SM OU This xurkitree-HEAT will burn more often than scald does! (Peaked around 1850)

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tornadus-therian.gif
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suicune.gif
nihilego.gif



Introduction

Hello and welcome to my first ever rmt. I have been playing OU for almost 3 years now, and it was about time to share one of my teams. I chose for this one because it's very fun to use, but it needs some improvements. In early sun and moon I used to steal teams or make standard ones myself, but I kinda got bored doing that. That's why I want to implement some heat on the OU ladder (cause I am getting tired of all those standard rain/stall/balance teams). So I started making this team (after my banded Celesteela team that is not posted yet, but probably will be in a few weeks). I think I have never had so much fun playing pokemon as with that team, that is why I wanted to continue the heat. I took another uncommon UB and tried to make something of it. Because Buzzwoles opportunities are pretty limited (sub focus punch is easily the best set), I chose for Xurkitree. I build this team around this monster with a stunning 173 base special attack, murdering every mon that comes on its way.

The Team

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Xurkitree @ Choice Specs
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Energy Ball
- Hidden Power [Ice]
- Volt Switch

So here he is, the leader of the squad. I already said why I chose him in my introduction, so I'm gonna move on to the set. Because I wanted some heat, I didn't want to use the z-hypnosis set, although it is very solid, it always depends on a 60% move too. The second option was z-electric terrain, but it doesn't allow Xurkitree to set up with a tail glow, and is still slower than most scarfers. The third set that came up in me, was a specs one, after banded celesteela worked I wanted to try this, The moves are pretty straight forward, t-bolt is just its strongest electric type attack that is accurate too, energy ball is mainly for gastrodon and tyranitar, but it hits ground types like hippo harder than hp ice too. HP ice is for lando, zygarde and the lati twins (as well as other uncommon dragon types), and volt switch is for momentum (good for when you are playing against Magnezone). There are no other moves that make sense to run, I only debated using hp fire for ferrothorn and magnezone, and becasue energy ball is still very strong it definitely is a good alternative, but I liked HP ice more cause you cant hit lati otherwise (though you can solve that if you use ttar in combination with the volt switch). The main counters are ferrothorn, Venusaur, Chansey, Kyurem-B and Magnezone. Half-counters are Zard-X, Excadrill and amoonguss, they all have a good typing against you, but you still hit them very hard with the specs. The other problem is that you have to lock yourself into one move, so you pretty much always have 50/50's. Though it might seem like there are a lot of counters, excadrill is the only mon you cant volt-switch on (and drill is not popular atm), and the 50/50's get easier the longer you play with the team (opponents dont expect the specs so it is less likely they switch in lando/zygarde, because they can be hp-iced. On the other hand, opponents often choose to switch in gastrodon, not knowing this thing learns energy ball). The speed is to outrun specs modest lele, pretty much all zygarde-sets, lando-t, gyarados and heatran.

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Tornadus-Therian @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 4 SpA / 252 Spe
Hasty Nature
- Knock Off
- Hurricane
- U-turn
- Defog

The second mon I put on the team was actually scarfed greninja, but because he got replaced, we move on to tornadus-therian. Because you need a backup for when you lose a 50/50 with xurkitree, you need to have a switch-in for the ground-types switching in on your electric type attack. Tornadus does this very well, it can remove rocks, knock off opponents and gives momentum with u-turn. I made it max hp with rocky holmet so it punishes u-turn from lando-t and it was meant to be an answer to kartana, though it struggles with that cause scarf knock off with rocks up 2hko. This is the mon I dislike the most at the moment, but I haven't removed it yet (zapdos is an option but tornadus is way better against stall and has speed control, thats why I am kinda struggeling with this problem).

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Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 44 Def / 212 SpD
Careful Nature
- Leech Seed
- Spikes
- Power Whip
- Protect

I needed an electric answer (as i already said, I had a greninja first, so was extra weak to it). Since xurkitree can eat some hits, but isn't a switch-in to most attacks, I needed a defensive check. Then you pretty much have 4 options: Ferro, AV Bulu, Gastro and AV Tangrowth. Only one of those can setup hazards, thats why I chose Ferrothorn. I won't go in too deep on this mon, since it is very common, I will only explain the protect. Protect gives me two advantages, firstly it gives me an unexpected two turns of leftovers recovery (and possibly leech seed recovery too), so it cant be worn down easily. Secondly, it helps me check the mighty fighting-trio: Medicham, Lopunny and hawlucha. Don't reveal protect if you play against them and surprise them with it. Together with rocky helmet form torn, it pretty much nullifies them. Although you cant hit grass-types this way, you have one of the best grass type counters in tornadus.


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Heatran @ Groundium Z
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Stealth Rock
- Taunt

My fourth mon is Heatran. Ferrothorn is one of the best switch-ins to xurkitree, and you punish those with Heatran. I chose for this moveset cause I still needed rocks, and I needed an answer to stall (though magma storm has such a limited PP). I chose for groundium-z cause it helps with Quagsire on stall, and it can do some damage to gastrodon too (with all the hazard support), but you can change it to firium-Z or leftovers, just what you prefer. Besides that, Heatran is also needed for the bolt-beamers and stored power mega-lati.

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Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Protect
- Roar
- Substitute
- Scald

Originally my sixth mon, but now my fifth mon is suicune. I love this mon, and although its heat, it still is such a strong defensive mon. I chose to run this pretty interesting sub-roar set, but it works so freaking well with the hazard support. I chose Suicune cause I felt like a defensive Bulky water-type was good for this team, cause water types don't have many weaknesses (it's like celesteela, you can hit it super effectively, but it's hard to ohko). Suicune is the counter to Zygarde, Greninja (kinda), Hawlucha, landorus, zard-X and many other physical attackers. To 1v1 all these, ice beam doesn't work, calm mind is outclassed by pex and doesnt work with lucha, so I chose roar. This pairs well with all my hazards, and it counters sub-Zygarde. It also can live a hit of Lucha and roar it out so it loses its Unburden and can be outsped by tornadus. Suicune has been an absolute god, and with pressure it can pressure teams (u get it). Although you are allowed to suggest anything for improvements, I have an emotional connection with Suicune so I would like to keep it on the team.

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Nihilego @ Choice Scarf
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Power Gem
- Sludge Bomb
- Toxic Spikes
- Thunderbolt

So this is the mon that replaced scarf greninja. It is meant to counter zard Y and Volcarona with its great typing and spdef stat. It almost works like an Assault vest user with its great stats. Besides that, it adds some extra heat (not needed, but I like it), and it gives the team toxic spikes to combine with roar Suicune. It also gives the team speed control and can put in work versus hyper offense. The first three moves are obvious, for the third move I had to chose between hp ice, hp fire and t-bolt. I chose for t-bolt for the ash greninja, but I am kinda regretting that. I think hp fire is the best on this team, cause it surprises ferrothorn and revenges kartana. Hp ice could be good for lando and zygarde, but you have suicune for them. Besides that, I click t-spikes most of the time so I wont predict too much with Nihilego.

Conclusion

The conlusion is that this team is heat, looks cool and works very good on paper, but it has some struggles. I am not putting counters down like most people do it, but I will explain what the struggles are for this team. Firstly, Tornadus-t is an unreliable defogger and can be worn down very easily, which opens the door for mons like kartana and bulu, who can easily switch in on ferrothorn. The team functions as long as tornadus is alive, but after that you are pretty much done for. If you change it to zapdos, you have a problem with stall as I mentioned, and you have even less offensive presence. And exactly that is the second problem, cause Nihilego, ferrothorn and suicune don't hit hard, and because everyone has a heatran counter on their team, you pretty much solely rely on xurkitree to do the work, together with a non-invested tornadus-t (you have the hazards too, and you win if your opponent does not have defog, but most people have at least one way to remove rocks and therefore it is hard to get up spikes and toxic spikes at the same time). although xurkitree destroys a lot, it still gets worn down pretty easily and can't sweep most of the times (cause it always has to switch out). To make this team work, you gotta profit prom the fact that tornadus cant do anything to xurkitree, and let it switch in with help of tornadus therian. The point I am trying to make is that Tornadus doesn't function on this team, but the team doesn't function without the momentum and defog from Tornadus. Any suggestions are welcome, and it still is a very solid team that brought me to 1850 (although the real good teams brought me to high 1900's), so feel free to use it on the ladder. Thanks for reading this long thread and USE MORE HEAT please!

EDIT: I forgot to put the pastebin link down yesterday, sorry for that, but here it is: https://pastebin.com/quDcCq0C
 
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Fucking love suicune! Nice team you made there. I love the design of T-spike + roar. I tried t-spikes before but didn’t work so well, because on my team suicune is a setup set. Free defog for my opponent lol.
Just saying tor-t cannot outspeed 377 so outspeeding 361 is more than enough. (For me I did put only 358 speed, to out speed 357)

I will share a suicune team with 1846elo later this week. Please come and check it out when I do: ]
 
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Fucking love suicune! Nice team you made there. I love the design of T-spike + roar. I tried t-spikes before but didn’t work so well, because on my team suicune is a setup set. Free defog for my opponent lol.
Just saying tor-t cannot outspeed 377 so outspeeding 361 is more than enough. (For me I did put only 358 speed, to out speed 357)

I will share a suicune team with 1846elo later this week. Please come and check it out when I do: ]

Thanks for the Tronadus idea, I changed it now, and apparently my tornadus had a min defense nature cause I am retarded, that is why it took so much damage all the time ;)
 
Hi, congratulations for the team, it is absolutely very solid.


Version 1

The first version distorts the core you have set for me.

I could suggest you insert
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--->offensive with Z-Wild Charge
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against Chansey, Mew and surprise your opponent who has Magearna with av, prevents the possible cm of Clefable, plus it acts as a very efficient pivot, essential for the regad of Tornadus.

Therefore you can also avoid giving all those investments in SpAtk to Heatran and give them in Hp, I would give the Stelth Rocks directly to Ferrothorn, to leave the slot for Toxic (you could predict the entry of Gastrodon, Zapdos, Mega Latias with calm mind and if intoxicated you could condemn them to a certain end).

To conclude: Sludge Wave is always better than Sludge Bomb.
Also you don't need to poison since you can put the toxic spikes, kill with a certain hoko Serperior (which is slowly increasing in use) and Lele after the sr.
SD Kartana can be a weak heavy if you think that as the only reliable point you have Tornadus, so I would meditate better, if I were you, in adding hp fire to Nihilego.


Tapu Koko @ Electrium Z
Ability: Electric Surge
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Wild Charge
- Roost
- U-turn
- Hidden Power [Ice]

Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Toxic
- Earth Power
- Taunt

Nihilego @ Choice Scarf
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Power Gem
- Sludge Wave
- Thunderbolt
- Toxic Spikes


Version 2

In a very exceptional way, not to change Xurkitree.
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This is in case you are going to change Xurki, otherwise I would replace ScarfNihilego with ScafChomp ((
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--->
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)), in order to always have a cover against Volcarona, M-Pinsir, Char X with DD and Kartana.
It is very well supported by Suicune and the two Stells for entries on Lele specs.


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Heatran in this version would remain unchanged with the addition of Firium Z
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instead of Grodium Z, not to risk misses against Zapdos or Def Lando, but above all to have a more than valid response against M-Sableye.

Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Naive Nature
- Earthquake
- Outrage
- Rock Slide
- Flamethrower

Heatran @ Firium Z
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Stealth Rock
- Taunt

Hf! I hope that I have been helpful :)
 
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I used this team for about an hour last night. Specs Xurk is so fun, the only big concern I ran into (without redoing the whole team) is that Kyurem-B just plows this squad, especially if it has earth power.
 
Howdy A better trainer! Very interesting team you have there! Honestly, there are a lot of interesting ideas I do agree with and deem workable. However, there are a few aspects and Pokémon you need to cover up since no team is perfect. I will be going over the major flaws as well as point out some specific Pokémon you are weak to. And of course, I will be trying to cover them.

Overview:
This team has its ups and downs, it's like a roller-coaster, to be honest. You have a really nice Tornadus-Therian set and really nice foundational Suicune set (although it needs a polish), for instance. The sets I have problems with is mainly the Xurkitree one because you are just taking so much power away from it when it has Tail Glow as a set up move. You can easily improve on Xurkitree's performance once the choiced item is taken away. About the team as a whole, there are two main things that I am missing here. For one you need a
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resist since Zygarde can be a real issue to the team if the right sets are being used and/or if played well. For two the team is missing some sustainability, in my eyes. What I mean by that is that a lot of balanced teams can overwhelm the team after some time because most of the tanks on your team do not have recovery moves. Those two aspects of the genral team need to be fixed since those problems are major.
What is your team weak to?
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:
This Pokémon is a problem mainly due to the fact that the team isn't that sustainable. It isn't a Pokémon that instantly wins, but just gains momentum and leverage over time until it is getting its first kill and thus its Ash-form. The fact that you do not have a
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resist plays a rather shallow role, but it is something you should also consider.
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: I was trying to find an adequate answer to this trapping stuff, but I just couldn't. Nihilego gets trapped, Tornadus-Therian and Xurkitree are both forced to go for the switching moves, the list goes on and on. If Tyranitar is played smart, it will get at least 2 kills because it just traps certain Pokémon like Nihilego and choice-locked Xurkitree most of the time.
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: I don't think you are necessarily weak to it, it's more of a nuisance in my eyes. What makes it annyoing is the fact that it gets a bunch of damage on your Pokémon if Choice Band and chips down Pokémon if its set is Substitute|Coil|Toxic (the latter of which is worse, by the way). You do have some counterplay against it, although it isn't a lot. You can set Toxic Spikes with your Nihilego for instance or you can knock Zygarde off with Tornadous-Therian, or nail it with a Hidden Power [Ice] of Xurkitree.
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: For you to be able to beat Toxic Heatran you need to outplay the Heatran and get a speed tie with your own Heatran. I do not think it is the most reliable way to deal with it, right? It's an extremely annoying Pokémon to handle but can be dealt with one change pretty easily.
How can you improve the team?
Major Changes:
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>
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:
Tapu Bulu does quite a lot for you in terms of covering certain weaknesses. It single-handedly covers Ash-Greninja and supports the match-up versus Zygarde. It also gives the Suicune some extra 6.5% recovery which is super handy for its sustainability. Additionally, it halves the damage taken from Earthquake which is mainly being useful for Xurkitree. *I removed Ferrothorn knowing that I would take away the Spikes and the job is NOT being replaced since it's not a necessity.
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>
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:
This change is supposed to complete the core of Tapu Bulu + Jirachi +
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. Wish helps a ton keeping the more offensive Pokémon of the team alive while being a decent setter. It is also just a nuisance to stall since it is able to pass wishes pretty much as long as it has PP to do so. Specially defensive Jirachi should also not lose to Magnezone.
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>
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:
Now, this change might seem a bit off to you but let me explain why I think the change is worth making: Firstly, you make the Tyranitar match up more doable due to the fact that it can "roost" off the Stone Edges because it loses its
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type for that one turn. For two, its recovery options are way more reliable than Torunadus-Therian's and is thus a more reliable remover in the long run. The only thing you are going to miss out on with this change is the ability to U-Turn out with the remover.
Minor Changes:
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>
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(
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) :
The main problem I have with the Choice Specs set is that you are relatively slow and frail for a specs user and that it gets baited out pretty easily (usually Tyranitar gets a kill). But aside from that, why would you not use Psychium Z? Like yes, Hypnosis isn't the most accurate of moves with only 60% accuracy, BUT you can put Pokémon to sleep on the turn they are switching out. From there, it's a real menace to deal with which a few calcs are going to show. I will be going with the set used in Ubers which is the Grass Knot|Hynosis|Tail Glow|Thunderbolt set.
Set change (
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) :
The set change includes the changes of Rest > Substitute and Ice Beam > Protect. The purpose of the first change is to make it more sustainable, especially because Roar removes the one move that lets it recover a bit versus special attacking Pokémon, that being Calm Mind. The purpose of the second change is mainly to check Zygarde, Hawlucha, and Heatran better which are all more or less annoying to the team. Suicune isn't the most viable of Pokémon, though, so you have to see if the set is working for you. The complete set would be Ice Beam|Rest|Scald|Roar.
Hidden Power [Fire] > Thunderbolt (
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) :
Hidden Power [Fire] might seem like an illogical and unnecessary change to make but notice how Ferrothorn and Scizor both annoy the team. Nihilego won't help much if they don't ever send it in on it, but your job is to not reveal it until you think one of those 2 Pokémon are going to switch in for sure. Thunderbolt for me was an easy replacement since Xurkitree does the same job and probably much better than Nihilego. The full set would be Power Gem|Toxic Spikes|Sludge Bomb|Hidden Power [Ice].
Conclusion:
All in all, I have to say your team isn't bad considering the fact that you use a lot of UnderUsed Pokémon. I tried to fix the problems I had with the team and made it a bit bulkier because of it, I hope you don't mind by the way. Nuisances to the team would be Mega-Scizor and Ferrothorn although the latter of which can be outstalled with Gliscor. If you have any questions or criticism feel free to tell me, I'm always up to a dialogue! With all of the being said, good luck in your future endeavours and have fun with the team!

References and Calculations:
252 SpA Xurkitree Grass Knot (80 BP) vs. 252 HP / 4 SpD Quagsire: 612-724 (155.3 - 183.7%) -- guaranteed OHKO ; +3 252 SpA Xurkitree Grass Knot (120 BP) vs. 188 HP / 0 SpD Zygarde: 422-497 (104.4 - 123%) -- guaranteed OHKO ; +1 252 SpA Xurkitree Grass Knot (120 BP) vs. 80 HP / 0 SpD Tyranitar in Sand: 324-382 (89.7 - 105.8%) -- guaranteed OHKO after Stealth Rock

*Fixed some spelling and grammar and added.replays to the rate
 
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Thanks for all the replies on my team, I really appreciate the work you put into this. Because I am a little bit busy these days, I have very little time to try the newly build teams out. This evening I will try to play with the new teams and give my opinions on some of the changes you have made.
 
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So here I am with my changed team (I didn't know where to find the small images so victini is kinda fat today xp), I took all the things said in the thread so far into consideration, and tried it all out. I will explain the changes I made and why, and why I didn't change the other things (patlop2307, you might think I didn't use your recommendations, but they really helped me out making the team the way it is now). So firstly, let's start with StepC's recommendations:

I know that tapu koko is a better electric type than Xurkitree, but I built this team to give Xurkitree some love, so I didn't want to remove him/her from the team. But as you see, I really liked the scarf Garchomp over scarf Xurkitree. This made me a little less hazard reliant, because getting spikes, rocks and toxic spikes up at the same time is really hard. It also helps me versus volt switch spam. Although I usually don't like garchomp cause it is outclassed by other similar mons, it really helped me to get this team working. I changed the set a little bit, I took away flamethrower and put rocks on Garchomp, so I could get a free space on my team by removing Heatran. This way I was able to put my Z-crystal on Xurxitree, but I will come back on that later. So my Garchomp set is:
Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Naive Nature
- Earthquake
- Outrage
- Rock Slide
- Stealth Rock
Garchomp also helps me with the threats Patlop listed. So a huge thanks for this suggestion!

So Patlop, then it's time to come back on your suggestions. Firstly the threats, I do agree that Tyranitar is/was hard to counter with my team, and had a good time versus my team. Banded Tyranitar barely has switch-ins though, only fighting types but they take more than suicune most of the time. That is why I really like Garchomp, it gives me a rock resist and doesn't fear to be trapped. Suicune is decent against it too, and my new Xurkitree set hits it as well, so my way of beating it has become more offensive (though you might question the victini, I totally get that, but I will explain that later on). Zygarde, Ash-Gren and Heatran haven't been too problematic for me, but I get what you say on the longevitability part, my team lacks reliable recovery. Thats why my leftovers mons have protect, and ferro has leech seed too. Ash-greninja cannot come in easily on my team though, since every mon can damage it ans suicune has a sub up most of the time. Heatran can be dealt with cause of garchomp as an extra check now, and Zygarde does 25 to suicune so I don't really consider it a problem, though a toxic set can be hard to beat, but again, Garchomp is a good revenge killer. I didn't change a lot of my mons, cause I felt like the team wasn't working together as well as it did before the changes. Bulu takes away the spikes and has less reliable recovery. Besides that, it also is a hard mon to get momentum with. Leech seeds gives me more recovery and free switch ins than grassy terrain, and grassy terrain+Garchomp is a bad combiation too. Xurkitree doesn't like to take eq's anyway, and very often, my opponent sets the grassy terrain up to face out suicune. I have changed Heatran, but not to Jirachi cause I feel like Victini fits the team better and gives me more offensive momentum. I also dislike Gliscor cause of its 4X ice weakness, and with Garchomp those weaknesses get doubled (you didn't know I had garchomp though, but I feel like garchomp gives me more than Gliscor). Gliscor also has less speed, and the momentum from Tornadus is useful for Xurk and Victini. But I do like your Xurkitree argument, though I made this the set:

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Xurkitree @ Buginium Z
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Tail Glow
- Thunderbolt
- Signal Beam
- Energy Ball
And not just cause it is heat ;) As I already said, Z-Hypno is good and wins you the game 60% of the time, but you won't climb that way. You can't rely on your game plan, so I don't want to use it (Lords say the only way to beat a better trainer is by hax). But I do 100% agree on the tail glow being more useful than specs. With a tail glow, you increase the power of your next hit by a lot, and faster mons cant switch in most of the times anyways. So at some point, I thought savage spinout was a good idea xD. And actually, it is AMAZING. with plus 3 and a spike, you kill Ferrothorn, it also allows you to hit ttar and latios, and gives you a strong hit against venusaur+Amoonguss. This set destroys stall, cause at +6 Chansey is 2hko'd. Energy ball is for gastro and Quagsire. T-bolt does 50-59 vs unaware clef, so it is not a switch in but can wish stall, but victini gives me a backup for stall, as well as tornadus' knock off. This set breaks through teams and is heat, it can be hard if savage spinout is used and your opponent has a second check, but hazards should help with that. Energy ball deals with lando and zygarde at +3 too.

My last change is Victini over Heatran:
Victini @ Choice Band
Ability: Victory Star
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- V-create
- U-turn
- Bolt Strike
- Energy Ball
I wanted offensive presence and a bolt-beam switch in, victini does both. With a band it murders teams, and helps weakening stuff for Xurkitree. With the u-turn momentum of Tornadus, you can smash most teams. Energy ball is for Quagsire, Jolly nature is to outspeed kyurem Black cause it indeed is a big threat and u-turn for if ur facing ttar. Bolt strike does almost half to heatran, so that isn't a switch-in either

Conlusion:
I wanted to keep the idea of the team intact, so I tried to find a way to do that. I think that my cores were pretty good, so I didn't feel like changing them too much, but scarf Garchomp really helped me. Besides that, I am very thankful for the suggestions you all gave me. The Xurkitree with buginium-Z is a nice addition to the team and just summarising the problems my team had made me able to change the team to one of my best teams ever. I kinda feel bad for Patlop, cause I feel like I ignored his changes a little bit too much maybe, but his team sadly didn't work for me. I hope you like the team I made, and I would definitely give it a go. If there are still things you want to suggest or ask (because my explanation kinda sucks maybe), feel free. I will definitely make more RMT's, cause I enjoyed this one.

Pastebin link: https://pastebin.com/XrAZ5wPT
 
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