Top LEL(e) Offense
Hello all.
My name is Edgar, I used to be a prominent Ubers player and after being inactive for about a year and a half I decided to give this SUMO Ubers thing a try. I usually post RMTs of stuff that does not necessarily have any solid accomplishments but is something I really like and that I want to share with people.
For my first teambuilding challenge I decided to take on Psychic Terrain as I've seen many attempts of it just crumble because no one uses the right formula, well, today I do not bring you a perfect Psychic Terrain team but I dare to say this is the best one you'll find right now. As opposed to recurring to the obvious balance I decided to take a much more offensive approach as the main pokemon that abuses Psychic Terrain is Deoxys-A and the pokemon that sets it up aka Tapu Lele have no defensive synergy with anything in Ubers whatsoever, I think that's what people are doing wrong, trying to fit stuff on balance that just isn't balance stuff, not to mention the constant need of running priority on bulkier teams because of Xerneas, Deoxys itself and Pheromosa. And yeah, that's why I decided to build a more offensive Psychic Terrain team.
Teambuilding process:
I decided to start off with these 3, Lele is obvious as it is recquired to set up the terrain and Deoxys is the pokemon to abuse it, Pheromosa is the odd one of the 3 though, I thought using both Pheromosa and Deoxys-A on the same team was a cool idea as they are both fast, strong and fragile. Those 3 are he main focus of the team and should not be replaced under any circumstances.
Just like many hyper offense teams, this one needed a lead Stealth Rock user. The lead choice was very hard, several mons were looked into, from Mamoswine to Focus Sash Tyranitar but ultimately, Excadrill was chosen, Excadrill fits on this team perfectly, but I'll get to that later.
For the 5th slot I wanted a Dark-type, a Dark-type would complement the team very well on both offense and defense as there is only one offensive mon that I fear and that's Choice Scarf Lunala. Thanks to its raw power, great bulk, speed and access to Taunt, Yveltal blends in perfectly.
Yeah, to some of you must look kinda obvious that I am using a Primal Groudon, however, it wasn't my first choice as a last Pokemon, I first had Geomancy Xerneas as it abused the fact that there was no priority on the field, escaping checks like Scizor, Lucario and Extremekekker Arceus, however, I looked at the team and asked myself "If my opponent lead Salamence on my Excadrill, would that 6-0 me?", the answer to that was yes, Groudon helps a little bit with that and that's why I decided to go with it.
Anyway, without further ado, let's go over the individual analyses:
@ Focus Sash
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Rapid Spin
- Iron Head
- Stealth Rock
As I mentioned in the teambuilding process, Excadrill had everything I wanted for my lead Stealth Rock user, I liked Excadrill a lot because it has access to Iron Head, allowing to beat Pokemon like Shuckle and Geomancy Xerneas thinking it has a free setup as most lead Excadrills tend to run Toxic as opposed to Iron Head. Mold Breaker is also really helpful just in case you find a Mega Sableye and also, thanks to Excadrill being slower than Arceus it is guaranteed that Stealth Rock are going to remain on the field when Excadrill dies. As for the other moves, Earthquake is a strong STAB move that allows it to 2hko stuff like Primal Groudon and Rapid Spin allows me to get rid of Sticky Webs, which are annoying for this team. EVs are standard as I just want Excadrill to do as much damage as possible to other leads and it already outspeeds Smeargle and Shuckle so I am allowed to run Adamant.
@ Psychium Z
Ability: Psychic Surge
EVs: 40 Def / 252 SpA / 216 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Moonblast
- Taunt
- Psychic Terrain
To be honest I wasn't completely sure about this mon's viability in the tier as I've seen many attempts of teams with it fall apart like Furai's record in SPL 5. While I tried the mon myself in the past there was never a set that convinced me or that made me say "yeh I like this mon", except this one. I decided to try and use a Z-move on Tapu Lele as Life Orb didn't convince me and to my surprise Z-move Psychic fits Lele perfectly as it allows it to evaporate a lot of things or leave the survivors with little HP left, allowing Pheromosa to revenge kill and start a sweep. The EV spread was made just so it outspeeds 252+ Primal Groudon, Timid Lele still hits pretty hard but I kinda bothers me that I can't run Modest the leftovers were added to the Defense stat as that would allow it to live a Shadow Claw from Jolly Life Orb Extremekekker Arceus (252 Atk Life Orb Arceus Shadow Claw vs. 0 HP / 40 Def Tapu Lele: 226-268 (80.4 - 95.3%) -- guaranteed 2HKO FUCK OFF PEARL). As for the moves, I decided to go with Psychic for STAB as it does more to stuff like Xerneas, Groudon and Arceus-Water, Moonblast is pretty important too as it allows you to hit pokemon like Yveltal, Tyranitar and Sableye who would wall you otherwise. Now here is my favorite thing about Tapu Lele: It gets Taunt, I would consider this move a must-run on Lele as it allows it to stop mons like Xerneas from sweeping you, not only that but, being faster and having access to Taunt allows Lele to stop Arceus from using Defog to get rid of the hazards, Taunt also forces some mons to switch out, allowing it to hit something really hard with Psychic or Shattered Psyche. As for my last move, I was very unsure of what I wanted to run, I went back and forth between Psychic Terrain and Shadow Ball, and although Shadow Ball hits Solgaleo and Lunala I decided Psychic Terrain was better since I wouldn't be as restricted as to be forced to switch out whenever Terrain was about to run out and give my opponent a free turn. With all that said, Lele has become my favorite mon on the team, this set works so well and I've gotten attached a bit to it.






Hello all.
My name is Edgar, I used to be a prominent Ubers player and after being inactive for about a year and a half I decided to give this SUMO Ubers thing a try. I usually post RMTs of stuff that does not necessarily have any solid accomplishments but is something I really like and that I want to share with people.
For my first teambuilding challenge I decided to take on Psychic Terrain as I've seen many attempts of it just crumble because no one uses the right formula, well, today I do not bring you a perfect Psychic Terrain team but I dare to say this is the best one you'll find right now. As opposed to recurring to the obvious balance I decided to take a much more offensive approach as the main pokemon that abuses Psychic Terrain is Deoxys-A and the pokemon that sets it up aka Tapu Lele have no defensive synergy with anything in Ubers whatsoever, I think that's what people are doing wrong, trying to fit stuff on balance that just isn't balance stuff, not to mention the constant need of running priority on bulkier teams because of Xerneas, Deoxys itself and Pheromosa. And yeah, that's why I decided to build a more offensive Psychic Terrain team.
Teambuilding process:



I decided to start off with these 3, Lele is obvious as it is recquired to set up the terrain and Deoxys is the pokemon to abuse it, Pheromosa is the odd one of the 3 though, I thought using both Pheromosa and Deoxys-A on the same team was a cool idea as they are both fast, strong and fragile. Those 3 are he main focus of the team and should not be replaced under any circumstances.




Just like many hyper offense teams, this one needed a lead Stealth Rock user. The lead choice was very hard, several mons were looked into, from Mamoswine to Focus Sash Tyranitar but ultimately, Excadrill was chosen, Excadrill fits on this team perfectly, but I'll get to that later.





For the 5th slot I wanted a Dark-type, a Dark-type would complement the team very well on both offense and defense as there is only one offensive mon that I fear and that's Choice Scarf Lunala. Thanks to its raw power, great bulk, speed and access to Taunt, Yveltal blends in perfectly.






Yeah, to some of you must look kinda obvious that I am using a Primal Groudon, however, it wasn't my first choice as a last Pokemon, I first had Geomancy Xerneas as it abused the fact that there was no priority on the field, escaping checks like Scizor, Lucario and Extremekekker Arceus, however, I looked at the team and asked myself "If my opponent lead Salamence on my Excadrill, would that 6-0 me?", the answer to that was yes, Groudon helps a little bit with that and that's why I decided to go with it.
Anyway, without further ado, let's go over the individual analyses:

@ Focus Sash
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Rapid Spin
- Iron Head
- Stealth Rock
As I mentioned in the teambuilding process, Excadrill had everything I wanted for my lead Stealth Rock user, I liked Excadrill a lot because it has access to Iron Head, allowing to beat Pokemon like Shuckle and Geomancy Xerneas thinking it has a free setup as most lead Excadrills tend to run Toxic as opposed to Iron Head. Mold Breaker is also really helpful just in case you find a Mega Sableye and also, thanks to Excadrill being slower than Arceus it is guaranteed that Stealth Rock are going to remain on the field when Excadrill dies. As for the other moves, Earthquake is a strong STAB move that allows it to 2hko stuff like Primal Groudon and Rapid Spin allows me to get rid of Sticky Webs, which are annoying for this team. EVs are standard as I just want Excadrill to do as much damage as possible to other leads and it already outspeeds Smeargle and Shuckle so I am allowed to run Adamant.

@ Psychium Z
Ability: Psychic Surge
EVs: 40 Def / 252 SpA / 216 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Moonblast
- Taunt
- Psychic Terrain
To be honest I wasn't completely sure about this mon's viability in the tier as I've seen many attempts of teams with it fall apart like Furai's record in SPL 5. While I tried the mon myself in the past there was never a set that convinced me or that made me say "yeh I like this mon", except this one. I decided to try and use a Z-move on Tapu Lele as Life Orb didn't convince me and to my surprise Z-move Psychic fits Lele perfectly as it allows it to evaporate a lot of things or leave the survivors with little HP left, allowing Pheromosa to revenge kill and start a sweep. The EV spread was made just so it outspeeds 252+ Primal Groudon, Timid Lele still hits pretty hard but I kinda bothers me that I can't run Modest the leftovers were added to the Defense stat as that would allow it to live a Shadow Claw from Jolly Life Orb Extremekekker Arceus (252 Atk Life Orb Arceus Shadow Claw vs. 0 HP / 40 Def Tapu Lele: 226-268 (80.4 - 95.3%) -- guaranteed 2HKO FUCK OFF PEARL). As for the moves, I decided to go with Psychic for STAB as it does more to stuff like Xerneas, Groudon and Arceus-Water, Moonblast is pretty important too as it allows you to hit pokemon like Yveltal, Tyranitar and Sableye who would wall you otherwise. Now here is my favorite thing about Tapu Lele: It gets Taunt, I would consider this move a must-run on Lele as it allows it to stop mons like Xerneas from sweeping you, not only that but, being faster and having access to Taunt allows Lele to stop Arceus from using Defog to get rid of the hazards, Taunt also forces some mons to switch out, allowing it to hit something really hard with Psychic or Shattered Psyche. As for my last move, I was very unsure of what I wanted to run, I went back and forth between Psychic Terrain and Shadow Ball, and although Shadow Ball hits Solgaleo and Lunala I decided Psychic Terrain was better since I wouldn't be as restricted as to be forced to switch out whenever Terrain was about to run out and give my opponent a free turn. With all that said, Lele has become my favorite mon on the team, this set works so well and I've gotten attached a bit to it.
252 SpA Tapu Lele Shattered Psyche vs. 252 HP / 252+ SpD Primal Groudon in Psychic Terrain: 331-391 (81.9 - 96.7%) -- guaranteed 2HKO
252 SpA Tapu Lele Shattered Psyche vs. 168 HP / 24 SpD Primal Groudon in Psychic Terrain: 456-537 (119 - 140.2%) -- guaranteed OHKO
252 SpA Tapu Lele Shattered Psyche vs. 0 HP / 0 SpD Arceus in Psychic Terrain: 367-433 (96.3 - 113.6%) -- 81.3% chance to OHKO
252 SpA Tapu Lele Shattered Psyche vs. 252 HP / 0 SpD Arceus in Psychic Terrain: 367-433 (82.6 - 97.5%) -- guaranteed 2HKO
252 SpA Tapu Lele Shattered Psyche vs. 176 HP / 0 SpD Xerneas in Psychic Terrain: 436-514 (99.7 - 117.6%) -- 93.8% chance to OHKO
252 SpA Tapu Lele Shattered Psyche vs. 168 HP / 24 SpD Primal Groudon in Psychic Terrain: 456-537 (119 - 140.2%) -- guaranteed OHKO
252 SpA Tapu Lele Shattered Psyche vs. 0 HP / 0 SpD Arceus in Psychic Terrain: 367-433 (96.3 - 113.6%) -- 81.3% chance to OHKO
252 SpA Tapu Lele Shattered Psyche vs. 252 HP / 0 SpD Arceus in Psychic Terrain: 367-433 (82.6 - 97.5%) -- guaranteed 2HKO
252 SpA Tapu Lele Shattered Psyche vs. 176 HP / 0 SpD Xerneas in Psychic Terrain: 436-514 (99.7 - 117.6%) -- 93.8% chance to OHKO

@ Life Orb
Ability: Pressure
EVs: 4 Atk / 252 SpA / 252 Spe
Rash Nature
- Psyshock
- Psycho Boost
- Knock Off
- Ice Beam
Deoxys-A has always been a tough mon to play around but with Psychic Terrain implemented this pokemon became an absolute nightmare, let alone the fact that Psycho Boost hits even harder, but the fact that it cannot be hit by priority moves is what buffed this pokemon the most as priority is often a key fact when playing against Deoxys. I decided to go with max Sp.Atk with a Rash nature as I wanted it to hit as hard as possible, as Deoxys is already outsped by the most common Choice Scarf users makes me believe Naive is not worth running. Psyshock might seem like a huge waste of a move slot but it is extremely useful when you don't want to click Psycho Boost on a 40% mon or so. Psycho Boost is a very standard attacking move on Deoxys as it allows it to OHKO a lot of mons under Psychic Terrain, Ho-Oh among them. Knock Off is useful for hitting Solgaleoo and Lunala and obviously to get rid of Pokemon that rely a lot on their item to function i.e. Aegislash or Lugia, and Ice Beam is nice for hitting Salamence, Zygarde and Yveltal.

@ Life Orb
Ability: Beast Boost
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- High Jump Kick
- U-turn
- Ice Beam
- Poison Jab
While Pheromosa doesn't have as many tools as Deoxys-A does for a fast wallbreaker Pheromosa has other perks, one of them being able to naturally outspeed Deoxys-A and another being its ability Beast Boost, thanks to this ability is able to turn into a very solid late game cleaner, getting an Attack Boost after an easy kill. Just like Deoxys-A, Pheromosa abuses the fact that priority can't be used, allowing it to comfortably OHKO mons like E-killer, Mega Lucario and Deoxys itself. I decided to go with +Atk nature on this team, although I believe +Speed nature has other uses I think +Atk nature fits this team the most as I want as once it gets a boost during the late game it's most likely game over for my opponent. While I think Pheromosa's coverage is very limited I also think it gets everything it needs: A way to hit Salamence and a way to hit Xerneas, Poison Jab and Ice Beam do these things respectively. High Jump Kick is a great STAB move, although some people like Low Kick more, I prefer High Jump Kick for greater damage and U-Turn allows Pheromosa to get momentum on predicted switch on a Ghost-type and allow Yveltal to capitalize on it.
@ Life Orb
Ability: Dark Aura
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Oblivion Wing
- Dark Pulse
- Foul Play
- Taunt
Yveltal got MAD buffs in SM due to the absurd amount of Psychic-types, not to mention it is immune to Prankster moves so Klefki ain't really doing much anymore, one of the perks that Yveltal got in SM is being able to check Lunala, which is one of the few mons that is actually annoying for the team, Yveltal also happens to have perfect offensive synergy with Pheromosa as I mentioned earlier, being able to roast the Ghost-types that hard wall it. As for the EVs, I decided to just run full offensive with no bulk, I just figured I should be outspeeding neutral speed nature Solgaleo and Lunala as well as Defog Arceus just so I can stop them from Defogging. The moves are something you normally see on offensive Yveltal, Oblivion Wing is very useful with Taunt as you can just Oblivion Wing Defog Arceus to death while recovering HP and easily tank Judgments. Dark Pulse nukes, Foul Play is useful for SD Arceus that wants to set up, Arceus-Ground in particular is a bit annoying and Taunt stops Xerneas from setting up Geomancy and Arceus from using Defog.
Not Him @ Red Orb
Ability: Drought
EVs: 168 HP / 248 Atk / 24 SpD / 68 Spe
Adamant Nature
- Precipice Blades
- Stone Edge
- Rock Polish
- Swords Dance
Groudon was not my first pick for a late game sweeper or just a 6th mon in general. At first I had Xerneas but after analyzing some stuff, Choice Scarf and Z-Geomancy Xerneas and Mega Salamence looked really annoying and thus I decided to use a bulky Double Dance Groudon set to tank those hits. EVs allow Groudon to take a +2 Focus Blast from Xerneas after 1 Stealth Rock Switch-in, they also allow it to outspeed Jolly Choice Scarf Landorus-T at +2. Moves on it are pretty common, Precipice Blades nukes, Stone Edge covers Flying-types and both Swords Dance and Rock Polish are used to set up late game, although a Groudon sweep is uncommon, it's still something that comes in handy, let's not forget that if Terrain is up it can't get revenge killed by Arceus' Extremespeed or Giratina's Shadow Sneak.

@ Life Orb
Ability: Dark Aura
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Oblivion Wing
- Dark Pulse
- Foul Play
- Taunt
Yveltal got MAD buffs in SM due to the absurd amount of Psychic-types, not to mention it is immune to Prankster moves so Klefki ain't really doing much anymore, one of the perks that Yveltal got in SM is being able to check Lunala, which is one of the few mons that is actually annoying for the team, Yveltal also happens to have perfect offensive synergy with Pheromosa as I mentioned earlier, being able to roast the Ghost-types that hard wall it. As for the EVs, I decided to just run full offensive with no bulk, I just figured I should be outspeeding neutral speed nature Solgaleo and Lunala as well as Defog Arceus just so I can stop them from Defogging. The moves are something you normally see on offensive Yveltal, Oblivion Wing is very useful with Taunt as you can just Oblivion Wing Defog Arceus to death while recovering HP and easily tank Judgments. Dark Pulse nukes, Foul Play is useful for SD Arceus that wants to set up, Arceus-Ground in particular is a bit annoying and Taunt stops Xerneas from setting up Geomancy and Arceus from using Defog.

Not Him @ Red Orb
Ability: Drought
EVs: 168 HP / 248 Atk / 24 SpD / 68 Spe
Adamant Nature
- Precipice Blades
- Stone Edge
- Rock Polish
- Swords Dance
Groudon was not my first pick for a late game sweeper or just a 6th mon in general. At first I had Xerneas but after analyzing some stuff, Choice Scarf and Z-Geomancy Xerneas and Mega Salamence looked really annoying and thus I decided to use a bulky Double Dance Groudon set to tank those hits. EVs allow Groudon to take a +2 Focus Blast from Xerneas after 1 Stealth Rock Switch-in, they also allow it to outspeed Jolly Choice Scarf Landorus-T at +2. Moves on it are pretty common, Precipice Blades nukes, Stone Edge covers Flying-types and both Swords Dance and Rock Polish are used to set up late game, although a Groudon sweep is uncommon, it's still something that comes in handy, let's not forget that if Terrain is up it can't get revenge killed by Arceus' Extremespeed or Giratina's Shadow Sneak.
Pokemon I don't like facing:

It's annoying as I have no way of OHKO it, I can't Taunt it and hard walls Pheromosa and Deoxys-A. In other words: It completely ruins my momentum. In combination with a Flying-type it can escape Groudon handling it.

Choice Scarf Xerneas is annoying as if I'm facing a Xerneas with Yveltal on my side of the field I have to stay in and Taunt (if it's at full that is). It always outspeeds Pheromosa since I'm not running +Speed nature too.

I normally switch Yveltal in but Scarf ruins my momentum.
Final Words:
This team is really fun and it's the only offense team I've liked so far, as I said I think Lele teams should be as HO as possible, not balanced. If you look at it as offense I think Lele is a nice branch of it and I'm looking forward to seeing variations of it. I like SM so far, I don't think there's anything so far that I consider incredibly stupid or unbearable so far. I think this generation looks very promising.
Jirachee
CBB
TDK
Mizuhime
bro fist
Funk
FLCL
Shake
BKC
Teal
Jayde
BLINGAS
Rewer
Pearl
rozes
McMeghan
Ginku
Nails
Coconut
poek
sg
Nayrz
Mr.378
Rich aka InertFury
Sour
SUS Boys:
BLUFF GOD OLI
Tony
Pomman
Astounded
Hack
CBB
TDK
Mizuhime
bro fist
Funk
FLCL
Shake
BKC
Teal
Jayde
BLINGAS
Rewer
Pearl
rozes
McMeghan
Ginku
Nails
Coconut
poek
sg
Nayrz
Mr.378
Rich aka InertFury
Sour
SUS Boys:
BLUFF GOD OLI
Tony
Pomman
Astounded
Hack
Excadrill @ Focus Sash
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Rapid Spin
- Iron Head
- Stealth Rock
Tapu Lele @ Psychium Z
Ability: Psychic Surge
EVs: 40 Def / 252 SpA / 216 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Moonblast
- Taunt
- Psychic Terrain
Deoxys-Attack @ Life Orb
Ability: Pressure
EVs: 4 Atk / 252 SpA / 252 Spe
Rash Nature
- Psyshock
- Psycho Boost
- Knock Off
- Ice Beam
Pheromosa @ Life Orb
Ability: Beast Boost
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- High Jump Kick
- U-turn
- Ice Beam
- Poison Jab
Yveltal @ Life Orb
Ability: Dark Aura
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Oblivion Wing
- Dark Pulse
- Foul Play
- Taunt
Groudon @ Red Orb
Ability: Drought
EVs: 168 HP / 248 Atk / 24 SpD / 68 Spe
Adamant Nature
- Precipice Blades
- Stone Edge
- Rock Polish
- Swords Dance
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Rapid Spin
- Iron Head
- Stealth Rock
Tapu Lele @ Psychium Z
Ability: Psychic Surge
EVs: 40 Def / 252 SpA / 216 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Moonblast
- Taunt
- Psychic Terrain
Deoxys-Attack @ Life Orb
Ability: Pressure
EVs: 4 Atk / 252 SpA / 252 Spe
Rash Nature
- Psyshock
- Psycho Boost
- Knock Off
- Ice Beam
Pheromosa @ Life Orb
Ability: Beast Boost
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- High Jump Kick
- U-turn
- Ice Beam
- Poison Jab
Yveltal @ Life Orb
Ability: Dark Aura
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Oblivion Wing
- Dark Pulse
- Foul Play
- Taunt
Groudon @ Red Orb
Ability: Drought
EVs: 168 HP / 248 Atk / 24 SpD / 68 Spe
Adamant Nature
- Precipice Blades
- Stone Edge
- Rock Polish
- Swords Dance
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