Throh (Analysis)

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Throh

[Overview]

<p>Throh is pretty much the polar opposite of Sawk. Throh is bulkier, sitting at 120 / 85 / 85 defensive stats, making him the bulkiest Fighting-type of all time. Taking advantage of his natural bulk, Throh has a pretty easy time setting up with Bulk Up, making him even more bulky. Throh isn't weak offensively either, with a base Attack stat of 100, meaning he can hit pretty hard with some boosts. Throh's movepool is pretty wide, granting him good coverage with his moves. While Throh has his strengths, he is, like most bulky Pokemon, pretty slow, and finding time setting up can be hard. However, with the right team support, Throh can be a pretty hard Pokemon to take down.</p>

[SET]
name: Bulk Up
move 1: Bulk Up
move 2: Circle Throw / Storm Throw
move 3: Payback / Stone Edge
move 4: Taunt / Rest
item: Leftovers
ability: Guts
nature: Careful
evs: 212 HP / 252 SpD / 44 Spe

[SET COMMENTS]

<p>With Bulk Up, Throh can boost his Attack and Defense stat, becoming a hard-hitting Pokemon that's tough to take down. Circle Throw works like Dragon Tail, forcing your opponent to switch, setting Throh apart from other Fighting-type sweepers and allowing you to focus on his bulk. Storm Throw can also be used as your STAB move, as it is Throh's most powerful Fighting-type move besides Superpower. Payback hits Ghost-types that are immune to Circle Throw, as well as Psychic-types, for super effective damage. Stone Edge can also be used to hit Flying-type Pokemon hard, while still hitting Ghost- and Psychic-type Pokemon for respectable damage. Taunt stops other Pokemon from setting up while Throh is doing the same, as well as preventing status (although status isn't much of a problem with Guts powering up his Attack stat). Rest restores Throh's health back to normal, as even attacks that deal little damage will eventually wear Throh down.</p>

[ADDITIONAL COMMENTS]

<p>Brick Break, Superpower, and Low Sweep can be used over Circle Throw and Storm Throw, all serving different purposes, if it should be needed for your team. Brick Break only does slightly less damage than Storm Throw, but breaks screens and hits the rare Shell Armor and Battle Armor Pokemon harder. Low Sweep lowers the opponent's Pokemon's Speed stat, which can be useful for your other Pokemon, and Superpower just hits really hard with Bulk Up canceling out the stat drops. Substitute can be used as well, as Throh is able to make 101 HP Substitutes, making Chansey and Dusclops unable to break them. If you opt for that, move 8 EVs from Defense to HP. Inner Focus can also be used over Guts to prevent flinch from Togekiss's Air Slash.</p>

<p>The Special Defense EVs and Careful nature make Throh as bulky as possible on the special side, while the Speed EVs let him outspeed Chansey so that he can Taunt her, making her unable to use Wish, Protect, and status moves. The remaining EVs are put into HP so that Throh takes hits easier. Screen support can make it easier for Throh to set up. Uxie and other Psychic-type makes excellent partners as they resist Psychic-type moves directed at Throh. Uxie can also set up Stealth Rock alongside screens. Entry hazards can prevent your opponent from switching around too much while Throh is setting up, and helps rack up even more damage in combination with Circle Throw. Drapion can set up Toxic Spikes, while Deoxys-D can set up Spikes and Stealth Rock. Both of them resist Psychic-type moves directed at Throh. Hard-hitting Flying- and Psychic-types can be a lot of trouble for Throh, so Electric-type Pokemon such as Zapdos and Raikou, or Dark-type Pokemon such as Drapion and Weavile help a lot. Zapdos and Raikou can take Flying-type moves and hit back with powerful Electric-type attacks. Drapion and Weavile are immune to Psychic-type moves, and can threaten with Pursuit.</p>

[Other Options]

<p>Throh has access to several moves that he can use. Body Slam can be used to paralyze the opponent. Poison Jab can be used to hit Celebi and other bulky Grass-types, but Payback already hits Celebi much harder. Throh can make use of Toxic over Taunt or Rest to rack up even more damage if you don't already have Toxic support on your team. Throh also has access to Earthquake and Rock Slide but they are inferior to the listed moves. With his natural bulk, he can also support his team with Rain Dance or Sunny Day, but there are many Pokemon that do this better.</p>

[Checks and Counters]

<p>Hard hitting Psychic- and Flying-types that have access to Taunt, such as Azelf and Crobat, can stop Throh in his tracks and KO him with their super effective STAB moves, but needs to watch out for Payback and Stone Edge respectively. Togekiss can flinch its way to victory with a combination of Air Slash and Thunder Wave, while Throh is unable to do much back. However, inflicting Throh with status is a high-risk, high-reward strategy, as Throh often has Guts as his ability. Some Throh might also have Inner Focus, so you must be certain about which ability he has. Cofagrigus, with its high Defense stat can easily set up Calm Mind on Throh, taking minimum damage from his attacks. Cresselia can do the same thing, and KO him in return with her STAB Psychic-type moves.</p>

[Dream World]

<p>Throh gets Mold Breaker as his Dream World ability. Its only use is to hit levitating Pokemon such as Rotom with Earthquake, making Guts or Inner Focus always the better choice.</p>
 
I have two more sets. But instead of posting them in the OP, and wasting alot of time writing them up, I wanted to hear if they deserve their own sets or if they just should be mentioned somewhere else in the analysis.

[SET]
name: Trick Room Sweeper
move 1: Storm Throw
move 2: Stone Edge
move 3: Payback
move 4: Bulk Up / Superpower / Taunt
item: Life Orb
ability: Guts / Inner Focus
nature: Brave
evs: 252 HP / 252 Atk / 4 Def
ivs: 0 Spe

[SET]
name: Toxic Trapping
move 1: Bind
move 2: Toxic
move 3: Protect
move 4: Substitute / Taunt / Circle Throw
item: Leftovers
ability: Inner Focus / Guts
nature: Impish
evs: 92 HP / 138 Def / 234 SpD / 44 Spe

I was about to test the trapping set but Bind doesn't work like it should on PO.
 
both those sets should be OO at best. mention throh is the bulkiest fighting type to date, and then either make a phaze set, or slash circle throw in on the bulk up set. circle throw is a great move on throh, and is very useful overall
 
I don't think Trick Room should be put into OO, atleast AC. I'll look into a set with Circle Throw.
 
well pokemon do not get trick room sets unless they set up trick room, or thats the only thing they can possibly do (marowak). otherwise if its a slow pokemon, its common sense normally that it can be used on trick room. and the toxic trapping seems a little gimmickly, but im not sure about that
 
That's why I'm saying AC. And I said in the first post that I'm waiting for what the QC team has to say.
 
Bumping this. This is ready for QC checks. And if QC members could take a look at the second post and tell me how I should implant that into the analysis, if at all.
 
There's no need to talk about Sawk so much in the overview-- this is throh's analysis.

I think Circle Throw should be mained, slashed infront of Storm Throw, and I would personally use it as my main STAB option. With Storm throw, Throh is just another set up fighting-type sweeper, not really all that different from Hitmontop (who outclasses it in a lot of ways frankly) or Hariyama, both of which can hit a lot harder. Circle Throw though, is a real nuisance for any team to deal with. I think it should be the main STAB attack.

On that note, you absolutely want hazards to rack up even more damage.

The other two sets not in the OP really don't deserve their own sets. I'd say OO at best.
 
Slash payback before stone edge in the third slot. Hitting ghosts who are unaffected by circle throw is more important than hitting flying types who are. Then, replace the payback slash in the fourth slot with rest. Without rest, Throh will be worn down by weak attacks while setting up, and pokemon like Dusclops will be able to seismic toss/night shade it to death.

Ditch the other two sets. They're not OO material.

QC APPROVED 1/3
 
Huh, didn't know that, thought it was atleast two days ago anyways.

Oh well, thanks for the check.
 
omit
add
comment
Cap/decap

[Overview]
<p>Throh is pretty much the polar opposite of Sawk. Throh is more bulkier, sitting at 120(space)/(space)85(space)/(space)85 defensive stats, making him the bulkiest Fighting-type of all time. By taking advantage of his natural bulk, Throh has a pretty easy time setting up with Bulk Up, making him even more bulky. Throh isn't weak offensively either, having an base Attack stat of 100, meaning he can hit pretty hard with some boosts. Throh's movepool is pretty wide, gaining good coverage with his moves. While Throh has these good sides, he is, like all bulky Pokemon, pretty slow, and finding time setting up can be hard. However, with the right team support, Throh can be a pretty hard Pokemon to take down.</p>

[SET]
name: Bulk Up
move 1: Bulk Up
move 2: Circle Throw / Storm Throw
move 3: Payback / Stone Edge
move 4: Taunt / Rest
item: Leftovers
ability: Guts
nature: Careful
evs: 84 HP / 128 Def / 252 SpD / 44 Spe

[SET COMMENTS]

<p>With Bulk Up, Throh can boost his Attack and Defense stat, becoming a hard hitting Pokemon that's hard to take down. Circle Throw works like Dragon Tail,(comma) and forces forcing your opponent to switch, which doesn't make Throh just another Fighting-type Pokemon that sweeps and works great with his bulk. setting Throh apart from other Fighting-type sweepers and allowing to focus on his Bulk. Storm Throw can also be used as your STAB move, as it is Throh's most powerful Fighting-type move besides Superpower. Payback hits Ghost-types that are immune to Circle Throw, as well as Psychic-types,(comma) for super effective damage. Stone Edge can also be used to hit these types of Pokemon as well as Flying-types hard. Taunt stops other Pokemon from setting up while Throh is doing the same,(comma) as well as preventing status,(no comma) but with Guts, status only makes him stronger. (although status isn't much of a problem with Guts powering up its Attack stat). Rest restores Throh's health back to normal, as even attacks that deal little damage will eventually wear Throh down.</p>

[ADDITIONAL COMMENTS]

<p>Brick Break, Superpower, and Low Sweep can be used over Circle Throw and Storm Throw,(comma) and they all serve serving all different purposes, if it should be needed for your team. Brick Break only does slightly little less damage than Storm Throw,(comma) but breaks screens. The only reason Storm Throw does more damage is that it always lands a critical hit, and if your opponents Pokemon would have Shell Armor or Battle Armor as its ability, then Brick Break does more damage,;(semicolon) but however, it's not common that Pokemon have any of those two abilities. these abilities are not at all common. Low Sweep lowers the opponent's Pokemon's Speed stat, which can be useful for your other Pokemon, and Superpower just hits really hard,(no comma) while with Bulk Up cancels canceling out the stat drops. Substitute can be used as well, as Throh is able to make 101 HP Substitutes, making Chansey and Dusclops unable to break them. If you opt for that, move 8 EVs from Defense to HP. Inner Focus can also be used over Guts to prevent flinch from Togekiss's Air Slash.</p>

<p>The Special Defense EVs and the Careful nature listed makes Throh as bulky as possible on the special side, while the Speed EVs makes him outspeed Chansey so that he can that her Taunt her, making Chansey her unable to use Wish, Protect,(comma) and status moves,;(semicolon, no comma) making this makes it easier for Throh to KO her. The HP EVs make Throh reach 402 HP,(no comma) making it so that he can to survive 4 Seismic Tosses from Chansey at full health, with the remaining EVs being pumped into Defense. Screen support can make it easier for Throh to set up. Uxie or another Psychic-type makes for an excellent partner as they resist Psychic-type moves directed at Throh. Uxie can also set up Stealth Rock alongside screens. Entry Hazards can prevent your opponent from switching around too much while Throh is setting up,(comma) and helps racking up even more damage in combination with Circle Throw. Drapion can set up Toxic Spikes,(comma) while and Deoxys-D can set up Spikes and Stealth Rock. Both of them resist Psychic-type moves directed at Throh. Hard hitting Flying- and Psychic-types can be alot a lot of trouble for Throh, so Electric-type Pokemon such as Zapdos or Raikou, or Dark-type Pokemon such as Drapion,(no comma) again, or Weavile helps alot. a lot. Zapdos and Raikou can take Flying-type moves and hit back with powerful Electric-type attacks. Drapion and Weavile resists are immune to Psychic-type moves,(comma) and can threaten with Pursuit.</p>

[Other Options]

<p>Throh has access to several moves that he can use. Body Slam can be used to get in paralyzes. Poison Jab can be used to hit Celebi or other bulky Grass-types, but Payback already hits Celebi much harder. Throh can make use of Toxic over Taunt or Rest to rack up even more damage if you don't already have Toxic support on your team. Throh also has access to Earthquake and Rock Slide but they are inferior to the listed moves. With his natural bulk,(comma) he can also support his team with Rain Dance and Sunny Day, but there are a bunch of other Pokemon that does it many Pokemon do this better.</p>

[Checks and Counters]

<p>Hard hitting Psychic- and Flying-types that have access to Taunt,(comma) such as Azelf and Crobat, can stop Throh in his tracks and KO him with their super effective STAB moves, but needs to watch out for Payback and Stone Edge respectively. Togekiss can flinch its way to victory with an combination of Air Slash and Thunder Wave,(comma) while Throh is unable to do much back. However, inflicting Throh with status is a high risk, high retirn action, reward strategy, as Throh often has Guts as his ability. Some Throh might also have Inner Focus, so you must be certain about what which ability it he is has. Cofagrigus, and with its high Defense stat,(comma) can easily set up Calm Mind on Throh, taking minimum damage from his attacks. Cresselia can do the same thing,(comma) and KO it him in return with her STAB Psychic-type moves.</p>

[Dream World]

<p>Throh gets Mold Breaker as his Dream World ability. Its only use is pretty much to hit levitating Pokemon such as Rotom with Earthquake, making Guts and Inner Focus always the better choice.</p>


a lot of missing letters from words, and mixing up "a" and "an". also, be sure to remain consistent when using pronouns to refer to a pokemon. you used "it" and "him" interchangeably, but I made it "him" and "his" etc. Otherwise...

contrib_gp.png


[GP 1/2]
 
I expected as much. Wasn't really that clear headed when I did it.

Changes made and thanks for the check.
 
[Overview]

<p>Throh is pretty much the polar opposite of Sawk. Throh is bulkier, sitting at 120 / 85 / 85 defensive stats, making him the bulkiest Fighting-type of all time. By t Taking advantage of his natural bulk, Throh has a pretty easy time setting up with Bulk Up, making him even more bulky. Throh isn't weak offensively either, having with a base Attack stat of 100, meaning he can hit pretty hard with some boosts. Throh's movepool is pretty wide, gaining granting him good coverage with his moves. While Throh has his strengths,as these good sides, he is, like all most bulky Pokemon, pretty slow, and finding time setting up can be hard. However, with the right team support, Throh can be a pretty hard Pokemon to take down.</p>

[SET]
name: Bulk Up
move 1: Bulk Up
move 2: Circle Throw / Storm Throw
move 3: Payback / Stone Edge
move 4: Taunt / Rest
item: Leftovers
ability: Guts
nature: Careful
evs: 84 HP / 128 Def / 252 SpD / 44 Spe (this spread is hopelessly inefficient. You need to invest more in HP and less into defenses. Have a go with this)

[SET COMMENTS]

<p>With Bulk Up, Throh can boost his Attack and Defense stat, becoming a hard-hitting Pokemon that's tough hard to take down. Circle Throw works like Dragon Tail, forcing your opponent to switch, setting Throh apart from other Fighting-type sweepers and allowing you to focus on his bulk. Storm Throw can also be used as your STAB move, as it is Throh's most powerful Fighting-type move besides Superpower. Payback hits Ghost-types that are immune to Circle Throw, as well as Psychic-types, for super effective damage. Stone Edge can also be used to hit these types of Pokemon as well as Flying-types hard, while still hitting Ghost- and Psychic-types for respectable damage. Taunt stops other Pokemon from setting up while Throh is doing the same, as well as preventing status (although status isn't much of a problem with Guts powering up his Attack stat). Rest restores Throh's health back to normal, as even attacks that deal little damage will eventually wear Throh down.</p>

[ADDITIONAL COMMENTS]

<p>Brick Break, Superpower, and Low Sweep can be used over Circle Throw and Storm Throw, all serving all different purposes, if it should be needed for your team. Brick Break only does slightly little less damage than Storm Throw, but breaks screens and hits the rare Shell Armor and Battle Armor Pokemon harder. The only reason Storm Throw does more damage is that it always lands a critical hit, and if your opponents Pokemon would have Shell Armor or Battle Armor as its ability, then Brick Break does more damage; however, these abilities are not at all common. Low Sweep lowers the opponent's Pokemon's Speed stat, which can be useful for your other Pokemon, and Superpower just hits really hard with Bulk Up canceling out the stat drops. Substitute can be used as well, as Throh is able to make 101 HP Substitutes, making Chansey and Dusclops unable to break them. If you opt for that, move 8 EVs from Defense to HP. Inner Focus can also be used over Guts to prevent flinch from Togekiss's Air Slash.</p>

<p>The Special Defense EVs and the Careful nature listed makes Throh as bulky as possible on the special side, while the Speed EVs make let him outspeed outrun Chansey so that he can Taunt her, making her unable to use Wish, Protect, and status moves; this makes it easier for Throh to KO her. The HP EVs let make Throh reach 402 HP to survive 4 Seismic Tosses from Chansey at full health, with the remaining EVs being pumped into Defense. Screen support can make it easier for Throh to set up. Uxie and oranother Psychic-type makes for an excellent partners as they resist Psychic-type moves directed at Throh. Uxie can also set up Stealth Rock alongside screens. Entry hazards can prevent your opponent from switching around too much while Throh is setting up, and helps racking up even more damage in combination with Circle Throw. Drapion can set up Toxic Spikes, while Deoxys-D can set up Spikes and Stealth Rock. Both of them resist Psychic-type moves directed at Throh. Hard-hitting Flying- and Psychic-types can be a lot of trouble for Throh, so Electric-type Pokemon such as Zapdos or and Raikou, or Dark-type Pokemon such as Drapion and or Weavile helps a lot. Zapdos and Raikou can take Flying-type moves and hit back with powerful Electric-type attacks. Drapion and Weavile are immune to Psychic-type moves, and can threaten with Pursuit.</p>

[Other Options]

<p>Throh has access to several moves that he can use. Body Slam can be used to paralyze the opponent get in paralyzes. Poison Jab can be used to hit Celebi or and other bulky Grass-types, but Payback already hits Celebi much harder. Throh can make use of Toxic over Taunt or Rest to rack up even more damage if you don't already have Toxic support on your team. Throh also has access to Earthquake and Rock Slide but they are inferior to the listed moves. With his natural bulk, he can also support his team with Rain Dance or and Sunny Day, but there are many Pokemon do this better.</p>

[Checks and Counters]

<p>Hard hitting Psychic- and Flying-types that have access to Taunt, such as Azelf and Crobat, can stop Throh in his tracks and KO him with their super effective STAB moves, but needs to watch out for Payback and Stone Edge respectively. Togekiss can flinch its way to victory with a combination of Air Slash and Thunder Wave, while Throh is unable to do much back. However, inflicting Throh with status is a high-risk, high-reward strategy, as Throh often has Guts as his ability. Some Throh might also have Inner Focus, so you must be certain about which ability he has. Cofagrigus, with its high Defense stat, can easily set up Calm Mind on Throh, taking minimum damage from his attacks. Cresselia can do the same thing, and KO him in return with her STAB Psychic-type moves.</p>

[Dream World]

<p>Throh gets Mold Breaker as his Dream World ability. Its only use is pretty much to hit levitating Pokemon such as Rotom with Earthquake, making Guts and or Inner Focus always the better choice.</p>
GP 2/2

Changing the spread is absolutely necessary. I will consult QC if necessary.
 
I won't change the EVs. You're here to GP check my analysis, and that I'm thankful for, by all means. The EVs worked for me and QC approved. You never go full HP with Lanturn for example.
 
The EVs are not a subjective matter. There are spreads that are objectively better than yours in every way (well except giga drain/drain punch/leech seed I suppose). I will have to contact a QC member.

edit: I apologise in that I should have brought this up in the UU analysis discussion thread, but I linked to an applet which shows you what you need to use.
 
Yeah put the Defense EVs into HP please, it just takes hits better overall.
(you should be taking negligable damage on the physical side after a bulk up or two, so you want to have as much bulk on the SDef side as possible)

/qc
 
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