Toucannon
#733 - The Cannon Pokemon
Resists -
Weaknesses -
Immunities -
Ability 1 - Keen Eye - Opponent cannot lower this Pokémon’s accuracy. The Pokémon ignores evasion boosts of the opponent.
Ability 2 - Skill Link - Moves that attack 2-5 times always hit 5 times.
Hidden Ability - Sheer Force - Moves with a secondary effect are increased in power by 33% but lose their secondary effect.
Stats - 80 HP / 120 Atk / 75 Def / 75 SpA / 75 SpD / 60 Spe (485 Total)
Overview
First of all, it's dex entry says "When it battles, its beak heats up. The temperature can easily exceed 212 degrees Fahrenheit, causing severe burns when it hits" so why is it not Fire/Flying... Anyways, Toucannon is just very underwhelming in the OU tier, so underwhelming that I highly doubt it would be considered a niche pick in OU, UU or RU. At first glance, Toucannon's base Attack of 120 is amazing and base Special Attack of 75 is sub-optimal, but it could work in lower tiers (I mean Specs Swellow worked with base 50 Special Attack). Despite its high base Attack, Toucannon's weak defensive/offensive typing, mediocre 80/75/75 bulk, low base Speed of 60, and susceptibility to rocks hinders this mon's capabilities a whole lot. However, Toucannon does have a lot of options in its movepool, with coverage such as Bullet Seed and Overheat potentially proving useful and utility moves such as Tailwind, U-Turn and Roost that will help it out tremendously.
Potential Sets
All-Out-Attacker
Toucannon @ Life Orb / Normalium Z / Flyium Z
Ability: Skill Link
EVs: 4 HP / 252 Att / 252 Spe
Jolly Nature
- Drill Peck / Brave Bird / Beak Blast
- Bullet Seed
- U-Turn / Return
- Roost / Tailwind
I didn't know what to call this set, so I just went with All Out Attacker. Anyways, this set combines Toucannon's unique movepool and utility all in one. The EVs in Attack and Speed maximizes its offensive capabilities while 4 HP EVs allow Toucannon to switch into rocks 5 times at full HP as opposed to 4 times. Life Orb lets Toucannon hit harder alongside its base 120 Attack while Z Crystals can be used for even more power in one go. Drill Peck is used for stab with less power while Brave Bird is used if you want more power and can take the recoil. Beak Blast can be used for priority burns from contact moves but, it takes 2 turns for the move to charge. Bullet Seed is coverage for Rock types that try to switch-in, it also synergizes with Skill Link. U-Turn allows Toucannon to pivot out in bad situations (Steel-types) while Return can be used for secondary stab. Lastly, Roost is for recovery and Tailwind helps remedy Toucannon's terrible speed.
Stallbreaker
Toucannon @ Life Orb / Leftovers
Ability: Keen Eye
EVs: 4 HP / 252 Att / 252 Spe
Jolly Nature
- Drill Peck / Brave Bird
- Swords Dance
- Substitute
- Roost
This set maximizes Toucannon's Stallbreaking potential with Swords Dance. First of all, the ability really doesn't matter since they don't have much of an effect for this set. Life Orb can be used for more power while Leftovers can be used if you plan on boosting up more. Drill Peck is much more optimal since Swords Dance will be able to boost its power but, Brave Bird can be used instead so Toucannon doesn't need as many Swords Dance boosts. Substitute is key for bypassing status conditions and Taunt. Lastly, Roost gives Toucannon a form of recovery after using Substitute, Life Orb or Brave Bird.
Choice Band/Scarf
Toucannon @ Choice Band / Choice Scarf
Ability: Skill Link
EVs: 4 HP / 252 Att / 252 Spe
Jolly / Adamant / Lonely Nature
- Drill Peck / Brave Bird
- Bullet Seed
- Return / Rock Blast
- U-Turn / Overheat
This set fully utilizes Toucannon's physical movepool to the fullest. Depending on your preference, Choice Band amps up Toucannon's wall-breaking potential while Choice Scarf can help remedy its poor Speed. Drill Peck or Brave Bird is necessary for stab. Bullet Seed is also necessary to hit Rock-types or bulky Grounds that try to switch in. Return can be used for secondary stab while Rock Blast can be used for coverage that also synergizes with Skill Link (not sure why Rock Blast is needed but, it's an option). Lastly, U-Turn is used for pivoting and momentum control while Overheat can hit Steel-types for some damage upon switch-in. The nature of choice depends on your preferences, Jolly for more speed, Adamant for more power and Lonely if you really want to preserve Toucannon's Special Attack stat.
Special Attacker
Toucannon @ Choice Specs / Life Orb
Ability: Sheer Force
EVs: 4 HP / 252 Att / 252 Spe
Timid / Modest Nature
IVs: 0 Atk
- Boomburst
- Overheat
- Flash Cannon
- U-Turn / Tailwind
Since Toucannon has access to the strongest, most reliable special normal move Boomburst, this set highlights Toucannon's sub-optimal Special Attack stat. Choice Specs helps out Toucannon's Special Attack quite a bit while Life Orb can be used for less power but, ability to not be locked into a move. Sheer Force is the ability of choice due to the synergy with Flash Cannon, also Skill Link would be pretty useless in this set. Go Timid nature if you want more Speed or Modest nature if you want more power. Boomburst is for powerful stab while Overheat is used for coverage against Steel-types. Flash Cannon lets Toucannon deal with Rock-types that try to switch in. Lastly, U-Turn is useful for pivoting out in case of a bad situation while Tailwind can be used to support the team.
Conclusion
There is virtually no reason to use Toucannon in any tier from OU to RU since there are much better options. Toucannon's many boons really hurt this mons capabilities that I can see it functioning well in PU while being a niche pick in NU. Despite the odds, Toucannon sports an amazing Attack stat and coverage options which makes it hard for other mons to switch into it in the lower tiers. Overall, Toucannon was pretty underwhelming but, I believe it can be a decent mon in whichever tier (NU, PU, or ZU/FU) it calls home.

#733 - The Cannon Pokemon


Resists -


Weaknesses -



Immunities -


Ability 1 - Keen Eye - Opponent cannot lower this Pokémon’s accuracy. The Pokémon ignores evasion boosts of the opponent.
Ability 2 - Skill Link - Moves that attack 2-5 times always hit 5 times.
Hidden Ability - Sheer Force - Moves with a secondary effect are increased in power by 33% but lose their secondary effect.
Stats - 80 HP / 120 Atk / 75 Def / 75 SpA / 75 SpD / 60 Spe (485 Total)
Level-Up Movepool
Lv 1 Beak Blast
Lv 1 Rock Blast
Lv 1 Peck
Lv 1 Growl
Lv 1 Echoed Voice
Lv 1 Rock Smash
Lv 3 Growl
Lv 7 Echoed Voice
Lv 9 Rock Smash
Lv 13 Supersonic
Lv 16 Pluck
Lv 21 Roost
Lv 24 Fury Attack
Lv 30 Screech
Lv 34 Drill Peck
Lv 40 Bullet Seed
Lv 44 Feather Dance
Lv 50 Hyper Voice
TMs
TM01 Work Up
TM06 Toxic
TM10 Hidden Power
TM11 Sunny Day
TM17 Protect
TM19 Roost
TM21 Frustration
TM23 Smack Down
TM27 Return
TM31 Brick Break
TM32 Double Team
TM40 Aerial Ace
TM43 Flame Charge
TM44 Rest
TM45 Attract
TM46 Thief
TM48 Round
TM49 Echoed Voice
TM50 Overheat
TM51 Steel Wing
TM75 Swords Dance
TM76 Fly
TM87 Swagger
TM88 Sleep Talk
TM89 U-turn
TM90 Substitute
TM91 Flash Cannon
TM100 Confide
Egg Moves
Brave Bird
Boomburst
Mirror Move
Tailwind
Uproar
New Moves
Beak Blast - Moves first in turn to charge, and last in the same turn to Attack. If opponent makes physical contact between this, the opponent is Burned.
Lv 1 Beak Blast
Lv 1 Rock Blast
Lv 1 Peck
Lv 1 Growl
Lv 1 Echoed Voice
Lv 1 Rock Smash
Lv 3 Growl
Lv 7 Echoed Voice
Lv 9 Rock Smash
Lv 13 Supersonic
Lv 16 Pluck
Lv 21 Roost
Lv 24 Fury Attack
Lv 30 Screech
Lv 34 Drill Peck
Lv 40 Bullet Seed
Lv 44 Feather Dance
Lv 50 Hyper Voice
TMs
TM01 Work Up
TM06 Toxic
TM10 Hidden Power
TM11 Sunny Day
TM17 Protect
TM19 Roost
TM21 Frustration
TM23 Smack Down
TM27 Return
TM31 Brick Break
TM32 Double Team
TM40 Aerial Ace
TM43 Flame Charge
TM44 Rest
TM45 Attract
TM46 Thief
TM48 Round
TM49 Echoed Voice
TM50 Overheat
TM51 Steel Wing
TM75 Swords Dance
TM76 Fly
TM87 Swagger
TM88 Sleep Talk
TM89 U-turn
TM90 Substitute
TM91 Flash Cannon
TM100 Confide
Egg Moves
Brave Bird
Boomburst
Mirror Move
Tailwind
Uproar
New Moves
Beak Blast - Moves first in turn to charge, and last in the same turn to Attack. If opponent makes physical contact between this, the opponent is Burned.
First of all, it's dex entry says "When it battles, its beak heats up. The temperature can easily exceed 212 degrees Fahrenheit, causing severe burns when it hits" so why is it not Fire/Flying... Anyways, Toucannon is just very underwhelming in the OU tier, so underwhelming that I highly doubt it would be considered a niche pick in OU, UU or RU. At first glance, Toucannon's base Attack of 120 is amazing and base Special Attack of 75 is sub-optimal, but it could work in lower tiers (I mean Specs Swellow worked with base 50 Special Attack). Despite its high base Attack, Toucannon's weak defensive/offensive typing, mediocre 80/75/75 bulk, low base Speed of 60, and susceptibility to rocks hinders this mon's capabilities a whole lot. However, Toucannon does have a lot of options in its movepool, with coverage such as Bullet Seed and Overheat potentially proving useful and utility moves such as Tailwind, U-Turn and Roost that will help it out tremendously.
Potential Sets
All-Out-Attacker
Toucannon @ Life Orb / Normalium Z / Flyium Z
Ability: Skill Link
EVs: 4 HP / 252 Att / 252 Spe
Jolly Nature
- Drill Peck / Brave Bird / Beak Blast
- Bullet Seed
- U-Turn / Return
- Roost / Tailwind
I didn't know what to call this set, so I just went with All Out Attacker. Anyways, this set combines Toucannon's unique movepool and utility all in one. The EVs in Attack and Speed maximizes its offensive capabilities while 4 HP EVs allow Toucannon to switch into rocks 5 times at full HP as opposed to 4 times. Life Orb lets Toucannon hit harder alongside its base 120 Attack while Z Crystals can be used for even more power in one go. Drill Peck is used for stab with less power while Brave Bird is used if you want more power and can take the recoil. Beak Blast can be used for priority burns from contact moves but, it takes 2 turns for the move to charge. Bullet Seed is coverage for Rock types that try to switch-in, it also synergizes with Skill Link. U-Turn allows Toucannon to pivot out in bad situations (Steel-types) while Return can be used for secondary stab. Lastly, Roost is for recovery and Tailwind helps remedy Toucannon's terrible speed.
Stallbreaker
Toucannon @ Life Orb / Leftovers
Ability: Keen Eye
EVs: 4 HP / 252 Att / 252 Spe
Jolly Nature
- Drill Peck / Brave Bird
- Swords Dance
- Substitute
- Roost
This set maximizes Toucannon's Stallbreaking potential with Swords Dance. First of all, the ability really doesn't matter since they don't have much of an effect for this set. Life Orb can be used for more power while Leftovers can be used if you plan on boosting up more. Drill Peck is much more optimal since Swords Dance will be able to boost its power but, Brave Bird can be used instead so Toucannon doesn't need as many Swords Dance boosts. Substitute is key for bypassing status conditions and Taunt. Lastly, Roost gives Toucannon a form of recovery after using Substitute, Life Orb or Brave Bird.
Choice Band/Scarf
Toucannon @ Choice Band / Choice Scarf
Ability: Skill Link
EVs: 4 HP / 252 Att / 252 Spe
Jolly / Adamant / Lonely Nature
- Drill Peck / Brave Bird
- Bullet Seed
- Return / Rock Blast
- U-Turn / Overheat
This set fully utilizes Toucannon's physical movepool to the fullest. Depending on your preference, Choice Band amps up Toucannon's wall-breaking potential while Choice Scarf can help remedy its poor Speed. Drill Peck or Brave Bird is necessary for stab. Bullet Seed is also necessary to hit Rock-types or bulky Grounds that try to switch in. Return can be used for secondary stab while Rock Blast can be used for coverage that also synergizes with Skill Link (not sure why Rock Blast is needed but, it's an option). Lastly, U-Turn is used for pivoting and momentum control while Overheat can hit Steel-types for some damage upon switch-in. The nature of choice depends on your preferences, Jolly for more speed, Adamant for more power and Lonely if you really want to preserve Toucannon's Special Attack stat.
Special Attacker
Toucannon @ Choice Specs / Life Orb
Ability: Sheer Force
EVs: 4 HP / 252 Att / 252 Spe
Timid / Modest Nature
IVs: 0 Atk
- Boomburst
- Overheat
- Flash Cannon
- U-Turn / Tailwind
Since Toucannon has access to the strongest, most reliable special normal move Boomburst, this set highlights Toucannon's sub-optimal Special Attack stat. Choice Specs helps out Toucannon's Special Attack quite a bit while Life Orb can be used for less power but, ability to not be locked into a move. Sheer Force is the ability of choice due to the synergy with Flash Cannon, also Skill Link would be pretty useless in this set. Go Timid nature if you want more Speed or Modest nature if you want more power. Boomburst is for powerful stab while Overheat is used for coverage against Steel-types. Flash Cannon lets Toucannon deal with Rock-types that try to switch in. Lastly, U-Turn is useful for pivoting out in case of a bad situation while Tailwind can be used to support the team.
Conclusion
There is virtually no reason to use Toucannon in any tier from OU to RU since there are much better options. Toucannon's many boons really hurt this mons capabilities that I can see it functioning well in PU while being a niche pick in NU. Despite the odds, Toucannon sports an amazing Attack stat and coverage options which makes it hard for other mons to switch into it in the lower tiers. Overall, Toucannon was pretty underwhelming but, I believe it can be a decent mon in whichever tier (NU, PU, or ZU/FU) it calls home.
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