Although unusual, I have a team based partially around the move Thunder Wave. Here it is. Also, sorry for the parenthesied names, I haven't had a chance to get their sprites yet, what with the team changing.
(Dragonite) (Haxorous)
(Starmie)
Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 76 Atk / 180 Spd
Jolly Nature (+Spd, -SAtk)
- Thunder Wave
- Iron Head
- Stealth Rock
- U-turn
This Jirachi provides the first part of the thunder waving team. The usual lead, Jirachi uses Thunder Wave on the opponent right from the get-go and then set up stealth rock, or stealth rock/u-turn if the opponent is a ground type or a threat. Iron Head is Jirachi's STAB attack, and is easily abusable for the flinch hax almost all Jirachi sets are known for. The EV's are there to raise it's staying power, and the remaining EV's are put into attack and speed. Even though Jirachi has Thunder Wave, it still wants to be able to outspeed threats before they are paralyzed.
Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 128 Def / 128 SDef
Modest Nature (+SAtk, -Atk)
- Thunder Wave
- Leaf Storm
- Hidden Power [Fire]
- Recover
Simple, yet effective, this Celebi set aims to paralyze the opponent, use Leaf Storm to knock away any ground types that can take a tunder wave or water types that threaten this team. Hidden Power Fire hits steel types and other grass types for super effective damage, and recover is there so Celebi can stay alive longer. EV's are there to maximize on Celebi's bulk, and the Modest nature is there to strenghten Leaf Storm and Hidden Power Fire to knock down opponents.
Dragonite @ Leftovers
Trait: Multiscale
EVs: 252 HP / 4 Atk / 252 Spd
Careful Nature (+SDef, -SAtk)
-Dragon Tail
-Thunder Wave
-Roost
-Substitute
This dragonite is made to finish the core paralyzation trio of the team. With multiscale, it is almost ensured to take the first hit, and paralyzed the opponent next. Dragon Tail is there to shuffle the opposing team, Roost to bring Dragonite back into Multiscale range and generally increase it's lifespan, and substitute to block status and stay alive longer. The EV's given focus on it's special bulk and speed.
Haxorous @ Lum Berry
Trait: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
-Outrage
-Earthquake
-Superpower
-Swords Dance
This haxorous takes full advantage of the parylisation the first tree pokemon provides to sweep. Outrage, Earthquake, and Superpower are all extremely powerful after a swords dance. The EV's raise attack and speed so that it gets even more powerful physical moves. Not a whole lot more to explain.
Victini @ Choice Scarf
Trait: Victory Star
EVs: 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- V-create
- Fusion Bolt
- Zen Headbutt
- U-turn
A physical Victini set. Most of the team is walled by pokemon such as Ferrothorn, whose typing gets past the majority of the team, and Blissey/Chansey, whose special bulk is massive and a true threat to the team by being a cleric. Victini uses it's choice scarf to outspeed a good amount of the opponent's unboosted pokemon, regardless of the paralyzation of the opponent or not. V-create is an immensly powerful STAB for Victini, Fusion Bolt helps against water types that could potentially wall half the team, Zen Headbutt is another strong STAB, and U-turn is for revenge killing the opponent and super effecting Psycics, such as the Lati twins, Alakazam or Espeon. The EV's raise it's speed and attack which, along with V-create and an Adamant nature, can tear holes through opposing pokemon that try and threaten the team.
Starmie @ Choice Specs
Trait: Natural Cure
EVs: 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Surf
- Thunderbolt
- Trick
- Rapid Spin
This starmie can outspeed many pokemon wether or not the opponent is paralyzed much of the time. Surf, Thunderbolt, Ice Beam and Psyshock are all very strong with specs on starmie. Ice beam hits grass types, thunderbolt hits water and flying, psyschock and surf are decent STAB moves.
Direct threats not yet found.



Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 76 Atk / 180 Spd
Jolly Nature (+Spd, -SAtk)
- Thunder Wave
- Iron Head
- Stealth Rock
- U-turn
This Jirachi provides the first part of the thunder waving team. The usual lead, Jirachi uses Thunder Wave on the opponent right from the get-go and then set up stealth rock, or stealth rock/u-turn if the opponent is a ground type or a threat. Iron Head is Jirachi's STAB attack, and is easily abusable for the flinch hax almost all Jirachi sets are known for. The EV's are there to raise it's staying power, and the remaining EV's are put into attack and speed. Even though Jirachi has Thunder Wave, it still wants to be able to outspeed threats before they are paralyzed.
Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 128 Def / 128 SDef
Modest Nature (+SAtk, -Atk)
- Thunder Wave
- Leaf Storm
- Hidden Power [Fire]
- Recover
Simple, yet effective, this Celebi set aims to paralyze the opponent, use Leaf Storm to knock away any ground types that can take a tunder wave or water types that threaten this team. Hidden Power Fire hits steel types and other grass types for super effective damage, and recover is there so Celebi can stay alive longer. EV's are there to maximize on Celebi's bulk, and the Modest nature is there to strenghten Leaf Storm and Hidden Power Fire to knock down opponents.
Dragonite @ Leftovers
Trait: Multiscale
EVs: 252 HP / 4 Atk / 252 Spd
Careful Nature (+SDef, -SAtk)
-Dragon Tail
-Thunder Wave
-Roost
-Substitute
This dragonite is made to finish the core paralyzation trio of the team. With multiscale, it is almost ensured to take the first hit, and paralyzed the opponent next. Dragon Tail is there to shuffle the opposing team, Roost to bring Dragonite back into Multiscale range and generally increase it's lifespan, and substitute to block status and stay alive longer. The EV's given focus on it's special bulk and speed.
Haxorous @ Lum Berry
Trait: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
-Outrage
-Earthquake
-Superpower
-Swords Dance
This haxorous takes full advantage of the parylisation the first tree pokemon provides to sweep. Outrage, Earthquake, and Superpower are all extremely powerful after a swords dance. The EV's raise attack and speed so that it gets even more powerful physical moves. Not a whole lot more to explain.
Victini @ Choice Scarf
Trait: Victory Star
EVs: 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- V-create
- Fusion Bolt
- Zen Headbutt
- U-turn
A physical Victini set. Most of the team is walled by pokemon such as Ferrothorn, whose typing gets past the majority of the team, and Blissey/Chansey, whose special bulk is massive and a true threat to the team by being a cleric. Victini uses it's choice scarf to outspeed a good amount of the opponent's unboosted pokemon, regardless of the paralyzation of the opponent or not. V-create is an immensly powerful STAB for Victini, Fusion Bolt helps against water types that could potentially wall half the team, Zen Headbutt is another strong STAB, and U-turn is for revenge killing the opponent and super effecting Psycics, such as the Lati twins, Alakazam or Espeon. The EV's raise it's speed and attack which, along with V-create and an Adamant nature, can tear holes through opposing pokemon that try and threaten the team.
Starmie @ Choice Specs
Trait: Natural Cure
EVs: 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Surf
- Thunderbolt
- Trick
- Rapid Spin
This starmie can outspeed many pokemon wether or not the opponent is paralyzed much of the time. Surf, Thunderbolt, Ice Beam and Psyshock are all very strong with specs on starmie. Ice beam hits grass types, thunderbolt hits water and flying, psyschock and surf are decent STAB moves.
Direct threats not yet found.