[OVERVIEW]
* Togekiss's access to Nasty Plot, Serene Grace, Heal Bell, Roost, and Air Slash makes it a fairly formidable stallbreaker.
* While it does have very nice defensive stats and solid Special Attack, its middling Speed prevents it from really shining as an attacker and Togekiss's typing holds it back from being good defensively. Its only real niche is as a stallbreaker.
* To elaborate further on typing, while Fairy / Flying provides nice immunities, as well as a 4x Fighting and Bug resistance, it falls flat against the common Electric- and Steel-types in the tier while also being weak to common coverage moves in Ice- and Poison-type attacks as well as Stealth Rock.
[SET]
name: Stallbreaker
move 1: Air Slash
move 2: Roost
move 3: Nasty Plot
move 4: Heal Bell
item: Leftovers
ability: Serene Grace
nature: Timid
evs: 248 HP / 8 SpD / 252 Spe
[SET COMMENTS]
Moves
========
* Air Slash is Togekiss' primary attack, which can break past certain walls that Togekiss normally could not thanks to the outrageous 60% flinch chance.
* Nasty Plot boosts Togekiss's Special Attack, allowing it to break down stall teams.
* Roost keeps Togekiss' health topped up, allowing it to boost in the face of weak attackers and remain healthy for the duration of the match.
* Heal Bell is used to set up in the face of Toxic users such as Chansey, which otherwise would beat Togekiss. It also provides valuable team support.
Set Details
========
* 248 HP EVs give Togekiss some nice bulk to play with, allowing to it take hits from the defensive Pokemon it intends to boost in front of even more easily.
* 252 Speed EVs and a Timid nature gets the jump on certain threats that Togekiss can potentially get past or check like Tapu Bulu, Buzzwole, and Breloom. It also achieves a Speed tie with Hoopa-U, which could be useful in a dire situation.
* Leftovers makes Togekiss life easier against the defensive Pokemon it's built to beat, canceling burn damage or a large percentage of their attacks.
Usage Tips
========
* Stallbreaking is the primary function Togekiss can perform with good reliability. Stall teams will often struggle to bring it down. Simply lead with it and start boosting, do as much damage as possible to the opposing team, and then use that damage to win the match.
* Togekiss is also capable of being a deterrent to spamming strong Bug-, Fighting-, Dragon-, and Ground-type attacks thanks to its typing. Bringing it in on these attacks and Roosting over and over, rather than attacking, will ensure it stays healthy enough to perform this for the duration of the match.
Team Options
========
* Togekiss' primary role is that of a near-flawless stallbreaker, and due to its lack of coverage or status moves it is poor against other archetypes. Thus, it should be on teams that excel against these other archetypes and struggle against stall.
* In general this set will give up a lot of momentum against offensive teams. It be imperative that it is backed up by strong switch-ins to Steel- and Electric-types.
* Excadrill is capable of dealing with most Electric-types that switch into Togekiss. It also resists Rock-, Steel-, and Poison-type attacks that are often thrown its way and can spin away Stealth Rock.
* Alolan Marowak is another Pokemon that can handle most Electric- and Steel-types that Togekiss attracts. Togekiss forms a decent defensive core with it, offering respite from its Ground- and Dark-type weaknesses.
* Mega Venusaur, Amoongus and Tangrowth are generally good at dealing with Electric-types and are in general quite strong options against offensive and balanced teams, but poor against stall, so they synergize well with Togekiss
* Togekiss is perhaps one of the only Pokemon that encourage opposing Chansey to switch in on it, while also being able to beat it. Thus, Choice Specs Battle Bond Greninja is a scary partner, as Chansey is one of its few true counters.
[STRATEGY COMMENTS]
Other Options
=============
* Togekiss has access to a formidable utility movepool. Thunder Wave, Baton Pass, Encore, Wish, and even Defog are all in theory great moves. While it can fill the niche of being the only Pokemon capable of running both Defog and Heal Bell at once, because of Togekiss's vulnerability to so many common attackers in the tier, it fails to be to great as a defensive Pokemon. Therefore it's better off in an offensive role, using coverage moves to prevent itself from being too easy to counter.
* A Choice Scarf set might seem fun, being able to outspeed almost everything and beat it down through flinches. However, it is very weak, making it easy to switch into and ultimately beat.
* Dazzling Gleam and other miscellaneous coverage attacks such as Fire Blast are options for Togekiss; however, it's simply outclassed as an attacker outside of niche stallbreaking.
Checks and Counters
===================
**Electric-types**: Electric-types are Togekiss's worst enemy. They're resistant to its STAB, do not fear potential paralysis and can usually shrug off Togekiss's coverage moves, outspeed its and OHKO with their STAB attacks. Zapdos is the most problematic thanks to its defensive nature.
**Steel-types**: Steel-types are just about as bad for Togekiss as Electric-types. The take little to no damage from Air Slash and simply annihilate it with their STAB attacks. Metagross, Excadrill, and Magearna are common Steel-types, and the list goes on.
**Revenge Killers**: Due to Togekiss's common weaknesses and poor Speed, there is no shortage of checks for it in the OU tier. Terrakion, Nihilego, Tapu Koko, Weavile, and Mega Metagross, to name a few, can simply outspeed Togekiss and OHKO it.
* Togekiss's access to Nasty Plot, Serene Grace, Heal Bell, Roost, and Air Slash makes it a fairly formidable stallbreaker.
* While it does have very nice defensive stats and solid Special Attack, its middling Speed prevents it from really shining as an attacker and Togekiss's typing holds it back from being good defensively. Its only real niche is as a stallbreaker.
* To elaborate further on typing, while Fairy / Flying provides nice immunities, as well as a 4x Fighting and Bug resistance, it falls flat against the common Electric- and Steel-types in the tier while also being weak to common coverage moves in Ice- and Poison-type attacks as well as Stealth Rock.
[SET]
name: Stallbreaker
move 1: Air Slash
move 2: Roost
move 3: Nasty Plot
move 4: Heal Bell
item: Leftovers
ability: Serene Grace
nature: Timid
evs: 248 HP / 8 SpD / 252 Spe
[SET COMMENTS]
Moves
========
* Air Slash is Togekiss' primary attack, which can break past certain walls that Togekiss normally could not thanks to the outrageous 60% flinch chance.
* Nasty Plot boosts Togekiss's Special Attack, allowing it to break down stall teams.
* Roost keeps Togekiss' health topped up, allowing it to boost in the face of weak attackers and remain healthy for the duration of the match.
* Heal Bell is used to set up in the face of Toxic users such as Chansey, which otherwise would beat Togekiss. It also provides valuable team support.
Set Details
========
* 248 HP EVs give Togekiss some nice bulk to play with, allowing to it take hits from the defensive Pokemon it intends to boost in front of even more easily.
* 252 Speed EVs and a Timid nature gets the jump on certain threats that Togekiss can potentially get past or check like Tapu Bulu, Buzzwole, and Breloom. It also achieves a Speed tie with Hoopa-U, which could be useful in a dire situation.
* Leftovers makes Togekiss life easier against the defensive Pokemon it's built to beat, canceling burn damage or a large percentage of their attacks.
Usage Tips
========
* Stallbreaking is the primary function Togekiss can perform with good reliability. Stall teams will often struggle to bring it down. Simply lead with it and start boosting, do as much damage as possible to the opposing team, and then use that damage to win the match.
* Togekiss is also capable of being a deterrent to spamming strong Bug-, Fighting-, Dragon-, and Ground-type attacks thanks to its typing. Bringing it in on these attacks and Roosting over and over, rather than attacking, will ensure it stays healthy enough to perform this for the duration of the match.
Team Options
========
* Togekiss' primary role is that of a near-flawless stallbreaker, and due to its lack of coverage or status moves it is poor against other archetypes. Thus, it should be on teams that excel against these other archetypes and struggle against stall.
* In general this set will give up a lot of momentum against offensive teams. It be imperative that it is backed up by strong switch-ins to Steel- and Electric-types.
* Excadrill is capable of dealing with most Electric-types that switch into Togekiss. It also resists Rock-, Steel-, and Poison-type attacks that are often thrown its way and can spin away Stealth Rock.
* Alolan Marowak is another Pokemon that can handle most Electric- and Steel-types that Togekiss attracts. Togekiss forms a decent defensive core with it, offering respite from its Ground- and Dark-type weaknesses.
* Mega Venusaur, Amoongus and Tangrowth are generally good at dealing with Electric-types and are in general quite strong options against offensive and balanced teams, but poor against stall, so they synergize well with Togekiss
* Togekiss is perhaps one of the only Pokemon that encourage opposing Chansey to switch in on it, while also being able to beat it. Thus, Choice Specs Battle Bond Greninja is a scary partner, as Chansey is one of its few true counters.
[STRATEGY COMMENTS]
Other Options
=============
* Togekiss has access to a formidable utility movepool. Thunder Wave, Baton Pass, Encore, Wish, and even Defog are all in theory great moves. While it can fill the niche of being the only Pokemon capable of running both Defog and Heal Bell at once, because of Togekiss's vulnerability to so many common attackers in the tier, it fails to be to great as a defensive Pokemon. Therefore it's better off in an offensive role, using coverage moves to prevent itself from being too easy to counter.
* A Choice Scarf set might seem fun, being able to outspeed almost everything and beat it down through flinches. However, it is very weak, making it easy to switch into and ultimately beat.
* Dazzling Gleam and other miscellaneous coverage attacks such as Fire Blast are options for Togekiss; however, it's simply outclassed as an attacker outside of niche stallbreaking.
Checks and Counters
===================
**Electric-types**: Electric-types are Togekiss's worst enemy. They're resistant to its STAB, do not fear potential paralysis and can usually shrug off Togekiss's coverage moves, outspeed its and OHKO with their STAB attacks. Zapdos is the most problematic thanks to its defensive nature.
**Steel-types**: Steel-types are just about as bad for Togekiss as Electric-types. The take little to no damage from Air Slash and simply annihilate it with their STAB attacks. Metagross, Excadrill, and Magearna are common Steel-types, and the list goes on.
**Revenge Killers**: Due to Togekiss's common weaknesses and poor Speed, there is no shortage of checks for it in the OU tier. Terrakion, Nihilego, Tapu Koko, Weavile, and Mega Metagross, to name a few, can simply outspeed Togekiss and OHKO it.
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