ORAS OU [Top 10] Thermostat: A Mega Glalie Team (1st RMT)

Trade

is a Tiering Contributor
is a Tiering Contributor
NUPL Champion
Thermostat
an ORAS OU RMT


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It's not about winning,
it's about how cool you are
when you win...

Introduction:

Hey there everyone, my name is Trademark (on PO) and Trade (on PS); and I present to you one of my favorite ORAS OU teams. The name Thermostat came from the ice-fire offensive duo core of this team: Talonflame and M-Glalie. While the former is more or less common in the OU meta, M-Glalie sadly doesn't get enough love. I wanted to be able to prove that the ice type could do well in the current meta. Two weeks ago, I was able to ladder this team to the 1700 barrier. I was able to face many different playstyles that helped me shaped the team to what it is now. Recently, M-Metagross was announced to be suspected; and I realized that Glalie gets a huge boon, now that one of its best offensive checks is gone. I think this team really shines in the meta, being able to break Top 10 in the suspect ladder very easily.

Proof of Peak:
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Teambuilding Process:
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I wanted to use Mega Glalie in OU as it is severely underrated for the sheer force it has to offer (It 2HKOs half the meta!) Most physical walls in the meta are either hit super-effectively or neutral from its Ice-STABs. M-Glalie also has access to Freeze Dry and Earthquake, allowing it to lure and 2HKO most variants of Rotom-W and OHKO standard Heatran. Besides this, Glalie can also outspeed and OHKO 252/252+ Landorus-T with Double Edge. Realizing this, I decided to pair it with Talonflame since those three aforementioned Pokemon were the most common counters which prevent Talonflame from sweeping.

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That's when I noticed the weakness to Stealth Rocks. I didn't want a spinner because I needed a reliable way to clear hazards from my side. I chose Latios over Latias, because I preferred the extra firepower over longevity or support.

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Two words: Bird Check. It's almost vital for every team in OU to have one. This slot was a toss-up between Rotom-W, Heatran and Landorus-T. I definitely wanted Stealth Rocks, so I forgoed the former. That's when I decided that the Landorus was probably the better option as it offered good Intimidate support and a nice slow U-turn which gave the team more momentum and formed a cool U-turn core with Talonflame.

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Magneton is the trusty steel-type trapper which pairs well with M-Glalie, while also completing the triple Voltturn core. While I do have Fire-STAB from Talonflame, a lot of steel Pokemon such as Ferrothorn, Skarmory, Scizor still remain a big problem. It's relatively easy for them to switch out and Talon gets easily worn out by the recoil of its STABs. Magneton over Magnezone, because its speed tier is nifty. At +1, Magneton can act as a pseudo-check to Talonflame.

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I wanted to take advantage of M-Glalie's ability to soften up Pokemon for a final sweep. This is where Belly Drum Azumarill comes in. As my second form of priority; Azumarill acts as my emergency button, while also having a neat dragon immunity.
The Team:

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Glalie-Mega
@ Glalitite
Ability: Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
  • Double-Edge
  • Explosion / Freeze Dry
  • Earthquake / Freeze Dry
  • Ice Shard / Freeze Dry
Mega Glalie is not one of the more common megas in OU. Why use it when you can use your mega-slot for something else? Well, M-Glalie brings a great offensive STAB to the table (being 4x effective against premier walls Landorus-T and Gliscor), coupled with a great ability in Refrigerate and you've got yourself one of the best wallbreakers in OU. Double-Edge is the main move here and is the one you'll be spamming. It 2HKOs half the meta and ruins any offensive switch-ins. Here are some relevant calcs:
252+ Atk Refrigerate Mega Glalie Double-Edge vs. 0 HP / 0 Def Keldeo: 144-170 (44.5 - 52.6%) -- 23% chance to 2HKO

252+ Atk Refrigerate Mega Glalie Double-Edge vs. 92 HP / 0 Def Azumarill: 159-187 (43.6 - 51.3%) -- 8.2% chance to 2HKO

252+ Atk Refrigerate Mega Glalie Double-Edge vs. 252 HP / 252+ Def Skarmory: 151-178 (45.2 - 53.2%) -- 0.4% chance to 2HKO after Leftovers recovery

252+ Atk Refrigerate Mega Glalie Double-Edge vs. 252 HP / 88+ Def Ferrothorn: 178-210 (50.5 - 59.6%) -- 81.6% chance to 2HKO after Leftovers recovery
The next move that comes to mind when using Glalie is Explosion. This one time move can KO even Pokemon that resist its Ice-STAB. It's best to use after the recoil from Double-Edge whittles down its HP.
Earthquake covers Fire and Steel resistance, and is mostly aimed towards Heatran. Ice Shard is there to do some damage against faster Pokemon such as Latios, Thundurus, Garchomp, Scarf Landorus-T and others. Freeze Dry can be used over any of these moves to make its job of dealing with Rotom-W easier, but it all comes down to preference (If you do run Freeze dry, make sure to run a Rash nature and shift the 4 EVs to Sp. Atk.)

EVs are pretty self explanatory. I chose Adamant over Jolly, because Glalie isn't going to be outspeeding any important threats with a positive 100 base; and the boost in power is very significant, allowing me to 2HKO important walls.


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Talonflame
@ Leftovers
Ability: Gale Wings
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
  • Brave Bird
  • Bulk Up
  • Roost
  • Will-O-Wisp
Talonflame is such a great Pokemon. It finds it place on so many OU teams because of its versatility and powerful priority. I chose to run the Bulk Up set as it can get a nice late-game sweep after a boost, if the other team was weakened by Glalie. This set helps me against some of the team's vital weaknesses such as Bisharp, Gengar and M-Charizard Y.

The EVs are self-explanatory. Maximize Sp. Def, 248 HP EVs to attain a stealth rock number and the rest in speed to outspeed 0 Spe Talonflame variants.

Brave Bird is essential, acting as Talonflame's form of priority. Bulk Up is surprisingly easy to set-up in this meta, because everyone switches out fearing a boosted Brave Bird. Roost is there to increase Talonflame's longevity. Will-O-Wisp is used to burn Talonflame's counters on the switch-in, such as Tyranitar and the like.

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Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
  • Defog
  • Draco Meteor
  • Psyshock
  • Surf / HP Fighting
Latios is my offensive defogger. This is another pretty standard set. Defog is pertinent to this team's success and allows Latios to act as the offensive glue to the team. Moving on, a life orb boosted Draco Meteor just nukes anything that isn't a fairy type. Psyshock is the obligatory secondary STAB to take out Pokemon weaker on the defensive side, such as those using AV; without the backlash of -2 Sp. Attack. The last move was hard to choose. There were three choices; Surf, HP Fighting and Earthquake. These moves hit Heatran, Bisharp, and Tyranitar hard. I finally decided on Surf because I didn't like the idea of 30 speed IVs. HP Fighting is still usable though if you want to hit Bisharp and Tyranitar harder. Earthquake just didn't stick on me, because you had to lower one of your defenses and Latios was my main switch in to Rotom-W, which usually carries Will-O-Wisp.

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Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
  • Earthquake
  • Stone Edge / Rock Slide / Rock Tomb
  • U-turn
  • Stealth Rock
Landorus-Therian is the best defensive pivot in the tier, shrugging off attacks from most physical attackers. Landorus primarily acts as a Talonflame check to my team and doubles as my SR user. I copied the EVs off smogon, as it seemed to be the optimal spread. (I actually run different speed EVs, but I'm not going to spoil that secret.) So here's a good substitute.

Anyway, Earthquake is a great Ground STAB and does reasonable amounts of damage to offensive pokemon such as Terrakion, Charizard-X and Fire-types which could otherwise be a nuisance to M-Glalie. Stone Edge is the optimal choice for the second slot as it completes the coveted EdgeQuake combo. Rock is just a solid offensive type, able to do super-effective damage and KO certain BirdSpam Pokemon such as M-Pinsir, Talonflame, etc... Of course, Rock Slide is there if you don't like the 20% miss chance of Stone Edge plus it offers a handy 30% flinch chance. Rock Tomb can also be used on this slot for utility. For the third slot, I run U-turn as it gives me a nice slow pivot to allow safe entry for one of my other Pokemon. Lastly, Stealth Rock is there so that the opposing team can rack up damage upon entry.

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Magneton @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
  • Volt Switch
  • Thunderbolt
  • Flash Cannon
  • Hidden Power [Fire]
Despite having Pokemon that can dent steel types, my team still had a problem with steel spam. Naturally, I wanted a steel killer. Enter Magneton, this baby is so underrated; always being outshined by big brother Magnezone. While it does have less power, Magneton boasts the ability to outspeed Talonflame, Non-Scarfed Starmie and other positive base 115 and above. It can also beat opposing CS Magnezones 1-on-1.

Volt Switch completes the Voltturn core between Magneton, Talonflame and Landorus-T; it's an excellent momentum keeping move. Thunderbolt serves as the main STAB move if it needs to sweep a team. Flash Cannon breaks fairy types and anything that Thunderbolt can't take care off; such as ground types. Hidden Power Fire destroys Scizor, Ferrothorn and Forretress.

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Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
  • Belly Drum
  • Aqua Jet
  • Play Rough
  • Knock Off / Superpower
Belly Drum Azumarill is, more often than not, my win condition. It fits so well into this team, as it's usual checks and counters such as Keldeo and Rotom-W are soften by a Refrigerate-boosted Double-Edge. The EVs are standard, allowing Azumarill to get the Sitrus Berry heal after one Belly Drum. Azumarill works well on this team because it resists Dark and Dragon moves, a much needed resistance. Knock Off is chosen over Waterfall, because at +6, there isn't much Waterfall can get that Aqua Jet can't; and the ability to KO Ferrothorn is much appreciated. Superpower could be used in the last slot as well.


Accepted Changes:
1.)
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(Superpower) →
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(Knock Off)

So... I did the necessary calcs, and I found out that Knock Off actually kills Ferrothorn after +6 with some chip damage; and running Superpower might negate the sweep due to the nasty -1 to both Attack and Defense. It's still usable though.

+6 252+ Atk Huge Power Azumarill Knock Off (97.5 BP) vs. 252 HP / 88+ Def Ferrothorn: 344-405 (97.7 - 115%) -- 87.5% chance to OHKO

Suggested by Draconinja

2.)
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(Smack Down) →
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(Stone Edge / Rock Slide / Rock Tomb)

I was too paranoid of Skarmory; Magneton takes care of it. Extra power is appreciated.

Suggested by Fyuop and Crestfall

3.)
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(Choice Band Set) →
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(Swords Dance Set) →
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(Stallbreaker Set) →
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(Bulk Up Set)
Talonflame went through many sets, in order to find the perfect one. The most requested one was perhaps the shark beak SD set. Naturally, I tested it out; but it made me a lot weaker to Tyranitar because of the lack of U-turn. Another set that was recommended was the Stallbreaker set; this was a step in the right direction, allowing the team to alleviate itself of its weakness to M-Charizard Y and Gengar, but I found it too passive while also lacking the power needed for a late-game sweep. That's when I settled on the Bulk-Up set. It was a brilliant compromise between set-up power and defensive synergy. The real difference over the Stallbreaker set and the Bulk Up set was Bulk Up over Taunt; whereas my team already destroys most of Stall, so Taunt wasn't needed.

Old Write-up (Choice Band):
This isn't really a surprise as Talonflame finds its way on most OU teams due to its strong priority and dual STABs. I chose the Choice Band set as it can really punch holes in the opposing team as well as act as a reliable revenge killer/sweeper depending on the situation. For the most part, the set is pretty standard: maximize attack and speed EVs, then put the remaining in Sdef so you can keep the Stealth Rock number.

As for the moves, you have the spammable Brave Bird. Flare Blitz is there to take out incoming steel types; and U-turn is just a good momentum keeping move. My last move though seems somewhat odd in a CB set. Let me explain, Will-O-Wisp is a last resort move and it's just there for utility. It's not particularly good to be locked into it, but it has its own utility. It's possible to bluff a Sp. Def set with it, but generally it's not a good idea. It's mainly there to keep Swords Dance Bisharp in check, because it is menacing to my team. Sleep Talk is an option if sleep really bothers you; but I feel like Sleep Talk really limits the ability to use Talonflame's priority potential. Tailwind can also be used if you feel as though you want a Glalie sweep.
(Sharp Beak) Suggested by Sparkl3y and Fyuop
(Stallbreaker) Suggested by CallMeBrendannn
(Bulk Up) Own Suggestion
Conclusion:

While Mega-Glalie is not exactly the best mega in the tier, it certainly works in the current metagame. It's able to dismantle stall cores of Skarmory, Heatran, Venusaur and Quagsire (if it has Freeze Dry.) It dents any switch-in from a Hyper Offensive team, and does well against most playstyles that are common. While it does have its downsides such as a weakness to entry hazards and low longevity, with the right support, it can make up for it in sheer wallbreaking potential and power.

Importable:
Trade (Glalie-Mega) @ Glalitite
Ability: Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Double-Edge
- Explosion
- Earthquake
- Ice Shard

Priority (Talonflame) @ Leftovers
Ability: Gale Wings
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Brave Bird
- Bulk Up
- Roost
- Will-O-Wisp

Roar (Landorus-Therian) (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- Stone Edge
- U-turn
- Stealth Rock

Siscon (Latios) (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Surf
- Defog

Draconinja (Azumarill) @ Sitrus Berry
Ability: Huge Power
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Knock Off

Attractive (Magneton) @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Volt Switch
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
Note: If you use this team, I'd appreciate it if you'd keep the nicknames.
 
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Threatlist:

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- This thing is evil. Do not let it set-up a +6 against you. If you do, make sure Latios has about 80% HP left, because it can take 1 +6 Aqua Jet and retaliate with a Psyshock.

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- I don't have a solid check to this, especially if it's at +2. The best the team can do is burn it with Talonflame and hope not to miss. Azumarill can do some damage to it with Aqua Jet, but that's about it.

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- The hardest part about Charizard is not knowing what mega it is. If I send out Azumarill, anticipating Char-X then I lost my Azumarill. It's almost a rock-paper-scissors battle against it. My most solid switch-in is Talonflame and that takes truckloads of damage from Char-X.
 
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OK 10/10 would rate.

I don't see the remaining love of Choice Band Talonflame, which is outclassed by Sharp Beak/Sky Plate by far. Use this set for much better utility.

Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 88 HP / 252 Atk / 168 Spe
Jolly Nature
- Flare Blitz
- Brave Bird
- Swords Dance
- Roost

Since you have Azu, I think you should replace Surf with Roost / HP Fighting on Latios.

Looks good! Hope it helps c:
 
nice team Trade! really like the idea of glalie! and relying on azu when you are in trouble, cant find anything standing out that can penetrate this team! solid!! 9/10
 
what a cool team. it's a bit gengar weak so maybe change your current talonflame set to the stallbreaker one? avoids the 2hko from gengar if you keep your leftovers while also letting you 2hko it with brave bird or just stall it out w/roost. but other than that really good team [:
 
Hey man, Very very cool team, i just maked some changes, but they aren't so expressive:

HP Fire in Latios can be better then surf, Ferrothorn is a real treath if Talonflame goes down

Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Hidden Power [Fire]
- Defog

Spam Double Edge suddenly will end up killing or taking a lot of life from Glalie, Return with Refrigerate + Stab can deal a great damage and don't be a Suicide-Attack (you Have explosion for that), I Also puted Jolly nature, for a Better Late-Game Sweep

Glalie @ Glalitite
Ability: Inner Focus
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Return
- Explosion
- Earthquake
- Ice Shard

Smack Down in Landorus isn't that good thing. (You have Talonflame and Magneton and if you want, HP Fire latias)

Landorus-T (Landorus-Therian) (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- Stone Edge / Rock Slide
- U-turn
- Stealth Rock

Choice Banded Talonflame is outclassed by Sharp beak / Sky Plate Talonflame

Trade's Team (Talonflame) @ Sharp Beak
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- U-turn
- Roost
 
Hey man, Very very cool team, i just maked some changes, but they aren't so expressive:

HP Fire in Latios can be better then surf, Ferrothorn is a real treath if Talonflame goes down

Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Hidden Power [Fire]
- Defog

Spam Double Edge suddenly will end up killing or taking a lot of life from Glalie, Return with Refrigerate + Stab can deal a great damage and don't be a Suicide-Attack (you Have explosion for that), I Also puted Jolly nature, for a Better Late-Game Sweep

Glalie @ Glalitite
Ability: Inner Focus
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Return
- Explosion
- Earthquake
- Ice Shard

Smack Down in Landorus isn't that good thing. (You have Talonflame and Magneton and if you want, HP Fire latias)

Landorus-T (Landorus-Therian) (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- Stone Edge / Rock Slide
- U-turn
- Stealth Rock

Choice Banded Talonflame is outclassed by Sharp beak / Sky Plate Talonflame

Trade's Team (Talonflame) @ Sharp Beak
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- U-turn
- Roost

I'm not the OP but your first suggestion seems really foolish. HP fire not only enhances heatrans capabilities vs his team, but he has a steel trapper as is. Why waste a precious coverage slot on Lati when Mag is right there??

However I do agree Smack Down lando doesn't seem all too useful in this team. Anything it wants to smack down on this particular team would be more worried about you uturning into the proper check. Such as pivoting to Lati on Rotom-W. Or even your freeze dry glalie if the rotom has been whittled down a bit.

As for my own suggestion, while Sleep Talk is good on a choiced mon generally, I don't think pairing it with a pivot move is wise. You might just end up uturning where you don't want to and sacrifice momentum. I'd just recommend keeping tailwind instead. This proves especially helpful for your Adamant glalie to clean up late game.

As for something to add to the threatlist, ZardY off the top of my mind really is an issue for you. Lati is commonly worn down with Keldeo and other common threats it has to switch into. And zardY is commonly paired with Ttar regardless. After that between fire bLast and solarbeam it does a number on you. The only solution I can see is scarf lando-T or sacrificing something so talon can come in safely. And if rocks are somehow kept up (lati gets trapped) it's an issue.
 
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Thanks for the rates, I changed it so that my team isn't as gengar and Char-Y weak anymore. I have a glaring problem with Belly Drum azu though, but I can get around it.
 
I have 2 question:
what's your name in the OU ladder?
I've seen your replays. There are 6 replays of suspect ladder and you have used just once this team (today). Why?

thanks
 
Nice Mega Glalie team I've always wanted to try uGlalie but it just hasn't worked.

You said that Glalie gets worn down a lot, so use Healing Wish Latias would greatly help your team. You can freely spam Double Edge then Healing Wish Glalie back up, start spamming again. That way you could more reliably have Glalie as the win condition rather than Azumarill.

You struggle with the Zards and Bisharp, so you could replace Azumarill with Hippowdon. It is a Zard X check, Bisharp check, bird check, and Zard Y switch in due to it being able to bring up sand storm. This thing easily fixes up all your teams problems (except for Azumarill), but you can also wear that down by bringing up a Sandstorm and getting residual damage before your Lati can possibly kill it with Psyshock.

Its a very solid team, I hope you consider these changes
Latias (F) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Defog
- Draco Meteor
- Psyshock
- Healing Wish

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 140 Def / 116 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Stone Edge / Rock Slide
- Slack Off
 
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