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Torchic (revamp)

gali

I just wanna grill, man!
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QC: Tricking / sparktrain / Melon
GP: P Squared / Snobalt
torchic.gif
Bughouse thinks I'm broken!
[OVERVIEW]

Torchic is the only Pokemon in LC with access to the combination of Speed Boost and Baton Pass, giving it a valuable niche as an offensive support Pokemon. This combination in tandem with its access to Curse allows Torchic to simultaneously pass Attack, Defense, and Speed boosts to a teammate. Torchic also has usable bulk and solid offensive stats, allowing it to take a hit and retaliate back with its Fire-type STAB attacks when needed. The little chicken is held back, however, by its subpar defensive typing, which gives it weaknesses to the omnipresent Water-, Ground-, and Rock-type attacks in LC, in addition to a weakness to Stealth Rock. Furthermore, Torchic can be extremely predictable, often giving the opponent free turns.

[SET]
name: Baton Pass
move 1: Protect
move 2: Curse / Swords Dance
move 3: Substitute / Flame Charge
move 4: Baton Pass
item: Eviolite / Berry Juice
ability: Speed Boost
nature: Impish / Bold
evs: 36 Atk / 196 Def / 36 SpD / 236 Spe

[SET COMMENTS]
Moves
========

Protect lets Torchic scout the foe's moves and begin accumulating Speed boosts. Curse simultaneously boosts Torchic's Attack and Defense stats, which both gives Torchic more bulk for an easier time setting up and makes the intended recipient harder to take down. The Speed drop that Curse causes is mitigated by Speed Boost. Swords Dance is a viable alternative to Curse that allows Torchic to accumulate boosts to Attack and Speed more quickly at the cost of Curse's extra bulk. Substitute can be used to allow the Baton Pass recipient to come in completely for free. Flame Charge works well in tandem with Curse; it boosts Torchic's Speed further, benefits from the Attack boost Curse provides, and prevents Torchic from being complete Taunt bait. Baton Pass lets Torchic send its accumulated boosts to another Pokemon to attempt a sweep. Fire Blast deals more damage than even a boosted Flame Charge but is still relatively weak without investment. If running Fire Blast, 36 Special Attack EVs and a Bold nature should be used.

Set Details
========

The given EV spread gives Torchic usable bulk, hitting Eviolite numbers and allowing it to survive most neutral attacks. The Speed investment gives Torchic 14 Speed, which is enough to outspeed the entire unboosted metagame at +1. The remaining 36 EVs are put into Attack to make Flame Charge marginally stronger. Both Eviolite and Berry Juice are viable options for the item slot—Eviolite provides a noticeable bulk increase, allowing Torchic to withstand attacks it normally could not such as Chinchou's Scald, while Berry Juice greatly increases Torchic's longevity, allowing it to garner more stat boosts. Speed Boost is self-explanatory, defining Torchic's niche and making it a superior user of Baton Pass compared to other Pokemon such as Mime Jr.

Usage Tips
========

Torchic has the easiest time setting up against defensive Pokemon whose STAB attacks it resists, such as Ferroseed and Spritzee. Against faster foes, use Protect first so that Torchic will outspeed them on the next turn. If using Curse, alternating between Curse and Protect is a good strategy to boost Torchic's Attack, Defense, and Speed. Once Torchic has accumulated enough boosts, Baton Pass out to the sweeper of your choice. When setting up with Torchic, beware of opposing setup sweepers, as they can use the free turns Torchic provides to set up and counter sweep. Generally, it is not a good idea to lead with Torchic, as your opponent will typically attempt to counterlead it. However, if Torchic is being used in a Baton Pass chain, leading with it is often optimal, as it can provide the crucial Speed boosts needed to start off the chain.

Team Options
========

Almost anything can sweep with Torchic's support; however, strong and bulky but slow physical attackers such as Pancham and Corphish benefit the most from the boosts Torchic provides. Pokemon like Mienfoo and Chinchou which have access to pivoting moves and lure in Pokemon that Torchic sets up on are excellent partners, providing Torchic with opportunities to set up. Cottonee is another excellent teammate, walling the Water-types that threaten Torchic and stopping setup sweepers with priority Encore. Torchic also works very well in a Baton Pass chain coupled with other Baton Pass users that can boost further or sweep with Stored Power, such as Mime Jr. and Munna, respectively.

[SET]
name: Life Orb
move 1: Protect
move 2: Fire Blast
move 3: Hidden Power Grass / Rock Slide
move 4: Baton Pass / Rock Slide
item: Life Orb
ability: Speed Boost
nature: Modest / Rash
evs: 36 Def / 200 SpA / 36 SpD / 236 Spe
ivs: 0 HP

[SET COMMENTS]
Moves
========

Protect allows Torchic to both scout the foe's moveset and ensure that it outspeeds the foe the next turn. Life Orb-boosted STAB Fire Blast coming off of 17 Special Attack hits extremely hard; for comparison, it slightly outdamages Adamant Choice Scarf Mienfoo's High Jump Kick, one of the most powerful attacks in the metagame. Hidden Power Grass hits Water- and Rock-types and provides the best possible coverage alongside Fire Blast. Rock Slide is another viable coverage option, OHKOing Berry Juice Archen and Larvesta after Stealth Rock as well as doing serious damage to Ponyta. Baton Pass allows Torchic to escape from an unfavorable matchup, granting momentum and sending Speed boosts to a teammate.

Set Details
========

The given EV spread alongside a Modest nature maximizes Torchic's Special Attack to make its main move, Fire Blast, as strong as possible. 236 Speed EVs allow Torchic to reach 14 Speed, which is enough to outspeed the entire unboosted metagame at +1. The remaining EVs are put into Torchic's defenses, allowing it to take weak priority attacks more easily. However, if running Rock Slide, an EV spread of 36 Atk / 36 Def / 200 SpA / 236 Spe with a Rash nature should be used to give Rock Slide enough power to net the KOs it's supposed to. 0 HP IVs give Torchic an HP stat of 19, reducing recoil from Life Orb to only 1 HP. Life Orb provides a noticeable power increase while still allowing Torchic to switch moves, unlike Choice items. Speed Boost makes Torchic increasingly difficult to revenge kill the longer it stays on the field and differentiates Torchic from more powerful Fire-type wallbreakers such as Houndour and Vulpix.

Usage Tips
========

Life Orb Torchic is an extremely powerful wallbreaker, momentum grabber, and late-game cleaner. Fire Blast is by far its most powerful attack, 2HKOing or even OHKOing everything that doesn't resist it. This set works best if brought in via a safe switch or after a teammate has fainted against a foe that it forces out, such as Ferroseed. Opponents will likely assume that Torchic is using a dedicated Baton Pass set; use this to your advantage by 2HKOing their switch-in. If Torchic is faced with a foe that it cannot KO and that threatens it back, Baton Passing out to a counter allows your team to preserve momentum.

Team Options
========

Pokemon that appreciate having bulky foes weakened, such as Choice Scarf Magnemite, work well with Life Orb Torchic. Entry hazard support allows Torchic to get significantly more OHKOs and 2HKOs, so Pokemon capable of setting entry hazards, such as Dwebble and Ferroseed, make for good teammates. Conversely, all types of entry hazards are detrimental to Torchic, so entry hazard removal, preferably in the form of Rapid Spin support from the likes of Drilbur and Staryu, is needed. Skrelp also makes for an excellent teammate, as it threatens nearly everything that beats Torchic with its Adaptability-boosted Water-type STAB moves and appreciates the Speed boosts that Torchic can give it via Baton Pass.

[STRATEGY COMMENTS]
Other Options
=============

Flamethrower is a secondary STAB option that is more powerful than Flame Charge and more reliable than Fire Blast; however, it lacks Fire Blast's power and Flame Charge's utility. Will-O-Wisp cripples physical attackers, but Torchic is hard-pressed to find a moveslot for it. If Torchic is part of a Baton Pass chain, however, Will-O-Wisp is usually a better option over Curse or Swords Dance. Hone Claws and Focus Energy are more niche boosting options that can be utilized by recipients such as Deino and Remoraid, respectively.

Checks and Counters
===================

**Setup Sweepers**: Strong setup sweepers such as Shellder can capitalize on the free turns Torchic gives to counter sweep. They must beware of the Life Orb set or Will-o-Wisp, however.

**Entry Hazards**: Stealth Rock and Spikes both limit how many boosts Torchic can accumulate by lowering its HP, while Sticky Web lowers the Speed of both Torchic and the Baton Pass recipient, requiring Torchic to stay in extra turns to further boost its Speed.

**Water-types**: Powerful Water-type STAB attacks from the likes of Chinchou and Skrelp greatly threaten Torchic. Corphish can cleanly OHKO Torchic before it can move with Aqua Jet, while Carvanha is naturally faster than Torchic and also has access to Speed Boost.

**Taunt and Encore users**: Taunt and Encore both prohibit Torchic from setting up, often leaving it a sitting duck; however, most common Taunt and Encore users such as Cottonee are 2HKOed or OHKOed by the Life Orb set.

**Phazers**: Roar and Whirlwind users such as Hippopotas can force Torchic out and remove all its boosts.
 
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[OVERVIEW]
· Speed Boost and Baton Pass give Torchic a great niche
· Other boosting options such as? allow it to pass multiple boosts at once
· Usable bulk
· Good offenses + Fire STAB let it do some damage even when unboosted
· Fire typing is subpar defensively
· Predictability often gives opponents free turns

[SET]
name: Baton Pass
move 1: Protect
move 2: Curse / Swords Dance
move 3: Substitute / Flame Charge
move 4: Baton Pass
item: Eviolite / Berry Juice
ability: Speed Boost
nature: Bold
evs: 36 Atk / 196 Def / 36 SpD / 236 Spe

[SET COMMENTS]
Moves
========

· Protect lets Torchic nab free Speed boosts to make setting up easier
· Curse boosts both Attack and Defense while Speed Boost mitigates the Speed drop
· Swords Dance lets Torchic accumulate Attack and Speed boosts faster than Curse
· Substitute potentially lets Torchic bring in a recipient for free
· Flame Charge works well in tandem with Curse by simultaneously boosting Speed and preventing Torchic from being Taunt bait
· Baton Pass sends the accumulated boosts to another Pokemon to attempt a sweep

Set Details
========

· Defensive EVs and nature give Torchic usable 21/14/12 bulk
· 14 Speed outspeeds the entire unboosted metagame at +1
· mention ability and item here.

Usage Tips
========

· Bring Torchic in on Pokemon that can't touch it such as Spritzee or Ferroseed
· If using Curse alternate between Curse and Protect to boost Attack, Defense, and Speed
· Once you have boosted sufficiently pass out to something that threatens the opponent’s team
· Be wary of opposing setup sweepers as they can use the free turns Torchic gives to attempt to counter sweep
say that in BP teams Torchic is a great Pokemon to lead with in order to get speed boosts early-game.


Team Options
========

· Strong but slow attackers such as Pancham find out a few more examples if possible (maybe skrelp) that appreciate the Speed boosts
· Pokemon with VoltSwitch or U-turn to lure Pokemon that Torchic sets up on such as Mienfoo or Chinchou
· Anything with Baton Pass to start a chain of accumulated boosts. Give example of mons that are good in BP chains - including stored power users.
mention Pokemon able to deal with setup sweepers (Encore Mime Jr. in bp chains I guess).


[SET]
name: Life Orb
move 1: Protect
move 2: Fire Blast
move 3: Hidden Power Grass / Rock Slide
move 4: Baton Pass
item: Eviolite
ability: Speed Boost Flame Body
nature: Modest / Rash
evs: 36 Def / 200 SpA / 36 SpD / 236 Spe
ivs: 0 HP

[SET COMMENTS]
Moves
========

· Protect lets torchic scout the opponent and grab free Speed boosts
· STAB Fire Blast off of 17 SpA hits extremely hard
· Hidden Power Grass hits Water-types super effectively and provides the best 2-move coverage
· Rock Slide can be used with a Rash nature and 36 Atk to hit Ponyta and Larvesta - is this relevant? I mean, Larvesta gets murdered by Fire Blast, while Ponyta can't touch Torchic and Torchic can pass boosts (I know that wow on the pass is a thing, but I would just move this to OO).
· Baton Pass lets Torchic get out of sticky situations and give Speed boosts to its teammates

Set Details
========

· Max SpA alongside a Modest nature makes Fire Blast as strong as possible
· 14 Spe lets it outspeed the unboosted meta at +1
· Leftover EVs dumped into defenses to increase its bulk
· 0 HP IVs give it 19 HP, reducing Life Orb recoil to 1 HP
mention speed boost and item although they are self-explanatory.

Usage Tips
========

· LO Torchic is a powerful wallbreaker and momentum grabber
· Spam Fire Blast to do tons of damage to everything
· If you can’t KO something, Baton Pass out to a counter

Team Options
========

· Entry hazards support helps Torchic get KOes that it couldn’t otherwise, so Pokemon like Dwebble or Ferroseed, which are able to set up Spikes as well, are great teammates
· Torchic hates hazards to hazard removal, preferably spinning from the likes of Drilbur and Staryu, is a must
· Skrelp threatens most things that beat Torchic and appreciates the speed boost
· Anything that appreciates Torchic’s good wallbreaking capabilities give a few examples, please
mention cottonee (walls corphish and other water-types that threaten torchic and deals with setup sweepers such as tirtouga etc.)


[STRATEGY COMMENTS]
Other Options
=============

· Fire Blast on the quickpass set is more powerful than Flame Charge
· Will-O-Wisp helps it set up easier but Torchic has trouble finding a moveslot for it
· Hone Claws/Focus Energy can be passed to more niche recipients examples
rock slide here


Checks and Counters
===================

**Setup Sweepers**: Strong setup sweepers such as Shellder can capitalize on the free turns Torchic gives to counter sweep.

**Entry Hazards**: Torchic hate Stealth Rock and Spikes because..., Toxic spikes out a timer on how many boosts it can get, and Sticky Web lowers the Speed of both Torchic and the recipient requiring extra turns to boost Speed. Toxic Spikes affects Torchic's teammates more than Torchic and it's poorly used in LC, so I think it's pointless giving it a mention here.

**Water-Types**: Powerful STAB Water-type attacks from the likes of Chinchou and Skrelp can OHKO Torchic easily. Corphish’s aqua jet OHKOes easily, while Carvanha Speed Boosts alongside Torchic and outspeeds.

**Taunt**: Taunt prohibits Torchic from using Baton Pass often leaving it a sitting duck; However, most common Taunt users are OHKOed or 2HKOed by the Life Orb set and are outsped by Torchic after it has used Protect to scout.

**Phazing**: Roar and Whirlwind users can force Torchic out and remove all its boosts.

Encore

changes in bold. good job, 1/3
 
wisp definitely needs to be slashed with curse/sd on bp chic, its a great option to cripple stuff and leaves you less passive than sd/curse
 
I kinda like Rock Slide on the set, but I think I'd slash it with Baton Pass. HP Grass is just really valuable imo. Rock Slide hits more than just Pony and Larvesta in terms of Fire-types, as it KOes Houndour and Vulpix, as well as other things like Darumaka after rocks. It also lets Torchic KO Archen after SR and hits the rare Mantyke. Lastly, in a niche scenario, Torchic can break Onix's Sturdy without proccing Berry Juice with Rock Slide. I haven't used this set too much, so Baton Pass might be too good to pass up, but Rock Slide seems like a cool option to let Torchic clean earlier in game or to lure things in.

Will give a full QC check later n_n
 
BP is the reason to use this set over something stronger like Houndour or Vulpix.
 
Torchic is way more powerful than things like Scarf houndour/vulpix and can switch moves making it a way better cleaner. The set isn't all that comparable to non-Scarf Fire-types imo. I don't think BP is the only reason to use it.
 
Why not slash Rock Slide with both? Like...
name: Life Orb
move 1: Protect
move 2: Fire Blast
move 3: Hidden Power Grass / Rock Slide
move 4: Baton Pass / Rock Slide
item: Eviolite Life Orb <-- also fix this
I think this appropriately conveys the viable moveset choices for LO Torchic. HP Grass and Baton Pass are definitely both valuable so that's why they're slashed first, and one of the last two slots can be dropped for Rock Slide if coverage on Fire-types + Archen is deemed important for the team.
 
Hi Tahu, I remember we talked about LO Torchic as a group last night, but I'm not sure we ever reached an agreement. I'm still in favor of slashing Rock Slide second, as I think having Protect / Fire Blast / HP Grass / BP as the primary slashes are still more than enough to show that it's the preferred set (after all, this is the set that would show up when a reader clicks Export in the dex). If other QC peeps disagree with me here, I'd like for it to at least stay in the Set Comments section as opposed to Other Options, as it's really only applicable to Life Orb to begin with.
 
OK so I finally got around to fixing this. I fixed the item slot on the LO set and slashed Rock Slide after both HP Grass and BP. Tagging OP sparktrain for qc stamps
 
long delay, but this is written up and ready for the final qc check now

edit: forgot to mention I made a few changes to the analysis while writing it up.

-changed the nature on the bp set to impish from bold
-moved fire blast to bp set details from oo
-added flamethrower to oo
 
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One of the two Impish's is supposed to say Bold according to you, so do that
Specify some things LO Torch can weaken bulky things for in Team Options

3/3 cutie
 
I'd like to do this

I'm getting double spaces after every period; not sure if that's a problem on your end or mine, but check that out just in case!

GP 1/2
[OVERVIEW]

Torchic is the only Pokemon in LC with access to the combination of Speed Boost and Baton Pass, giving it a valuable niche as an offensive support Pokemon. This combination in tandem with its' its access to Curse allows Torchic to simultaneously pass boosts to Attack, Defense, and Speed to a teammate. Torchic also has usable bulk and solid offensive stats, allowing it to take a hit and retaliate back with its STAB Fire-type attacks when needed. The little chicken is held back, however, by its subpar defensive typing, which gives giving it weaknesses to the omnipresent Water-, Ground-, and Rock-type attacks in LC, in addition to a weakness to Stealth Rock. Furthermore In addition, Torchic can be extremely predictable, often giving the opponent free turns. These few flaws do not stop Torchic from performing its job extremely well, however, and any team that underestimates the little chicken will be met with a swift demise.

[SET]
name: Baton Pass
move 1: Protect
move 2: Curse / Swords Dance
move 3: Substitute / Flame Charge
move 4: Baton Pass
item: Eviolite / Berry Juice
ability: Speed Boost
nature: Impish / Bold
evs: 36 Atk / 196 Def / 36 SpD / 236 Spe

[SET COMMENTS]
Moves
========

Protect lets Torchic scout the opponent's move and begin accumulating Speed boosts. Curse simultaneously boosts Torchic's Attack and Defense stats, which both helps Torchic set up more boosts and makes the intended recipient harder to take down kill. The Speed drop that Curse causes is mitigated by Speed Boost. Swords Dance is a viable alternative to Curse that allows Torchic to accumulate boosts to Attack and Speed more quickly at the cost of Curse's extra bulk. Substitute can be used to potentially allow the boosted Baton Pass recipient to come in completely for free. Flame Charge works well in tandem with Curse; it boosts Torchic's Speed further, benefits from the Attack boost Curse provides, and prevents Torchic from being complete Taunt bait. Baton Pass is the entire reason behind the set; it lets Torchic send its accumulated boosts to another Pokemon to attempt a sweep. Fire Blast deals more damage than even a boosted Flame Charge but is still relatively weak uninvested. If running Fire Blast, 36 Special Attack EVs and an Bold nature should be used.

Set Details
========

The given EV spread gives Torchic usable bulk, hitting Eviolite numbers and allowing it to survive live most neutral attacks. The Speed investment gives Torchic 14 Speed, enough to outspeed the entire unboosted metagame at +1. The remaining 36 EVs are put into Attack to make Flame Charge marginally stronger. Both Eviolite and Berry Juice are viable options for the item slot—Eviolite provides a noticeable bulk increase, allowing Torchic to withstand live attacks it normally could not such as Chinchou's Scald, while Berry Juice greatly increases Torchic's longevity, potentially allowing it to garner more stat boosts. Speed Boost is self-explanatory, defining Torchic's niche and making it a superior user of Baton Pass than compared to other Pokemon such as Mime Jr.

Usage Tips
========

Torchic has the easiest time setting up against defensive Pokemon whose STAB attacks it Torchic resists, such as Ferroseed or and Spritzee. Against faster opponents foes, use Protect first so that Torchic will you outspeed them on the next turn. If using Curse, alternating between Curse and Protect is a good strategy to boost Attack, Defense, and Speed. Once you have Torchic has accumulated enough boosts, Baton Pass out to the sweeper of your choice. When setting up with Torchic, beware of opposing setup sweepers, as they can use the free turns Torchic provides to set up and counter(dash maybe? not sure)sweep. Generally, it is not a good idea to lead with Torchic, (AC) as your opponent will typically attempt to counterlead it. However, if Torchic is being used in a Baton Pass chain, leading with it is often optimal, (AC) as it can provide the crucial Speed boosts needed to start off the chain.

Team Options
========

Almost anything can sweep with Torchic's support; however, strong, (RC) and bulky, (RC) but slow physical attackers such as Pancham or and Corphish benefit the most from the boosts Torchic provides. Pokemon with access to pivoting moves that lure in Pokemon that Torchic sets up on, such as Mienfoo or and Chinchou, also make are excellent partners, providing Torchic with opportunities to set up. Cottonee is another excellent teammate, walling the Water-types that threaten Torchic and stopping setup sweepers with priority Encore. Finally, Torchic also works very well in a Baton Pass chain, coupled with other Baton Pass users that can boost further or sweep with Stored Power, such as Mime Jr. and Munna, respectively.

[SET]
name: Life Orb
move 1: Protect
move 2: Fire Blast
move 3: Hidden Power Grass / Rock Slide
move 4: Baton Pass / Rock Slide
item: Life Orb
ability: Speed Boost
nature: Modest / Rash
evs: 36 Def / 200 SpA / 36 SpD / 236 Spe
ivs: 0 HP

[SET COMMENTS]
Moves
========

Protect is mandatory, as it allows Torchic to both scout the foe's opponent's moveset and ensure it outspeeds the foe opponent on the next turn. Life Orb-boosted STAB Fire Blast coming off of 17 Special Attack hits extremely hard; for comparison, it slightly outdamages High Jump Kick from Adamant Choice Scarf Mienfoo's High Jump Kick, one of the most powerful attacks in the tier. Hidden Power Grass hits Water- and Rock-types and provides the best coverage alongside Fire Blast in two moves. Rock Slide is another viable coverage option, OHKOing Berry Juice Archen and Larvesta after Stealth Rock as well as doing serious damage to Ponyta. If you run using Rock Slide, an EV spread of 36 Atk / 36 Def / 200 SpA / 236 Spe with a Rash nature should be used. Baton Pass allows Torchic to escape from an unfavorable matchup, granting momentum and sending Speed boosts to a teammate.

Set Details
========

The given EV spread maximizes Torchic's Special Attack to make its main move, Fire Blast, as strong as possible. 236 Speed EVs allow Torchic to reach 14 Speed, enough to outspeed the entire unboosted metagame at +1. The remaining EVs are put into Torchic's defenses, allowing it to take weak priority attacks easier. 0 HP IVs give Torchic an HP stat of 19, reducing recoil from Life Orb to only 1 HP. Life Orb is the best item for this set, providing a noticeable power increase while allowing Torchic to switch moves. Speed Boost makes Torchic increasingly difficult to revenge kill the longer it stays on the field and differentiates Torchic from more powerful Fire-type wallbreakers such as Houndour or and Vulpix.

Usage Tips
========

Life Orb Torchic takes a completely different role from the Baton Pass sets as an extremely powerful wallbreaker, momentum grabber, and late-game cleaner. Fire Blast is by far its most powerful attack, 2HKOing at worst everything that doesn't resist it. This set works best if brought in via a safe switch or after a teammate has fainted revenge kill on something it forces out such as Ferroseed. (hope that works?) Opponents will likely assume that you are using the Baton Pass set; use this to your advantage by 2HKOing their switch-in. If Torchic is faced with something that it cannot KO and that threatens it back, Baton Passing out to a counter allows you to keep momentum.

Team Options
========

Pokemon such as Choice Scarf Magnemite that appreciate having bulky foes weakened, such as Choice Scarf Magnemite, work well with Life Orb Torchic. Entry hazard support allows Torchic to get significantly more OHKOs and 2HKOs, so Pokemon capable of setting hazards, (AC) such as Dwebble or and Ferroseed, (AC) make for good teammates. Conversely, all types of hazards are detrimental to Torchic, so hazard removal, preferably in the form of Rapid Spin support from the likes of Drilbur or and Staryu, is needed. Finally, Skrelp makes for an excellent teammate to Life Orb Torchic&mdash;it threatens nearly everything that beats Torchic with its Adaptability-boosted Water-type STAB moves and appreciates the Speed boosts that Torchic can Baton Pass it.

[STRATEGY COMMENTS]
Other Options
=============

Flamethrower is a secondary STAB option that is more powerful than Flame Charge and more reliable than Fire Blast; however, it lacks Fire Blast's power and Flame Charge's utility. Will-O-Wisp cripples physical attackers, (AC) but Torchic is hard-pressed to find a moveslot for it. If Torchic is part of a Baton Pass chain, Will-O-Wisp is usually a better option over Curse or Swords Dance. Hone Claws and Focus Energy are more niche boosting options that can be used utilized by recipients such as Deino or and Remoraid.

Checks and Counters
===================

**Setup Sweepers**: Strong setup sweepers such as Shellder can capitalize on the free turns Torchic gives to counter(dash here maybe?)sweep. They must beware of the Life Orb set, however.
(space)
**Entry Hazards**: Stealth Rock and Spikes both limit how many boosts Torchic can accumulate by lowering its HP, while Sticky Web lowers the Speed of both Torchic and the recipient, (AC) requiring Torchic to stay in extra turns to further boost its Speed.
(space)
**Water-types**: Powerful STAB Water-type attacks from the likes of Chinchou and Skrelp greatly threaten Torchic. Corphish can cleanly OHKO Torchic before it can move with Aqua Jet, while Carvanha is naturally faster than Torchic and also has access to Speed Boost.
(space)
**Taunt / Encore**: Taunt and Encore both prohibit Torchic from setting up, (AC) often leaving it a sitting duck; however, most common Taunt and Encore users are 2HKOed by the Life Orb set.
(space)
**Phazing**: Roar and Whirlwind users can force Torchic out and remove all its boosts.
 
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Thanks p^2, implemented changes (I removed all the double spaces, too). This is ready for the final gp check
 
Add Remove Comment
[OVERVIEW]

Torchic is the only Pokemon in LC with access to the combination of Speed Boost and Baton Pass, giving it a valuable niche as an offensive support Pokemon. This combination in tandem with its access to Curse allows Torchic to simultaneously pass boosts to Attack, Defense, and Speed boosts to a teammate. Torchic also has usable bulk and solid offensive stats, allowing it to take a hit and retaliate back with its STAB Fire-type STAB attacks when needed. The little chicken is held back, however, by its subpar defensive typing, which gives it weaknesses to the omnipresent Water-, Ground-, and Rock-type attacks in LC, in addition to a weakness to Stealth Rock. Furthermore, Torchic can be extremely predictable, often giving the opponent free turns. These few flaws do not stop Torchic from performing its job extremely well, however, and any team that underestimates the little chicken will be met with a swift demise. (Summary sentences are not allowed. Don't worry; I hate that rule too.)

[SET]
name: Baton Pass
move 1: Protect
move 2: Curse / Swords Dance
move 3: Substitute / Flame Charge
move 4: Baton Pass
item: Eviolite / Berry Juice
ability: Speed Boost
nature: Impish / Bold
evs: 36 Atk / 196 Def / 36 SpD / 236 Spe

[SET COMMENTS]
Moves
========

Protect lets Torchic scout the opponent's foe's move and begin accumulating Speed boosts. Curse simultaneously boosts Torchic's Attack and Defense stats, which both helps gives Torchic more bulk for an easier time setting up more and makes the intended recipient harder to take down. The Speed drop that Curse causes is mitigated by Speed Boost. Swords Dance is a viable alternative to Curse that allows Torchic to accumulate boosts to Attack and Speed more quickly at the cost of Curse's extra bulk. Substitute can be used to allow the Baton Pass recipient to come in completely for free. Flame Charge works well in tandem with Curse; it boosts Torchic's Speed further, benefits from the Attack boost Curse provides, and prevents Torchic from being complete Taunt bait. Baton Pass lets Torchic send its accumulated boosts to another Pokemon to attempt a sweep. Fire Blast deals more damage than even a boosted Flame Charge but is still relatively weak when uninvested. If running Fire Blast, 36 Special Attack EVs and a Bold nature should be used. (Why?)

Set Details
========

The given EV spread gives Torchic usable bulk, hitting Eviolite numbers (What are Eviolite numbers? If players are expected to know what they are, then that's fine, but if it's not a known term, then you should elaborate.) and allowing it to survive most neutral attacks. The Speed investment gives Torchic 14 Speed, which is enough to outspeed the entire unboosted metagame at +1. The remaining 36 EVs are put into Attack to make Flame Charge marginally stronger. Both Eviolite and Berry Juice are viable options for the items slot&mdash;Eviolite provides a noticeable bulk increase, allowing Torchic to withstand attacks it normally could not such as Chinchou's Scald, while Berry Juice greatly increases Torchic's longevity, allowing it to garner more stat boosts. Speed Boost is self-explanatory raises Torchic's Speed by one stage every turn, (Most people know what Speed Boost does, but it's good to be specific anyway.) defining Torchic's niche and making it a superior user of Baton Pass user compared to other Pokemon such as Mime Jr.

Usage Tips
========

Torchic has the easiest time setting up against defensive Pokemon whose STAB attacks it resists, such as Ferroseed and Spritzee. Against faster foes, use Protect first so that Torchic will outspeed them on the next turn. If using Curse, alternating between Curse and Protect is a good strategy to boost Torchic's Attack, Defense, and Speed. Once Torchic has accumulated enough boosts, Baton Pass out to the sweeper of your choice. When setting up with Torchic, beware of opposing setup sweepers, as they can use the free turns Torchic provides to set up and counter sweep. Generally, it is not a good idea to lead with Torchic, as your opponent will typically attempt to counterlead it. However, if Torchic is being used in a Baton Pass chain, leading with it is often optimal, as it can provide the crucial Speed boosts needed to start off the chain.

Team Options
========

Almost anything can sweep with Torchic's support; however, strong and bulky but slow physical attackers such as Pancham and Corphish benefit the most from the boosts Torchic provides. Pokemon like Mienfoo and Chinchou, which have with access to pivoting moves that and lure in Pokemon that Torchic sets up on, such as Mienfoo and Chinchou, are excellent partners, providing Torchic with opportunities to set up. Cottonee is another excellent teammate, walling the Water-types that threaten Torchic and stopping setup sweepers with priority Encore. Finally, Torchic also works very well in a Baton Pass chain, (AC) coupled with other Baton Pass users that can boost further or sweep with Stored Power, such as Mime Jr. and Munna, respectively.

[SET]
name: Life Orb
move 1: Protect
move 2: Fire Blast
move 3: Hidden Power Grass / Rock Slide
move 4: Baton Pass / Rock Slide
item: Life Orb
ability: Speed Boost
nature: Modest / Rash
evs: 36 Def / 200 SpA / 36 SpD / 236 Spe
ivs: 0 HP

[SET COMMENTS]
Moves
========

Protect is mandatory, as it allows Torchic to both scout the foe's moveset and ensure that it outspeeds the foe the next turn. Life Orb-boosted STAB Fire Blast off coming off of 17 Special Attack hits extremely hard; for comparison, it slightly outdamages Adamant Choice Scarf Mienfoo's High Jump Kick, one of the most powerful attacks in the tier metagame. Hidden Power Grass hits Water- and Rock-types and provides the best possible coverage alongside Fire Blast. Rock Slide is another viable coverage option, OHKOing Berry Juice Archen and Larvesta after Stealth Rock as well as doing serious damage to Ponyta. If you run Rock Slide, an EV spread of 36 Atk / 36 Def / 200 SpA / 236 Spe with a Rash nature should be used. (This belongs in usage tips) Baton Pass allows Torchic to escape from an unfavorable matchup, granting momentum and sending Speed boosts to a teammate.

Set Details
========

The given EV spread alongside a Modest nature maximizes Torchic's Special Attack to make its main move, Fire Blast, as strong as possible. 236 Speed EVs allow Torchic to reach 14 Speed, which is enough to outspeed the entire unboosted metagame at +1. The remaining EVs are put into Torchic's defenses, allowing it to take weak priority attacks easier more easily. However, if running Rock Slide, an EV spread of 36 Atk / 36 Def / 200 SpA / 236 Spe with a Rash nature should be used. (Also be sure to elaborate why.) 0 HP IVs give Torchic an HP stat of 19, reducing the recoil from Life Orb to only 1 HP. Life Orb is the best item for this set, providing provides a noticeable power increase while allowing Torchic to switch moves. Speed Boost makes Torchic increasingly difficult to revenge kill the longer it stays on the field and differentiates Torchic from more powerful Fire-type wallbreakers such as Houndour and Vulpix.

Usage Tips
========

Life Orb Torchic takes a completely different role from Baton Pass sets as is (don't reference other sets until you get to Other Options) an extremely powerful wallbreaker, momentum grabber, and late-game cleaner. Fire Blast is by far its most powerful attack, 2HKOing at worst or even OHKOing everything that doesn't resist it. This set works best if brought in via a safe switch or after a teammate has fainted on something against a foe that it forces out, (AC) such as Ferroseed. Opponents will likely assume that you are Torchic is using the a dedicated Baton Pass set; use this to your advantage by 2HKOing their switch-in. If Torchic is faced with something a foe that it cannot KO and that threatens it back, Baton Passing out to a counter allows your team to keep momentum.

Team Options
========

Pokemon that appreciate having bulky foes weakened, such as Choice Scarf Magnemite, work well with Life Orb Torchic. Entry hazard support allows Torchic to get significantly more OHKOs and 2HKOs, so Pokemon capable of setting entry hazards, such as Dwebble and Ferroseed, make for good teammates. Conversely, all types of entry hazards are detrimental to Torchic, so entry hazard removal, preferably in the form of Rapid Spin support from the likes of Drilbur and Staryu, is needed. Finally, Skrelp also makes for an excellent teammate, as to Life Orb Torchic—it threatens nearly everything that beats Torchic with its Adaptability-boosted Water-type STAB moves and appreciates the Speed boosts that Torchic can give it via Baton Pass it.

[STRATEGY COMMENTS]
Other Options
=============

Flamethrower is a secondary STAB option that is more powerful than Flame Charge and more reliable than Fire Blast; however, it lacks Fire Blast's power and Flame Charge's utility. Will-O-Wisp cripples physical attackers, but Torchic is hard-pressed to find a moveslot for it. If Torchic is part of a Baton Pass chain, however, Will-O-Wisp is usually a better option over Curse or Swords Dance. Hone Claws and Focus Energy are more niche boosting options that can be utilized by recipients such as Deino and Remoraid, respectively.

Checks and Counters
===================

**Setup Sweepers**: Strong setup sweepers such as Shellder can capitalize on the free turns Torchic gives to counter sweep. They must beware of the Life Orb set, however.

**Entry Hazards**: Stealth Rock and Spikes both limit how many boosts Torchic can accumulate by lowering its HP, while Sticky Web lowers the Speed of both Torchic and the Baton Pass recipient, requiring Torchic to stay in for extra turns to further boost its Speed.

**Water-types**: Powerful STAB Water-type STAB attacks from the likes of Chinchou and Skrelp greatly threaten Torchic. Corphish can cleanly OHKO Torchic before it can move with Aqua Jet, while Carvanha is naturally faster than Torchic and also has access to Speed Boost.

**Taunt / and Encore Users**: Taunt and Encore both prohibit Torchic from setting up, (AC) often leaving it a sitting duck; however, most common Taunt and Encore users (such as?) are 2HKOed by the Life Orb set.

**Phazing Phazers**: Roar and Whirlwind users (such as?) can force Torchic out and remove all its boosts.
GP 2/2
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