This team was a combined effort between myself and twitch.tv/Bag_of_Trixx. This team has seen a ton of play on high ladder games as well as in tournament play. It also has seen quite of bit of success from some of PU's strongest players. This team was recognized as a strong team and that's why we decided to share it with the rest of the PU community. Endorsed by 2xTheTap!
Due to the recent tier shift, we wanted to utilize Torterra's amazing capabilities in the tier as a pivot for PU's more famous leads in Eelektross and Mudsdale. But we still wanted to be able to handle Torterra's main weaknesses in Flying and Ice which is why we wanted to pair with a fast Rock type like Lycanroc. This was the main focus of the team and we built around them accordingly.
Torterra @ Leftovers
Ability: Shell Armor
EVs: 248 HP / 20 Atk / 240 SpD
Adamant Nature
- Earthquake
- Wood Hammer
- Synthesis
- Stealth Rock
Started with SpDef Rocks Torterra due to it just falling from tier shifts. It serves as the rocker for the team while also checking some of PU's main threats such as Eelektross, Victreebel, Mudsdale, Regirock, Skuntank, and perhaps Lanturn. Torterra also has a niche purpose being recognized as an anti-lead. EV spread allows Torterra to always 2HKO Eelektross with Wood Hammer and Flamethrower is always a 3HKO from Eelektross (due to Shell Armor). Also, the reasoning behind defensive Torterra contrary to offensive rocks is to allow the team to have better pivots on the likes of Skuntank and Victreebel.
Lycanroc @ Lycanium Z
Ability: Steadfast
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Stone Edge
- Fire Fang
- Accelerock
Lycanroc is acting as a fast offensive check to most of Torterra's prominent weaknesses in the tier such as Dodrio, Cryogonal, Abomasnow, Rotom-Frost, Aurorus, the Oricorios (Pom Pom and Sensu), and Sandslash-A if weakened and not in hail. Fire Fang is the tech of choice to deal with Bronzor, Ferroseed, and Sandslash-A. Utilizing the Z-move on Lycanroc allows it to pose an immediate threat if SD is not safe.
Rotom-Frost @ Wiki Berry
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Volt Switch
- Blizzard
- Will-O-Wisp
Rotom-Frost is our hazard control for the team as well as an offensive check to Sandslash-A being able to resist its main STAB in Icicle Crash that threatens the team. As well as resisting both typings Torterra doesn't appreciate in Ice and Flying. Rotom acts as a backup check to these typings if Lycanroc is not prepared to deal with them. Wiki Berry is the preferred item because it provides a sufficient recovery option not in Pain Split and because of this it allows Rotom to carry a move such as Will-O-Wisp. Also Wiki Berry is the preferred berry over the others because of physical attackers using Switcheroo, Trick or Bug Bite. It also gives a VoltTurn initiative with the likes of Silvally-Fairy and Lanturn.
Silvally-Fairy @ Fairy Memory
Ability: RKS System
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flame Charge
- Multi-Attack
- Swords Dance
- U-turn
Fairyvally acts as an offensive Fighting check as well as a breaker for the team. It also provides some much appreciated speed control with the use of Flame Charge. Fairyvally allows the team to break through Gurdurr, which Lycanroc cannot handle. It also gives the team a Dark resist which Musharna appreciates. U-turn is the preferred 4th move on SD Fairyvally to avoid bad matchups against the likes of Metang or Tangela (both of which are easily handled by Torterra or Rotom-Frost, respectively).
Musharna @ Colbur Berry
Ability: Synchronize
EVs: 164 Def / 252 SpA / 92 Spe
Modest Nature
IVs: 0 Atk
- Future Sight
- Dazzling Gleam
- Hidden Power [Fire]
- Moonlight
Musharna serves a defensive Fighting check for the team. Being able to handle Hitmonchan, Gurdurr, and Primeape which all of the previous teammates struggle with at times. Colbur Berry is preferred it gives Mushy a way to punish Dark types who stay in on it. Hidden Power Fire acts a way to handle Sandslash-A and Ferroseed as well as hitting Bronzor for Lycanroc's ease. The EV spread allows Mushy to outspeed Gurdurr and maximize its attack power.
Lanturn @ Choice Scarf
Ability: Volt Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Ice Beam
- Volt Switch
- Hidden Power [Fire]
Scarf Lanturn is the unique speed control for the team as it performs as a utility scarfer. Being able to provide a much needed check for the likes of Lycanroc, Simisear, Dodrio, Jellicent, opposing Rotom-F, Sandslash-A outside of hail, Carracosta, both Oricorios, and a weakened Victreebel. It also acts as a surprise factor which typically catches opponents off guard giving the team a much appreciated advantage. Due to its typing, it provides outstanding resistances for the entirety of the team like Ice, Fire, Flying, Electric, Water, and Steel.
Here's a link to the team: https://pokepast.es/3edf59b4fc3e4e38
WEAKNESSES: Skuntank and Bronzor are problems if they're not handled correctly. It's the reasoning behind bulky Torterra and the interesting techs on Lycanroc, Musharna, Fairyvally, and Lanturn. Cryogonal can also be difficult to switch into at times, however, Will O on Rotom can be switched to Toxic if need be. Hail can potentially be a problem but Rotom-F and Lanturn can handle it if played correctly.
Shoutout to gum for the Musharna set and scarf Lanturn ideas!






Due to the recent tier shift, we wanted to utilize Torterra's amazing capabilities in the tier as a pivot for PU's more famous leads in Eelektross and Mudsdale. But we still wanted to be able to handle Torterra's main weaknesses in Flying and Ice which is why we wanted to pair with a fast Rock type like Lycanroc. This was the main focus of the team and we built around them accordingly.
Torterra @ Leftovers
Ability: Shell Armor
EVs: 248 HP / 20 Atk / 240 SpD
Adamant Nature
- Earthquake
- Wood Hammer
- Synthesis
- Stealth Rock
Started with SpDef Rocks Torterra due to it just falling from tier shifts. It serves as the rocker for the team while also checking some of PU's main threats such as Eelektross, Victreebel, Mudsdale, Regirock, Skuntank, and perhaps Lanturn. Torterra also has a niche purpose being recognized as an anti-lead. EV spread allows Torterra to always 2HKO Eelektross with Wood Hammer and Flamethrower is always a 3HKO from Eelektross (due to Shell Armor). Also, the reasoning behind defensive Torterra contrary to offensive rocks is to allow the team to have better pivots on the likes of Skuntank and Victreebel.
Lycanroc @ Lycanium Z
Ability: Steadfast
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Stone Edge
- Fire Fang
- Accelerock
Lycanroc is acting as a fast offensive check to most of Torterra's prominent weaknesses in the tier such as Dodrio, Cryogonal, Abomasnow, Rotom-Frost, Aurorus, the Oricorios (Pom Pom and Sensu), and Sandslash-A if weakened and not in hail. Fire Fang is the tech of choice to deal with Bronzor, Ferroseed, and Sandslash-A. Utilizing the Z-move on Lycanroc allows it to pose an immediate threat if SD is not safe.
Rotom-Frost @ Wiki Berry
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Volt Switch
- Blizzard
- Will-O-Wisp
Rotom-Frost is our hazard control for the team as well as an offensive check to Sandslash-A being able to resist its main STAB in Icicle Crash that threatens the team. As well as resisting both typings Torterra doesn't appreciate in Ice and Flying. Rotom acts as a backup check to these typings if Lycanroc is not prepared to deal with them. Wiki Berry is the preferred item because it provides a sufficient recovery option not in Pain Split and because of this it allows Rotom to carry a move such as Will-O-Wisp. Also Wiki Berry is the preferred berry over the others because of physical attackers using Switcheroo, Trick or Bug Bite. It also gives a VoltTurn initiative with the likes of Silvally-Fairy and Lanturn.
Silvally-Fairy @ Fairy Memory
Ability: RKS System
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flame Charge
- Multi-Attack
- Swords Dance
- U-turn
Fairyvally acts as an offensive Fighting check as well as a breaker for the team. It also provides some much appreciated speed control with the use of Flame Charge. Fairyvally allows the team to break through Gurdurr, which Lycanroc cannot handle. It also gives the team a Dark resist which Musharna appreciates. U-turn is the preferred 4th move on SD Fairyvally to avoid bad matchups against the likes of Metang or Tangela (both of which are easily handled by Torterra or Rotom-Frost, respectively).
Musharna @ Colbur Berry
Ability: Synchronize
EVs: 164 Def / 252 SpA / 92 Spe
Modest Nature
IVs: 0 Atk
- Future Sight
- Dazzling Gleam
- Hidden Power [Fire]
- Moonlight
Musharna serves a defensive Fighting check for the team. Being able to handle Hitmonchan, Gurdurr, and Primeape which all of the previous teammates struggle with at times. Colbur Berry is preferred it gives Mushy a way to punish Dark types who stay in on it. Hidden Power Fire acts a way to handle Sandslash-A and Ferroseed as well as hitting Bronzor for Lycanroc's ease. The EV spread allows Mushy to outspeed Gurdurr and maximize its attack power.
Lanturn @ Choice Scarf
Ability: Volt Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Ice Beam
- Volt Switch
- Hidden Power [Fire]
Scarf Lanturn is the unique speed control for the team as it performs as a utility scarfer. Being able to provide a much needed check for the likes of Lycanroc, Simisear, Dodrio, Jellicent, opposing Rotom-F, Sandslash-A outside of hail, Carracosta, both Oricorios, and a weakened Victreebel. It also acts as a surprise factor which typically catches opponents off guard giving the team a much appreciated advantage. Due to its typing, it provides outstanding resistances for the entirety of the team like Ice, Fire, Flying, Electric, Water, and Steel.
Here's a link to the team: https://pokepast.es/3edf59b4fc3e4e38
WEAKNESSES: Skuntank and Bronzor are problems if they're not handled correctly. It's the reasoning behind bulky Torterra and the interesting techs on Lycanroc, Musharna, Fairyvally, and Lanturn. Cryogonal can also be difficult to switch into at times, however, Will O on Rotom can be switched to Toxic if need be. Hail can potentially be a problem but Rotom-F and Lanturn can handle it if played correctly.
Shoutout to gum for the Musharna set and scarf Lanturn ideas!