Trap Passing and Psuedo Trap Passing: A Review

Sorry if the concept of Pseudo Trap Passing is old.

I think that most people here know about Trap Passing. Now, as it stands, most people only think about the standard Mean Look/Spider-Web + Baton Pass Combo. In the entire game, there are 4 Pokemon who can learn this combination:

Umbreon
Absol
Ariados
Smeargle

And Umbreon is usually the most successful as it has the defenses to pull it off. Smeargle and Absol have trouble consistently pulling it off without a Focus Sash, which tend to get screwed over by Stealth Rock/Spikes and Sandstorm/Hail, since they rely on their speed to pull it off, and 75 Base Speed just wont cut it most of the time. And Ariados just fails at life.

Trap Passing can turn into one most devastating combos in the game, as if you switch to a Pokemon that can stat-upper and the opponent can't really do anything to hurt you back, you could potentially sweep his entire team.

The problem is that most people tend to be able to see Trap Passing coming from a mile away and make sure they can counter it whenever they see an Umbreon. However, there are other ways to Trap and Pass.



There are other moves in the game besides Mean Look that can trap an opponent. Wrap, Fire Spin, Whirlpool, Clamp, Sand Tomb, and Magma Storm all have a trapping effect on the opponent that can be Baton Passed. Now, this makes the Pokemon that can use a combination of those moves and Baton Pass a lot more interesting. Now, these trapping effects may only last 2-5 turns, However, 2-5 turns can be more than enough time to wreak havoc on your opponent, such as pulling off a Bellyzard Combo or getting a couple Swords Dances in with Garchomp or getting bunch of Dragon Dances in with Dragonite and Salamence, the like. AND the time in which the Pokemon is trapped can be extended with Grip Claw, if that's what you want to try and do.

Here are some Pokemon that can Psuedo Trap Pass:

Flareon: Fire Spin
Huntail: Clamp/Whirlpool (go with Clamp, it's stronger and more accurate)
Gorebyss: See Huntail.
Gliscor: Sand Tomb
Blaziken: Fire Spin
Floatzel: Whirlpool.



Now, out of those, we can again judge who's good and who's not.

Now, as with most things Flareon tries to do, Flareon again, fails. There is absolutely no reason to attempt to try and Trap Pass with Flareon over Umbreon. It's Defensive typing is inferior to Umbreon's, its defensive stats are inferior to Umbreon, AND it has the exact same base speed. The only thing Flareon's really got with Trap Passing is the element of surprise because nobody would be stupid enough to Trap Pass with Flareon... at least not in OU anyway. Don't know much about the UU metagame, but this might possibly help Flareon a bit in UU.

Huntail and Gorebyss, on the other hand, are a bit more interesting. Both learn Iron Defense to up their defenses, though Gorebyss also learns Amnesia to help with the lower Special Defense, so it's probably the better of the two to use if you're trying to Trap Pass (and you can pass those defense boosts as well).

Gliscor's probably as good a candidate as any. It has a much better physical defensive typing than Umbreon does, it can Baton Pass a myriad of other Stat-ups, it has a reliable Recovery move, it can Taunt to prevent PHazing, and it's fast enough on its own.

Blaziken's one that's really hard to judge. Blaziken's defenses aren't horrible, but they're not very good, and the fire typing hurts, so Blaziken's most likely going to have to rely on its speed. It's faster than Smeargle and Absol, but 80 base speed still isn't that great, and, once again, Gliscor is faster. In fact, probably the only reason to use Blaziken is if you're paranoid of fliers since they're immune to Sand Tomb. Blaziken's probably better off just using stat-ups and just attacking/Baton Passing since just doesn't really have much on Absol and Smeargle outside of 5 more Base Speed. In other words, Blaziken has better things to do than Trap Pass.

Floatzel, on the other hand, is the fastest Trap Passer in the game, and speed really comes in handy in situations in which you want to try and Baton Pass. Switch Floatzel in against a Pokemon that really wont want to stay in against it, Whirlpool on the switch, and Pass, and if there isn't Stealth Rock or anything in play, it can stand to take a hit with a Focus Sash handy. However, the problem is that the Bulk Up set is probably just as good, if not better, in a lot of situations.

However, I'm sure there are several ways that these possible shortcomings can be circumvented. I just wanted to throw out this idea that might help evolve the metagame. In other words, this topic was to just point out that there are 6 other Pokemon outside the 4 standard Mean Look/Spider Web passers that can pass a trapping effect.



'course, I do realize there's also another risk when attempting Pseudo Trap Passing, and it's the iffy accuracy that 70% is. However, this can be circumvented in a Gravity team or using Wide Lens helps a bit. Mainly, i just wanted to explain my idea and encourage new ways of thinking, as well as see if anyone else could help me expand on these ideas, to think of better ways of exploiting this idea and things like that.

Switching is one of the most important elements of battling, because it allows for a variety of options to open up, and what has always fascinated me is the ability to stop the opponent from restricting and closing off many of his options, and idea restricting your opponent to the 4 of the Pokemon's moves has always been interesting to me. At the moment, there are 3 ways to combat switching, and they are Pursuit, Arena Trap, and Trap Passing, and I guess with this, Pseudo Trap Passing can be added as well. I guess this topic should have been named: "Anti-Switching: A Study" instead, because what I mainly want to try and do is explore the ability to combat switching, and thereby combating your opponent's ability to have many options at his disposal.

Also, I wanted to know if anyone could think of anyone else besides these 10 that can pass a trapping effect.
 
Heh, you mentioned Magma Storm, but you kinda forgot to mention Heatran who actually has the move and is better than Flareon in EVERY way at psuedo-trapping. Please mention him in there.

Now, you said that Ariados fails at life? I don't believe so. 2 4x resistances are very handy. It makes an amazing candidate for trapping Breloom since it basically completely counter Breloom with Insomnia, and then you can just set up in its face and pass the mean look and maybe even an Agility. Same thing against Heracross if you just switch in on a Close Combat which will do about 20% thanks to a 4x resistance. Ariados honestly isn't that bad, some of us were discussing it in the moveset thread, and we found out that its defenses are seriously not as bad as they look. Ariados does need EVs for its defenses and HP, but since its so slow, you don't need to invest EVs in speed since it gets two priority moves in Sucker Punch and Shadow Sneak as well. Heh, I hate Breloom, so I adore Ariados.
 
Heh, you mentioned Magma Storm, but you kinda forgot to mention Heatran who actually has the move and is better than Flareon in EVERY way at psuedo-trapping. Please mention him in there.

Now, you said that Ariados fails at life? I don't believe so. 2 4x resistances are very handy. It makes an amazing candidate for trapping Breloom since it basically completely counter Breloom with Insomnia, and then you can just set up in its face and pass the mean look and maybe even an Agility. Same thing against Heracross if you just switch in on a Close Combat which will do about 20% thanks to a 4x resistance. Ariados honestly isn't that bad, some of us were discussing it in the moveset thread, and we found out that its defenses are seriously not as bad as they look. Ariados does need EVs for its defenses and HP, but since its so slow, you don't need to invest EVs in speed since it gets two priority moves in Sucker Punch and Shadow Sneak as well. Heh, I hate Breloom, so I adore Ariados.

Heatran can't Baton Pass the trapping effect though.

Maybe I am underestimating Ariados, but 70/70/60 defenses and 40 Base Speed isn't exactly appealing. And speaking of Breloom, can Substitutes prevent Spider Web from working out?
 
If I'm not mistaken, don't trapping moves' effects stay even if the user switches out?

Anyways I'm kind of on the fence regarding trap-passing... it's a risky tactic that's very difficult to pull off due to having to stay alive for the 3 turns for countdown, and what with hard-hitting opponents and sandstorm teams in general I really don't think it's worth it.
 
Fire Spin and co do not need to be Baton Passed, just clearing up on this one.Anyway I don't use it alot, but i find it fun to trap a choice user with Whirlpool (just an example), predict the Thunderbolt into Garchomp and Swords Dance ftw.
Same deal with (insert fire pokemon with Fire Spin) and Dragonite.
Point is, these moves aren't gamebreaking, however they are oft overlooked as a chance to set your pokemon up.
 
shed skin is an item BP

if that helps a bit

but i like the idea, only problem is the randomized amount of turns, but there are items that help that too (don't remember what it's called though)
 
I was told in the Q and A topic that Fire Spin etc. need to be Baton Passed, and I think Shine is right. Otherwise, these moves would see a lot more play by now.
 
I was told in the Q and A topic that Fire Spin etc. need to be Baton Passed, and I think Shine is right. Otherwise, these moves would see a lot more play by now.
That would appear to be the case. The only traps that Pass are Block, Mean Look, and Spider Web, and nothing gets Block/Pass outside of Smeargle.

It should be noted that keeping an opponent in, even for one turn, can allow you to switch for "free" (before they can outcounter your next switch), especially in cases where the enemy is Scarved. If you've got something with immunity that needs setup, this can be a big help (DDos, SD Shedinja, Bellyzard, etc).
 
Back
Top