Tipping in XY

Everyone knows that in Pokemon XY you can give to certain NPCs 100, 500 or 1000 pokédollars.
We don't know why tipping is useful: someone believed that tipping increased the probability of meeting a shiny pokémon. Someone said that tipping increased experience after a battle, but I noticed something interesting.

I am a new user and I have to confess you that I created an account on Smogon forums because of what I noticed.

What I am going to say you is that I think I discovered what tipping is for.

I'm am not talking about shiny rate or experience: I'm talking about Super Training.
In Super Training we can obtain some interesting objects like Training Bags L or evolutive stones.
This interesting objects are rarer than the Others, but after tipping I noticed they were not so rare like they were earlier.
So, I made a test. I made 20 times Super Training without tipping and I got rare objects 5/20 times. Then I made the same test but while tipping 1000 pokédollars and I got rare objects 17/20. This can't be casual. This is the reason I need volunteers that can make the same test I have done! Once we reach a high number of tests we will make a comparison bewtween the results. If you want to help me, write me on this thread your results with and without tipping!

P.S. sorry for my english (correct me if something is wrong) but is not my mother tongue
 
Sounds like a stretch, but I wouldn't call it too unlikely. The main thing I do in Lumiose is just train my hatched Pokémon at Café Le Wow, tipping well whenever the AI doesn't spam Protect the entire match and ruin my set number of turns, which was almost never. However, I used to do a lot of Super Training in order to gather Evolutionary Stones so I could evolve some Pokémon for GTS purposes. It usually takes me five or more times just to get one of the Stones I needed, mainly Dawn/Dusk and Sun/Moon Stones. I seem to always win Hard Stones (Why Gamefreak?) multiple times in a row before getting something slightly better like Lemonade or a Soda Pop. As for getting more Large Bags, it seems kind of random for me. Yes, I believe completing Super Training faster gives you a higher chance at better Bags, but not too high a chance. Still getting Medium and Small Bags occasionally, maybe because I'm a lousy tipper. But yeah, a hidden karma-like reputation seems plausible, we already have the old method of Friendship as well as Style.

Also, am I the only one who doesn't tip the NPC's at the Battle Chateau? I was just asking the maid next to the entrance what the purpose of the building was. Do you really need a tip for that (Is it a French thing)? Later on I kept talking to her over and over trying to see if there was a way to see the levels of your opponent's Pokémon before battle. Remembering the titles of NPC's as they are announced and seeing those titles only after you guess which NPC is who, kinda defeats the purpose of training here with weak Pokémon anyway. What's that? Switch out to a higher level Pokémon on the first turn? I'd rather not, I've grown a bit lazy over the past five generations. I'll leave the pre-Gen 6, pre-Exp. Share training methods in the past.
 
This would be one of the first tangible links to what tipping does and I think it is well worth investigating to see if this is the case. I'll be looking into this later when I get home from work and I can start testing myself.

Vanilla Ginger Can you please explain what sort of parameters you were using? Which testing regimes etc?
 
The first time I noticed this I made a single test: I made Super Training a lot of times, like 100 times or more, and the result was that the rarest items came out at least at 80/100. Then I tried to do Super Training some days later, when I thinked that, if the link between Super Training and tipping was real, the effect was ended. In fact some days later the rate of the rare items was normal: like 1-2/10. The next days I made again this test and the result was always the same: when I was tipping, finding rare items was very easy, and when I wasn't tipping finding rare items was normal.
 
I'm interested in testing this although I'm not sure I understand how you ran your tests exactly. Did you just complete super training X amount of times, tip any NPC $1000, and then complete super training the same amount of times? Does it matter how often I tipped weeks or months ago?
 
I'm interested in testing this although I'm not sure I understand how you ran your tests exactly. Did you just complete super training X amount of times, tip any NPC $1000, and then complete super training the same amount of times? Does it matter how often I tipped weeks or months ago?
Yes, I completed Super Training a lot of times before tipping a NPC $1000 and then after tipping. Then I waited some days and I repeated it. It looks like the effect (if this effect really exist) is only for a ew number of days.
 
Yes, I completed Super Training a lot of times before tipping a NPC $1000 and then after tipping. Then I waited some days and I repeated it. It looks like the effect (if this effect really exist) is only for a ew number of days.
I have little idea how tipping some NPC somewhere would possibly be tied to the better goodies received in Super Training, but stranger things have been linked together in the past. (Dewford Town's trendy phrase re-scrambling the Feebas fishing spots on Route 118 anyone?) Maybe the benefits of tipping last until midnight of the day you tipped, like the Battle Chateau's Writs of Invitation/Challenge? It might also be worth looking into if the amount tipped makes a difference.
 
I tried this because I needed bulk stones to finish my pokedex and I found that after I tipped my luck changed massively. I didn't take stats or anything but I got the stone I needed basically every time, before that I hadn't gotten any... So I can't contribute to what the rate/percentage might be but I definitely believe it works
 
Wow. I think you've solved the problem that has nagged me (and probably a bunch of others) since October. I'm surprised it took this long to figure out what the deal with tipping is, but I'm really glad somebody did now that I'd almost lost hope. Thanks a lot!
 
Just gonna jump in and tell I did a small (unfortunately not too well set up) experiment myself. I was at restaurant Le Nah in order to sketch some egg moves on a Smeargle, I completed every battle in the required number of turns and tipped the owner guy the full 10.000 pokedollars. I then (immediately) did the Gallade regimen 20 times and got 5 Dawn Stones, which is obviously not a spectacular amount. (I did get a lot of Hard Stones though, although I didn't keep track of those)

Couple of notes:
-I didn't do an experiment before tipping (idea only occurred to me afterwards), obviously undermining this result. However, when I usually went grinding stones, I approximately won one every four tries, so I THINK the blank experiment wouldn't have been too far off.
-Throughout the story, I usually tipped every single NPC asking for it, unless I accidentally clicked no because I was mashing buttons too fast or something (I like to think I'm well-mannered ^.^) By now, however, this almost never happens, since I obviously don't talk to that many NPCs when I'm basically only breeding, EV-training, and maisonning, so I think my tipping in the story mode shouldn't have influenced this.
-I only received my first stone on the 10th attempt. (Maybe it took some time to get going? idk). Still, 5/11 is far from a spectacular amount.
-Because one should always mention as many variables as possible in this kind of things, no matter how trivial they appear: I did use the 'shield' frequently, I approximately got hit once every two regimens, and I'm playing the European version.

So yeah, I haven't seen anything that would lead me to believe tipping influences the probability of getting stones. (Of course, it could be that 10.000 pokedollars doesn't influence this, as you hardly ever get to tip this amount at all). If I ever feel like doing an experiment with a different amount, I'll be sure to report it ;)
 
I'm going to try this 20 times tipping with and without

My question though, is should I tip 1000 dollars or....?
Doesn't really matter how much you tip, as long as you mention it in this thread. If you're tipping 500, you're just gonna do an experiment related to tipping 500, if you're tipping 1000, you're doing an experiment related to tipping 1000 etc, it could be that different amounts of money yield different probabilities in super training. If you're tipping 1000, you can compare with the OP, if you're tipping 500 you're starting a new set of data. Could be that the amount eventually proves to be irrelevant, but as of now that's unknown.

With experiments of this kind, you just have to take all variables into account, one of which is the amount of money you tip ^.^ just to be on the safe side, I would also mention which regimen you tried, because that could also matter.
 
Alright, I did an experiment regarding tipping 500. First, I completed each of the Stunfisk/Aegislash/Roserade/Gallade regimens 10 times, (then I took a short break because doing a lot of those regimens gets really boring,) then I sent out a writ in the Battle Chateau, tipped the NPC 500 pokedollars and immediately did those four regimens ten more times. Surprisingly, it didn't make any difference whatsoever (assuming the regimens are irrelevant): on my blank experiment I got nine stones, as well as on my after-tipping experiment. cant say Vanilla Ginger did you guys do the super training immediately after tipping? Could be that the effect needs some time/additional trigger to sink in, and I know it worked for you guys..

My exact data (before slash: amount won before tipping, after slash: amount won after tipping)
regimen stardust soda pop hard stone evol. stone
stunfisk 2/3 2/2 3/2 3/3
aegislash 2/5 2/1 4/0 2/4
roserade 4/3 3/3 1/3 2/1
gallade 3/2 2/5 3/2 2/1

I'm gonna do an experiment with 1000 dollars next week or so (after the effect should've worn off) with the same regimens (I can just buy fire/water/leaf stones, and my pickup mons have picked up an unholy amount of moon/sun stones), at least that can be compared with other data. If that doesn't make any difference as well, I'm doing something wrong or it simply doesn't work on the European version. For now, it seems it only works when tipping 1000 pokedollars :\

EDIT: Sorry about the diagram, in my post I tried to use spacing to make the columns but apparently that doesn't get displayed. I hope it's still legible, otherwise I'll just take a picture of the handwritten diagram I used to keep track of the items and add it in.
 
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I always tip 1000 so I can't comment on whether I found 500 to work or not
No, I meant to ask you if you started your super training immediately after tipping when you won all those stones (rather than maisonning in between or turning off the game or whatever). The amount isn't that relevant, I just need to make sure there isn't some additional trigger I missed.
 
No, I meant to ask you if you started your super training immediately after tipping when you won all those stones (rather than maisonning in between or turning off the game or whatever). The amount isn't that relevant, I just need to make sure there isn't some additional trigger I missed.

Oh right gotcha! Yeah I started immediately and it seemed the effect was instantaneous..
 
I'll attempt to tip at the Battle Chateau and see if that gets me anywhere. Also, has anyone been in that one Café in Lumiose where everyone is asking for tips, even the Furfrou? Do you think that could play any role in the game or is it just there to be annoying?

But yeah, I'm going to try at a set rate of 100 for 20 Super Training rounds and then slowly go up to 500,1000, etc. I'll see if it changes at all. Congrats on coming up with a more viable theory than most of us had thought of :)
 
Reporting a new experiment, regarding tipping 1000. Again, I did the Roserade, Aegislash, Gallade, and Stunfisk regimes 10 times each before tipping, repeating this after tipping.

regime evol. stone stardust soda hard stone
roserade 1be/3aft 1be/0aft 3/4 4 before/3 after
aegislash 3be/3aft 3be/3aft 3/2 1 before/2 after
gallade 5bef/2after 2be/4af 3/3 0 before/1 after
stunfisk 5bef/3aft 2be/2aft 1/2 2 before/3 after
total 14 bef/11aft 8be/9af 10/11 7 before/9 after

So, yeah. If anything, I gained less stones after tipping (well, not compared to my blank experiment for tipping 500, but that's a) extremely flawed scientifically, and b) still very, very far from the 17/20 ratio others reported). I'm really confused now, because the others know what they've seen and this is a pretty inexplicably huge difference. Only reason I can think of is me experimenting with four regimes at the same time, but can't imagine that making any difference. But in any case, judging on my experiments, and my experiments alone, I don't see any correlation between tipping and gaining evolutionary stones whatsoever. Sorry.

DHR-107 Stellar is there still an active research forum or something that could look into this? I really think this needs more investigating, but that would require a significantly larger group of people than those active in this thread..
 
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Seems interesting. I'll add my own results in a bit. I'll be doing 20 tests and either edit in my results or put them in another post. I'll be tipping the max amount.
 
Reporting a new experiment, regarding tipping 1000. Again, I did the Roserade, Aegislash, Gallade, and Stunfisk regimes 10 times before tipping, repeating this after tipping.

regime evol. stone stardust soda hard stone
roserade 1be/3aft 1be/0aft 3/4 4 before/3 after
aegislash 3be/3aft 3be/3aft 3/2 1 before/2 after
gallade 5bef/2after 2be/4af 3/3 0 before/1 after
stunfisk 5bef/3aft 2be/2aft 1/2 2 before/3 after

So, yeah. If anything, I gained less stones after tipping (well, not compared to my blank experiment for tipping 500, but that's a) extremely flawed scientifically, and b) still very, very far from the 17/20 ratio others reported). I'm really confused now, because the others know what they've seen and this is a pretty inexplicably huge difference. Only reason I can think of is me experimenting with four regimes at the same time, but can't imagine that making any difference. But in any case, judging on my experiments, and my experiments alone, I don't see any correlation between tipping and gaining evolutionary stones whatsoever. Sorry.

DHR-107 Stellar is there still an active research forum or something that could look into this? I really think this needs more investigating, but that would require a significantly larger group of people than those active in this thread..

Trying it just 10 times is very unreliable. Luck could easily have played a large role in that data.

I plan on participating in this a bit later (20 regimens, tip minimum amount, 20 more regimens, wait a day, repeat with next highest amount until all amounts are tried, repeat until all regimens are tried).
 
Trying it just 10 times is very unreliable. Luck could easily have played a large role in that data.

I plan on participating in this a bit later (20 regimens, tip minimum amount, 20 more regimens, wait a day, repeat with next highest amount until all amounts are tried, repeat until all regimens are tried).
Well I did try it forty times in total (can't see why it would make a difference between regimes), and on all tests combined I won more stones before than after tipping (14 vs. 11). Added an extra row for clarification. Considering the OP tried twenty times and there was a very notable difference, I figured forty times would provide adequately reliable data, without forcing me to do a painfully long experiment :p
 
Alright, I did an experiment regarding tipping 500. First, I completed each of the Stunfisk/Aegislash/Roserade/Gallade regimens 10 times, (then I took a short break because doing a lot of those regimens gets really boring,) then I sent out a writ in the Battle Chateau, tipped the NPC 500 pokedollars and immediately did those four regimens ten more times. Surprisingly, it didn't make any difference whatsoever (assuming the regimens are irrelevant): on my blank experiment I got nine stones, as well as on my after-tipping experiment. cant say Vanilla Ginger did you guys do the super training immediately after tipping? Could be that the effect needs some time/additional trigger to sink in, and I know it worked for you guys..

My exact data (before slash: amount won before tipping, after slash: amount won after tipping)
regimen stardust soda pop hard stone evol. stone
stunfisk 2/3 2/2 3/2 3/3
aegislash 2/5 2/1 4/0 2/4
roserade 4/3 3/3 1/3 2/1
gallade 3/2 2/5 3/2 2/1

I'm gonna do an experiment with 1000 dollars next week or so (after the effect should've worn off) with the same regimens (I can just buy fire/water/leaf stones, and my pickup mons have picked up an unholy amount of moon/sun stones), at least that can be compared with other data. If that doesn't make any difference as well, I'm doing something wrong or it simply doesn't work on the European version. For now, it seems it only works when tipping 1000 pokedollars :\

EDIT: Sorry about the diagram, in my post I tried to use spacing to make the columns but apparently that doesn't get displayed. I hope it's still legible, otherwise I'll just take a picture of the handwritten diagram I used to keep track of the items and add it in.
yes I did this test immediately after tipping. My version is an italian one, and I don't think that the problem is the european version
 
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