Thermostat
an ORAS OU RMT
It's not about winning,
it's about how cool you are
when you win...
Introduction:an ORAS OU RMT






It's not about winning,
it's about how cool you are
when you win...
Hey there everyone, my name is Trademark (on PO) and Trade (on PS); and I present to you one of my favorite ORAS OU teams. The name Thermostat came from the ice-fire offensive duo core of this team: Talonflame and M-Glalie. While the former is more or less common in the OU meta, M-Glalie sadly doesn't get enough love. I wanted to be able to prove that the ice type could do well in the current meta. Two weeks ago, I was able to ladder this team to the 1700 barrier. I was able to face many different playstyles that helped me shaped the team to what it is now. Recently, M-Metagross was announced to be suspected; and I realized that Glalie gets a huge boon, now that one of its best offensive checks is gone. I think this team really shines in the meta, being able to break Top 10 in the suspect ladder very easily.
Proof of Peak:



I wanted to use Mega Glalie in OU as it is severely underrated for the sheer force it has to offer (It 2HKOs half the meta!) Most physical walls in the meta are either hit super-effectively or neutral from its Ice-STABs. M-Glalie also has access to Freeze Dry and Earthquake, allowing it to lure and 2HKO most variants of Rotom-W and OHKO standard Heatran. Besides this, Glalie can also outspeed and OHKO 252/252+ Landorus-T with Double Edge. Realizing this, I decided to pair it with Talonflame since those three aforementioned Pokemon were the most common counters which prevent Talonflame from sweeping.



That's when I noticed the weakness to Stealth Rocks. I didn't want a spinner because I needed a reliable way to clear hazards from my side. I chose Latios over Latias, because I preferred the extra firepower over longevity or support.




Two words: Bird Check. It's almost vital for every team in OU to have one. This slot was a toss-up between Rotom-W, Heatran and Landorus-T. I definitely wanted Stealth Rocks, so I forgoed the former. That's when I decided that the Landorus was probably the better option as it offered good Intimidate support and a nice slow U-turn which gave the team more momentum and formed a cool U-turn core with Talonflame.





Magneton is the trusty steel-type trapper which pairs well with M-Glalie, while also completing the triple Voltturn core. While I do have Fire-STAB from Talonflame, a lot of steel Pokemon such as Ferrothorn, Skarmory, Scizor still remain a big problem. It's relatively easy for them to switch out and Talon gets easily worn out by the recoil of its STABs. Magneton over Magnezone, because its speed tier is nifty. At +1, Magneton can act as a pseudo-check to Talonflame.






I wanted to take advantage of M-Glalie's ability to soften up Pokemon for a final sweep. This is where Belly Drum Azumarill comes in. As my second form of priority; Azumarill acts as my emergency button, while also having a neat dragon immunity.

Glalie-Mega @ Glalitite
Ability: Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Double-Edge
- Explosion / Freeze Dry
- Earthquake / Freeze Dry
- Ice Shard / Freeze Dry
252+ Atk Refrigerate Mega Glalie Double-Edge vs. 0 HP / 0 Def Keldeo: 144-170 (44.5 - 52.6%) -- 23% chance to 2HKO
252+ Atk Refrigerate Mega Glalie Double-Edge vs. 92 HP / 0 Def Azumarill: 159-187 (43.6 - 51.3%) -- 8.2% chance to 2HKO
252+ Atk Refrigerate Mega Glalie Double-Edge vs. 252 HP / 252+ Def Skarmory: 151-178 (45.2 - 53.2%) -- 0.4% chance to 2HKO after Leftovers recovery
252+ Atk Refrigerate Mega Glalie Double-Edge vs. 252 HP / 88+ Def Ferrothorn: 178-210 (50.5 - 59.6%) -- 81.6% chance to 2HKO after Leftovers recovery
252+ Atk Refrigerate Mega Glalie Double-Edge vs. 92 HP / 0 Def Azumarill: 159-187 (43.6 - 51.3%) -- 8.2% chance to 2HKO
252+ Atk Refrigerate Mega Glalie Double-Edge vs. 252 HP / 252+ Def Skarmory: 151-178 (45.2 - 53.2%) -- 0.4% chance to 2HKO after Leftovers recovery
252+ Atk Refrigerate Mega Glalie Double-Edge vs. 252 HP / 88+ Def Ferrothorn: 178-210 (50.5 - 59.6%) -- 81.6% chance to 2HKO after Leftovers recovery
Earthquake covers Fire and Steel resistance, and is mostly aimed towards Heatran. Ice Shard is there to do some damage against faster Pokemon such as Latios, Thundurus, Garchomp, Scarf Landorus-T and others. Freeze Dry can be used over any of these moves to make its job of dealing with Rotom-W easier, but it all comes down to preference (If you do run Freeze dry, make sure to run a Rash nature and shift the 4 EVs to Sp. Atk.)
EVs are pretty self explanatory. I chose Adamant over Jolly, because Glalie isn't going to be outspeeding any important threats with a positive 100 base; and the boost in power is very significant, allowing me to 2HKO important walls.

Talonflame @ Leftovers
Ability: Gale Wings
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Brave Bird
- Bulk Up
- Roost
- Will-O-Wisp
The EVs are self-explanatory. Maximize Sp. Def, 248 HP EVs to attain a stealth rock number and the rest in speed to outspeed 0 Spe Talonflame variants.
Brave Bird is essential, acting as Talonflame's form of priority. Bulk Up is surprisingly easy to set-up in this meta, because everyone switches out fearing a boosted Brave Bird. Roost is there to increase Talonflame's longevity. Will-O-Wisp is used to burn Talonflame's counters on the switch-in, such as Tyranitar and the like.

Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Defog
- Draco Meteor
- Psyshock
- Surf / HP Fighting

Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- Stone Edge / Rock Slide / Rock Tomb
- U-turn
- Stealth Rock
Anyway, Earthquake is a great Ground STAB and does reasonable amounts of damage to offensive pokemon such as Terrakion, Charizard-X and Fire-types which could otherwise be a nuisance to M-Glalie. Stone Edge is the optimal choice for the second slot as it completes the coveted EdgeQuake combo. Rock is just a solid offensive type, able to do super-effective damage and KO certain BirdSpam Pokemon such as M-Pinsir, Talonflame, etc... Of course, Rock Slide is there if you don't like the 20% miss chance of Stone Edge plus it offers a handy 30% flinch chance. Rock Tomb can also be used on this slot for utility. For the third slot, I run U-turn as it gives me a nice slow pivot to allow safe entry for one of my other Pokemon. Lastly, Stealth Rock is there so that the opposing team can rack up damage upon entry.

Magneton @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
Volt Switch completes the Voltturn core between Magneton, Talonflame and Landorus-T; it's an excellent momentum keeping move. Thunderbolt serves as the main STAB move if it needs to sweep a team. Flash Cannon breaks fairy types and anything that Thunderbolt can't take care off; such as ground types. Hidden Power Fire destroys Scizor, Ferrothorn and Forretress.

Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Knock Off / Superpower
Accepted Changes:
1.)
(Superpower) →
(Knock Off)
2.)
(Smack Down) →
(Stone Edge / Rock Slide / Rock Tomb)
3.)
(Choice Band Set) →
(Swords Dance Set) →
(Stallbreaker Set) →
(Bulk Up Set)


So... I did the necessary calcs, and I found out that Knock Off actually kills Ferrothorn after +6 with some chip damage; and running Superpower might negate the sweep due to the nasty -1 to both Attack and Defense. It's still usable though.
+6 252+ Atk Huge Power Azumarill Knock Off (97.5 BP) vs. 252 HP / 88+ Def Ferrothorn: 344-405 (97.7 - 115%) -- 87.5% chance to OHKO
Suggested by Draconinja
+6 252+ Atk Huge Power Azumarill Knock Off (97.5 BP) vs. 252 HP / 88+ Def Ferrothorn: 344-405 (97.7 - 115%) -- 87.5% chance to OHKO
Suggested by Draconinja
2.)


I was too paranoid of Skarmory; Magneton takes care of it. Extra power is appreciated.
Suggested by Fyuop and Crestfall
Suggested by Fyuop and Crestfall
3.)




Talonflame went through many sets, in order to find the perfect one. The most requested one was perhaps the shark beak SD set. Naturally, I tested it out; but it made me a lot weaker to Tyranitar because of the lack of U-turn. Another set that was recommended was the Stallbreaker set; this was a step in the right direction, allowing the team to alleviate itself of its weakness to M-Charizard Y and Gengar, but I found it too passive while also lacking the power needed for a late-game sweep. That's when I settled on the Bulk-Up set. It was a brilliant compromise between set-up power and defensive synergy. The real difference over the Stallbreaker set and the Bulk Up set was Bulk Up over Taunt; whereas my team already destroys most of Stall, so Taunt wasn't needed.
Old Write-up (Choice Band):
(Sharp Beak) Suggested by Sparkl3y and Fyuop
(Stallbreaker) Suggested by CallMeBrendannn
(Bulk Up) Own Suggestion
Old Write-up (Choice Band):
This isn't really a surprise as Talonflame finds its way on most OU teams due to its strong priority and dual STABs. I chose the Choice Band set as it can really punch holes in the opposing team as well as act as a reliable revenge killer/sweeper depending on the situation. For the most part, the set is pretty standard: maximize attack and speed EVs, then put the remaining in Sdef so you can keep the Stealth Rock number.
As for the moves, you have the spammable Brave Bird. Flare Blitz is there to take out incoming steel types; and U-turn is just a good momentum keeping move. My last move though seems somewhat odd in a CB set. Let me explain, Will-O-Wisp is a last resort move and it's just there for utility. It's not particularly good to be locked into it, but it has its own utility. It's possible to bluff a Sp. Def set with it, but generally it's not a good idea. It's mainly there to keep Swords Dance Bisharp in check, because it is menacing to my team. Sleep Talk is an option if sleep really bothers you; but I feel like Sleep Talk really limits the ability to use Talonflame's priority potential. Tailwind can also be used if you feel as though you want a Glalie sweep.
As for the moves, you have the spammable Brave Bird. Flare Blitz is there to take out incoming steel types; and U-turn is just a good momentum keeping move. My last move though seems somewhat odd in a CB set. Let me explain, Will-O-Wisp is a last resort move and it's just there for utility. It's not particularly good to be locked into it, but it has its own utility. It's possible to bluff a Sp. Def set with it, but generally it's not a good idea. It's mainly there to keep Swords Dance Bisharp in check, because it is menacing to my team. Sleep Talk is an option if sleep really bothers you; but I feel like Sleep Talk really limits the ability to use Talonflame's priority potential. Tailwind can also be used if you feel as though you want a Glalie sweep.
(Stallbreaker) Suggested by CallMeBrendannn
(Bulk Up) Own Suggestion
While Mega-Glalie is not exactly the best mega in the tier, it certainly works in the current metagame. It's able to dismantle stall cores of Skarmory, Heatran, Venusaur and Quagsire (if it has Freeze Dry.) It dents any switch-in from a Hyper Offensive team, and does well against most playstyles that are common. While it does have its downsides such as a weakness to entry hazards and low longevity, with the right support, it can make up for it in sheer wallbreaking potential and power.
Importable:
Trade (Glalie-Mega) @ Glalitite
Ability: Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Double-Edge
- Explosion
- Earthquake
- Ice Shard
Priority (Talonflame) @ Leftovers
Ability: Gale Wings
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Brave Bird
- Bulk Up
- Roost
- Will-O-Wisp
Roar (Landorus-Therian) (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- Stone Edge
- U-turn
- Stealth Rock
Siscon (Latios) (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Surf
- Defog
Draconinja (Azumarill) @ Sitrus Berry
Ability: Huge Power
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Knock Off
Attractive (Magneton) @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Volt Switch
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
Ability: Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Double-Edge
- Explosion
- Earthquake
- Ice Shard
Priority (Talonflame) @ Leftovers
Ability: Gale Wings
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Brave Bird
- Bulk Up
- Roost
- Will-O-Wisp
Roar (Landorus-Therian) (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- Stone Edge
- U-turn
- Stealth Rock
Siscon (Latios) (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Surf
- Defog
Draconinja (Azumarill) @ Sitrus Berry
Ability: Huge Power
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Knock Off
Attractive (Magneton) @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Volt Switch
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
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