





Tinkaton and Friends!!!
This is my second RMT and I'm excited to share a new team that I've been having some decent success, right now, I'm about 1400-1500 elo!! My initial thought process was, "Tinkaton has mold breaker twave!" and I also wanted to use Hydreigon. I added corv because it's a great pivot and hazard remover. I also wanted cinderace because ace can court change screens and hazards set by opposing pokemon. I didn't really know what to add next so I looked around at some other pokemon before I found sash breloom, which is great with my team because I have fairly decent hazard control to keep the sash intact and be really annoying with spore. My friend's favorite pokemon is quaxly and I was really curious on how good quaquaval is (spoiler alert: a lot better than I thought it would be).
Tinkaton @ Leftovers
Ability: Mold Breaker
Tera Type: Steel
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Gigaton Hammer
- Thunder Wave
- Knock Off
- Stealth Rock
Hydreigon @ Choice Scarf
Ability: Levitate
Tera Type: Steel
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Draco Meteor
- Flash Cannon
- Nasty Plot
Relevant calcs:
252 SpA Hydreigon Flash Cannon vs. 0 HP / 0 SpD Iron Valiant: 258-304 (89.2 - 105.1%) -- 31.3% chance to OHKO
252 SpA Hydreigon Dark Pulse vs. 0 HP / 4 SpD Gholdengo: 276-326 (87.6 - 103.4%) -- 62.5% chance to OHKO after Stealth Rock
252 SpA Hydreigon Draco Meteor vs. 252 HP / 4 SpD Great Tusk: 340-402 (78.3 - 92.6%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
Corviknight @ Rocky Helmet
Ability: Pressure
Tera Type: Flying
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Roost
- Defog
- U-turn
- Brave Bird
You'd be surprised how easily corv handles the majority of the metagame, no wonder it's ranked fairly high in the viability rankings. I've used corv on a few past teams as hazard control and as an amazing pivot. With rocky helmet and defense investment, dragonite is completely walled by corv if it's a defensive roost variant and corv can brave bird and roost off the recoil while pp stalling dnite's roost. I really like corv because it have a fairly slow u-turn and it let's my team switch in safely into the majority of pokemon. Corv can even withstand a fire blast from mixed garchomp unlike skarm from previous gens.252 SpA Hydreigon Flash Cannon vs. 0 HP / 0 SpD Iron Valiant: 258-304 (89.2 - 105.1%) -- 31.3% chance to OHKO
252 SpA Hydreigon Dark Pulse vs. 0 HP / 4 SpD Gholdengo: 276-326 (87.6 - 103.4%) -- 62.5% chance to OHKO after Stealth Rock
252 SpA Hydreigon Draco Meteor vs. 252 HP / 4 SpD Great Tusk: 340-402 (78.3 - 92.6%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
Corviknight @ Rocky Helmet
Ability: Pressure
Tera Type: Flying
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Roost
- Defog
- U-turn
- Brave Bird
Relevant calcs:
252+ Atk Dragonite Fire Punch vs. 252 HP / 252+ Def Corviknight: 128-152 (32 - 38%) -- 94.6% chance to 3HKO
252+ Atk Dragonite Extreme Speed vs. 252 HP / 252+ Def Corviknight: 34-40 (8.5 - 10%) -- possibly the worst move ever
252 SpA Life Orb Garchomp Fire Blast vs. 252 HP / 4 SpD Corviknight: 257-304 (64.2 - 76%) -- guaranteed 2HKO
Breloom @ Focus Sash
Ability: Technician
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Mach Punch
- Bullet Seed
- Spore
- Swords Dance
Since I have 2 mons with hazard control, corv and cinderace (we'll talk about it later!), I can run sash breloom without it's sash being useless because of hazard chip. Breloom's main focus is to be annoying with spore and to bring it in late game, tank a boosted hit, from a set up sweeper, then spore, swords dance, and bullet seed the weakened team. Breloom is really good at stopping sweepers after corv defogs and ace court changes. Breloom is also able to badly dent rain teams because it can live hurricanes with sash, spore, swords dance, and bullet seed. Breloom can also dent pex if it can sd as pex comes in.252+ Atk Dragonite Fire Punch vs. 252 HP / 252+ Def Corviknight: 128-152 (32 - 38%) -- 94.6% chance to 3HKO
252+ Atk Dragonite Extreme Speed vs. 252 HP / 252+ Def Corviknight: 34-40 (8.5 - 10%) -- possibly the worst move ever
252 SpA Life Orb Garchomp Fire Blast vs. 252 HP / 4 SpD Corviknight: 257-304 (64.2 - 76%) -- guaranteed 2HKO
Breloom @ Focus Sash
Ability: Technician
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Mach Punch
- Bullet Seed
- Spore
- Swords Dance
Relevant calcs:
252 Atk Technician Breloom Bullet Seed (3 hits) vs. 0 HP / 0 Def Floatzel: 594-702 (190.9 - 225.7%) -- guaranteed OHKO
252 Atk Technician Breloom Bullet Seed (3 hits) vs. 248 HP / 252+ Def Pelipper: 135-162 (41.7 - 50.1%) -- approx. 0.4% chance to 2HKO
+2 252 Atk Technician Breloom Bullet Seed (3 hits) vs. 252 HP / 192+ Def Toxapex: 201-243 (66.1 - 79.9%) -- approx. 2HKO
Cinderace @ Heavy-Duty Boots
Ability: Libero
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pyro Ball
- U-turn
- Sucker Punch/Gunk Shot
- Court Change
Cinderace is my second method of hazard control and a great pokemon with awesome coverage options. Court change can switch screens and sometimes gunk shot is better against screens teams because it can 2hko grimmsnarl after reflect is up with gunk shot and sucker punch can get the jump on dragapults that think they can come in and drop a draco. Cinderace can keep up momentum with u-turn and pyro ball let's it not use up libero. Cinderace isn't the star of the show most of the time but it supports the team well. Pyro ball can also delete gholdengo.252 Atk Technician Breloom Bullet Seed (3 hits) vs. 0 HP / 0 Def Floatzel: 594-702 (190.9 - 225.7%) -- guaranteed OHKO
252 Atk Technician Breloom Bullet Seed (3 hits) vs. 248 HP / 252+ Def Pelipper: 135-162 (41.7 - 50.1%) -- approx. 0.4% chance to 2HKO
+2 252 Atk Technician Breloom Bullet Seed (3 hits) vs. 252 HP / 192+ Def Toxapex: 201-243 (66.1 - 79.9%) -- approx. 2HKO
Cinderace @ Heavy-Duty Boots
Ability: Libero
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pyro Ball
- U-turn
- Sucker Punch/Gunk Shot
- Court Change
Relevant calcs:
252 Atk Libero Cinderace Gunk Shot vs. 252 HP / 4 Def Grimmsnarl through Reflect: 255-301 (64.7 - 76.3%) -- guaranteed 2HKO
252 Atk Cinderace Pyro Ball vs. 252 HP / 252+ Def Gholdengo: 270-320 (71.4 - 84.6%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Libero Cinderace Sucker Punch vs. 0 HP / 0 Def Dragapult: 270-318 (85.1 - 100.3%) -- 6.3% chance to OHKO
Quaquaval @ Covert Cloak
Ability: Moxie
Tera Type: Water
EVs: 200 HP / 16 Atk / 180 Def / 112 Spe
Impish Nature
- Bulk Up
- Aqua Step
- Close Combat
- Roost
Last but certainly not least, we have the dancing duck, Quaquaval. Certainly the star of the show, quaquaval is able to set up on several popular walls such as garganacl and corviknight with bulk up. The standard set found on as the importable option for bulk up quaquaval has lefties but covert cloak is able to bait in garg but not take any salt cure damage. Quaquaval has enough bulk to take some powerful neutral hits and I've even seen it take a tbolt from valiant, which was probably mixed. Quaquaval is versitile because many people aren't expecting bulk up and will be caught off guard as it sets up and sweeps. I think making corv set up fodder is not as impressive as setting up in front of garg but once quaquaval tera's into a pure water type, it removes its brave bird weakness so after bulking up and being faster than most corvs, it only takes about 20% and is free to set up. Non-water aborb clodsire will die to aqua step with tera water and water absorb will die to boosted cc, skeledirge also can't switch in because it get's 2hko'd by aqua step.252 Atk Libero Cinderace Gunk Shot vs. 252 HP / 4 Def Grimmsnarl through Reflect: 255-301 (64.7 - 76.3%) -- guaranteed 2HKO
252 Atk Cinderace Pyro Ball vs. 252 HP / 252+ Def Gholdengo: 270-320 (71.4 - 84.6%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Libero Cinderace Sucker Punch vs. 0 HP / 0 Def Dragapult: 270-318 (85.1 - 100.3%) -- 6.3% chance to OHKO
Quaquaval @ Covert Cloak
Ability: Moxie
Tera Type: Water
EVs: 200 HP / 16 Atk / 180 Def / 112 Spe
Impish Nature
- Bulk Up
- Aqua Step
- Close Combat
- Roost
Relevant calcs:
0 Atk Corviknight Brave Bird vs. +1 200 HP / 180+ Def Tera Water Quaquaval: 69-82 (19.1 - 22.7%) -- possible 5HKO
4 Def Garganacl Body Press vs. 200 HP / 180+ Def Tera Water Quaquaval: 65-77 (18 - 21.3%) -- possible 5HKO
16 Atk Tera Water Quaquaval Close Combat vs. 252 HP / 4 Def Garganacl: 246-290 (60.8 - 71.7%) -- guaranteed 2HKO after Leftovers recovery
16 Atk Tera Water Quaquaval Aqua Step vs. 248 HP / 8 Def Clodsire: 408-484 (88.1 - 104.5%) -- 31.3% chance to OHKO
16 Atk Tera Water Quaquaval Aqua Step vs. 248 HP / 252 Def Skeledirge: 216-256 (52.5 - 62.2%) -- guaranteed 2HKO
Counters and Threats:
Off the top of my head, I can't really think of any hard counters to my team because they all seem to complement each other fairly well and there is no one pokemon that counters my entire team. Barring something like ddance dragonite with fire or thunder punch, which can be played around with breloom, especially if they tera normal. If anyone has any feedback and suggestions, I'm all ears.0 Atk Corviknight Brave Bird vs. +1 200 HP / 180+ Def Tera Water Quaquaval: 69-82 (19.1 - 22.7%) -- possible 5HKO
4 Def Garganacl Body Press vs. 200 HP / 180+ Def Tera Water Quaquaval: 65-77 (18 - 21.3%) -- possible 5HKO
16 Atk Tera Water Quaquaval Close Combat vs. 252 HP / 4 Def Garganacl: 246-290 (60.8 - 71.7%) -- guaranteed 2HKO after Leftovers recovery
16 Atk Tera Water Quaquaval Aqua Step vs. 248 HP / 8 Def Clodsire: 408-484 (88.1 - 104.5%) -- 31.3% chance to OHKO
16 Atk Tera Water Quaquaval Aqua Step vs. 248 HP / 252 Def Skeledirge: 216-256 (52.5 - 62.2%) -- guaranteed 2HKO
Counters and Threats:
Pokepaste: Tinkaton and Friends!!!
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