Transform Mew Stall
Higher and Higher up the ladder, stall is going to be more and more common. That's why I've built a team on stall and more importantly a new tech that I found, Transform Mew. Not much else needs to be said as this is stall. Previously I have also built the Conk + Toxtricity team which reached Top 30~
Proof Of Peak (April 18, 2020):
The Squad
Bewear @ Rocky Helmet
Ability: Fluffy
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Drain Punch
- Swords Dance
- Iron Head
- Earthquake
Beware, one of the most underrated walls in OU. the ability Fluffy is able to fully wall the likes of bulk up zeraora and melmetal, the most threatening breakers in OU. Rockey helmet is preferred over anything else as it has the ability to wear down zeraora and melmetal. SD is for breaking through walls and threatening surprise KO on max sp.def clef with iron head. Due to its good natural bulk it is also able to take 1 moonblast from the clef. EQ is for toxapex as without it, Beware just gets walled. Drain punch is a stable way of recovery as well as Wish pass from clef. One of the most underrated walls in OU is probably the most reliable as almost no physical breaker can muscle through him.
Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Wish
- Protect
- Aromatherapy
- Moonblast
Clefable is basically on every stall team and there's a reason why. With Wish it proves to be one of the most reliable wish supporters in the game. Paired up with aromatherapy it helps keep the statuses. Having max sp.def can basically wall a lot of sp.def breakers. Understandably, being unaware means that you're going to get rocks chip and status but that is easily controllable as you have corviknight with defog control and aromatherapy. A reason why teleport clef is not preferred here is that stall teams want to have a healer at all times as status can wear it down easily. Teleport provides no real use as honestly, a naturally bulky team and if you play well and make some good plays, there's really no need for teleport. Aromatherapy just provides better coverage.
Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Recover
- Scald
- Haze
- Baneful Bunker
Everyone knows toxapex, it never dies. Toxapex provides the team with coverage against rain and dracovish. with its natural bulk it is also able to scout for Moveset of aegislash and other. Haze is mainly for Mimikyu, SD Aegislash, and the rare lucario and Toxicroak. Baneful bunker is to scout choices moves as well as to poison greedy players with cinderace who click U-turn and others. With the ability regenerator toxapex easily wins the PP stall if it gets to that point and it also is just a reliable way of recovery. Not much needs to be said as everyone knows what toxapex is good at. This is also one of my checks to melmetal as It can easily live a band thunder punch and then easily pivot to beware if needed.
Corviknight @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Defog
- Iron Head/Brave Bird
- Roost
- Body Press/Brave Bird
The best defogger right now in the OU meta is corviknight. With its natural bulk almost no Pokemon can 1 hit ko corviknight and the ability pressure allows it to pp stall very effectively. Iron head is for all the Calm mind fairies. for ex. Clefable, Hatterene, etc. You could run Body press or Brave bird, it really comes down to skill. Preferably you would run Brave Bird as you could stop Conkeldurr and DD/Belly drum kommo-o but, if you a real boss you would choose body press. Body press allows you to check Bisharp, Excadrill, Obstagoon, and Tyranitar effectivly but while gaining this, you lose a check to kommo-o. Conkeldurr, if its CC then you pretty much lost but 99% of conks don't run CC so, yeah. With a max def EV spread it walls a lot of physical breakers and it is another check to melmetal as it can also fully wall it except acid armour sets, which Toxapex walls.
Reuniclus @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Focus Blast
- Future Sight
- Psyshock
- Knock Off
Reuniclus the goat. With the ability Regenerator it has a steady way of recovery. With AV it is able to full wall the likes of Toxtricity, Rotom-H, Specs Pelipper, Kyurem, Keldeo, (If Needed) Dragapult. Basically every OU Sp.atk wall breaker. Hydreigon is a bit unique. Reuniclus lives +2 Modest LO Dark Pulse from hydreigon and can surprise focus blast and do ~80% which if they attack and get LO damage, you pivot to Toxapex, that Hydreigon is dead. Focus blast covers ferrothorn and tyranitar and threatens a lot of dark types that would love to switch in on the Future sight. Future Sight, Reuniclus's strongest STAB is able to destroy Balance and HO as many Pokemon are very frail to it. Psyshock combined with Future sight is able to 1v1 Max sp.def Clefable and kill it easily. Paired up with knock off it can wear down a lot of teams.
Boomer Remover (Mew) @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
IVs: 0 Atk
- Block
- Soft-Boiled
- Imprison
- Transform
Invented by yours truly, Mew is the core of the team and can 6-0 lots of team just by lead mew and it is a boomer remover. Lets get the mechanics right, Block is able to trap the mon you want to kill and imprison doesn't let the opponent use any of your moves. Then you transform and become them, they are blocked and Imprisoned so they can't switch or use any of their moves so they can only struggle. Paired up with Soft boil this allows mew to 6-0 many teams. with Max Sp.def it can easily beat the likes CM Clef, and other Sp.def Setup mons. But, the main role of it is to get rid of Walls such as Ferrothorn, Toxapex, and also suicide leads. With its natural bulk it can also easily setup on other physical mons such as escadrill and reverse sweep if possible. Understandably there are going to be U-turns which you can just Imprison on as Imprison lasts for the whole opposing team and you can just transform or block next turn. Remember Block doesn't work on ghosts and many ghosts force you to switch into toxapex or clefable. This might seem confusing at first but once you play a few games you will get how it works.
Threats:
Togekiss because you already know.
Higher and Higher up the ladder, stall is going to be more and more common. That's why I've built a team on stall and more importantly a new tech that I found, Transform Mew. Not much else needs to be said as this is stall. Previously I have also built the Conk + Toxtricity team which reached Top 30~
Proof Of Peak (April 18, 2020):
Bewear @ Rocky Helmet
Ability: Fluffy
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Drain Punch
- Swords Dance
- Iron Head
- Earthquake
Beware, one of the most underrated walls in OU. the ability Fluffy is able to fully wall the likes of bulk up zeraora and melmetal, the most threatening breakers in OU. Rockey helmet is preferred over anything else as it has the ability to wear down zeraora and melmetal. SD is for breaking through walls and threatening surprise KO on max sp.def clef with iron head. Due to its good natural bulk it is also able to take 1 moonblast from the clef. EQ is for toxapex as without it, Beware just gets walled. Drain punch is a stable way of recovery as well as Wish pass from clef. One of the most underrated walls in OU is probably the most reliable as almost no physical breaker can muscle through him.
Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Wish
- Protect
- Aromatherapy
- Moonblast
Clefable is basically on every stall team and there's a reason why. With Wish it proves to be one of the most reliable wish supporters in the game. Paired up with aromatherapy it helps keep the statuses. Having max sp.def can basically wall a lot of sp.def breakers. Understandably, being unaware means that you're going to get rocks chip and status but that is easily controllable as you have corviknight with defog control and aromatherapy. A reason why teleport clef is not preferred here is that stall teams want to have a healer at all times as status can wear it down easily. Teleport provides no real use as honestly, a naturally bulky team and if you play well and make some good plays, there's really no need for teleport. Aromatherapy just provides better coverage.
Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Recover
- Scald
- Haze
- Baneful Bunker
Everyone knows toxapex, it never dies. Toxapex provides the team with coverage against rain and dracovish. with its natural bulk it is also able to scout for Moveset of aegislash and other. Haze is mainly for Mimikyu, SD Aegislash, and the rare lucario and Toxicroak. Baneful bunker is to scout choices moves as well as to poison greedy players with cinderace who click U-turn and others. With the ability regenerator toxapex easily wins the PP stall if it gets to that point and it also is just a reliable way of recovery. Not much needs to be said as everyone knows what toxapex is good at. This is also one of my checks to melmetal as It can easily live a band thunder punch and then easily pivot to beware if needed.
Corviknight @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Defog
- Iron Head/Brave Bird
- Roost
- Body Press/Brave Bird
The best defogger right now in the OU meta is corviknight. With its natural bulk almost no Pokemon can 1 hit ko corviknight and the ability pressure allows it to pp stall very effectively. Iron head is for all the Calm mind fairies. for ex. Clefable, Hatterene, etc. You could run Body press or Brave bird, it really comes down to skill. Preferably you would run Brave Bird as you could stop Conkeldurr and DD/Belly drum kommo-o but, if you a real boss you would choose body press. Body press allows you to check Bisharp, Excadrill, Obstagoon, and Tyranitar effectivly but while gaining this, you lose a check to kommo-o. Conkeldurr, if its CC then you pretty much lost but 99% of conks don't run CC so, yeah. With a max def EV spread it walls a lot of physical breakers and it is another check to melmetal as it can also fully wall it except acid armour sets, which Toxapex walls.
Reuniclus @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Focus Blast
- Future Sight
- Psyshock
- Knock Off
Reuniclus the goat. With the ability Regenerator it has a steady way of recovery. With AV it is able to full wall the likes of Toxtricity, Rotom-H, Specs Pelipper, Kyurem, Keldeo, (If Needed) Dragapult. Basically every OU Sp.atk wall breaker. Hydreigon is a bit unique. Reuniclus lives +2 Modest LO Dark Pulse from hydreigon and can surprise focus blast and do ~80% which if they attack and get LO damage, you pivot to Toxapex, that Hydreigon is dead. Focus blast covers ferrothorn and tyranitar and threatens a lot of dark types that would love to switch in on the Future sight. Future Sight, Reuniclus's strongest STAB is able to destroy Balance and HO as many Pokemon are very frail to it. Psyshock combined with Future sight is able to 1v1 Max sp.def Clefable and kill it easily. Paired up with knock off it can wear down a lot of teams.
Boomer Remover (Mew) @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
IVs: 0 Atk
- Block
- Soft-Boiled
- Imprison
- Transform
Invented by yours truly, Mew is the core of the team and can 6-0 lots of team just by lead mew and it is a boomer remover. Lets get the mechanics right, Block is able to trap the mon you want to kill and imprison doesn't let the opponent use any of your moves. Then you transform and become them, they are blocked and Imprisoned so they can't switch or use any of their moves so they can only struggle. Paired up with Soft boil this allows mew to 6-0 many teams. with Max Sp.def it can easily beat the likes CM Clef, and other Sp.def Setup mons. But, the main role of it is to get rid of Walls such as Ferrothorn, Toxapex, and also suicide leads. With its natural bulk it can also easily setup on other physical mons such as escadrill and reverse sweep if possible. Understandably there are going to be U-turns which you can just Imprison on as Imprison lasts for the whole opposing team and you can just transform or block next turn. Remember Block doesn't work on ghosts and many ghosts force you to switch into toxapex or clefable. This might seem confusing at first but once you play a few games you will get how it works.
Bewear @ Rocky Helmet
Ability: Fluffy
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Drain Punch
- Swords Dance
- Iron Head
- Earthquake
Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Recover
- Scald
- Haze
- Baneful Bunker
Corviknight @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Defog
- Iron Head
- Roost
- Body Press
Reuniclus @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Focus Blast
- Future Sight
- Psyshock
- Knock Off
Boomer Remover (Mew) @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
IVs: 0 Atk
- Block
- Soft-Boiled
- Imprison
- Transform
Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Wish
- Protect
- Aromatherapy
- Moonblast
Ability: Fluffy
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Drain Punch
- Swords Dance
- Iron Head
- Earthquake
Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Recover
- Scald
- Haze
- Baneful Bunker
Corviknight @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Defog
- Iron Head
- Roost
- Body Press
Reuniclus @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Focus Blast
- Future Sight
- Psyshock
- Knock Off
Boomer Remover (Mew) @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
IVs: 0 Atk
- Block
- Soft-Boiled
- Imprison
- Transform
Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Wish
- Protect
- Aromatherapy
- Moonblast
Threats:
Togekiss because you already know.
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