Total list of Natures for all the Legendary's/Mythycial Pokémon (up to Gen 7) for competetive play?

Hello, sorry if this is not the right in forum to ask but I do not know where else to post this question. Right I now I am double checking my older games to see if the Legendary's /Mythicals I have the Right natures for placing up into Sword and Shield and future Generations. The thing is I do notice there are some Natures that can be used for certain formats. Now to keep track off how many movesets and formats which nature and Hidden Power Combination (where the Total amount of natures is then calculated) I am keeping up a list. but for all the Legendary's and Mythical (up to Gen 7) this is a lot of work, not to mention I am unsure if I should go futher back than XY/ORAS in terms of Movesets and natures.

Yes I am aware that certain Pokémon cannot be transfered and that Hidden Power has been removed from Sword and Shield but I am gonna assume in a future generation this is gonna be brought back, because the code still keeps track of Hidden Power. Not to mention considering Unown...yeah they have to bring it back.

Note I am also looking at formats, that can only are relavant for the games including custom matches like for say "Anything Goes" but ofcourse that excludes "Balanced Hackmons". Because that Format cannot be used in the game without hacking.


So is there a full list out there: Like for say what I have here below?


SpeciesAbilityNatureHidden PowerIV NotesAmount
ZygardeAura BreakAdamantNo Hidden Power
3​
ZygardeAura BreakCarefulNo Hidden Power
1​
ZygardeAura BreakImpishNo Hidden Power
1​
ZygardePower ConstructAdamantNo Hidden Power
6​
ZygardePower ConstructImpishNo Hidden Power
4​
Zygarde 10% FormeAura BreakAdamantNo Hidden Power
1​
Zygarde 10% FormeAura BreakJollyNo Hidden Power
4​

Also off note while Arceus and Silvally .many different types based on their plates and disks. Considering its versatility I am not counting them separately per form.

So my question remains is there a list out there?
 
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gen 8 has the mints which let you change nature, having multiple mons specifically for natures isn't important
the best nature is thus any neutral nature, because none of the pinch berries (Aguav, Figy, Iapapa, Mago, Wiki) will confuse you

hidden power for non special attackers doesn't work; most special attackers just dont need it bc legendary movepool. notably xern likes hp fire / ground but thats about it. also there's a distinct possibility that hp just wont come back anyway, and the ability to change it if it does

general rules are:
- offensive: adamant / modest [more important if theres a specific calc like for pdon, or if slow]
- fast: jolly / timid (naive if mixed)
- defensive: +(defense), -(attack you dont use)
- TR: brave / quiet / other speed lowering [magearna, melmetal, necro-dm, and maybe a few others]
 
Thank you but I already have a list now based on the meta XY to SS ( and BW if there not enough movesets I could find in that moment.) Yes I am aware of mints but I am also gonna assume that they might not be there anymore in gen 9. Yes it would be foolish and dumb to remove it later on, especially for VGC but considering Game Freak's History and handling of these games, I am not taking any chances.

Here in my atttachments is the list, including the matching legal Ball Combinations at that moment (as best I could). For example with the hidden ability and Hidden Power Fighting being before Gen 6.
The Pokémon Kartana is not in here (yes I consider Ultra Beasts Legendary's even though they are not based on Ultra Sun and Ultra Moon) because there was only one possible nature for it and I already have it.

Also of note the column Priority stands for how many of movesets of that nature there are. Take it this way how higher the number how higher the priority. There for Arceus who has 42 priority in Timid, means that an Timid Arceus is higher desired. This is just for me.

If there are any mistakes let me know.
 

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