Draft Tinkaton

Princess Autumn

Anyways - so then I cursed her.
is a Site Content Manageris a Community Leaderis a Top Programmeris a Top Community Contributoris a Metagame Resource Contributoris a Tiering Contributoris a Top Contributoris a Dedicated Tournament Host
is a Site Content Manageris a Community Leaderis a Top Programmeris a Top Community Contributoris a Metagame Resource Contributoris a Tiering Contributoris a Top Contributoris a Dedicated Tournament Host
Draft Leader
[overview]
**Draft order**: Late round 4 onwards

**Price range**: 9-10 points

**Overview**: Tinkaton has what is arguably the best defensive typing in the game, Fairy / Steel. This helps it massively, since it's otherwise held back by a relatively sub-par stat spread. However, its plethora of strong resistances and immunities, in conjunction with its strong support movepool, means that it's able to act as a solid support Pokemon that can outspeed offensive threats and beat many defensive Pokemon. It's by no means a centerpiece of any team, but it is a solid enabler for its teammates.


[strategy comments]
Common Roles
========
**Bulky Support**: Thanks to its expansive support movepool, Tinkaton is able to help out its teammates by safely pivoting into most attackers and forcing them out with its amazing utility options, consisting of moves such as Knock Off and Thunder Wave. Its Speed and bulk along with its strong STAB attacks also allow Tinkaton to take on slower, defensive Pokemon thanks to its access to Encore.

**Wallbreaker**: Thanks to Swords Dance and Gigaton Hammer, Tinkaton is able to wallbreak against slightly frailer teams, with it having passable coverage options to cover Steel-type checks. It is somewhat limited by Tinkaton's relatively low Attack but can still be effective in certain scenarios due to Gigaton Hammer's astronomically high Base Power.

Common Moves
========
**Primary STAB moves**: Gigaton Hammer, Flash Cannon, Play Rough

**Setup moves**: Swords Dance

**Utility moves**: Knock Off, Encore, Stealth Rock, Thunder Wave, Reflect, Light Screen, Foul Play

**Coverage**: Bulldoze, Ice Hammer, Rock Slide, Skitter Smack, Stone Edge

Niche Moves
========
**Brick Break**: Brick Break allows Tinkaton to help teammates by removing Reflect and Light Screen from the opponent's side of the field.

**Endure + Endeavor**: The combination of these moves allows Tinkaton to live any hit from strong, slower wallbreakers, allowing a teammate to easily revenge kill them. In some circumstances, Tinkaton itself can KO the opponent with Rocky Helmet recoil.

Common Items
========
**Heavy-Duty Boots**: Heavy-Duty Boots helps Tinkaton avoid damage from entry hazards, allowing it to better check the offensive threats it's designed to beat. It's specifically better than Leftovers against teams with strong Spikers, as Leftovers otherwise offsets the damage from Stealth Rock.

**Leftovers**: Tinkaton has no natural recovery but does thankfully resist Stealth Rock; Leftovers can thus help keep it alive longer against teams with weaker Spikers.

Niche Items
========
**Light Clay**: In the event that Tinkaton runs dual screens, Light Clay can help give teammates more turns to utilize their effects.

**Rocky Helmet**: Against Pokemon that tend to spam Knock Off, Tinkaton can be a valuable switch-in, as it resists Dark. Rocky Helmet can then punish these Pokemon and put them in range of other attacks. Tinkaton is then able to steal the opposing Pokemon's item thanks to Pickpocket, punishing them even further for using Knock Off.

**Sitrus Berry**: Acting as an alternative to Leftovers, Sitrus Berry allows Tinkaton to take a big hit and remain healthy enough to then take another without having to wait for the turns of Leftovers recovery.

**Resistance Berries**: Shuca and Occa Berry can both be used to lure setup sweepers that are weak to Gigaton Hammer, hitting them for massive damage or potentially even OHKOing them depending on defensive investment.

**Air Balloon**: Air Balloon acts as a pseudo middle ground between Shuca Berry and Heavy-Duty Boots, giving Tinkaton the ability to switch into Ground-type Pokemon, especially those that are Choice-locked, while maintaining an immunity to Spikes. While it does pop after taking a single hit, Air Balloon can be helpful against attackers that are solely reliant on Ground-type moves to damage Tinkaton.

**Damage-boosting items**: On the occasion that Swords Dance sets barely miss out on guaranteed KOs, damage-boosting items are a viable choice to push its damage output over a required threshold.

Tera
========
Tinkaton should not normally be a Tera Captain. While it can benefit from Tera, other teammates of around the same price point tend to make for a better secondary Tera Captains, as they'll usually get more value out of the ability to Terastallize. If you do make Tinkaton a Tera Captain, it can benefit offensively from Tera Fairy and Steel to boost its STAB damage, as well as Tera Ground and Fire to help deal with Steel-types. Defensively, it can Tera into numerous types, ranging from Water to Flying to Dragon, in an attempt to mitigate its defensive weaknesses.

Draft Strategy
========
Tinkaton is not a centerpiece to any draft. Teams should never be drafted with the aim of supporting Tinkaton; rather, they should draft Tinkaton to support high-tier picks that value the supportive role compression and the strong defensive typing that it offers. Some examples of types of teammates that would benefit from Tinkaton are:

**Dark- and Dragon-type wallbreakers**: Thanks to its typing, Tinkaton is able to take on the Fairy- and Dark-types that tend to be checks to typical Dark-type wallbreakers, such as Darkrai, Chi-Yu, and Hisuian Samurott. A similar role can be played against the Fairy-, Dragon-, and Ice-types that tend to threaten typical Dragon-type wallbreakers such as Garchomp, Baxcalibur, and Dragonite. It can provide all of them with a safe switch-in to their checks, and it's able to punish those checks offensively with its STAB attacks, as well as use the forced switches to set up Stealth Rock.

**Dark-weak (AH) teams**: In a similar vein to above, Tinkaton can help pivot into most Dark-type attackers, as they tend to lack strong, super effective coverage to hit it. It's thus able to force them out and regain any lost momentum in the match. Furthermore, it's a great Knock Off switch-in, (AH, AC) since it's (AA) able to steal the opposing Pokemon's item via its ability Pickpocket.

**Entry hazard stacking teams**: For teams that aim for a hazard stacking angle, Tinkaton provides a solid Stealth Rock user, as well as Knock Off to remove any Heavy-Duty Boots from the opponent's Pokemon. It can excel in supporting strong Spikers such as Hisuian Samurott, Ting-Lu, and Glimmora.

**Fighting- and Ground-types**: Since Tinkaton is unable to punish Steel-type Pokemon outside of Knock Off, it'll be able to succeed at its role more easily alongside Pokemon that can punish Steel-types for hitting the field. Some examples of these include Urshifu-S, Landorus, and Sneasler.

Checks and Counters
========
**Strong physical wallbreakers**: Tinkaton can find itself stuck against strong physical wallbreakers, as they are able to cleanly 2HKO even defensive Tinkaton sets with non-resisted STAB hits. Wallbreakers such as Choice Band Palafin, Urshifu-S, and Sneasler are all able to cleanly break through Tinkaton, requiring it to be paired with a physically bulky Pokemon to take those hits for it.

**Chip damage**: Since Tinkaton has no reliable recovery, small damage against it across the course of the game can add up very quickly. A few rounds of entry hazards coupled with small hits are able to quickly whittle it down, allowing a cleaner or sweeper to pick it off with ease.

**Ground- and Fire-type Pokemon**: While Tinkaton does learn coverage to hit both of these in a vacuum, it ends up having to give up valuable moveslots to run relatively weak coverage, making the trade-off rather unfavorable against the rest of the team. It does fare slightly better against Fire-types, as they don't appreciate losing their Heavy-Duty Boots, but it's a far from an ideal matchup.

[credits]
Written by:
https://www.smogon.com/forums/members/nyx.564960/
Quality checked by:
https://www.smogon.com/forums/members/hacker.387847/
https://www.smogon.com/forums/members/techno6377.527276/
Grammar checked by:
https://www.smogon.com/forums/members/solarbeam.470115/
https://www.smogon.com/forums/members/ken.594478/
 
Last edited:
[overview]
**Draft order**: Late round 4 onwards

**Price range**: 8-9 points

**Overview**: Tinkaton has what is arguably the best defensive typing in the game, Fairy Steel. This helps it massively, since its otherwise held back by a relatively sub-par stat spread, with its highest being its 105 Special Defense. However, the plethora of strong resists and immunities (maybe mention what they are, not sure if thats too dexy tho), in conjunction with its strong support movepool, mean that its able to act as a solid support Pokemon for a lot of different teams, acting as a deterrent to faster offensive threats while also being able to beat a large of defensive Pokemon. Its by no means a centrepiece of any team, but it is a solid enabler for its teammates.


[strategy comments]
Common Roles
========
**Bulky Support**: Thanks to its expansive support movepool, Tinkaton is able to help out its teammates by safely pivoting into most attackers, and forcing them out with its amazing utility options, consisting of moves such as Knock Off and Thunder Wave. This movepool also allows Tinkaton to take on slower, defensive Pokemon thanks to its access to Encore.

**Wallbreaker**: Thanks to Swords Dance and Gigaton Hammer, Tinkaton is able to wallbreak against slightly frailer teams, with it having passable coverage options to cover Steel-type resists. It is somewhat limited by Tinkaton's relatively low base Attack but can still be effective in certain scenarios due to Gigaton Hammer's astronomically high base power.

Common Moves
========
**Primary STAB moves**: Gigaton Hammer, Flash Cannon (dont really think flash cannon should be mentioned, but ig its physical isnt much weaker than its special tho it doesnt have good strong special stab), Play Rough

**Setup moves**: Swords Dance

**Utility moves**: Knock Off, Encore, Stealth Rock, Thunder Wave, Reflect, Light Screen, Foul Play

**Coverage**: Bulldoze, Ice Hammer, Rock Slide, Skitter Smack, Stone Edge

Niche Moves
========
**Brick Break**: Brick Break allows Tinkaton to able to help teammates by removing Reflect and Light Screen from the opponent's side of the field.

Common Items
========
**Heavy-Duty Boots**: Heavy-Duty Boots helps Tinkaton avoid entry hazards, allowing it to better check the offensive threats its designed to beat. (specify that its useful against spikes, since lefties heals off rocks)

**Leftovers**: Tinkaton has no natural recovery but does thankfully resist Stealth Rock, Leftovers can thus help keep it alive for longer against teams with weaker Spikes users.

Niche Items (air balloon)
========
**Light Clay**: In the event that Tinkaton runs both Reflect and Light Screen, Light Clay can help give teammates more turns to utilize their effects.

**Rocky Helmet**: Against Pokemon that tend to spam Knock Off, Tinkaton can be a valuable switch-in, as it resists Dark-type moves. Rocky Helmet can then punish these Pokemon and put them in range of other attacks. (you can also steal their items with pickpocket)

**Sitrus Berry**: Acting as an alternative to Leftovers, Sitrus Berry allows Tinkaton to take a big hit and be healthy enough to then take another, without having to wait for the turns of Leftovers recovery.

**Resistance Berries**: Shuca and Occa Berry can both be used to lure setup sweepers that are weak to Gigaton Hammer, hitting them for massive damage, or potentially even OHKOing depending on investments.

**Damage-boosting items**: On the occasion that Swords Dance sets tend to barely miss out on guaranteed KOs, attack-boosting items are a viable choice to push its damage output over a required threshold.

Tera
========
Tinkaton should not normally be a Tera Captain. While it can benefit from Tera, other teammates of around the same price point tend to make for a better secondary Tera Captain as they'll usually get more value out of the ability to Terastallize. If you do make Tinkaton a Tera Captain, it can benefit offensively from Tera Fairy and Steel to boost its STAB damage, as well as Ground and Fire to help deal with Steel-types. Defensively, it can Tera into numerous types, ranging from Water, to Flying, to Dragon, in an attempt to mitigate its defensive weaknesses.

Draft Strategy
========
Tinkaton is not a centrepiece to any draft. Teams should never be drafted with the aim of supporting Tinkaton, rather they should draft Tinkaton to support high tiers that value the supportive role compression and the strong defensive typing that it offers, some examples of types of teammates that would benefit from Tinkaton are:

**Dark and Dragon -type Wallbreakers**: Thanks to its typing, Tinkaton is able to take on the Fairy-, Fighting- (eh, stab for it but i wouldnt rly say tink switches into most fightings), and Dark-types that tend to be checks to typical Dark-type wallbreakers, such as Darkrai, Chi-Yu, and Hisuian Samurott. A similar role can be played against the Fairy-, Dragon-, and Ice-types that tend to threaten typical Dragon-type wallbreakers, such as Garchomp, Baxcalibur, and Dragonite. It can provide all of them with a safe switch-in to their checks, and its able to punish those checks offensively with its STAB attacks, as well as use the forced switches to set up Stealth Rock.

**Hazard stack teams**: For teams that aim for a hazard stack angle, Tinkaton provides a solid Stealth Rock user, as well as Knock Off to remove any Heavy-Duty Boots off of the opponent's Pokemon. It can excel in supporting strong Spikes setters such as Hisuian Samurott, Ting-Lu, and Glimmora. (dont rly view tinkaton as a hazard stack pokemon, tho it has useful traits for hazard stack teams so sure)

**Dark weak teams**: In a similar vein to above, Tinkaton can help as a pivot into most Dark-type attackers, as they tend to lack strong, super effective coverage to hit it. It's thus able to force them out and regain any lost momentum in the match. (would mention here its typically a very good knock switchin since it can also steal items)

Checks and Counters
========
**Strong physical wallbreakers**: Tinkaton can find itself stuck against strong physical wallbreakers, as they are able to cleanly 2HKO even defensive Tinkaton sets, with non-resisted STAB hits. Wallbreakers such as Choice Band Palafin, Urshifu-S, and Sneasler are all able to cleanly break through Tinkaton, requiring it to be paired with a physically bulky Pokemon to take those hits for it.

**Chip damage**: Since Tinkaton has no reliable recovery, small damage against it across the course of the game can add up very quickly. A few rounds of hazards, coupled in with small hits are able to quickly whittle it down, allowing a cleaner or sweeper to pick it off with ease.

**Ground- and Fire-type Pokemon**: While Tinkaton does learn coverage to hit both of these in a vacuum, it ends up having to give up valuable moveslots to run relatively weak coverage, making the trade-off rather unfavourable against the rest of the team. (same as what i said on clef, idt fire types really like switching into tink bc most hate knock / t wave, but im a little more okay with it here since its harder for tink to fit moveslots for twave/etc imo)
 
Add Remove Notes
[overview]
**Draft order**: Late round 4 onwards

**Price range**: 8-9 points 9-10 seems more typical

**Overview**: Tinkaton has what is arguably the best defensive typing in the game, Fairy Steel. This helps it massively, since its otherwise held back by a relatively sub-par stat spread, with its highest being its 105 Special Defense. However, the plethora of strong resists and immunities, in conjunction with its strong support movepool, mean that its able to act as a solid support Pokemon for a lot of different teams, acting as a deterrent to faster offensive threats while also being able to beat a large of defensive Pokemon that can outspeed offensive threats and beat many defensive Pokemon. just condensing it a bit since it kinda reads weird esp with the word "act" used back to back Its by no means a centrepiece centerpiece of any team, but it is a solid enabler for its teammates.


[strategy comments]
Common Roles
========
**Bulky Support**: Thanks to its expansive support movepool, Tinkaton is able to help out its teammates by safely pivoting into most attackers, and forcing them out with its amazing utility options, consisting of moves such as Knock Off and Thunder Wave. This movepool Its speed and bulk along with its strong STAB attacks also allows Tinkaton to take on slower, defensive Pokemon thanks to its access to Encore.

**Wallbreaker**: Thanks to Swords Dance and Gigaton Hammer, Tinkaton is able to wallbreak against slightly frailer teams, with it having passable coverage options to cover Steel-type resists. It is somewhat limited by Tinkaton's relatively low base Attack but can still be effective in certain scenarios due to Gigaton Hammer's astronomically high base power.

Common Moves
========
**Primary STAB moves**: Gigaton Hammer, Flash Cannon, Play Rough

**Setup moves**: Swords Dance

**Utility moves**: Knock Off, Encore, Stealth Rock, Thunder Wave, Reflect, Light Screen, Foul Play

**Coverage**: Bulldoze, Ice Hammer, Rock Slide, Skitter Smack, Stone Edge

Niche Moves
========
**Brick Break**: Brick Break allows Tinkaton to able to help teammates by removing Reflect and Light Screen from the opponent's side of the field.
Add endure / endeavor, steel beam can maybe be niche too

Common Items
========
**Heavy-Duty Boots**: Heavy-Duty Boots helps Tinkaton avoid entry hazards, allowing it to better check the offensive threats its designed to beat. It's specifically better than Leftovers against teams with strong Spikes setters as Leftovers otherwise offsets the damage from Stealth Rock.

**Leftovers**: Tinkaton has no natural recovery but does thankfully resist Stealth Rock, Leftovers can thus help keep it alive for longer against teams with weaker Spikes users.

Niche Items
========
**Light Clay**: In the event that Tinkaton runs both Reflect and Light Screen, Light Clay can help give teammates more turns to utilize their effects.

**Rocky Helmet**: Against Pokemon that tend to spam Knock Off, Tinkaton can be a valuable switch-in, as it resists Dark-type moves. Rocky Helmet can then punish these Pokemon and put them in range of other attacks. It's then able to steal the opposing Pokemon's item thanks to Pickpocket, punishing them even further for clicking Knock Off.

**Sitrus Berry**: Acting as an alternative to Leftovers, Sitrus Berry allows Tinkaton to take a big hit and be healthy enough to then take another, without having to wait for the turns of Leftovers recovery.

**Resistance Berries**: Shuca and Occa Berry can both be used to lure setup sweepers that are weak to Gigaton Hammer, hitting them for massive damage, or potentially even OHKOing depending on investments.

**Air Balloon**: Air Balloon acts as a pseudo middle ground between Shuca Berry and Heavy-Duty Boots, giving Tinkaton the ability to switch into Ground-type Pokemon, especially those that are Choice item locked, while maintaining a Spikes immunity. While it does pop after taking a single hit, Air Balloon can be helpful against attackers that are solely reliant on Ground-type moves to damage Tinkaton.

**Damage-boosting items**: On the occasion that Swords Dance sets tend to barely miss out on guaranteed KOs, attack-boosting items are a viable choice to push its damage output over a required threshold.

Tera
========
Tinkaton should not normally be a Tera Captain. While it can benefit from Tera, other teammates of around the same price point tend to make for a better secondary Tera Captain as they'll usually get more value out of the ability to Terastallize. If you do make Tinkaton a Tera Captain, it can benefit offensively from Tera Fairy and Steel to boost its STAB damage, as well as Ground and Fire to help deal with Steel-types. Defensively, it can Tera into numerous types, ranging from Water, to Flying, to Dragon, in an attempt to mitigate its defensive weaknesses.

Draft Strategy
========
Tinkaton is not a centrepiece centerpiece to any draft. Teams should never be drafted with the aim of supporting Tinkaton, rather they should draft Tinkaton to support high tiers that value the supportive role compression and the strong defensive typing that it offers,make period instead of comma some examples of types of teammates that would benefit from Tinkaton are:

**Dark and Dragon -type Wallbreakers**: Thanks to its typing, Tinkaton is able to take on the Fairy- and Dark-types that tend to be checks to typical Dark-type wallbreakers, such as Darkrai, Chi-Yu, and Hisuian Samurott. A similar role can be played against the Fairy-, Dragon-, and Ice-types that tend to threaten typical Dragon-type wallbreakers, such as Garchomp, Baxcalibur, and Dragonite. It can provide all of them with a safe switch-in to their checks, and its able to punish those checks offensively with its STAB attacks, as well as use the forced switches to set up Stealth Rock.

**Dark weak teams**: In a similar vein to above, Tinkaton can help as a pivot into most Dark-type attackers, as they tend to lack strong, super effective coverage to hit it. It's thus able to force them out and regain any lost momentum in the match. Furthermore, it's a great Knock Off switchin since its able to steal the opposing Pokemon's item via its ability Pickpocket.

**Hazard stack teams**: For teams that aim for a hazard stack angle, Tinkaton provides a solid Stealth Rock user, as well as Knock Off to remove any Heavy-Duty Boots off of the opponent's Pokemon. It can excel in supporting strong Spikes setters such as Hisuian Samurott, Ting-Lu, and Glimmora.

Strong fightings / grounds are prob worth mentioning that can take advantage of steel types tinkaton invites in

Checks and Counters
========
**Strong physical wallbreakers**: Tinkaton can find itself stuck against strong physical wallbreakers, as they are able to cleanly 2HKO even defensive Tinkaton sets, with non-resisted STAB hits. Wallbreakers such as Choice Band Palafin, Urshifu-S, and Sneasler are all able to cleanly break through Tinkaton, requiring it to be paired with a physically bulky Pokemon to take those hits for it.

**Chip damage**: Since Tinkaton has no reliable recovery, small damage against it across the course of the game can add up very quickly. A few rounds of hazards, coupled in with small hits are able to quickly whittle it down, allowing a cleaner or sweeper to pick it off with ease.

**Ground- and Fire-type Pokemon**: While Tinkaton does learn coverage to hit both of these in a vacuum, it ends up having to give up valuable moveslots to run relatively weak coverage, making the trade-off rather unfavourable against the rest of the team. It does fare slightly better against Fire-types as they don't appreciate losing their Heavy-Duty Boots but it's a far from ideal matchup.

[credits]
Written by:
https://www.smogon.com/forums/members/nyx.564960/
Quality checked by:
https://www.smogon.com/forums/members/user2.200000
https://www.smogon.com/forums/members/user3.300000
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000

qc 2/2, mainly just a few small grammatical changes / sentence rewording, all the right info's there though
 
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Hi, here's a GP amcheck. Feel free to implement whatever.

[overview]
**Draft order**: Late round 4 onwards

**Price range**: 9-10 points

**Overview**: Tinkaton has what is arguably the best defensive typing in the game, Fairy / Steel (added slash). This helps it massively, since it's (AA) otherwise held back by a relatively sub-par stat spread, with its highest being its 105 Special Defense. However, the its plethora of strong resists resistances and immunities, in conjunction with its strong support movepool, mean means that it's (AA) able to act as a solid support Pokemon that can outspeed offensive threats and beat many defensive Pokemon. It's (AA) by no means a centerpiece of any team, but it is a solid enabler for its teammates.


[strategy comments]
Common Roles
========
**Bulky Support**: Thanks to its expansive support movepool, Tinkaton is able to help out its teammates by safely pivoting into most attackers (RC) and forcing them out with its amazing utility options, consisting of moves such as Knock Off and Thunder Wave. Its speed Speed and bulk along with its strong STAB attacks also allows allow Tinkaton to take on slower, defensive Pokemon thanks to its access to Encore.

**Wallbreaker**: Thanks to Swords Dance and Gigaton Hammer, Tinkaton is able to wallbreak against slightly frailer teams, with it having passable coverage options to cover Steel-type resists checks. It is somewhat limited by Tinkaton's relatively low base Attack but can still be effective in certain scenarios due to Gigaton Hammer's astronomically high base power Base Power.

Common Moves
========
**Primary STAB moves**: Gigaton Hammer, Flash Cannon, Play Rough

**Setup moves**: Swords Dance

**Utility moves**: Knock Off, Encore, Stealth Rock, Thunder Wave, Reflect, Light Screen, Foul Play

**Coverage**: Bulldoze, Ice Hammer, Rock Slide, Skitter Smack, Stone Edge

Niche Moves
========
**Brick Break**: Brick Break allows Tinkaton to able to help teammates by removing Reflect and Light Screen from the opponent's side of the field.

**Endure + Endeavor**: The combination of these moves allows Tinkaton to live any hit from strong, slower breakers wallbreakers and put them at 1HP one HP, allowing a teammate to easily revenge kill them. In some circumstances, Tinkaton itself can KO the opponent with Rocky Helmet recoil.

Common Items
========
**Heavy-Duty Boots**: Heavy-Duty Boots helps Tinkaton avoid entry hazards, allowing it to better check the offensive threats it's (AA) designed to beat. It's specifically better than Leftovers against teams with strong Spikes setters, (AC) as Leftovers otherwise offsets the damage from Stealth Rock.

**Leftovers**: Tinkaton has no natural recovery but does thankfully resist Stealth Rock; (replaced comma w/ semicolon) Leftovers can thus help keep it alive for longer against teams with weaker Spikes users.

Niche Items
========
**Light Clay**: In the event that Tinkaton runs both Reflect and Light Screen, Light Clay can help give teammates more turns to utilize their effects.

**Rocky Helmet**: Against Pokemon that tend to spam Knock Off, Tinkaton can be a valuable switch-in, as it resists Dark-type moves. Rocky Helmet can then punish these Pokemon and put them in range of other attacks. It's then able to steal the opposing Pokemon's item thanks to Pickpocket, punishing them even further for clicking Knock Off.

**Sitrus Berry**: Acting as an alternative to Leftovers, Sitrus Berry allows Tinkaton to take a big hit and be healthy enough to then take another (RC) without having to wait for the turns of Leftovers recovery.

**Resistance Berries**: Shuca and Occa Berry can both be used to lure setup sweepers that are weak to Gigaton Hammer, hitting them for massive damage (RC) or potentially even OHKOing depending on investments.

**Air Balloon**: Air Balloon acts as a pseudo middle ground between Shuca Berry and Heavy-Duty Boots, giving Tinkaton the ability to switch into Ground-type Pokemon, especially those that are Choice item-locked (AH), while maintaining a Spikes immunity. While it does pop after taking a single hit, Air Balloon can be helpful against attackers that are solely reliant on Ground-type moves to damage Tinkaton.

**Damage-boosting items**: On the occasion that Swords Dance sets tend to barely miss out on guaranteed KOs, attack-boosting damage-boosting items are a viable choice to push its damage output over a required threshold.

Tera
========
Tinkaton should not normally be a Tera Captain. While it can benefit from Tera, other teammates of around the same price point tend to make for a better secondary Tera Captain Captains, (AC) as they'll usually get more value out of the ability to Terastallize. If you do make Tinkaton a Tera Captain, it can benefit offensively from Tera Fairy and Steel to boost its STAB damage, as well as Ground and Fire to help deal with Steel-types. Defensively, it can Tera into numerous types, ranging from Water (RC) to Flying (RC) to Dragon, in an attempt to mitigate its defensive weaknesses.

Draft Strategy
========
Tinkaton is not a centerpiece to any draft. Teams should never be drafted with the aim of supporting Tinkaton; (replaced comma with semicolon) rather, (AC) they should draft Tinkaton to support high tiers high-tier picks that value the supportive role compression and the strong defensive typing that it offers. Some examples of types of teammates that would benefit from Tinkaton are:

**Dark and Dragon-(RS)type Wallbreakers**: Thanks to its typing, Tinkaton is able to take on the Fairy- and Dark-types that tend to be checks to typical Dark-type wallbreakers, such as Darkrai, Chi-Yu, and Hisuian Samurott. A similar role can be played against the Fairy-, Dragon-, and Ice-types that tend to threaten typical Dragon-type wallbreakers, such as Garchomp, Baxcalibur, and Dragonite. It can provide all of them with a safe switch-in to their checks, and it's (AA) able to punish those checks offensively with its STAB attacks, as well as use the forced switches to set up Stealth Rock.

**Dark-weak (AH) teams**: In a similar vein to above, Tinkaton can help as a pivot into most Dark-type attackers, as they tend to lack strong, super effective coverage to hit it. It's thus able to force them out and regain any lost momentum in the match. Furthermore, it's a great Knock Off switch-in, (AH, AC) since it's (AA) able to steal the opposing Pokemon's item via its ability Pickpocket.

**Hazard stack Entry hazard stacking teams**: For teams that aim for a hazard stack stacking angle, Tinkaton provides a solid Stealth Rock user, as well as Knock Off to remove any Heavy-Duty Boots off of the opponent's Pokemon. It can excel in supporting strong Spikes setters such as Hisuian Samurott, Ting-Lu, and Glimmora.

**Fighting- and Ground-types**: Since Tinkaton is unable to punish Steel-type Pokemon outside of Knock Off, it'll be able to succeed at its role more easily alongside Pokemon that can punish Steel-types for hitting the field. Some examples of these include Urshifu-S, Landorus, and Sneasler.

Checks and Counters
========
**Strong physical wallbreakers**: Tinkaton can find itself stuck against strong physical wallbreakers, as they are able to cleanly 2HKO even defensive Tinkaton sets (RC) with non-resisted STAB hits. Wallbreakers such as Choice Band Palafin, Urshifu-S, and Sneasler are all able to cleanly break through Tinkaton, requiring it to be paired with a physically bulky Pokemon to take those hits for it.

**Chip damage**: Since Tinkaton has no reliable recovery, small damage against it across the course of the game can add up very quickly. A few rounds of entry hazards (RC) coupled in with small hits are able to quickly whittle it down, allowing a cleaner or sweeper to pick it off with ease.

**Ground- and Fire-type Pokemon**: While Tinkaton does learn coverage to hit both of these in a vacuum, it ends up having to give up valuable moveslots to run relatively weak coverage, making the trade-off rather unfavourable unfavorable against the rest of the team. It does fare slightly better against Fire-types, (AC) as they don't appreciate losing their Heavy-Duty Boots, (AC) but it's a far from an ideal matchup.

[credits]
Written by:
https://www.smogon.com/forums/members/nyx.564960/
Quality checked by:
https://www.smogon.com/forums/members/hacker.387847/
https://www.smogon.com/forums/members/techno6377.527276/
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000
 
Last edited:
1/1 GP Team done
same blue/red, comments in purple

if you have any questions about additional changes from the amcheck feel free to dm me sol :)
[overview]
**Draft order**: Late round 4 onwards

**Price range**: 9-10 points

**Overview**: Tinkaton has what is arguably the best defensive typing in the game, Fairy / Steel (added slash). This helps it massively, since it's (AA) otherwise held back by a relatively sub-par stat spread (rc) with its highest being its 105 Special Defense dex info. However, the its plethora of strong resists resistances and immunities, in conjunction with its strong support movepool, mean means that it's (AA) able to act as a solid support Pokemon that can outspeed offensive threats and beat many defensive Pokemon. It's (AA) by no means a centerpiece of any team, but it is a solid enabler for its teammates.


[strategy comments]
Common Roles
========
**Bulky Support**: Thanks to its expansive support movepool, Tinkaton is able to help out its teammates by safely pivoting into most attackers (RC) and forcing them out with its amazing utility options, consisting of moves such as Knock Off and Thunder Wave. Its speed Speed and bulk along with its strong STAB attacks also allows allow Tinkaton to take on slower, defensive Pokemon thanks to its access to Encore.

**Wallbreaker**: Thanks to Swords Dance and Gigaton Hammer, Tinkaton is able to wallbreak against slightly frailer teams, with it having passable coverage options to cover Steel-type resists checks. It is somewhat limited by Tinkaton's relatively low base Attack but can still be effective in certain scenarios due to Gigaton Hammer's astronomically high base power Base Power.

Common Moves
========
**Primary STAB moves**: Gigaton Hammer, Flash Cannon, Play Rough

**Setup moves**: Swords Dance

**Utility moves**: Knock Off, Encore, Stealth Rock, Thunder Wave, Reflect, Light Screen, Foul Play

**Coverage**: Bulldoze, Ice Hammer, Rock Slide, Skitter Smack, Stone Edge

Niche Moves
========
**Brick Break**: Brick Break allows Tinkaton to able to help teammates by removing Reflect and Light Screen from the opponent's side of the field.

**Endure + Endeavor**: The combination of these moves allows Tinkaton to live any hit from strong, slower breakers wallbreakers and put them at 1HP one HP dex info, allowing a teammate to easily revenge kill them. In some circumstances, Tinkaton itself can KO the opponent with Rocky Helmet recoil.

Common Items
========
**Heavy-Duty Boots**: Heavy-Duty Boots helps Tinkaton avoid damage from entry hazards, allowing it to better check the offensive threats it's (AA) designed to beat. It's specifically better than Leftovers against teams with strong Spikes setters Spikers, (AC) as Leftovers otherwise offsets the damage from Stealth Rock.

**Leftovers**: Tinkaton has no natural recovery but does thankfully resist Stealth Rock; (replaced comma w/ semicolon) Leftovers can thus help keep it alive for longer against teams with weaker Spikes users Spikers.

Niche Items
========
**Light Clay**: In the event that Tinkaton runs both Reflect and Light Screen alternatively "runs dual screens", Light Clay can help give teammates more turns to utilize their effects.

**Rocky Helmet**: Against Pokemon that tend to spam Knock Off, Tinkaton can be a valuable switch-in, as it resists Dark-type moves. Rocky Helmet can then punish these Pokemon and put them in range of other attacks. It's Tinkaton is then able to steal the opposing Pokemon's item thanks to Pickpocket, punishing them even further for clicking using Knock Off.

**Sitrus Berry**: Acting as an alternative to Leftovers, Sitrus Berry allows Tinkaton to take a big hit and be remain healthy enough to then take another (RC) without having to wait for the turns of Leftovers recovery.

**Resistance Berries**: Shuca and Occa Berry can both be used to lure setup sweepers that are weak to Gigaton Hammer, hitting them for massive damage (RC) or potentially even OHKOing them depending on investments defensive investment.

**Air Balloon**: Air Balloon acts as a pseudo middle ground between Shuca Berry and Heavy-Duty Boots, giving Tinkaton the ability to switch into Ground-type Pokemon, especially those that are Choice item-locked (AH) Choice-locked, while maintaining an immunity to Spikes immunity. While it does pop after taking a single hit, Air Balloon can be helpful against attackers that are solely reliant on Ground-type moves to damage Tinkaton.

**Damage-boosting items**: On the occasion that Swords Dance sets tend to barely miss out on guaranteed KOs, attack-boosting damage-boosting items are a viable choice to push its damage output over a required threshold.

Tera
========
Tinkaton should not normally be a Tera Captain. While it can benefit from Tera, other teammates of around the same price point tend to make for a better secondary Tera Captain Captains, (AC) as they'll usually get more value out of the ability to Terastallize. If you do make Tinkaton a Tera Captain, it can benefit offensively from Tera Fairy and Steel to boost its STAB damage, as well as Tera Ground and Fire to help deal with Steel-types. Defensively, it can Tera into numerous types, ranging from Water (RC) to Flying (RC) to Dragon, in an attempt to mitigate its defensive weaknesses.

Draft Strategy
========
Tinkaton is not a centerpiece to any draft. Teams should never be drafted with the aim of supporting Tinkaton; (replaced comma with semicolon) rather, (AC) they should draft Tinkaton to support high tiers high-tier picks that value the supportive role compression and the strong defensive typing that it offers. Some examples of types of teammates that would benefit from Tinkaton are:

**Dark- (ah) and Dragon-(RS)type wallbreakers**: Thanks to its typing, Tinkaton is able to take on the Fairy- and Dark-types that tend to be checks to typical Dark-type wallbreakers, such as Darkrai, Chi-Yu, and Hisuian Samurott. A similar role can be played against the Fairy-, Dragon-, and Ice-types that tend to threaten typical Dragon-type wallbreakers (rc) such as Garchomp, Baxcalibur, and Dragonite. It can provide all of them with a safe switch-in to their checks, and it's (AA) able to punish those checks offensively with its STAB attacks, as well as use the forced switches to set up Stealth Rock.

**Dark-weak (AH) teams**: In a similar vein to above, Tinkaton can help as a pivot into most Dark-type attackers, as they tend to lack strong, super effective coverage to hit it. It's thus able to force them out and regain any lost momentum in the match. Furthermore, it's a great Knock Off switch-in, (AH, AC) since it's (AA) able to steal the opposing Pokemon's item via its ability Pickpocket.

**Hazard stack Entry hazard stacking teams**: For teams that aim for a hazard stack stacking angle, Tinkaton provides a solid Stealth Rock user, as well as Knock Off to remove any Heavy-Duty Boots off of from the opponent's Pokemon. It can excel in supporting strong Spikes setters Spikers such as Hisuian Samurott, Ting-Lu, and Glimmora.

**Fighting- and Ground-types**: Since Tinkaton is unable to punish Steel-type Pokemon outside of Knock Off, it'll be able to succeed at its role more easily alongside Pokemon that can punish Steel-types for hitting the field. Some examples of these include Urshifu-S, Landorus Landorus if base forme; Landorus-T if therian; both Landorus formes if both, and Sneasler.

Checks and Counters
========
**Strong physical wallbreakers**: Tinkaton can find itself stuck against strong physical wallbreakers, as they are able to cleanly 2HKO even defensive Tinkaton sets (RC) with non-resisted STAB hits. Wallbreakers such as Choice Band Palafin, Urshifu-S, and Sneasler are all able to cleanly break through Tinkaton, requiring it to be paired with a physically bulky Pokemon to take those hits for it.

**Chip damage**: Since Tinkaton has no reliable recovery, small damage against it across the course of the game can add up very quickly. A few rounds of entry hazards (RC) coupled in with small hits are able to quickly whittle it down, allowing a cleaner or sweeper to pick it off with ease.

**Ground- and Fire-type Pokemon**: While Tinkaton does learn coverage to hit both of these in a vacuum, it ends up having to give up valuable moveslots to run relatively weak coverage, making the trade-off rather unfavourable unfavorable against the rest of the team. It does fare slightly better against Fire-types, (AC) as they don't appreciate losing their Heavy-Duty Boots, (AC) but it's a far from an ideal matchup.

[credits]
Written by:
https://www.smogon.com/forums/members/nyx.564960/
Quality checked by:
https://www.smogon.com/forums/members/hacker.387847/
https://www.smogon.com/forums/members/techno6377.527276/
Grammar checked by:
https://www.smogon.com/forums/members/solarbeam.470115/
https://www.smogon.com/forums/members/ken.594478/
 
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