OHKO'd.

Gliscor @ Leftovers
Ability: Sand Veil
EVs: 252 HP / 8 Attack / 250 Defense-0speed IV
Relaxed Nature
- U-Turn
- Roost
- Aerial Ace
- Earthquake
Here's where my trapping strategy gets interesting. My trappers, particularly Weavile and Dugtrio, are very fragile, and can usually only come in as revenge killers when something of mine has died (since they can't switch in against any strong attack). To remedy this, Gliscor is as slow as possible and was given U-turn. This achieves several things. First and most importantly, Gliscor takes the hit and gets one of my trappers in for free, meaning they are completely safe coming in. Secondly, the u-turn breaks Focus Sash. It also allows me to scout for switches; If I bring Gliscor in against Heracross, I know he's switching out, so I use U-turn rather than Aerial Ace, watch for what they bring in, and then select the appropriate counter. U-turn puts me one step ahead, regardless of what my opponent does.
Earthquake is for STAB, Roost is for durability. I'm considering getting rid of Aerial Ace; Even though I wouldn't be able to OHKO Heracross, I'd have a slot left for Knock Off which could remove opposing Skarmory Shed Shells.

Uxie @ Leftovers
Ability: Levitate
EVs: 252 HP / 14 Attack / 244 Sp.Defense-0 speed IV
Sassy Nature
- U-Turn
- Thunderbolt
- Rest
- Sleep Talk
Uxie is my special wall, and my second slow u-turner. The strategy with Uxie is the same as it is with Gliscor: Take a hit then u-turn to a counter. RestTalk is, unfortunately, Uxie's only form of reliable recovery. Thunderbolt 2HKO's Gyarados should Uxie need to.

Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Defense / 6 Sp.Attack
Bold Nature
- Surf
- HP Electric
- Calm Mind
- Rest
My central trapping strategy revolves around my first five Pokemon. Suicune is on the team to plug the gaps. Firstly, Suicune is my fire resist and my water resist, two types that would destroy my team unapposed if it weren't for Suicune. He's also my primary Gyarados counter, thanks to his massive HP/defense and HP Electric. This beast is ridiculously hard to kill after one or two Calm Minds, and hits heavily with his own STAB Surf. The only problem is, there's no room for Sleep Talk, which means Suicune should only set up when my opponent has nothing left that can easily 2HKO it (otherwise Suicune will be killed before it wakes up).
So yeah, thats my version of the trapper team, This team is quite different to GiantEnemyCrabs version of the team, this is By far my favourite team, feel free to Say what you want regarding this team
Thanks,
Dante