OU Torkoal

Maia

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[SET]
Sun Setter (Torkoal) @ Heat Rock
Ability: Drought
EVs: 248 HP / 248 Def / 12 SpD OR 248 HP / 36 Def / 224 SpD
Tera Type: Flying / Water
Bold / Calm Nature
- Lava Plume
- Rapid Spin
- Stealth Rock
- Will-O-Wisp / Body Press

[SET COMMENTS]
With Drought and a number of utility options, Torkoal is OU's best option for a sun setter. Rapid Spin and Stealth Rock grant Torkoal excellent role compression as both an entry hazard remover and setter that can threaten other common leads like Skarmory, Ribombee, and Iron Treads with Lava Plume while also being naturally slower than both Tyranitar and Pelipper, ensuring that sun is the weather that stays up in the lead matchup. Will-O-Wisp can cripple physical attackers like Great Tusk looking to scare Torkoal out, while Body Press can be run instead to improve Torkoal's matchup against Taunt Roaring Moon, Heatran, and Ting-Lu. A physically defensive EV spread with 12 Special Defense EVs lets Torkoal easily take hits from common threats like Zamazenta and Hawlucha while still living defensive Gholdengo's +2 Shadow Ball and two of Choice Specs Kyurem's Ice Beam. A specially defensive EV spread can instead help bolster Torkoal's middling Special Defense against the likes of Dragapult and Gholdengo, with 36 Defense EVs letting it survive +2 Weavile's Knock Off after Stealth Rock. Though Torkoal is rarely the choice to be Terastallized, Tera Flying can be used to remove its Ground-type weakness versus Pokemon like Landorus-T and Great Tusk, while Tera Water is an all-around solid defensive typing that greatly improves its matchups against rain teams and Pokemon like Iron Boulder and Heatran.

Torkoal should only be used on sun teams, where wallbreakers like Gouging Fire and Walking Wake take great advantage of the sun to activate Protosynthesis and power up their Fire-type moves and Hydro Steam. Raging Bolt is also an appreciated addition to sun teams to threaten Water-types like Ogerpon-W and Dondozo, and Choice Band Roaring Moon is another fantastic option thanks to its ability to serve as an offensive pivot with U-turn, wallbreaker, and potential revenge killer if using Speed-boosting Protosynthesis. Hisuian Lilligant is also a strong late-game cleaner on sun teams, helping check Ground-types while significantly improving the often difficult matchup against Iron Boulder thanks to outspeeding it with Chlorophyll active, and Venusaur can also serve as a slower if slightly bulkier Chlorophyll sweeper. Because Torkoal's primary role is to set sun, it appreciates teammates like Kingambit and Eject Button Hatterene that can switch into Knock Off and allow it to keep its Heat Rock. Despite also serving as an entry hazard remover, Torkoal is weak to Stealth Rock and lacks any form of reliable recovery, so it benefits from secondary removal support from teammates like Great Tusk and Iron Treads. Hatterene is a great teammate that can serve as a tertiary form of hazard control with Magic Bounce, help keep its own threats healthy with Healing Wish, and check common Ground-types like Gliscor and Great Tusk with Calm Mind sets.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/theia.439018/
Quality checked by:
https://www.smogon.com/forums/members/dreadfury.408271/
https://www.smogon.com/forums/members/zastra.558636/
Grammar checked by:
https://www.smogon.com/forums/members/marnie.493260/
 
add comment highlight

This is mostly commentary and highlights.

[SET]
Sun Setter (Torkoal) @ Heat Rock
Ability: Drought
EVs: 248 HP / 248 Def / 12 SpD OR 248 HP / 36 Def / 224 SpD
Tera Type: Flying / Water
Bold / Calm Nature
- Lava Plume
- Rapid Spin
- Stealth Rock
- Will-O-Wisp / Body Press

[SET COMMENTS]
With Drought and a number of utility options, Torkoal is OU's best option for a sun setter. Rapid Spin and Stealth Rock grant Torkoal excellent role compression as both an entry hazard remover and setter that can threaten other common leads like Meowscarada and Iron Treads with Lava Plume while also being naturally slower than both Tyranitar and Pelipper, ensuring that sun is the weather that stays up in the lead matchup. Will-O-Wisp can cripple physical attackers like Great Tusk looking to scare Torkoal out, while Body Press can be run instead to improve Torkoal's matchup against Roaring Moon and Ting-Lu. A physically defensive EV spread lets Torkoal to easily take hits from common threats like Zamazenta and Hawlucha, while a specially defensive EV spread can help bolster Torkoal's middling Special Defense against the likes of Dragapult and Iron Crown. This applies to both highlighted spreads: 12 SpD on the PhysDef spread allows Torkoal to survive an uninvested +2 Gholdengo's Shadow Ball from full HP while avoiding the 2HKO from Specs Kyurem's Ice Beam and +1 Valiant's Moonblast. The latter's only relevant for Psyshock sets since Shadow Ball's still a 2HKO, so you may not need to mention Valiant specifically. 36 Defense EVs on the SpDef spread lets Torkoal live +2 Weavile's Knock Off after Rocks. Though Torkoal is rarely the choice to be Terastallized, Tera Flying can be used to remove its Ground-type weakness, while Tera Water is an all-around solid defensive typing that greatly improves matchups against Pokemon like Iron Boulder and Great Tusk.

Torkoal should only be used on sun teams, where wallbreakers like Gouging Fire and Walking Wake take great advantage of the sun to activate Protosynthesis and power up their Fire-type moves and Hydro Steam, respectively. Raging Bolt is also an appreciated addition to sun teams to threaten Water-types like Ogerpon-W and Dondozo. On the topic of Protosynthesis mons, definitely mention Choice Band Roaring Moon here somewhere as well due to it serving as an offensive pivot with U-Turn, a wallbreaker, and even a potential a revenge killer with Speed Proto. Because Torkoal's primary role is to set sun, it appreciates teammates like Kingambit and Skarmory that can switch into Knock Off and allow it to keep its Heat Rock. Despite also serving as an entry hazard remover, Torkoal is weak to Stealth Rock and lacks any form of reliable recovery, so it benefits from secondary removal support from teammates like Great Tusk and Iron Treads could also mention Healing Wish+Eject Button Hatterene here as a teammate in this section as a tertiary means of hazard control; this'll be why I specifically mentioned specifying CM Hatt later on. As Ground-Types like Gliscor and Great Tusk are common threats, Pokemon like Hisuian Lilligant do you think H-Lilligant's Boulder matchup is worth discussing? Sun has a brutal matchup against that mon normally and Chlorophyll H-Lilligant being faster than it is a huge boon over Venusaur (a mon you didn't mention and probably won't need to mention) and Calm Mind Hatterene that can help handle them benefit sun teams. On the topic of Hatterene, you could also opt to mention Healing Wish Hatterene after this sentence instead of including it with Tusk/Treads as a form of hazard control.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/theia.439018/
Quality checked by:

Grammar checked by:

Excellent work overall! This is QC 1/2: I'll let you implement these suggestions and changes as you see fit since I opted to leave them a bit more open-ended.
 
add comment highlight

This is mostly commentary and highlights.

[SET]
Sun Setter (Torkoal) @ Heat Rock
Ability: Drought
EVs: 248 HP / 248 Def / 12 SpD OR 248 HP / 36 Def / 224 SpD
Tera Type: Flying / Water
Bold / Calm Nature
- Lava Plume
- Rapid Spin
- Stealth Rock
- Will-O-Wisp / Body Press

[SET COMMENTS]
With Drought and a number of utility options, Torkoal is OU's best option for a sun setter. Rapid Spin and Stealth Rock grant Torkoal excellent role compression as both an entry hazard remover and setter that can threaten other common leads like Meowscarada and Iron Treads with Lava Plume while also being naturally slower than both Tyranitar and Pelipper, ensuring that sun is the weather that stays up in the lead matchup. Will-O-Wisp can cripple physical attackers like Great Tusk looking to scare Torkoal out, while Body Press can be run instead to improve Torkoal's matchup against Roaring Moon and Ting-Lu. A physically defensive EV spread lets Torkoal to easily take hits from common threats like Zamazenta and Hawlucha, while a specially defensive EV spread can help bolster Torkoal's middling Special Defense against the likes of Dragapult and Iron Crown. This applies to both highlighted spreads: 12 SpD on the PhysDef spread allows Torkoal to survive an uninvested +2 Gholdengo's Shadow Ball from full HP while avoiding the 2HKO from Specs Kyurem's Ice Beam and +1 Valiant's Moonblast. The latter's only relevant for Psyshock sets since Shadow Ball's still a 2HKO, so you may not need to mention Valiant specifically. 36 Defense EVs on the SpDef spread lets Torkoal live +2 Weavile's Knock Off after Rocks. Though Torkoal is rarely the choice to be Terastallized, Tera Flying can be used to remove its Ground-type weakness, while Tera Water is an all-around solid defensive typing that greatly improves matchups against Pokemon like Iron Boulder and Great Tusk.

Torkoal should only be used on sun teams, where wallbreakers like Gouging Fire and Walking Wake take great advantage of the sun to activate Protosynthesis and power up their Fire-type moves and Hydro Steam, respectively. Raging Bolt is also an appreciated addition to sun teams to threaten Water-types like Ogerpon-W and Dondozo. On the topic of Protosynthesis mons, definitely mention Choice Band Roaring Moon here somewhere as well due to it serving as an offensive pivot with U-Turn, a wallbreaker, and even a potential a revenge killer with Speed Proto. Because Torkoal's primary role is to set sun, it appreciates teammates like Kingambit and Skarmory that can switch into Knock Off and allow it to keep its Heat Rock. Despite also serving as an entry hazard remover, Torkoal is weak to Stealth Rock and lacks any form of reliable recovery, so it benefits from secondary removal support from teammates like Great Tusk and Iron Treads could also mention Healing Wish+Eject Button Hatterene here as a teammate in this section as a tertiary means of hazard control; this'll be why I specifically mentioned specifying CM Hatt later on. As Ground-Types like Gliscor and Great Tusk are common threats, Pokemon like Hisuian Lilligant do you think H-Lilligant's Boulder matchup is worth discussing? Sun has a brutal matchup against that mon normally and Chlorophyll H-Lilligant being faster than it is a huge boon over Venusaur (a mon you didn't mention and probably won't need to mention) and Calm Mind Hatterene that can help handle them benefit sun teams. On the topic of Hatterene, you could also opt to mention Healing Wish Hatterene after this sentence instead of including it with Tusk/Treads as a form of hazard control.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/theia.439018/
Quality checked by:

Grammar checked by:

Excellent work overall! This is QC 1/2: I'll let you implement these suggestions and changes as you see fit since I opted to leave them a bit more open-ended.
Implemented, thank you!
 
add comment
[SET]
Sun Setter (Torkoal) @ Heat Rock
Ability: Drought
EVs: 248 HP / 248 Def / 12 SpD OR 248 HP / 36 Def / 224 SpD
Tera Type: Flying / Water
Bold / Calm Nature
- Lava Plume
- Rapid Spin
- Stealth Rock
- Will-O-Wisp / Body Press

[SET COMMENTS]
With Drought and a number of utility options, Torkoal is OU's best option for a sun setter. Rapid Spin and Stealth Rock grant Torkoal excellent role compression as both an entry hazard remover and setter that can threaten other common leads like Meowscarada and Iron Treads with Lava Plume while also being naturally slower than both Tyranitar and Pelipper, ensuring that sun is the weather that stays up in the lead matchup. Will-O-Wisp can cripple physical attackers like Great Tusk looking to scare Torkoal out, while Body Press can be run instead to improve Torkoal's matchup against Roaring Moon, Heatran, and Ting-Lu. A physically defensive EV spread with 12 Special Defense EVs lets Torkoal to easily take hits from common threats like Zamazenta and Hawlucha while still living defensive Gholdengo's +2 Shadow Ball and avoiding being 2HKOed by Choice Specs Kyurem's Ice Beam. A specially defensive EV spread can instead help bolster Torkoal's middling Special Defense against the likes of Dragapult and Iron Crown (dont think crown is that relevant, stuff like uh, ghold and maybe ival are probably more relevant cuz it directly threatens them), with 36 Defense EVs letting it survive +2 Weavile's Knock Off after Stealth Rock damage. Though Torkoal is rarely the choice to be Terastallized, Tera Flying can be used to remove its Ground-type weakness (helping vs?), while Tera Water is an all-around solid defensive typing that greatly improves matchups against Pokemon like Iron Boulder and Great Tusk (& tran? also overall rain mu).

Torkoal should only be used on sun teams, where wallbreakers like Gouging Fire and Walking Wake take great advantage of the sun to activate Protosynthesis and power up their Fire-type moves and Hydro Steam, respectively. Raging Bolt is also an appreciated addition to sun teams to threaten Water-types like Ogerpon-W and Dondozo, and Choice Band Roaring Moon is another fantastic option thanks to its ability to serve as an offensive pivot with U-turn, wallbreaker, and potential revenge killer if using Speed-boosting Protosynthesis. Because Torkoal's primary role is to set sun, it appreciates teammates like Kingambit and Skarmory (not sure how good of a partner skarm is tbh. sun doesnt rly need to stack spikes cuz thats waste of sun turns. ebutton hatt is nice for this job so u can talk about that. even treads tbh) that can switch into Knock Off and allow it to keep its Heat Rock. Despite also serving as an entry hazard remover, Torkoal is weak to Stealth Rock and lacks any form of reliable recovery, so it benefits from secondary removal support from teammates like Great Tusk and Iron Treads (tusk can also function as a salt cure switchin, which is a pain for sun). Hatterene is a great teammate that can serve as a tertiary form of hazard control with Magic Bounce, help to keep your own threats healthy with Healing Wish, and check common Ground-types like Gliscor and Great Tusk with Calm Mind sets. Hisuian Lilligant also helps to check aforementioned Ground-types while significantly improving the often difficult matchup against Iron Boulder thanks to outspeeding it with Chlorophyll active (hilli is a p major offensive partner so id move it after rbolt talk a lil bit about how its also a great sd cleaner). (e: i saw dread's check on venu but, a short line on venusaur couldnt hurt probably cuz its at least ranked)

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/theia.439018/
Quality checked by:
https://www.smogon.com/forums/members/dreadfury.408271/
Grammar checked by:
excellent work done, stamping this qc 2/2
zastra_Small.gif
 
add comment
[SET]
Sun Setter (Torkoal) @ Heat Rock
Ability: Drought
EVs: 248 HP / 248 Def / 12 SpD OR 248 HP / 36 Def / 224 SpD
Tera Type: Flying / Water
Bold / Calm Nature
- Lava Plume
- Rapid Spin
- Stealth Rock
- Will-O-Wisp / Body Press

[SET COMMENTS]
With Drought and a number of utility options, Torkoal is OU's best option for a sun setter. Rapid Spin and Stealth Rock grant Torkoal excellent role compression as both an entry hazard remover and setter that can threaten other common leads like Meowscarada and Iron Treads with Lava Plume while also being naturally slower than both Tyranitar and Pelipper, ensuring that sun is the weather that stays up in the lead matchup. Will-O-Wisp can cripple physical attackers like Great Tusk looking to scare Torkoal out, while Body Press can be run instead to improve Torkoal's matchup against Roaring Moon, Heatran, and Ting-Lu. A physically defensive EV spread with 12 Special Defense EVs lets Torkoal to easily take hits from common threats like Zamazenta and Hawlucha while still living defensive Gholdengo's +2 Shadow Ball and avoiding being 2HKOed by Choice Specs Kyurem's Ice Beam. A specially defensive EV spread can instead help bolster Torkoal's middling Special Defense against the likes of Dragapult and Iron Crown (dont think crown is that relevant, stuff like uh, ghold and maybe ival are probably more relevant cuz it directly threatens them), with 36 Defense EVs letting it survive +2 Weavile's Knock Off after Stealth Rock damage. Though Torkoal is rarely the choice to be Terastallized, Tera Flying can be used to remove its Ground-type weakness (helping vs?), while Tera Water is an all-around solid defensive typing that greatly improves matchups against Pokemon like Iron Boulder and Great Tusk (& tran? also overall rain mu).

Torkoal should only be used on sun teams, where wallbreakers like Gouging Fire and Walking Wake take great advantage of the sun to activate Protosynthesis and power up their Fire-type moves and Hydro Steam, respectively. Raging Bolt is also an appreciated addition to sun teams to threaten Water-types like Ogerpon-W and Dondozo, and Choice Band Roaring Moon is another fantastic option thanks to its ability to serve as an offensive pivot with U-turn, wallbreaker, and potential revenge killer if using Speed-boosting Protosynthesis. Because Torkoal's primary role is to set sun, it appreciates teammates like Kingambit and Skarmory (not sure how good of a partner skarm is tbh. sun doesnt rly need to stack spikes cuz thats waste of sun turns. ebutton hatt is nice for this job so u can talk about that. even treads tbh) that can switch into Knock Off and allow it to keep its Heat Rock. Despite also serving as an entry hazard remover, Torkoal is weak to Stealth Rock and lacks any form of reliable recovery, so it benefits from secondary removal support from teammates like Great Tusk and Iron Treads (tusk can also function as a salt cure switchin, which is a pain for sun). Hatterene is a great teammate that can serve as a tertiary form of hazard control with Magic Bounce, help to keep your own threats healthy with Healing Wish, and check common Ground-types like Gliscor and Great Tusk with Calm Mind sets. Hisuian Lilligant also helps to check aforementioned Ground-types while significantly improving the often difficult matchup against Iron Boulder thanks to outspeeding it with Chlorophyll active (hilli is a p major offensive partner so id move it after rbolt talk a lil bit about how its also a great sd cleaner). (e: i saw dread's check on venu but, a short line on venusaur couldnt hurt probably cuz its at least ranked)

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/theia.439018/
Quality checked by:
https://www.smogon.com/forums/members/dreadfury.408271/
Grammar checked by:
excellent work done, stamping this qc 2/2
zastra_Small.gif
Implemented, thank you!

Good morning GP Team :wo:
 
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[SET]
Sun Setter (Torkoal) @ Heat Rock
Ability: Drought
EVs: 248 HP / 248 Def / 12 SpD OR 248 HP / 36 Def / 224 SpD
Tera Type: Flying / Water
Bold / Calm Nature
- Lava Plume
- Rapid Spin
- Stealth Rock
- Will-O-Wisp / Body Press

[SET COMMENTS]
With Drought and a number of utility options, Torkoal is OU's best option for a sun setter. Rapid Spin and Stealth Rock grant Torkoal excellent role compression as both an entry hazard remover and setter that can threaten other common leads like Meowscarada Skarmory, Ribombee, and (sash lead meow is non-existent now :c ) Iron Treads with Lava Plume while also being naturally slower than both Tyranitar and Pelipper, ensuring that sun is the weather that stays up in the lead matchup. Will-O-Wisp can cripple physical attackers like Great Tusk looking to scare Torkoal out, while Body Press can be run instead to improve Torkoal's matchup against Taunt Roaring Moon, Heatran, and Ting-Lu. A physically defensive EV spread with 12 Special Defense EVs lets Torkoal to easily take hits from common threats like Zamazenta and Hawlucha while still living defensive Gholdengo's +2 Shadow Ball and avoiding being 2HKOed by two Choice Specs Kyurem's Ice Beam. A specially defensive EV spread can instead help bolster Torkoal's middling Special Defense against the likes of Dragapult and Gholdengo, with 36 Defense EVs letting it survive +2 Weavile's Knock Off after Stealth Rock damage. Though Torkoal is rarely the choice to be Terastallized, Tera Flying can be used to remove its Ground-type weakness versus Pokemon like Landorus-T and Great Tusk, while Tera Water is an all-around solid defensive typing that greatly improves its matchups against rain teams and Pokemon like Iron Boulder and Heatran as well as against rain teams.

Torkoal should only be used on sun teams, where wallbreakers like Gouging Fire and Walking Wake take great advantage of the sun to activate Protosynthesis and power up their Fire-type moves and Hydro Steam, (rc) respectively. Raging Bolt is also an appreciated addition to sun teams to threaten Water-types like Ogerpon-W and Dondozo, and Choice Band Roaring Moon is another fantastic option thanks to its ability to serve as an offensive pivot with U-turn, wallbreaker, and potential revenge killer if using Speed-boosting Protosynthesis. Hisuian Lilligant is also a strong setup late-game (doesnt run a setup move sometimes) cleaner on sun teams, helping check Ground-types while significantly improving the often difficult matchup against Iron Boulder thanks to outspeeding it with Chlorophyll active, and Venusaur can also serve as a slower if slightly bulkier Chlorophyll sweeper. Because Torkoal's primary role is to set sun, it appreciates teammates like Kingambit and Eject Button Hatterene that can switch into Knock Off and allow it to keep its Heat Rock. Despite also serving as an entry hazard remover, Torkoal is weak to Stealth Rock and lacks any form of reliable recovery, so it benefits from secondary removal support from teammates like Great Tusk and Iron Treads. Hatterene is a great teammate that can serve as a tertiary form of hazard control with Magic Bounce, help to keep your its own threats healthy with Healing Wish, and check common Ground-types like Gliscor and Great Tusk with Calm Mind sets.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/theia.439018/
Quality checked by:
https://www.smogon.com/forums/members/dreadfury.408271/
https://www.smogon.com/forums/members/zastra.558636/
Grammar checked by:
1/1
GP Team done
royalfluxh_gp.gif
 
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Comment

[SET]
Sun Setter (Torkoal) @ Heat Rock
Ability: Drought
EVs: 248 HP / 248 Def / 12 SpD OR 248 HP / 36 Def / 224 SpD
Tera Type: Flying / Water
Bold / Calm Nature
- Lava Plume
- Rapid Spin
- Stealth Rock
- Will-O-Wisp / Body Press

[SET COMMENTS]
With Drought and a number of utility options, Torkoal is OU's best option for a sun setter. Rapid Spin and Stealth Rock grant Torkoal excellent role compression as both an entry hazard remover and setter that can threaten other common leads like Meowscarada Skarmory, Ribombee, and (sash lead meow is non-existent now :c ) Iron Treads with Lava Plume while also being naturally slower than both Tyranitar and Pelipper, ensuring that sun is the weather that stays up in the lead matchup. Will-O-Wisp can cripple physical attackers like Great Tusk looking to scare Torkoal out, while Body Press can be run instead to improve Torkoal's matchup against Taunt Roaring Moon, Heatran, and Ting-Lu. A physically defensive EV spread with 12 Special Defense EVs lets Torkoal to easily take hits from common threats like Zamazenta and Hawlucha while still living defensive Gholdengo's +2 Shadow Ball and avoiding being 2HKOed by two Choice Specs Kyurem's Ice Beam. A specially defensive EV spread can instead help bolster Torkoal's middling Special Defense against the likes of Dragapult and Gholdengo, with 36 Defense EVs letting it survive +2 Weavile's Knock Off after Stealth Rock damage. Though Torkoal is rarely the choice to be Terastallized, Tera Flying can be used to remove its Ground-type weakness versus Pokemon like Landorus-T and Great Tusk, while Tera Water is an all-around solid defensive typing that greatly improves its matchups against rain teams and Pokemon like Iron Boulder and Heatran as well as against rain teams.

Torkoal should only be used on sun teams, where wallbreakers like Gouging Fire and Walking Wake take great advantage of the sun to activate Protosynthesis and power up their Fire-type moves and Hydro Steam, (rc) respectively. Raging Bolt is also an appreciated addition to sun teams to threaten Water-types like Ogerpon-W and Dondozo, and Choice Band Roaring Moon is another fantastic option thanks to its ability to serve as an offensive pivot with U-turn, wallbreaker, and potential revenge killer if using Speed-boosting Protosynthesis. Hisuian Lilligant is also a strong setup late-game (doesnt run a setup move sometimes) cleaner on sun teams, helping check Ground-types while significantly improving the often difficult matchup against Iron Boulder thanks to outspeeding it with Chlorophyll active, and Venusaur can also serve as a slower if slightly bulkier Chlorophyll sweeper. Because Torkoal's primary role is to set sun, it appreciates teammates like Kingambit and Eject Button Hatterene that can switch into Knock Off and allow it to keep its Heat Rock. Despite also serving as an entry hazard remover, Torkoal is weak to Stealth Rock and lacks any form of reliable recovery, so it benefits from secondary removal support from teammates like Great Tusk and Iron Treads. Hatterene is a great teammate that can serve as a tertiary form of hazard control with Magic Bounce, help to keep your its own threats healthy with Healing Wish, and check common Ground-types like Gliscor and Great Tusk with Calm Mind sets.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/theia.439018/
Quality checked by:
https://www.smogon.com/forums/members/dreadfury.408271/
https://www.smogon.com/forums/members/zastra.558636/
Grammar checked by:
1/1
GP Team done
View attachment 609216
Implemented, thank you!
 
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