Alright, so while I'm in a Togekiss mood, I noticed that Togekiss didn't have a Choice Specs set on his analysis. I even Control + F'd the analysis and didn't find any mention of Specs. Whether Choice Specs gets its own analysis or Other Options mention, I'd like to have it be on site.
Status: Quality Control. Please give suggestions and comments (and of course QC stamps are dandy!)
[SET]
name: Choice Specs
move 1: Air Slash
move 2: Aura Sphere
move 3: Flamethrower / Fire Blast
move 4: Trick / Tri Attack / Shadow Ball
item: Choice Specs
ability: Serene Grace
evs: 4 Def / 252 SpA / 252 Spe
nature: Timid / Modest
Why This Set Should Be On-Site
Perquisite Set Comments
-Similar to the Choice Scarf set, but with significantly more power and less speed.
-Also has immediate power without the need to set up like the Nasty Plot sets
-This additional power allows Togekiss to more swiftly KO opponents it couldn't before
-Has generally good coverage in Air Slash and Aura Sphere
-Coverage is well completed with a Fire-type move
-If faced against paralyzed or slow opponents, Togekiss can flinch them to death with powerful Air Slashes
-The general strategy is to abuse Air Slash, using Aura Sphere and Flamethrower / Shadow Ball if needed. Aura Sphere is there to compliment Air Slash and OHKO Tyranitar. It also 2HKOes Snorlax and Skarmory.
Additional Comments
-Fourth slot is personal preference. Trick cripples switch-ins and Blissey, whereas Tri Attack provides a powerful secondary STAB.
-Togekiss doesn't mind entry hazard support to sweep more easily
-Timid for Speed so you can outspeed neutral base 90's, and Modest or generally more power. Modest is most recommended with paralysis support so Air Slash flinches more often, though this is fine with Timid as well.
-Fire Blast is a more powerful alternative to Flamethrower, and is acceptable except for less accuracy.
-Whereas Flamethrower is a way to OHKO Scizor without having to rely on flinching, Shadow Ball is specifically to hit Rotom-A, who resists all of Togekiss' other moves.
-Alternate, more bulky spreads can be considered since Togekiss has pretty good bulk. Togekiss doesn't even have to run max Special Attack to function.
-Togekiss has the ability to flinch its counters to death, but cannot rely on luck to do so.
-Common switch-ins are those who resist Air Slash, so have a teammate that can pivot off Electric-, Steel-, and Rock-types. Jolteon, Aerodactyl, Metagross, and Tyranitar are all common Air Slash resistances
-An alternate way of eliminating Rock- and Steel- types, because Togekiss's purpose is to abuse powerful Air Slashes
-Blissey walls Togekiss and could cripple it, even though Togekiss has Trick.
-Gliscor and Flygon can handle Togekiss' weaknesses pretty well, and hits the Rock-, Steel-, and Electric types with Earthquake
-Breloom handles slower Rock- and Steel-types well and also checks Blissey.
-Starmie hits hard with Life Orb Hydro Pump and can run Rapid Spin to keep Stealth Rock off the field
-Thunder Wave + Substitute Jirachi spreads around paralysis and could sweep teams alongside Togekiss. Togekiss also likes an increased Flinch chance and somebody to take Rock- and Dragon-type attacks.
Status: Quality Control. Please give suggestions and comments (and of course QC stamps are dandy!)
[SET]
name: Choice Specs
move 1: Air Slash
move 2: Aura Sphere
move 3: Flamethrower / Fire Blast
move 4: Trick / Tri Attack / Shadow Ball
item: Choice Specs
ability: Serene Grace
evs: 4 Def / 252 SpA / 252 Spe
nature: Timid / Modest
Why This Set Should Be On-Site
- To go along with Togekiss' fantastic Special Attack, Choice Specs can be held so Togekiss becomes even more powerful
- Has generally good coverage in Air Slash and Aura Sphere. Coverage is completed with a Fire- or Ghost-type move.
- With Serene Grace, Togekiss can optimally flinch the opponent, leaving it helpless in Togekiss' KO.
- The main strategy is to abuse Air Slash. Since it has such good coverage by itself, it should not be too hard to find a target for Togekiss' sweep.
- Togekiss also has bulk, so this set should be hard to defeat.
Perquisite Set Comments
-Similar to the Choice Scarf set, but with significantly more power and less speed.
-Also has immediate power without the need to set up like the Nasty Plot sets
-This additional power allows Togekiss to more swiftly KO opponents it couldn't before
-Has generally good coverage in Air Slash and Aura Sphere
-Coverage is well completed with a Fire-type move
-If faced against paralyzed or slow opponents, Togekiss can flinch them to death with powerful Air Slashes
-The general strategy is to abuse Air Slash, using Aura Sphere and Flamethrower / Shadow Ball if needed. Aura Sphere is there to compliment Air Slash and OHKO Tyranitar. It also 2HKOes Snorlax and Skarmory.
Additional Comments
-Fourth slot is personal preference. Trick cripples switch-ins and Blissey, whereas Tri Attack provides a powerful secondary STAB.
-Togekiss doesn't mind entry hazard support to sweep more easily
-Timid for Speed so you can outspeed neutral base 90's, and Modest or generally more power. Modest is most recommended with paralysis support so Air Slash flinches more often, though this is fine with Timid as well.
-Fire Blast is a more powerful alternative to Flamethrower, and is acceptable except for less accuracy.
-Whereas Flamethrower is a way to OHKO Scizor without having to rely on flinching, Shadow Ball is specifically to hit Rotom-A, who resists all of Togekiss' other moves.
-Alternate, more bulky spreads can be considered since Togekiss has pretty good bulk. Togekiss doesn't even have to run max Special Attack to function.
-Togekiss has the ability to flinch its counters to death, but cannot rely on luck to do so.
-Common switch-ins are those who resist Air Slash, so have a teammate that can pivot off Electric-, Steel-, and Rock-types. Jolteon, Aerodactyl, Metagross, and Tyranitar are all common Air Slash resistances
-An alternate way of eliminating Rock- and Steel- types, because Togekiss's purpose is to abuse powerful Air Slashes
-Blissey walls Togekiss and could cripple it, even though Togekiss has Trick.
-Gliscor and Flygon can handle Togekiss' weaknesses pretty well, and hits the Rock-, Steel-, and Electric types with Earthquake
-Breloom handles slower Rock- and Steel-types well and also checks Blissey.
-Starmie hits hard with Life Orb Hydro Pump and can run Rapid Spin to keep Stealth Rock off the field
-Thunder Wave + Substitute Jirachi spreads around paralysis and could sweep teams alongside Togekiss. Togekiss also likes an increased Flinch chance and somebody to take Rock- and Dragon-type attacks.