SS OU TITANOMACHY -- Dual Golem Offense w/ Regieleki and Specs Regidrago

TITANOMACHY
:ss/Regieleki::ss/Regidrago::ss/Rillaboom::ss/zapdos-galar::ss/Jirachi::ss/cloyster:

Hello,

Here's an old team I've been meaning to get a post together for. This is an offensive team centered on the magnificent Regidrago. It also features the other mighty crown tundra golem, Regieleki. Every pokemon on this team can act as a win condition, and there is great synergy between them to wear down their respective stops. This is not the best team, but it's a great one for learning the basics of offense. Destroying Blissey with Dragon Energy is pretty fun too. A few months back, I got to 1900-something with this team, so it's perfectly workable on ladder to boot. The uprising of these unsung golems against the OU pantheon will go down in myth as the Titanomachy.
Sets
:Regieleki:Regieleki :Regieleki:
Regieleki @ Heavy-Duty Boots
Ability: Transistor
EVs: 68 HP / 28 Def / 252 SpA / 160 Spe
Timid Nature
- Rapid Spin
- Electro Ball
- Volt Switch
- Screech
Role
Regieleki only does two things, but it does them well: Click electric moves and force ground-types to switch in. With hazard stacking, you can put lots of pressure on your opponent's ground types. Because it is so fast and strong, regieleki is also great at revenge killing offense teams and blasting the fat waters of the tier.
Set
Boots and Volt Switch let regieleki exert its will on the enemy team, barring any unseen priority moves (or scarf dragapult). Electroball is the move to click vs blobs whenever a ground isn't around. This blasts right through a bunch of the fat stuff that stops Regidrago, Zapdos, and Rillaboom. Regieleki's fourth slot is a wildcard. I've elected to use screech to give guaranteed revenge kills with rillaboom vs anything that may have setup. You can also run Thunder Cage, Ancient Power, Explosion, or Protect. EVs go faster than scarf kartana and live a bisharp sucker punch.

:Regidrago:Regidrago :Regidrago:
Regidrago @ Choice Specs
Ability: Dragon's Maw
EVs: 4 Atk / 252 SpA / 252 Spe
Mild Nature
- Hyper Beam
- Draco Meteor
- Dragon Energy
- Explosion
Role
Regidrago is to fairies as regieleki is to grounds, so we will employ the same dynamic of forcing switches and chip onto those walls. Once the Fairy-types are gone, you click Dragon Energy until the cows come home. Simple as that. If for some reason your opponent did not bring a fairy, then you win, GG.
Set
SPECS DRAGON ENERGY. If you get chipped down a bit, or know that you'll be hit before regidrago gets to move, then click draco meteor. Rarely, you click hyper beam or explosion, usually only in instances where you know you can kill a fairy on the switch. I can't overstate how powerful this thing is. Some of the easiest button clicking in OU.

BRRRRRRRRRRRR
252+ SpA Choice Specs Dragon's Maw Regidrago Dragon Energy (150 BP) vs. 248 HP / 252+ SpD Landorus-Therian: 418-493 (109.7 - 129.3%) -- guaranteed OHKO
252+ SpA Choice Specs Dragon's Maw Regidrago Dragon Energy (150 BP) vs. 252 HP / 4 SpD Blissey: 387-456 (54.2 - 63.8%) -- guaranteed 2HKO
252+ SpA Choice Specs Dragon's Maw Regidrago Dragon Energy (150 BP) vs. 252 HP / 4 SpD Ferrothorn: 220-260 (62.5 - 73.8%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Choice Specs Dragon's Maw Regidrago Dragon Energy (150 BP) vs. 252 HP / 252+ SpD Heatran: 174-204 (45 - 52.8%) -- 86.7% chance to 2HKO after Stealth Rock and Leftovers recovery
252+ SpA Choice Specs Dragon's Maw Regidrago Dragon Energy (150 BP) vs. 252 HP / 252+ SpD Tyranitar in Sand: 243-286 (60.1 - 70.7%) -- guaranteed 2HKO after Leftovers recovery


252+ SpA Choice Specs Regidrago Hyper Beam vs. 0 HP / 4 SpD Tapu Koko: 283-333 (100.7 - 118.5%) -- guaranteed OHKO
4 Atk Regidrago Explosion vs. 0 HP / 0 Def Tapu Lele: 228-269 (81.1 - 95.7%) -- 81.3% chance to OHKO after 2 layers of Spikes

:Rillaboom:Rillaboom :Rillaboom:
Rillaboom @ Miracle Seed
Ability: Grassy Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Wood Hammer
- Grassy Glide
- Drain Punch
- Swords Dance
Role
Sweeper, Cleaner, Wallbreaker, Revenge Killing...what can't rillaboom do? Rillaboom gives the team some nice, STRONG, priortity, along with Grassy Terrain. Terrain is especially nice because it can: save let regieleki get a rapid spin off, restore dragapult HP for full power dragon energies, save jirachi from earthsquakes. Rillaboom smashes through anything that doesn't resist grass, and does a great job at killing many of the fairies and grounds of the tier. By this point, it should be obvious why this helps the team. A Swords Dance set is used to lure in steel types as well.
Set
SD Miracle Seed is a great set for rillaboom. You have near the power of life orb, while not dying to recoil. Miracle Seed also bluffs Choice Band, so you'll get a lot of free setup turns vs opponents that fall for this trap. Commonly, grassy glide will pull in ferrothorn. Then you can SD as they rock. +2 wood hammer the incoming Torn/Zapdos, and then kill it with Glide.

:zapdos-galar:Zapdos-Galar:zapdos-galar:
Zapdos-Galar @ Leftovers
Ability: Defiant
EVs: 252 HP / 4 Def / 252 Spe
Jolly Nature
- Brave Bird
- Thunderous Kick
- Bulk Up
- Substitute
Role
Double Zap is a well established core at this point -- use regieleki to lure in grounds, and then take advantage of the forced switch with zapdos.
Set
Rather than the more traditional band set, zapdos is using a bulky setup; there is already an abundance of breaking power on this team. With SpD landorus-T now being the standard set, sub bulk up zapdos is a HUGE punish to any of its moves. Thunderous Kick is used over Close Combat to avoid defense drops. This thing is quite bulky with max HP. There are probably better EVs -- idk what those are. Choice Band is an option, but it will mean the kartana matchup gets a little tricker and force this to always be the healing wish recipient.

:Jirachi:Jirachi :Jirachi:
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Trick
- Iron Head
- U-turn
- Healing Wish
Role
Kill fairy-types, flinch offense, trick scarf onto stall, and restore a teammate with healing wish. A necessary stop to Tapu Lele, which would otherwise destroy this team. Also excellent vs Hail, unsuspecting weaviles, and a cheesy wincon by itself together with toxic spikes.
Set
Scarf Jirachi is pretty well established...Iron head is the mandatory BS super skillful flinch move. Trick is there to ruin any walls. Healing Wish is an AMAZING move, which has great synergy with the rest of this team...pretty broken tbh. U-Turn is U-Turn...this could also being Stealth Rock or Doom Desire, the latter of which is used in conjunction with Regidrago to put Fairy-Types in a no-win situation.

:cloyster:Cloyster:cloyster:
Cloyster @ Focus Sash
Ability: Skill Link
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Toxic Spikes
- Shell Smash
- Spikes
- Icicle Spear​

Role
Set Hazard and get a random sweep because no one prepares for cloyster. Cloyster is a nice buffer vs strong physical attacks. The team can have some trouble pivoting around if it loses momentum.
Set
You can usually lead cloyster, click shell smash and then go to town. If they have a hard wall (toxapex, slowbro, etc.) get (T-)spikes up. Some games you will NOT want to let cloyster die, especially if you can keep the sash up; cloyster is one of the strongest targets for healing wish when sash is intact. Toxic Spikes are nice to add extra pressure against ground types. This slot could also be rock blast, or Explosion. Going full sweeper with Ice Shard is not an option, since we have no hazards elsewhere on the team.

Strategy
I'll write up how to use this team further in the future, but I'm spent from writing now! For the time being, here's a matrix of how the team interacts with the opposition. Note how you overwhelm common checks and open up holes for other win conditions.
Win ConditionsBreaks throughStopped by
:Regieleki:
  • Wins once grounds gone
Non-Ground-TypesGround-Types :landorus-therian::garchomp::gastrodon::ferrothorn::blissey:
:Regidrago:
  • Wins once fairies gone
Non-Fairy-TypesFairy-Types :Tapu-koko::Tapu-lele::Tapu-fini::Clefable:
:Rillaboom:
  • SD + Grassy Glide sweep
Ground-Types, Water-Types:Tornadus-Therian::Zapdos::Corviknight::Dragonite::buzzwole:
:zapdos-galar:
  • Sub + Bulk up sweep
:landorus-therian::garchomp::gastrodon::ferrothorn::buzzwole::Tapu-koko::zapdos::slowbro:
:cloyster:
  • Shell Smash sweep once steels gone
:Tornadus-Therian::Zapdos::Corviknight::Dragonite::garchomp::gastrodon:Steel-Types :Toxapex::Slowbro:
:jirachi:
  • Flinch Cheese (with toxic spikes help)
:Tapu-koko::Tapu-lele::Tapu-fini::Clefable: Bulky Setup, StallSteel-Types
Matchups & Threats
Vs Weathers
Rain - Rillaboom 6-0s. Double into the offensive zapdos with Regidrago and then click draco meteor. Do this twice and then ferrothorn or zapdos is gone.
Sand - Rillaboom does a number on sand once the zap/corv/buzzwole is gone.
Sun - Lead Regidrago and then you probably win. Sun usually doesnt have fairy types.
Snow - Jirachi is faster than arctozolt. Very easy. You also have rillaboom. Kill ninetails and then regidrago clicks buttons.

Vs HO
This team has lots of speed control. Make sure you get hazards up if vs sash cheese. Cloyster/Jirachi will stop most setup.
Vs Balance
All about that hazard stack and pressure play. This is what it's all about. Once you kill the last fairy or ground, make sure to type "Regi is Free!" in chat.
Vs Stall
Trick Jirachi. Get your hazards up and shell smash with Cloyster. If clefable is the unaware, then it's broken wide open for Regidrago to click buttons.

Random Stuff
Trick Room
"Demon" Sets

:Zapdos:
A zapdos with a fat fairy is hard to break. Make good use of healing wish and don't get volt switched on...better to sac something to keep momentum.

:tapu-koko:
Same thing goes for tapu koko if your rillaboom gets worn down.

:dragapult:
Cloyster can beat DD sets, while specs can be revenged. Lead Jirachi and try to sneak some damage turn 1, while they think you are going for rocks.

Other Options
:Cloyster: --> :Weavile:, Stealth Rock Jirachi
Ease the dragapult matchup. Stack pressure on Fini, Pex, Steels
:Cloyster: --> :Nidoking:
Koko no longer an issue. Fairy-types much easier to handle. Sometimes you will lose to garchomp if rillaboom becomes low.

These are both perfectly viable options. Pastes for each are below:

Replays
Like I said, this is a pretty old team, so I could only dig up this replay. I'll see I can find some more (or maybe just make some new ones!).
Vs Garchomp, Clefable, Skarmory Stall
Here's another from recently. Opponent was feeling the ENERGY
Importable
 
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I like that table, I make all my teams with at least 6x100 excel table as well.

Also weavile is probably the best one because you have smth for pult that can also rk chomp easily.
 
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